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Fire Emblem Shadow Dragon

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-2 Z Zelly

PostPosted: Sat May 02, 2009 6:15 pm


Okay guys here you can exchange FC's, discuss the game, set up matches, give strategies or whatever else you want to do.
PostPosted: Sat May 02, 2009 6:22 pm


I figured out a pretty well set out idea for any re-classing you want to do on the game, so far I'm only on Chapter 11, because I'm trying to have all the characters til the end but I've only lost one and that was because I needed the decoy.....

But here's my list:

Barst; Fighter Lv 2 Ch 4-ish --> Pirate
Wendell; Sage Lv 1 Ch ? --> Dracoknight
Wrys; Cleric Lv 2 Ch 1 (train until lvl 5 or 6) --> Mage --> Sage
Wolf; Horseman Lv 3 Ch 6 --> Hero

All the other units I've kept the same. The Cleric Lena, you want to keep as a Cleric until Level 20, because her Magic gets pretty hihg, or at least for me it did and give her a Heal, Psychic, and Mend and you're covered for the duration of her Cleric time. After that time you can either keep her as a Cleric and then to Bishop, or change her to a Mage and then to a sage, which then her Magic gets boosted up by a minimum of 3 points, max of 4.

-2 Z Zelly


Deathganon15

PostPosted: Sat May 02, 2009 10:36 pm


I havn't played it yet.
PostPosted: Sun May 03, 2009 7:10 am


Deathganon15
I havn't played it yet.
sorry to hear about that.

-2 Z Zelly


Deathganon15

PostPosted: Sun May 03, 2009 11:05 am


lol, it's fine
PostPosted: Fri Apr 02, 2010 3:54 am


Dead thread seems dead, but I'll add my two cents anyway: did anybody else find Shadow Dragon something of a let-down?

I know it was based off the original, but compared to even the GBA games (the earliest I've played, being in the UK), it was nothing on either of them.

FE7 was fantastic for replayability and the hours of gameplay.
FE8 had a wonderful class system that offered choice (and the Tower of Valni would have been great if it weren't so easy to spam with).
FE9 is, imo, the best one so far, due to the characters.
FE10 majorly screwed up support conversations, but had an interesting narrative (following various characters' story threads and weaving them together - to me, more interesting than having one MC all the time) and a great ending for characters I fell in love with in FE9.

What exactly did FE11 have? Nothing stood out for me. Okay, class change - but it didn't seem you could realise that to its full potential without constantly replaying the game and trying new strategies. And the game just didn't hold my interest long enough for that.

Sareneth_the_wanderer

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