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A general roleplay guild with emphasis on improving RPers. 

Tags: Roleplaying, Tutoring, School, School of Dedicated Role Players, RPing 

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Venom3001

PostPosted: Sun May 03, 2009 3:19 pm


When you woke up, your head was pounding. The lights seemed to be too harsh, blinding you with their mere presence; every noise was an infernal cacophony all on its own. For minutes, you dared not move, squeezing your eyes shut and trying not to let any part of your body brush against anything else and hoping it would all go away.

It didn't, but after a few minutes, you were at least able to look around. You were in an all-white cell with no windows, fluorescent lights lining the corners of the room at the floor and the ceiling. There was a mirror off to the side over a sink. You sat up, your precarious balance kept by pressing your hands to the simple white sheet you seemed to be upon. You looked down; it was some sort of bed, evidently. You flexed your hand as you looked at the bars. There were similar cells along the walls as far as you could see.

You unsteadily rose to your feet and made your way to the bars. When you looked outside, the sight shocked you so much you physically recoiled from it. Your skin crawled as you returned to the door, seeing cell upon cell of... well, of freaks. Stupidly tall, ridiculously hair people hunched over to avoid hitting the ceiling, a deathly pale albino women seemed to glow dimly, a dark-complexioned man poked at his unnaturally sharp teeth.

Wait a minute, you wondered. How can I see his teeth from all the way over here?
You turned and went to the mirror, and when you saw your reflection it was all you could do not to scream out loud.
PostPosted: Sun May 03, 2009 3:27 pm


Rules
Venom3001

1) Follow the goddamn ToS. I mean, come on. I shouldn’t have to say this. Gaia is PG-13, ergo this RP is PG-13.
2) Damage is realistic. Guns kill people. If you're shot, you will bleed out unless healed. Knives kill people. If you get stabbed or if you get sliced up and don’t go to a hospital, you will suffer for it – probably even die.
2.5) You may be saved from stupidly dying once per character. If you can't get yourself out of a certain-death scenario, I'll help you out, if possible, once per character.
3) Freakin’ literacy! Chat-speak is the number-one cause of violent deaths in this RP, got it? Occasional grammatical or spelling errors are tolerable, but if it becomes annoying to me, your character will suffer for it.
4) All narration WILL BE IN THE THIRD PERSON PAST TENSE.
5) Exercise good judgment about whether something works. If I edit your post to have a different outcome, it’s because you did something that shouldn’t have worked.
6) I can decide who lives and dies, as well as who succeeds or fails. Believe me, I won’t abuse this and I won’t drag you around by the ears.
7) You will capitalize your posts as appropriate.


Advice
Don’t piss off characters much stronger than you without a ridiculously good plan or a ton of Power Points.
Don’t do something you yourself wouldn’t do in that situation. People who are too dumb to live… WILL DIE. You have been warned. Each PC gets one save from death, and then they're on their own.
Always remember, guns kill people. Or if you prefer, people with guns kill people.
Your viral powers can only get you so far.
Bad luck is inversely proportional to knowledge and application of the English language.
Remember that all of your actions will have consequences.
You need not choose any side other than "yourself."
Have fun. Seriously.
Awesome Points are the best way for getting out of bad situations. Be careful not to squander them. twisted They usually won't be necessary, but they're a great help - especially if you lack a method of healing.


PM the completed Skeleton to me to apply. We'll work out problems in PMs.

[b]Character Name:[/b] (Remember, these are normal modern-day names.)
[b]Gender:[/b] (I have no obligation to help you with this category)
[b]Age:[/b] (16 to 60 for most humans. Most will be older than 20, at least, though.)
[b]Virus:[/b] (Select from the Virus List two that you do NOT want, then I'll choose at random from the remaining ones.)
[b]Skills:[/b] (Two or three relevant skills your character has trained)
[b]Physical Description:[/b] (No cop-outs with pictures here. DESCRIBE it. If you are going to put a picture, you had better have made it yourself. A stolen picture is grounds for a permaban. Skin color, hair color, eye color, and other traits will likely be altered by your Virus so if you want to wait for that, feel free to do so.)
[b]Personality:[/b] (What kind of person is your character? What is their moral system? Who [i]is[/i] your character?)
[b]Biography:[/b] (You have to do this. It should contain a rough outline of your character's background and should make sense with the skills. This will be concealed from all others until a particular point in the story)
[b]Viral Traits:[/b] (I put whatever you believe to be the case here. Once you find your Virus Documents in the third arc this will be replaced with the official documentation.)

Venom3001


Venom3001

PostPosted: Sun May 03, 2009 3:31 pm


Health
Venom3001
The system, as ripped from NativeForeigner and modified by Venom3001

Each player will have his or her own little three-line description of their health.

Color Codes (More may be added accordingly)
Health will be shown by the color of your name.
Violet - Power boosted somehow; essentially, anything better than Blue.
Blue - Perfect Health
Green - Good/normal health.
Yellow - Okay health/condition.
Orange - Poor health/condition.
Red - Critical.
Gray - Unconscious
Uncolored - Dead. Poor b*****d

Injuries will appear with the injury type in the associated color.
Violet - A power boost is making your injuries irrelevant. Typically appears with the name of whatever effect is
Blue - Uninjured
Green - Essentially uninjured. Any injuries have no effect on performance.
Yellow - Minor performance impairment.
Orange - Moderate performance impairment.
Red - Crippling injury.
Gray - Incapacitating Injury
Uncolored - Deadly injury.

Buffs/Debuffs
Dark red – Bleeding Out. There will be a countdown for lowering a health level and for the blood coagulating. If the bleeding is bad, the blood coagulation countdown should be artificially shortened or the health drop countdown should be artificially lengthened through first aid.
Red - On fire. There will be a countdown for lowering a health level. Fire has very short countdowns and not only will it not go out naturally, it will spread to nearby things.
Olive - Internal Bleeding. There will be a countdown for lowering a health level. Internal bleeding is associated with the injury that causes it.
Dark green – Poisoned. There will be a countdown for lowering a health level. Poison will not go away on its own.
Brown – Infection, prevents health level from going up on its own. Also, an infection will prevent a wound from healing properly. Obviously doesn't mean your Virus. neutral
Purple – Disease/sickness, counter sometimes added.
Pink – Any form of healing-over-time effect
Light blue – Any protective buffs

Countdown:

When a countdown is added, it displays the number of posts you have to stop the bleeding or other ailment before you pass out and ultimately die. The counter will look like this, [XX] X being the number of posts you have left. In some cases, each time the counter reaches 0, your status will go down by one level until you ultimately die.
A counter may be added next to your listed ailment (such as poisoning), this counter tells how many posts before the ailment fixes itself, such as flushing itself from your system.

If you sustain a physical injury, depending on the state and nature of the injury, one of two counters will be added next to it. The first counts down the number of posts before the injury moves on to it's next stage of healing (such as being able to move a sprained wrist), this will only be added once the injury has been treated or automatically if the injury doesn't necessarily need treatment. The number will be based off of a number of factors, the obvious one being the severity of the injury. You get three guesses at who determines that. The second possibility is the number of turns until a condition degenerates - say, a sprain becoming a more painful and impairing sprain.

If you're unconscious, the counter will count down when anyone in the thread makes a post, seeing as you won't have much content to actually post.


Venom3001
Joe Simpson
Broken Arm - Complex Fracture, Large laceration on left side of torso
Broken Arm - Complex Fracture [-3], Torso laceration [-4, +5]
Translation: Joe is in Critical condition, with his performance moderately impaired twice over from the broken bone and the cut.
He will drop a health level in three turns if nothing is done about the internal bleeding from the complex fracture, or in four turns if that is dealt with but the torso laceration's exsanguination isn't prevented.
If first aid is used to prevent him from bleeding out, in five turns, his laceration will be a degree more coagulated than it was before, giving more time to deal with his various injuries (coagulation slows bleedout by several turns per level).
PostPosted: Sun May 03, 2009 3:32 pm


Venom3001
I'm going to make this simple:

Good RPing leads to accumulation of the resource Power Points.
Power points allow you to do badass things or utilize your virus more effectively. They're your best way of ensuring effective defense and offense.
You receive one with your first post, and one extra every Saturday if you posted at least once that week, with an additional extra if you posted every day.

Venom3001


Venom3001

PostPosted: Sun May 03, 2009 3:52 pm


Accepted Profiles
PostPosted: Sun May 03, 2009 5:28 pm


Health Levels, Power Points, and Virus Levels

No players yet. Yeah.

Venom3001


Venom3001

PostPosted: Sun May 03, 2009 5:47 pm


Conserved
Reply
06 General Archives (non-RP inactive threads)

 
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