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Posted: Wed Jun 24, 2009 6:35 pm
Every person is best at one thing. That is what your profession is. Though there are not many to choose from right now, we do have some. Choosing a profession will increase your skills, stats, and give you starting items. Your profession defines what you do. So choose wisely. (More will be added later.) Here's a few things you should know. * When choosing a profession you will also be given 'starter items' these go into your 'character profile inventory' and are yours to keep, in addition to to the starter items, each character recieved '500 G' to help you get started. I mean, if you moved into a new place, you wouldn't start out broke would you? Who does that? *Cough... Animal Crossing... Cough...*
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Posted: Wed Jun 24, 2009 6:39 pm
Farmer *+10 to 'Farming'. *+100 to SP. *+5 to logging, fishing, and mining. Items*Cheap Watering Can *Cheap Hoe *Cheap Sickle *Cheap Axe *Cheap Hammer *Cheap Fishing Pole *Home with Level 2 planting field. Description: The hard working and humble farmer toils day and nights to grow the nourishment needed by humans. Not everyone can take on this thankless task. Those who can should be honered by all.
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Posted: Wed Jun 24, 2009 6:44 pm
Hunter *+10 to 'Combat' *+5 to 'Smithing' and 'Crafting' *+50 HP *Start at level 5 Items*Choice of 'Broadsword, 2-Handed Sword, or Spear'. *Wappen *Cheap Hammer *Cheap Fishing Pole *Home with level 1 Forge and Level 1 Kitchen Description: As the name implies, the hunter is a monsters worst fear. Most hunters only hunt for protection or needs. There are some who hunt for sport and most consider that just sickening...
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Posted: Wed Jun 24, 2009 6:48 pm
Blacksmith *+10 to 'Smithing and mining.' *+5 to 'Crafting.' Items*Cheap Hammer *Home with level 2 Forge Description: Blacksmiths are respected all over. Whether it be a weapon forging armor smith, or a small town tool smith, they are needed by all cultures. They are highly approved by dwarfs.
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Posted: Wed Jun 24, 2009 6:52 pm
Monster Tamer *+50 HP *Reduces time taken to increase 'Pet Monster' 'Affection' level by 1 day. Items*50 fodder units *Cheap Sickle *Home with level 1 planting field and level 1 barn. *Pet Brush *Harvester Description: These monster tamers share a deep understanding and compassion for monters. Though they argue with the ideals of hunters, they know too well the dangers of over-population.
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Posted: Fri Jun 26, 2009 4:24 pm
Magician *+50 SP *+10 to Magic *+5 to Pharmacy Items *Fire Rod *Home with level 1 lab and forge. Description: People that study the art of where-abouts of magic are called magicians, for years they will toil away with research and study, leaving little time for life or any of it's pleasures. Though they are very solitude, they are respected by Elfs and magic lovers far and wide.
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Posted: Fri Jun 26, 2009 4:25 pm
Chef *+10 to Cooking skill Items:*Home with Level 2 Kitchen *Level 1 Pot *Level 1 Pan *Level 1 Blender *Level 1 Steamer *Level 1 Stove *Cheap Fishing Rod Description: The chef is by far, one of the most needed professions out there. When you're starving to death, or dying from de-hydration, the first person you'll ever want to see is a chef. They have the power to make wonderfully delicious dishes that can restore even a nearly fetal man, back to his feet in seconds, without the use of magic.
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Posted: Fri Jun 26, 2009 5:03 pm
Doctor (Under Construction) *+10 Pharmacy Items:*Home with Level 2 Lab Description: The doctor, another one of the most important professions out there, when you're sick, ill, or even severely injured, these people will cure it all. Though most don't believe in fantasy, or the use of magic to heal one another, they will not disbelieve any theory that hasn't been proved false by science. They are not just creators of medicine, they are inventors, and idealists.
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