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ender_169
Vice Captain

PostPosted: Fri Nov 11, 2005 10:58 pm


Occupations:

Minimum rank requirements are listed in italics next to the Occupation. These requirements are subject to change.

Armor:
Tank:
Heavy tracked vehicles with cannons and .50 caliber machine guns, they supply heavy fire power where needed, these vehicles are slow, but dependable, as well as heavy armor.
Artillery:
Large Cannons used for fire support where directed, sending large volley of shells impacting down onto the earth, cratering it and leaving destruction in the wake of their firepower. This is a large essential fire support group providing cover fire for both troops and other vehicles. Also can be used as a offensive weapon.
Light Armor:
This includes Humvees, APCs and other light armored vehicles. Most of these vehicles has mounted .50 caliber machine guns and transports soldiers and supplies around where needed.
Mobile Suit:
Large mech suits designed for battle, carrying various types of weaponry with interchangeable weaponry, these large armored suits were found in a vault and the plans reconstructed to match our purposes. Some of these mobile suits can achieve aerial flight and do aerial maneuvers to move to places where it's needed most quickly and effeciently.

Infantry:
All soldiers willing to fight until the end for the Brotherhood. They fight with spirit and harsh brutality to conquer and win any battle for the Brotherhood. These soldiers are one of the main military units and are always the first ones into battle. The Infantry can go on any terrain into battle due to being on foot, also, the infantry can be transported by air or vehicle to get to their designated location quicker.

Base Defense:
Radar:
Detects enemy forces and aircraft. It plans out attacks for our offensive forces and key points of enemy forces locations. It is also used for our defensive forces in helping defend the base when needed by detecting oncoming enemy forces.
Communications:
Keeps all of our forces in contact with each other. It can direct and relay battle coordinates to the offensive forces and help ensure victory. A key point in a battle is for all your forces to be well informed of the current situation and updated on current events. This may very well be a deciding factor in a battle, for with lack of communications, our forces would be confused and in danger of a known oncoming attack.
Interior/Exterior Defense:
This focuses on defending the base from attackers on the exterior of the base and the interior. The exterior defense would be less protected of course since they wouldn't have any cover except large boulders and things of that nature to protect them from enemy fire. But the exterior gaurd could help defend the walls and the gate of the base from even being penetrated and also can call reinforcements from the interior gaurd to pour forth from the gate to their aid. If the exterior gaurd has to retreat into the base and the wall or gate breached, the interior gaurd will have to protect the base with their lives because the BOS Base cannot fall under the enemy. The BOS interior has pillboxes and bunkers with ports in them for weapons to fit through, providing cover and less chance of being injured while still being able to fight. The interior gaurd will defend the base even if it's in ashes and still fight on with everything they have.

Air Force:
Fighters:
Mostly used for offensive attacks against other aircraft and defense of bombers and air transports. They may also be used to strafe ground targets and shoot air to ground missles taking out heavy armored vehicles and defensive ground crews that may host potential heavy weapons that may put our ground forces and our aircraft in danger. They can carry a extensive payload of various missles and shoot heavy machine guns to strafe ground targets.
Bombers:
These larger aircraft are used to bomb enemy targets, carrying heavy payloads of large bombs in their bellies to release devastation and destruction upon enemy ground targets. They can carry a variety of bombs, anywhere between just large bombs or more special variations of bombs such as cluster bombs to suit the needs of accomplishing their designated mission. These aircraft are slow and vulnerable, usually requiring Fighters as defense against enemy aircraft and anti-aircraft weaponry.
Gunships:
These large gunships are equipped with a large array of weapons. The Gunship is basically a flying fortress with a vast array of weaponry used for offensive purposes mostly as well as defensive. Their sabot missles can slice through enemy tank armor without a problem. The Gunship usually requires some air support due to it's lack of defense against other enemy aircraft, but it's strong point is it's ability to devaste enemy ground forces with it's vast array of weaponry.
Logistics:
Transports vehicles, troops and supplies to their needed locations quickly. The rapid deployment of our forces may be a deciding factor in a battle and with these transportation aircraft, it gives us that edge. These large bodied aircraft needs to be gaurded by Fighters for aerial defense against other enemy aircraft and possibly Gunships to defend against enemy ground forces equipped to shooting down aircraft to ensure their safety due to their lack of offensive and defensive capabilities.They may open their back hatches and release needed supplies to ground forces as well as Infantry personell by parachute. The larger vehicles requires the transport aircraft to set down to enable it to unload since heavier vehicles can't be parachuted out like the supplies and Infantry are able to.

Non-Combat:
Medical:
Medics repair injured personell and soldiers who have received injuries in some way. When you sustain a injury, a Medic will try to perform the required treatment suited to that specific injury. The Medic is trained in the art of medicine and surgery. They are one of the key parts of The Brotherhood, for without Medics, members of The Brotherhood have the possibility of death from the injuries sustained without the presence of a Medic to repair that injury.
Psychiatry:
Keeps our soldiers in pretty normal mental conditions. If you have a problem, then talk to one of these people and they'll try to help the best way that they can. You can have your counseling sessions in private if you wish and confidential upon your request.
Military Police:
They keep watch out for trouble among BOS members, sorta like a law and can hold a trouble making member for misconduct towards another member if it's apparently not in good fun. Their to break up any fights among members that isn't a friendly, just for fun fight. Their here to keep order among the members and the overall conduct to other members in good fun.
Espionage:
Basically spies, they go around spying on the enemy gathering intelligence for The Brotherhood. Each man or woman works alone in the field while gathering this intelligence and data. These are called on especially during wartime to gather all information that they can about the enemy. Knowing your enemy is necessary to defeating your enemy.
Base Maintenance:
This includes cooks, people who pick up garbage around the base and keep it clean. A good base depends on how well it is maintained, if the conditions of the base is poor, then this may spread diseases, maybe cause rat infestations and etc. These are the people who keeps the base looking good and maintained, such as filling holes that are blown in the pavement, rebuilding a wall or putting in a new BOS main gate. They also feed us and gives us the strength to fight.

Engineering/Technical:
General Maintenance:
Takes care of vehicle repairs. When a vehicle breaks down or has some kind of problem, this is the people to call upon to repair that vehicle. Also, they load weapons on vehicles to arm that particular vehicle.
Technical Maintenance:
This part handles technical systems, ranging from computers to weapon guidance systems. They repair anything electrical, keeping The Brotherhood functioning. Also, they upgrade anything technical, keeping The Brotherhood up with the latest cutting edge technology. Without our Technicians, our weapons systems would not operate or function correctly and even our electricity wouldn't be here.

Recruitment/Propaganda:
Recruitment:
Handles the recruiting of members. They go out and talk to people and try to make them join. This is where all of our members comes from by attracting new members and get them interested in The Brotherhood Of Steel.
Propaganda:
Help attract more people to The Brotherhood by making banners for use of members and by advertising. This is important in helping spread The Brotherhood Of Steel's name and to make it be known.

Research and Development:
Research:
Comes up with new ideas for The Brotherhood in order to better The Brotherhood Of Steel. They may go around researching other guilds trying to come up with new ideas or just think up new activities that members of The Brotherhood can do to make The Brotherhood a more exciting and fun guild to be in.
Defensive/Offensive Development:
The defensive and offensive development comes up with ideas on new defensive and offensive tactics, weapons, armor and etc. New weaponry and tactics means a better edge in battle and defense. They also might go around to the warring guilds to find out some of their tactics that they use for us to be better prepared in a war against someone.
Research and Development
A hybrid between the two other R&D positions, this occupation covers all grounds of science and research, with a base proficiency in all sorts of sciences. They may initiate research in almost any field imaginable, malignant or benign.

Demolitions:
Sets offensive explosive charges as well as disarms them. If a enemy sets a explosive device inside of BOS or try to blow a hole in the wall, a person who's job is Demolitions will be called to disarm it as quickly as possible.
PostPosted: Fri Nov 11, 2005 10:59 pm


Weapons and Armor Listing:

HtH Weapons:
Axe handle
Spear
Brass Knuckles
Cattle prod
Claw Hammer
Cleaver
Combat Knife
Dak Targ
Sappers
Knife
Impact Gloves
Iron Pipe
Lacerators
Shredders
Mace Glove
Machete
Micro Sledge
Plunger
Power Fist(SEC)
Punch Dagger
Punch Gun(.12 Gadge)
Razor Claws
Ripper(SEC)
Monkey Wrench
Scalpel
Shiv
Switchblade

Pistols:
.44 Revolver
9mm Beretta
9mm Mauser
Browning HP(9mm)
Casull Revolver(.454)
Colt .45
Desert Eagle(.44)
Sigsauer Pistol(9mm)
Smith and Wesson M29(.44)
Zip Gun(9mm)
Needler Pistol(cartridges)
Flamer Pistol
Grenade Pistol (44mm)
.700 Nitro Express Revolver
Gauss Pistol(2mm)

SMG's:
Calico Libery 100(9mm)
H&K MP5(9mm)
M38(9mm)
Scorpio(9mm)
Sten Gun(9mm)
Tommy Gun(.45)
Uzi(9mm)
Walther MPL(9mm)
HK P90c

Shotguns:
Beretta 470 Silverhawk
H&K CAWS
Neostead Combat Shotgun
Pancor Jackhammer
Pump action Shotgun
Ithaca Model 37
Gauss Shotgun

Rifles:
AK-47(7.62)
fn FAL(7.62)
Hunting Rifle(7.62)
M-1 Garand
M-14(.303)
M-16(5.56)
Ruger AC556F(5.56)
Sniper Rifle(7.62)
Water Gun (Acid Canister)
Spear Gun
Steyr AUG
Steyr HS (.50 Cal)
BAR
Enfield XL70E3(5.56)
Gauss Rifle(2mm)

Big Guns:
PWS Defender (9mm)
Bren Gun (.303)
Lewis Gun (.303)
Avenger Minigun(5.56)
Browning M2(50 Cal)
Flamer(fuel)
M-60(7.62)
M-249 SAW (7.62)
Rocket Launcher
Vindicator Minigun(7.62)
Gauss Minigun(2mm)
M79 Grenade Launcher (40mm Grenades)

Energy Weapons:
Laser Pistol(SEC)
Solar Scorcher
Glock 86 Plasma Pistol (SEC)
Spasm Neuro Disruptor (SEC)
Sunbeam Laser Rifle(MFC)
Plasma Rifle(MFC)
Pulse Rifle Prototype(MFC)
Sunbeam Gatling Laser(MFC)
YK42B Pulse Rifle(MFC)

Throwing Weapons/Miscellaneous:
Dynamite
Fantasy Ball
Chakram
Acid Grenade
Frag Grenade
Incendiary Grenade
Pulse Grenade
Plasma Grenade
Flash Grenade
Tangle Grenade
Smoke Grenade
Chemical Grenade
Molotov Cocktail
Throwing Knives
Throwing Stars
Mines
Remote Detonator Traps
Detonator
Claymore
Boom Bugs
Puffer
EMP Trap
T45LE Mine
T45SE Mine
T13 Antipersonnel Mine
T86 Acid Sprayer
Explosive Trap
Plastique

Armors:
Leather Armor MK I & II
Wraith Armor
Metal Armor MK I & II
Combat Armor
Environmental Armor MK I & II
Power Armor
Advanced Power Armor
Tesla Armor(superior protection against energy)


Ranks within the Brotherhood and what weapons and armor are allowed.

General -Anything and Everything

Paladin Lord -Anything and Everything

Paladin Commander -Anything and Everything

Paladin -Armor-Up to Power Armor///////All Weapons

Elder -Anything and Everything

Scribe -Anything and Everything

Junior Paladin -Up to Power Armor///////All Weapons except Gauss Minigun

Knight Commander -Up to Environmental Armor MK II///////All Weapons except for Gauss Minigun, Sunbeam Gatling Laser, and PWS Defender

Senior Knight -Up to Environmental Armor MKII///////All HtH, All Pistols (except .700 Nitro Express and Gauss Pistol), All SMG's, All Shotguns (except Gauss Shotgun), All Rifles (except Gauss Rifle), All throwing/Misc (except Pulse Grenade), All Heavy Weapons (except Browning M2, Gauss Minigun, and PWS Defender), All Energy weapons (except Sunbeam Gatling Laser and Prototype Pulse Rifle)

Knight -Up to Environmental Armor MKI///////All HtH, All Pistols (except .700 Nitro Express Revolver and Gauss Pistol), All SMG's, All Shotguns (except Gauss Shotgun), All rifles(except Gauss Rifle), All throwing/Misc(except Pulse Grenade, Plasma Grenade), All Heavy Weapons (except Browning M2, Vindicator, Gauss Minigun, and PWS Defender), All Energy Weapons (except sunbeam Gatling Laser and Prototype Pulse rifle, and YK42B Pulse Rifle)

Junior Knight -Up to Environmental Armor MKI///////All HtH, All Pistols (except .700 Nitro Express Revolver and Gauss Pistol), All SMG's, All Shotguns (except Gauss Shotgun), All rifles (except Gauss Rifle and Steyr HS .50), All Throwing/Misc (except Pulse Grendade, Plasma Grenade), All Heavy Weapons (except Browning M2, Vindicator, Avenger, Gauss Minigun, and PWS Defender), All Energy Weapons (except Sunbeam Gatling Laser and Prototype Pulse Rife and YK42B Pulse Rifle,)

Senior Squire -Up to Metal Armor MK II///////All HtH (except Power fist and Ripper), All Pistols (except . 700 Nitro Express Revolver and Gauss Pistol), All SMG's, All Shotguns (except Gauss Shotgun), All Rifles(except Gauss Rifle and Steyr HS .50), All throwing/Misc (except Pulse Grenade, Plasma Grenade), All Heavy Weapons (except Browning M2, Vindicator, Avenger, Gauss Minigun, and PWS Defender), No Energy Weapons.

Squire -Up to Metal Armor MKII///////All HtH (except Power fist, Ripper, Cattle Prod, Micro Sledge), All Pistols (except Grenade Pistol, , Flamer Pistol, .700 Nitro Express Revolver, and Gauss Pistol), All SMG's, All Shotguns (except Gauss Shotgun), All Rifles (except Gauss Rifle and Steyr HS .50), All throwning/Misc (except Pulse Grenade, Plasma Grenade), No Heavy Weapons, No energy Weapons.

Senior Initiate -Up To Metal Armor MKI///////All HtH (except Power fist, Ripper, Cattle Prod, Micro Sledge), All Pistols (except Grenade Pistol, Flamer Pistol, .700 Nitro Express Revolver, and Gauss Pistol), All SMG's All Shotguns(except H&K CAWS, Pancor Jackhammer, and Gauss Shotgun), All Rifles (except Gauss Rifle, Steyr HS .50, Enfield, Sniper Rifle, and Ruger). ONLY throwing/misc is Molotov's, Puffers, Throwing Knifes, Smoke Grenades, Incendiary Grenades, and Frag Grenades. No Heavy Weapons or energy weapons.

Initiate -Up to Leather Armor MKII and Wraith Armor///////All HtH (except Power fist, Ripper, Cattle Prod, Micro Sledge, Punch Gun), All Pistols(except Grenade Pistol, Flamer Pistol, .700 Nitro Express Revolver, and Gauss Pistol). All SMG's (except Tommy Gun), All shotguns (except Neostead, H&K CAWS, Pancor Jackhammer, and Gauss Shotgun), ONLY rifles: Hunting Rifle, AK-47. ONLY throwing/misc: Molotovs, Puffers, Smoke Grenades, Throwing Knives, Incendiary Grenades. NO Heavy Weapons or Energy Weapons.

ender_169
Vice Captain


ender_169
Vice Captain

PostPosted: Fri Nov 11, 2005 11:09 pm


Banners:
If you'd like to use one of these banners, just copy and paste the coding into your signature. Each banner has coding underneath it. These banners are already shrunk down by TinyURL for added benefit of taking up less signature space and the coding that you put in your signature from here will act as a button, when someone clicks on the banner, it'll take them to the Home Page of the guild. If you have any other questions about the banners or have difficulties, feel free to contact me with your questions.

BOS Banner 1:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/bltnl[/img][/URL]


BOS Banner 2:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/bt6ed[/img][/URL]


BOS Banner 3:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/c8vmw[/img][/URL]


BOS Banner 4:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/7dfsa[/img][/URL]


BOS Banner 5:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/atc6g[/img][/URL]


BOS Banner 6:
User Image - Blocked by "Display Image" Settings. Click to show.
[URL=http://tinyurl.com/9lksm][img]http://tinyurl.com/dg2ll[/img][/URL]
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