Abilities allow your character to do various things, and is a way to customize your character. Here are a few things you need to know:

*You get on ability when you make your character, and then 1 more every 10 levels. (Character level, not skill levels.)
*Humans get to start with 2.
*You may not have the same ability twice or more.

Here is the list of current abilities:

Green Thumb - All SP used up by 'farming tools' is halved.
Mark of War - All SP used up by 'weapons' and 'magic rods' is halved.
Natural Gatherer - All SP used up by 'Axes and Hammers' is halved.
Neanderthal - Lose 5 Intellect but gain 5 Strength and Endurance.
True Cunning - Lose 5 Endurance but gain 5 Strength and Intellect
Mind of Calm - Lose 5 Strength but gain 5 Intellect and Endurance.
Penny Pincher - Pay 10% less for items bought from 'NPC' stores.
Mind of Steel - Use only 25 SP when smithing and crafting.
Herbal Blood - Use only 25 SP when making potions and medicine.
Cullinary Master - Use only 25 SP when cooking.