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Discovery! Omega Zero's super moves revealed!

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Who's the best Omega?
Omega Zero
40%
 40%  [ 2 ]
Omega Inarabita
0%
 0%  [ 0 ]
Shadow Omega
60%
 60%  [ 3 ]
Total Votes : 5


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PostPosted: Wed Jul 01, 2009 4:04 pm


WARNING!!! COULD (WILL) CONTAIN SPOILERS!!! IF YOUR ONE OF THOSE PEOPLE THAT LIKES TO FIND THINGS OUT BY THEMSELVES DO NOT READ!!!!

This is it! I finnaly found out how to preform Omega Zero's Super Moves!

Here's the list:

Reverse Ultimate Raging Omega Slash Combo (shortened to OmegaSaber):Only available after Overpower, see comand file in ozero folder.

Beam Finisher: After OmegaSaber concludes, start doing HCB's and smashing the "x" and "z" buttons, sorry but I don't know more details...

Metool Drop: Taunt (Press START button) then press at the samme time "x" and "a" buttons, requires a power lvl of 3, uses up power.

Overpower: Taunt, then press and hold at the same time the "x", "y" and "z" buttons (some computers wont acept 3 or more letter keys being pressed at the samme time, simply change key settings at the options menu if this happen), requires a power lvl of 3, does not use up power.

Well, thats all, hope I helped!
BattleOn!!!
PostPosted: Thu Jul 02, 2009 4:17 pm


thx! i was wondering about how to do the beam finisher! biggrin

kanaboon_fighter


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PostPosted: Thu Jul 09, 2009 6:45 pm


Zero Sympathy
thx! i was wondering about how to do the beam finisher! biggrin

Always good to help=) ill try to get that move activation more detailed...
PostPosted: Sun Aug 02, 2009 9:58 am


Zero's awesome, but he's a little broken. I usually use him only againt god characters

AkatsukiZero


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PostPosted: Fri Aug 28, 2009 4:15 am


AkatsukiZero
Zero's awesome, but he's a little broken. I usually use him only againt god characters

Hmmmm...This is OMEGA with Zero's original body , you know? Like in Megaman Zero 3....
Hes also known as Omega Zero, Original Zero, Super Zero (this last one I'm not sure, but still)
Hes like God, hes got lots of names =)
From the chars I have, only a handfull can beat him
PostPosted: Sun Nov 22, 2009 9:20 am


I used to have him, but because he uses his healing so often, I found that to be SUPER cheap (I mean, come on, even Cyber Naraku can only heal once per round). So I decided not to have Omega Zero in my roster until someone can tell me how to decrease his healing amount or frequency. Can anyone tell me this?

MidBossVyers

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Mega the Unstoppable

PostPosted: Sat Nov 23, 2013 6:24 pm


Go to states-s.cns and look for, "Light Beam Recover" and paste this in.
type = S
movetype = A
physics = S
velset = 0,0
juggle = 2
ctrl = 0


[State 1000, Anim]
type = ChangeAnim
trigger1 = Time <= 0
trigger1 = Anim != 1000
trigger1 = Anim != 1001
value = 1000

[State 1000, PosSet]
type = PosSet
trigger1 = Time <= 0
y = 0
ignorehitpause = 1

[State 1000, Helper]
type = Helper
triggerall = NumHelper(1010) = 0
trigger1 = Anim = 1000
trigger1 = AnimElem = 1
helpertype = normal
name = "Spark"
size.ground.back = 0
size.ground.front = 0
size.air.back = 0
size.air.front = 0
id = 1010
pos = 0, 0
postype = P1
stateno = 1010
keyctrl = 0
ownpal = 1

[State 1000, EnvShake]
type = EnvShake
triggerall = name = "Omega Zero" && Var(55) > 0
trigger1 = Anim = 1000
trigger1 = AnimElem = 8
trigger1 = (var(20) < 0 && var(57) = 3)||(var(20) >= 0 && var(57) = 1)
time = 30
freq = 100
ampl = -10
phase = 10

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = Anim = 1000
trigger1 = AnimElem = 8
value = 10, 8
channel = 1

[State 1000, Helper]
type = Helper
triggerall = NumHelper(1015) = 0
trigger1 = Anim = 1000
trigger1 = AnimElem = 8, >= 0
helpertype = normal
name = "Beam Object"
size.ground.back = 0
size.ground.front = 0
size.air.back = 0
size.air.front = 0
persistent = 0
id = 1015
pos = 0, 0
postype = P1
stateno = 1015
keyctrl = 0
ownpal = 1

[State 1000, NotHitBy]
type = NotHitBy
trigger1 = Anim = 1000
trigger1 = NumHelper(1015) > 0
ignorehitpause = 1
value = SCA
time = 1

[State 1000, PlayerPush]
type = PlayerPush
trigger1 = Anim = 1000
trigger1 = NumHelper(1015) > 0
ignorehitpause = 1
value = 0



[State 1000, Helper]
type = Helper
triggerall = name = "Omega Zero" && Var(55) > 0
triggerall = NumHelper(7300)=0
trigger1 = Anim = 1000
trigger1 = AnimElem = 8
trigger1 = (var(20) < 0 && var(57) = 3)||(var(20) >= 0 && var(57) = 1)
helpertype = normal
name = "Breaking Rocks"
size.ground.back = 0
size.ground.front = 0
size.air.back = 0
size.air.front = 0
persistent = 0
id = 7300
pos = 0,0
postype = P1
stateno = 7300
pausemovetime = 1000000000
supermovetime = 1000000000
keyctrl = 0
ownpal = 1

[State 1000, LifeAdd]
type = LifeAdd
triggerall = Name != "Shadow Omega Zero"
triggerall = Anim = 1000
triggerall = time%7 = 0;TimeMod = 7,0;
triggerall = Life < LifeMax
triggerall = RoundState <= 2
triggerall = NumHelper(1015) > 0
trigger1 = ifelse((Var(20) >= 0 && var(57) = 3)||(Var(20) < 0 && var(57) = 1),Var(55) <= 0 && Power >= 33 || Var(55) > 0,1)
trigger1 = ifelse(Var(55) > 0,Var(44) > 20 || Time > 20,Var(44) > 30 || Time > 30)
value = 0

[State 1000, LifeAdd]
type = LifeAdd
triggerall = Name = "Shadow Omega Zero"
triggerall = Anim = 1000
triggerall = time%5 = 0;TimeMod = 5,0;
triggerall = Life < LifeMax
triggerall = RoundState <= 2
triggerall = NumHelper(1015) > 0
trigger1 = Var(44) > 20 || Time > 20
value = 0

[State 1000, PowerAdd]
type = PowerAdd
triggerall = Name != "Shadow Omega Zero"
triggerall = Anim = 1000
triggerall = time%7 = 0;TimeMod = 7,0;
triggerall = Life < LifeMax
triggerall = RoundState <= 2
triggerall = NumHelper(1015) > 0
trigger1 = ifelse((Var(20) >= 0 && var(57) = 3)||(Var(20) < 0 && var(57) = 1),Var(55) <= 0 && Power >= 33 || Var(55) > 0,0)
trigger1 = ifelse(Var(55) > 0,Var(44) > 20 || Time > 20,Var(44) > 30 || Time > 30)
value = 0


[State 1000, Anim]
type = ChangeAnim
trigger1 = Time > 0
trigger1 = Var(44) > 100 || Time > 100
trigger1 = Anim != 1001
value = 1001

[State 1000, State]
type = ChangeState
trigger1 = Anim = 1001
trigger1 = AnimTime = 0
value = 0
ctrl = 1
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M.U.G.E.N Discussion

 
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