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| Who's the best Omega? |
| Omega Zero |
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40% |
[ 2 ] |
| Omega Inarabita |
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0% |
[ 0 ] |
| Shadow Omega |
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60% |
[ 3 ] |
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| Total Votes : 5 |
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Posted: Wed Jul 01, 2009 4:04 pm
WARNING!!! COULD (WILL) CONTAIN SPOILERS!!! IF YOUR ONE OF THOSE PEOPLE THAT LIKES TO FIND THINGS OUT BY THEMSELVES DO NOT READ!!!!
This is it! I finnaly found out how to preform Omega Zero's Super Moves!
Here's the list:
Reverse Ultimate Raging Omega Slash Combo (shortened to OmegaSaber):Only available after Overpower, see comand file in ozero folder.
Beam Finisher: After OmegaSaber concludes, start doing HCB's and smashing the "x" and "z" buttons, sorry but I don't know more details...
Metool Drop: Taunt (Press START button) then press at the samme time "x" and "a" buttons, requires a power lvl of 3, uses up power.
Overpower: Taunt, then press and hold at the same time the "x", "y" and "z" buttons (some computers wont acept 3 or more letter keys being pressed at the samme time, simply change key settings at the options menu if this happen), requires a power lvl of 3, does not use up power.
Well, thats all, hope I helped! BattleOn!!!
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Posted: Thu Jul 02, 2009 4:17 pm
thx! i was wondering about how to do the beam finisher! biggrin
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Posted: Thu Jul 09, 2009 6:45 pm
Zero Sympathy thx! i was wondering about how to do the beam finisher! biggrin Always good to help=) ill try to get that move activation more detailed...
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Posted: Sun Aug 02, 2009 9:58 am
Zero's awesome, but he's a little broken. I usually use him only againt god characters
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Posted: Fri Aug 28, 2009 4:15 am
AkatsukiZero Zero's awesome, but he's a little broken. I usually use him only againt god characters Hmmmm...This is OMEGA with Zero's original body , you know? Like in Megaman Zero 3.... Hes also known as Omega Zero, Original Zero, Super Zero (this last one I'm not sure, but still) Hes like God, hes got lots of names =) From the chars I have, only a handfull can beat him
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Posted: Sun Nov 22, 2009 9:20 am
I used to have him, but because he uses his healing so often, I found that to be SUPER cheap (I mean, come on, even Cyber Naraku can only heal once per round). So I decided not to have Omega Zero in my roster until someone can tell me how to decrease his healing amount or frequency. Can anyone tell me this?
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Posted: Sat Nov 23, 2013 6:24 pm
Go to states-s.cns and look for, "Light Beam Recover" and paste this in. type = S movetype = A physics = S velset = 0,0 juggle = 2 ctrl = 0
[State 1000, Anim] type = ChangeAnim trigger1 = Time <= 0 trigger1 = Anim != 1000 trigger1 = Anim != 1001 value = 1000
[State 1000, PosSet] type = PosSet trigger1 = Time <= 0 y = 0 ignorehitpause = 1
[State 1000, Helper] type = Helper triggerall = NumHelper(1010) = 0 trigger1 = Anim = 1000 trigger1 = AnimElem = 1 helpertype = normal name = "Spark" size.ground.back = 0 size.ground.front = 0 size.air.back = 0 size.air.front = 0 id = 1010 pos = 0, 0 postype = P1 stateno = 1010 keyctrl = 0 ownpal = 1
[State 1000, EnvShake] type = EnvShake triggerall = name = "Omega Zero" && Var(55) > 0 trigger1 = Anim = 1000 trigger1 = AnimElem = 8 trigger1 = (var(20) < 0 && var(57) = 3)||(var(20) >= 0 && var(57) = 1) time = 30 freq = 100 ampl = -10 phase = 10
[State 1000, PlaySnd] type = PlaySnd trigger1 = Anim = 1000 trigger1 = AnimElem = 8 value = 10, 8 channel = 1
[State 1000, Helper] type = Helper triggerall = NumHelper(1015) = 0 trigger1 = Anim = 1000 trigger1 = AnimElem = 8, >= 0 helpertype = normal name = "Beam Object" size.ground.back = 0 size.ground.front = 0 size.air.back = 0 size.air.front = 0 persistent = 0 id = 1015 pos = 0, 0 postype = P1 stateno = 1015 keyctrl = 0 ownpal = 1
[State 1000, NotHitBy] type = NotHitBy trigger1 = Anim = 1000 trigger1 = NumHelper(1015) > 0 ignorehitpause = 1 value = SCA time = 1
[State 1000, PlayerPush] type = PlayerPush trigger1 = Anim = 1000 trigger1 = NumHelper(1015) > 0 ignorehitpause = 1 value = 0
[State 1000, Helper] type = Helper triggerall = name = "Omega Zero" && Var(55) > 0 triggerall = NumHelper(7300)=0 trigger1 = Anim = 1000 trigger1 = AnimElem = 8 trigger1 = (var(20) < 0 && var(57) = 3)||(var(20) >= 0 && var(57) = 1) helpertype = normal name = "Breaking Rocks" size.ground.back = 0 size.ground.front = 0 size.air.back = 0 size.air.front = 0 persistent = 0 id = 7300 pos = 0,0 postype = P1 stateno = 7300 pausemovetime = 1000000000 supermovetime = 1000000000 keyctrl = 0 ownpal = 1
[State 1000, LifeAdd] type = LifeAdd triggerall = Name != "Shadow Omega Zero" triggerall = Anim = 1000 triggerall = time%7 = 0;TimeMod = 7,0; triggerall = Life < LifeMax triggerall = RoundState <= 2 triggerall = NumHelper(1015) > 0 trigger1 = ifelse((Var(20) >= 0 && var(57) = 3)||(Var(20) < 0 && var(57) = 1),Var(55) <= 0 && Power >= 33 || Var(55) > 0,1) trigger1 = ifelse(Var(55) > 0,Var(44) > 20 || Time > 20,Var(44) > 30 || Time > 30) value = 0
[State 1000, LifeAdd] type = LifeAdd triggerall = Name = "Shadow Omega Zero" triggerall = Anim = 1000 triggerall = time%5 = 0;TimeMod = 5,0; triggerall = Life < LifeMax triggerall = RoundState <= 2 triggerall = NumHelper(1015) > 0 trigger1 = Var(44) > 20 || Time > 20 value = 0
[State 1000, PowerAdd] type = PowerAdd triggerall = Name != "Shadow Omega Zero" triggerall = Anim = 1000 triggerall = time%7 = 0;TimeMod = 7,0; triggerall = Life < LifeMax triggerall = RoundState <= 2 triggerall = NumHelper(1015) > 0 trigger1 = ifelse((Var(20) >= 0 && var(57) = 3)||(Var(20) < 0 && var(57) = 1),Var(55) <= 0 && Power >= 33 || Var(55) > 0,0) trigger1 = ifelse(Var(55) > 0,Var(44) > 20 || Time > 20,Var(44) > 30 || Time > 30) value = 0
[State 1000, Anim] type = ChangeAnim trigger1 = Time > 0 trigger1 = Var(44) > 100 || Time > 100 trigger1 = Anim != 1001 value = 1001
[State 1000, State] type = ChangeState trigger1 = Anim = 1001 trigger1 = AnimTime = 0 value = 0 ctrl = 1
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