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Tags: X-Men, Mutants, RolePlay, Xavier's Institute, The Brother Hood 

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Xavier's Institute. (Learning the Ropes)

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shadow_kaija
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PostPosted: Tue Jun 23, 2009 1:14 pm


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Layout

The X-Mansion is in the shape of an X. Notable rooms include the Danger Room and a room containing Cerebro. The Headmaster's Office of Xavier is on the top floor. The basketball court is a popular hang-out; it is the site of a basketball games in which the X-Men used their mutant powers. Directly below the basketball court is the hangar, which houses many transportation vehicles, as well as aircraft such as the X-Men Blackbird.
PostPosted: Tue Jun 23, 2009 1:16 pm


Ground Levels

A large tiled courtyard leads to the main entrance of the Mansion.

A large, plush foyer splinters off into various rooms, and straight through the foyer leads to the elevator that leads to the Restricted Access Sub-Levels and the Administration Wing where the offices of the Student Dean, Headmaster, and Administrator are located.

Access to the back is gained through various points, the main entrance being the kitchen. Located at the rear of the estate is an Olympic-sized swimming pool, basketball court Each of these facilities are for students, faculty and X-Men.

Devil's Rock used to be the exit and entry point for the X-Men's aircraft, the Blackbird, but since the Mansion's reconstruction, it has been relocated beneath the basketball court. Upon departure and landing, a klaxon will sound warning for anyone nearby to vacate the area. Students are advised to move immediately once the klaxon sounds.

Located behind the 'center tower' of the Mansion is the Dorm Building.

To the East of the Mansion is the maze, and to the West the full-sized baseball diamond, complete with spectator stands, scoreboards and commentator stand.

Classrooms, canteen, and library are all located in the "center tower" of the mansion.

Scattered throughout the ground floor are various rooms and halls, such as a large ballroom that occupies the domed structure near the rear of the building, the students' recreation room, and various other game and computer rooms.

Also located on the ground floor is the nurse's office, which is a ground-level medical lab which anyone can access. This is run by the medical staff of Xavier's.

Forests, farmland, and lakefront surround and isolate the entire estate for miles. The nearest town is Salem Center.

shadow_kaija
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shadow_kaija
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PostPosted: Tue Jun 23, 2009 1:34 pm


First Floor

This floor is dedicated mainly to the quarters of faculty, staff and X-Men. Aside from the quarters, there are laundry facilities, a workshop, and a recreation area that is strictly for faculty, staff and X-Men
PostPosted: Tue Jun 23, 2009 1:37 pm


Sub-Levels

In addition to the campus grounds, the Xavier Institute also houses an array of restricted access Sub-Levels. In the sub-levels you will find The Danger Room, War Room, Hangar Bay, holding cells, research and development labs, medical labs and Cerebra chamber.

Voice-activated hallway icons give interactive directions through the sub-levels, though these are restricted to the sub-levels.

Access to the sub-levels is only available to faculty, X-Men, and students -- although students are only granted access once they have spoken to their squad leader or faculty adviser.

shadow_kaija
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PostPosted: Tue Jun 23, 2009 1:43 pm


The Danger Room

The Danger Room consists of two parts, the Danger Room itself, and the Control Room which is housed above the Danger Room. To the untrained eye, the Danger Room is a featureless room. To those who are (un)fortunate enough to engage its systems, it is the ultimate battle simulator. It employs highly advanced technologies from sources such as Forge and Beast.

The Danger Room sets its opponents against an array of physical and holographic opponents that tests a trainees' mastery over their mutant powers to peak endurance.

Using the advanced technologies, the Danger Room can give the illusion of being many times bigger than it actually is. Anything from gravity, heat, humidity, or texture can be manipulated from the control booth.

Students are not permitted to be in the Danger Room unless accompanied by an instructor or X-Man.
PostPosted: Tue Jun 23, 2009 1:46 pm


The Cerebra Chamber

To most people, it's a big, round room. To those who actually know what it is, it is no less than amazing. The Cerebra chamber houses Cerebra, a mutant locating and telepathic ability amplifier. When a telepathic uses Cerebra, their telepathic abilities are boosted to an incredible degree. It is usually used for scanning for new mutants, but it can be used for other purposes.

A non-telepathic can also use the Cerebra machine, although this is not recommended unless they are trained because they may experience various degrees of psychic trauma.

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PostPosted: Tue Jun 23, 2009 1:47 pm


The War Room

The War Room is located near the Danger Room. It is the 'operating center' of the X-Men. This is where briefings are given, missions are planned, and meetings take place.

There are various computers and monitors around the War Room, each with their own function. The War Room monitors news feeds from every news network on television and radio, and scans every known frequency for reports on events occurring around the world. Thanks to the artificially intelligent computer program Cerebra running throughout the mansion, the X-Men don't need to scan 24/7. If Cerebra picks up something, it will notify the X-Men through their communication links.
PostPosted: Tue Jun 23, 2009 1:48 pm


The Holding Cells

The holding cells are an underground storage facility for those villains that the X-Men deem too unsafe to let roam about freely. The holding cells consist of small titanium-steel cells with the same type of door. Various safety measures can be taken such as erecting an internal force field to back up the titanium-steel walls, a nullification field to 'switch off' mutant abilities, and various other precautions. There are also stasis tubes which hold inhabitants in a state of suspended animation until they are awakened.

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PostPosted: Tue Jun 23, 2009 1:52 pm


Research & Development and Medical Labs

These labs are usually used by Dr. Henry McCoy and other medically-trained mansion staff. RALPH, the holographic doctor is also installed in the lower-level Medical Lab in the event that Dr. McCoy or another member of the medical team is unavailable. When Team Marvel stripped the Mansion of its technology. Dr. McCoy had to reinstall it all, making a few modifications along the way. His own personal lab and the medical lab are now equipped with tele-immersive displays.
PostPosted: Tue Jun 23, 2009 1:53 pm


The Hangar Bay

This is one of the very few places on the Estate that is actually as it seems. The Hangar Bay is just that, an underground area for the storage of the X-Men's aircraft, notably the Blackbird. The exit and entry point has been relocated. Prior to reconstruction, it was located at Devil's Rock, but now it is located beneath the basketball court. A klaxon will sound to warn anyone nearby to evacuate the area. Students, faculty, and X-Men are advised to move immediately.

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Xavier's Institute for Gifted Youngsters

 
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