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heavenly angel goddess Crew
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Posted: Tue Jul 07, 2009 9:03 am
Index Rules History of Old History of Present History of Future The Factions and Forces Weapons, Craft, and Machines Character Skeleton People of Importance List of Status
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Posted: Tue Jul 07, 2009 9:19 am
Rules 1 slot left, 1 reserved for Aco the Invader 1. This is a sci fi mech rp based on the future! If you don't like the future, then get out stare not everything is like startrek, sometimes things are bad and you must live with it. 2. Follow TOS and Guild Rules!!!! 3. Understand that were in a war and people die. Even you can die if your reckless or foolish! Anyone and everything is vulnerable and I want to make that clear. If you happen to die, make a new character, its just that simple. 4. Be active, or Evil Norsemen shall come to your house and steal your things and your soul twisted 5. PM all profiles with the title 'HMD Pilot' 6. When it comes to killing PC's, permission is important! We don't like godmoding after all. All kills go through me! 7. Missions are part of the job your characters will be doing. Keep on the lookout for a PM from me that says "Mission" for it has details and such on what you are being asked to do. 8. Romance is allowed but follow TOS. 9. Why are these rules so unusual and strange? Because I wanted something different, I'm sick and tired of those same old rules!
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heavenly angel goddess Crew
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heavenly angel goddess Crew
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Posted: Tue Jul 07, 2009 9:32 am
History of Old During the early 21st century the world was facing a crisis which ultimately lead to World War III and resulted in nuclear stockpiles being depleted forever removing future threat of nuclear war and in the process costing over 3 billion people their lives, almost a half of the worlds population. With such a loss people and order quickly broke down and refugees of the destroyed cities had no where to go to protect themselves. Governments collapsed and it was left to the military to protect the people which resulted in the first world wide military dictatorships. Soldiers from nearby areas united and aside from looking after the people which didn't amount to much continued to fight against other powers. All the while a number of corporations, large enough to survive on their own watched as the world crumbled into a state of anarchy. Six of the worlds largest remaining companies met together to discuss what they should do. The military was so busy fighting each other that the people were being destroyed as well as the land. It was a perfect chance for them to gain the control that they had always dreamed of, and in the process make themselves look like heroes, maybe even gods to the people who remained in the world. Through planning and draining most of their standing resources, the first step to corporate control of the world came in the form of machines called MWPs (Mobile Weapon Platforms) about the height of a 2 story house (6m) A use of robotics and military weapons, they allowed a single person to control what would normally be seen on a tank or warship that would require years of training multiple people. They were more then a match for most of the weapons used by the military forces at this time and with only five models, the ACF (Allied Corporate Forces) attacked the main Headquarters of the North American Forces and destroyed them without a single loss. To the people it seemed as god himself had come to save him, the corporations offered everything the people needed and took almost no time at all setting up a massive base and creating the largest city in this 'new world' that would be known as New Sanctuary. The military forces of the other parts of the world were left wondering what they should do. Had they moved then, they might have had a chance, but one by one each HQ fell and the corporations took control of the world in less then a year and were in the process of cleaning and building a new future for humanity with they as the leaders and gods of this world however things would not be so easy as they first thought. The military did not curl up and die, but instead became UMF (United Military Forces) not nearly as powerful as they could have been they still fought on bravely but it was clear that they could not win against these MWPs and as quickly as the resistance formed it vanished. The corporations spent a number of years trying to find them but failed and eventually gave up and began to focus on bringing humanity back from death.
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Posted: Tue Jul 07, 2009 10:21 am
History of Present The year is 2101 and the corporations have spent what would have been trillions of dollars rebuilding the world and making it their own paradise where they alone control the people who go unaware that this new life is but a simple shadow and a true dictatorial monster hides in the background. It did not take long for the corporations to become greedy and want each others holdings and while fighting was kept away from the cities to parts of the world that were forever left uninhabitable, fighting occurred none the less and it was looking as if another war for total control was brewing. It was this moment UMF had been waiting for, having survived as outcasts they had used old bunkers and cities that had been abandon but yet had not been seriously damaged and rebuilt their forces and making new things for which to fight with. Their name, although by the corporations is the same, is now the United Military for Freedom. Having had time to work out differences and watch the corporations from the background, they have learned the truth about them and how they now controlled humanity like they were puppets. Small in number, their goal is no longer dominance but union and freedoms for all people like the days of old so long ago before the war. With their new creations they began to attack and raid various corporate holdings and were more like guerrillas then a military force and it was this that caused ACF to be reformed and a war kept from public eye out in the wastes was now waged between the greedy corporations and the valiant people whose cries for union and freedom outweighed their desire to just survive like cattle. The threat brought by the new UMF caused the corporations to reveal their newest weapon, which thankfully was brought to bare against UMF and not the other corporations. HMDs (Humanoid Mechanical Dreadnoughts) Over 15 meters tall, these massive humanoid robots were the next evolution of MWPs and were more powerful then anything the UMF could bring to bare. While initial fights made victory seem certain for the ACF they did not expect that the HMD pilots would have plans of their own. While most remained loyal to ACF, a handful of pilots wondered why such machines would be needed to defeat foes so weak? After doing enough digging, it became clear that the HMDs were originally designed by the corporations to try and take each other down, the number of people who would be caught in the crossfire was outrageous and internal conflict soon found pilots divided between who they should be helping. One pilot (James Tyber) was not going to allow the corporations to destroy the newly rebuilt humanity and himself along with a number of loyal pilots defected to the UMF and vowed that they would do what ever it took to stop the evil corporations, it was this point that marked the start of the last war....
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heavenly angel goddess Crew
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heavenly angel goddess Crew
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Posted: Tue Jul 07, 2009 10:23 am
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Posted: Tue Jul 07, 2009 10:47 am
The Factions and Forces UMF United Military for Freedom are a reformed rebel group who joined together when the corporations attacked the military dictatorships from WWIII and went into hiding after defeat looked certain by the weapons used by the corporations. When the time came to reveal themselves, they were focused on freedom of the people and were about unity not control. Outcast originally they survived through stealing from the corporations and were able to infiltrate deep enough that they discovered their true intentions that would serve as the driving force of their ideals. The leadership of UMF is made up of old and new military commanders called Sector Leaders. Spread across the world, each leader deals with his sectors forces and operations from a hidden location and they meet together in a special conference room where the UMF Leader talks to each sector via holographic projectors. If the UMF is to be beaten, these men must be killed. Each sector does have an HMD assigned to it, although the UMF tries to get them working together rather then independently so that they have the strongest force possible to meet ACF. UMF Leader: Gregory Path(Brigadier General) Sector LeadersNorth America: Scott Walters(Major) South America: Andres Fuban(General) Europe: Heinrich Von Daufen(Colonel) Russia: Alexei Dormnov(General) East Asia: Tyaki Misuke(Major) Africa: Riber Tells(Major) Middle East: Abdul Haumed(Captain) Oceania: Tyler Wel(Captain) Theme of the UMFTribute to the FallenACF Allied Corporate Forces are the united forces of the corporations and considered a fraction of each corporations forces as a whole. Each corporation operates an independent force(ICF) that deal with their own internal affairs and issues and the ACF is made for one purpose only, dealing with UMF. It is through this that no corporation has total control of the forces and none feel threatened by the others, although they fight amongst themselves using their own independent forces, this has allowed the corporations to fight effectively without weakening their own holdings or standings. HMDs who supported the corporations are assigned here but operate in their own force CAF (Corporate Assault Forces) so that they can't be used against any corporation for now until the threat of UMF is dealt with. Movement and actions by the ACF are done by in put from the six corporate heads discussing in a room much like you would a business transaction. ACF ThemeCAF Made up of the HMD pilots loyal to the corps, it is a specialized assault team that is considered to be the best of the corporations and operates independently under the leadership of the HMD pilot (Richter Florence) CAF ThemeThe CorporationsKusiagi Electronics and RoboticsEmblem: A computer with KER on the screen. The letters are bright gold and the computer a dark gray. The background around the computer is a scab red. KER were the ones who created the electronics and equipment used by both MWPs and HMDs. They are the smallest of the six corporations but one of the most important. They are on the forefront of MWP and HMD research and creation and while being the smallest have the second largest ICF of all the corporations. They hold Western Europe and have been on the forefront of combat with Heinrich and his tank forces. The current head of KER is Takashi Hedika. Comet AccelerationsEmblem: A black comet going from right to left across a blue backdrop. CA were once a production company that made engines for war machines and were also major harvesters of metals and other important building goods. Controlling what was once North America, they are the largest corporation and have some of the most developed cities on earth. The capital and HQ of CA is in Last Sanctuary. Led by Daniel Pen, CA has the largest force of ICF and actually makes up 40% of the ACF making them the largest threat after the last war when it comes to the corporations greed. The pilots for the HMD were trained by Comet Accelerations. Alburn FinancialEmblem: a stack of green money on a black backdrop with a large white AF at the center. Alburn Financial was originally a large corporate money holder that had invested heavily in the stock market. When the economy started to fail, they were able to save their assets and were the founders behind ACF and CAF creations. While money doesn't hold as much value now, they control South America, a place that was lucky enough to be undamaged by WWIII and has been the chief supplier of food for the people of this new world and is home to the only remaining forests and jungles on the planet(that are fully grown) they've shrunk over the years but managed to survive which has helped due to the difficult growing conditions everywhere. They have the third largest ICF and defend their supply convoys heavily so that they can keep UMF away from the valuable food, but have so far failed to do even an adequate job. The leader is a businessman by the name of Carl Fredrick Kilos IndustriesEmblem: A factory with smoke coming from three stacks and a large KI in the background. A mass production company that operated out of 'cheap labor' in eastern Asia, Kilos spent much of its time processing and producing various things mass scale. Controlling from where Mongolia once was, down to Australia it is the second largest corporation but overall has a weak ICF that is somewhat larger then KER but no where near as large as Comet A. They produce large numbers of goods now that go to the people and are used by ACF. The leader of Kilos Industries is a greedy and overweight man by the name of George Till. Water, Power, and EnvironmentalEmblem: a Patch with a globe and a WPE across it as if they were 'flying' around the world. A utility company originally, they were responsible for the decontamination of much of the world and the suppliers of power and water to the new cities that have been created. They control Africa and the Middle East, which flooded due to glacial melt and is now the worlds main source of water that is safe to drink. It is heavily treated in a massive number of large armored cylinders that filter and remove contaminants from it. They also gather and reclaim spent nuclear piles for use as powersources and are very good at cleaning up contamination. The president of WPE is Michael Art. Airlines TransportControlling what was once Russia, they are somewhat different from the other corporations as they make use of not only MWPs but specialy built models that are able to hover, and still use old weapons(tanks, fighters, copters, so forth) as they have a vast area to control but overall it is very poor in both use and serves more so as a massive weapons storage facility amid mass blizzards and is used to train forces in weather combat operations and is responsible for transport amongs the corporations. The controler of AT goes by the name of Henry, he does not reveal his last name.
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heavenly angel goddess Crew
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heavenly angel goddess Crew
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Posted: Tue Jul 07, 2009 11:00 am
Weapons, Craft, and Machines HMDsHumanoid Mechanical Dreadnoughts Humanoid shaped machines that can do the work of an entire army by themselves. Typically standing around 15m-20m with 17m being the average(think height of office building), it has allowed the corporations to take warfare to a whole knew level and if it were not for the UMF gaining some HMDs from pilots who supported their cause, these craft would have surely resulted in the total destruction of humanity. Even now they are very dangerous. The only thing to take out another HMD would be another HMD. With the wide range of weapons they can use, they can handle any situation or threat that comes there way and it is all at the hands of a single pilot. HMDs can have also quad, hover, or tank based legs allowing for different forms of movement. Hover models can't use cannon weapons and tank models are notoriously slow much like the tanks they are based off of. Quad legs are a mix of mobility and tank stability but are easier to disable. All HMDs are equipped with boosters that allow for rapid bursts of speed or a temporary amount of flight.MWPsMobile Weapon Platforms Precursor to HMDs, these machines stand between 5m-8m tall(height of a two story house) and mount weapons similar to HMDs but no where near as many nor as powerful. Some of the newer models can do considerable damage to an HMD but overall they are inferior and can not survive a prolonged engagement with one. (Typical survival chance/time of a MWP with an HMD is around 10%/a few minutes) Against some of the old weapons, MWPs are more then a match for them, but with some of the newer models, they are finding it more difficult to keep up. They are produced by the corporations for how easy it is to make them and how few people it takes to maintain them and the fact it requires only a single man to control. Bipedal in design, they consist of legs and a central body piece/head that contains the pilot and ammo stores for the weapons. Some MWPs have similar shape of HMDs but typically they have hands removed in favor for some form of missile launcher and a back mounted cannon. TanksIf you compared tanks of now to tanks of old, these beasts are larger, more powerful, and still a deadly force to be reckoned with. Thanks to Heinrich Von Daufen the tank can take on and destroy not only MWPs but even HMDs(He is a high ranking target for ACF as he has credit for 3 HMD kills, something that even the more skilled HMD pilots had difficulty doing). Heavily armored and armed, they have more then enough to take on these new foes, the biggest issue however is mobility. Tanks are slow and the turrets can't keep pace with the much faster HMDs. They can take the hits but often it is like trying to kill a fly with a howitzer. Tanks are usually equipped with a HMD cannon of some kind, typically a rail gun for its energy based effectiveness and high damage rating. They are also equipped with machine guns(not very effective against HMDs) and missile launchers(usually vertical that fly straight up and then arc down to the target area saturating it with heavy fire. Another common feature of tanks is a high powered energy field or shield system. While it draws heavy power it has proven to increase tank survival rates by over 50% but is know for being difficult to maintain and prone to shorting out even under light but steady fire. Attack HelicoptersIf any machine is nearly dead, Helicopters are a dieing breed. Unable to carry heavier guns seen on Jets and Tanks, its not that they have difficulty avoiding or being able to unleash decent attack power, its a matter of how easy it is to target and destroy them. Even a simple HMD pistol can take down a helicopter in one shot. Their ability to hover does give them some strengths, but their rockets or missiles and light machine guns make them very similar to bees attacking a bear. They just aren't powerful enough anymore to get the job done. They are more often used as a first response to try and slow down attacking forces while the more powerful tanks and jets get into position. They are also used as transports and supply craft as they can get around easily without using a large amount of resources. Fighter JetsFast, advanced, but still lightly armored. Jets are sort of a blessing and a curse depending on how you look at them. They can handle large numbers of missiles and rockets with enough power to damage even HMDs and are equipped with a decent main gun giving them good fire power. They are also fast enough to keep pace and even avoid HMD fire but the real issue is their light armor. Like helicopters, it takes only a single shot to destroy a jet, unlike tanks that can take many. If they could make a jet that could fly and have the armor of a tank, UMF could beat any HMD but that is beyond possibility. As fast interceptors, bombers, and distraction tactics, Jets are far more useful then their copter counterparts. TrucksAs useful as they were a century ago, they are used heavily by UMF as transports. Some trucks are made with offensive purpose in mind. They are smaller height wise but with greater length, the most common offensive truck is a missile truck that carries a number of vertical launch missiles that can cause trouble for MWPs and anoy most HMD pilots Half TracksA spin off of a tank, they are very similar to those used by old military that mount various old weapons which have little if any use anymore. The reason for their use is that they need vehicles and weapons. (Any weapon can damage anything, but in a simple rating, these vehicles rate F) Automated DefensesUsed by both the Corporations and UMF they are an effective weapon against anything they are programmed to attack. They can range from missile launchers to laser cannons. WeaponsRifle: Useful when held by infantry and equally useful when used by MWPs and HMDs. Rifles are either shell or energy based with the differences between the two being shell rifles have ammo to worry about and are shorter range but carrying of more ammo is not overly difficult and they do not draw any energy from the machine itself to use and can be normal rifles, rapid fire, or burst. Energy are long range and more powerful but reduce a machines operation time as they draw from the main generator to operate and tend to have a slower firing rate then shell rifles. Depending on the model, energy based rifles have more cons then pros. (Shell rifles average a range of 400m-500m while energy range between 600m-700m) Heavy Shell: Include weapons such as rocket launchers, missile launchers, bazooka's, guns once used on a warship, artillery guns, grenade launchers and any other shell based heavy gun you can think of. Limited by the amount of ammo they can handle(usually a handful of shots on basic models) and the weight that greatly reduces mobility they are deadly in their own right and it does not take much for even these guns to get through an HMDs armored plating. They are not overly accurate and can easily damage the surrounding area as easily as they can damage the target machine. They are long range(usually around 700m-900m.) Rockets and missiles tend to be mid ranged (around 500m-600m) Shoulder mounted launchers: While listed in heavy shell, those are hand held based missile launchers, these launchers are mounted on the machines back and shoulders and hold several times more shots then their handheld counterparts while keeping damage and range about the same. The missiles and rockets come in small, medium, large, spread, cluster, and usually more effective as a means of bringing missiles to the field. The only downside is they are far heavier then their hand held counterparts and take up valuable slots that are used by the powerful shoulder cannons. Cannons: Laser, plasma, grenade, pulse, linear-gun, and rail-gun. Cannons are mounted on the back and are probably the most powerful weapon a MWP and HMD can bring to the field. Effective at anywhere from short to long range they can tear even the heavily shielded battle tanks used by UMF or an HMD to pieces. The downside to these powerful weapons is that bipedal machines have to brace themselves and sacrifice their movement in order to use the weapon without being knocked over by the recoil of the weapon. Some handheld versions of these weapons exist but are usually very heavy, not so much in weight that slows down the suits, they can be very mobile with these slightly smaller weapons, but the real issue is that most machines can't handle the strain it puts on them. (It puts too much weight on the arms or legs) Regardless of what troubles they may have, the ammunition for the shell based cannons and the power used by the energy based cannons are often outweighed by the damage these things can do. Grenade and linear-guns are shell based, Rail, laser, plasma, and pulse are energy based. (Cannons range from about 600m to as far as 1200m) Machine guns: Effective as always, they can unleash massive amounts of fire although are not as powerful as a rifle, make up for their rates of fire and how easy it is to get ammo and carry it. The most powerful of machine guns are chain guns that fire shells that turn what they touch into Swiss cheese. They come in back mounts(must be stationary) or hand models. The problem with machine guns is operation range. While they can reach mid range(400m), they are only really effective at short to point blank range(0-300m) as the shots have a terrible habit of spraying the farther you are from your target. Heat: Heat based weapons include flamethrowers, ion, napalm, and other devices that when striking or touching something either cause it to melt, overheat, or fry. Dangerous to electrical systems, these weapons are usually mid to short range, in some cases close range, but if they manage to hit they can be as deadly as the cannons. Napalm is tricky in the fact that it uses an explosive contact that sprays its fiery jell that burns for a fair time before it goes out making it more deadly due to its lingering effects. Energy contact weapons: Be they blades, axes, what ever you might want to call them, most HMDs are equipped with some from of energy based blade weapon. Running on its own separate power system it allows the weapon to be used as a last resort should other weapons run out of ammo or in some cases, serve as a main weapon or secondary weapon. Stored in a launcher on the left arm, when needed, a signal is send which launches the blades main energy device into the hand of the HMD and then activates the energy part of the weapon. Unless you can destroy the main energy device of the weapon(might be the hilt of a sword, the handle of an axe, shaft of a spear, so forth) the weapon will not go away. Close range combat is obviously the effective range of the weapon and in tight spaces, it runs less risk of destroying the surrounding area. Sniper Rifle: Long range sniper rifles can be energy or shell based. Both are roughly the same power with the difference that energy based have no worry about ammo, although are more easily tracked or likely to give away a position. With the number of vital areas on an MWP or HMD sniper rifles are very dangerous if they hit the right place. Shotgun: Taking a new twist when wielded by large machines, shotguns are usually solid based, however there are energy based ones as well. Both are deadly for their spray effect, while the shells strength is the damage it inflicts to areas of a suit, while energy based shotguns are known for causing heat as well as burning or frying critical mechanical systems. Short range is effective (200m) as anything longer either does not reach or the sprays effect is compromised Pistols: Small and easy to carry, they can dish out fire similar to rifles(when it comes to rate of fire) but do it at a shorter range and at slightly less damage. The advantage is how light they are and how they make very effective secondary weapons or backup weapons once main weapons are exausted. Orbital Weapon: Mounted on the back, it fires a number of small drones that shoot at what they are targeted to shoot at. They allow for a HMD to operate from a safe location and yet never have to worry about line of sight. The pods only have so many weapons in them and the weapons themselves can be destroyed making it a weapon that soometimes works well and others does not. Some use contact blades that can be very anoying for even skilled pilots. Shield: Offering protection from either Shell or Energy weapons, a shield can make and mean the difference between life and death in a critical situation.
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Posted: Tue Jul 07, 2009 11:02 am
Character Skeleton [u]Character Information[/u] [b]Gaianame:[/b] [b]Character Name:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Nationality:[/b] Your ethnic background(German, Canadian, American, Chinese, so forth) [b]Personality:[/b] Point or paragraph [b]Appearance:[/b] Picture, description, or both [b]Biography:[/b] [u]Optional[/u] (Use the NPC bio's for some ideas if you want to make one) [b]Allegiance:[/b] UMF (This will avoid possible 'hit situations' where a CAF Pilot might be ordered to take down a UMF pilot, if both are PC were too likely to power play. Fighting against an NPC makes for a more fair fight and allows me to keep plot hidden from people)
[u]HMD Information[/u] [b]HMD Name:[/b] What do you call your machine [b]Paint:[/b] The color scheme of your HMD HMD Appearance Aside from being able to make various parts look cool, overall most HMDs are the same, most additions are aesthetic appearance unless dealing with weapons. (I can't get any pictures without ripping something off) Although some designs do have effects. Use this to make your suit unique if you want or put down 'basic model' for a standard item. [b]Head:[/b] [b]Core:[/b] [b]Arms:[/b] [b]Legs:[/b] HMD Weapons A suit has a number of spaces for weapons. Using a weapon in each arm makes doing things more difficult and aiming more challanging as you have two recoils to worry about. [b]Right Arm:[/b] [b]Left Arm:[/b] [b]Back R:[/b] A back mounted weapon that is not a missile launcher requires a HMD to stop and brace itself to fire. They can be different weapons(different per shoulder, or possibly the same weapon but firing independantly for more 'shots' in a prolonged battle, or linked together for a more powerful single shot attack) Please state if your weapons are linked or not if they are the same. [b]Back L:[/b] [b]Energy CCW:[/b] Your energy blade weapon for close combat
[u]Extra[/u] [b]Emblem:[/b] Picture or emblem that represents you and your HMD (optional) [b]Themesong:[/b] Your personal themesong :o Optional
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heavenly angel goddess Crew
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heavenly angel goddess Crew
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Posted: Tue Jul 07, 2009 11:04 am
People of Importance UMF James Tyber Character Information Age: 26 Gender: Male Nationality: American Personality: James is about honor and loyalty which he tries his hardest to pass onto his pilots as it is something that the Corporations and the pilots who fly for them know nothing about. He is an idealist who would rather have people united and free then suffering under the control of greedy corporations who would have no problem with killing these people to further their own gains. He is friendly and rather gentle, something that seems out of place given what he does. Appearance: James TyberBiography: James Tyber was selected as an HMD Pilot for his coordination and the fact he was skilled in mechanical and robotics. He was a decent leader but the large issue for him as been age. He was the one who learned about the corporations true plans and along with a number of other pilots defected to UMF and has seen been trying to help them free the people. Age is still an issue as he is fairly young, in the eyes of most of the top brass of UMF he is a young pup although he has the support of a few higher ups, one being Heinrich Von Daufen who is a big reason as to why someone else hasn't been picked to lead UMF's pilots. He doesn't know his parents as the corporations took pilots away to 'train them in the right ideals' although it looks as if their training didn't work on everyone as they thought it would. Tyber is a top target for CAF and although not directly linked to UMF's forces, he's important to their cause none the less. Allegiance: UMF HMD Information HMD Name: Archangel Paint: James used a mixture of White and bright Gold for his HMD's battle colors, also due to his choice of name Archangel. The main parts of the craft are white with the secondary parts gold. Camo wise, his suit doesn't work but it is a sight of hope for people on the field as it often looks like an angel is fighting for their cause. HMD Appearance Head: The forehead reaches out to form a rounded point about 1 meter from the main head and the crafts red eyes can be seen just underneath this extended forehead at the start of the head base giving a sort of helmeted look. Core: The core is nothing fancy and looks almost identical to the standard HMD. Arms: The arms are thinner then most, although made of strong alloys making them just as effective as any. At the elbow joint of the arms two rods stick out almost a meter and the armor design seems to have given an almost 'gauntlet' looking effect. Legs: The legs have a bulked up appearance making his machine have the appearance of standing tall and proud on the field of battle HMD Weapons Right Arm: Laser Rifle Left Arm: nothing Back R: Heavy weight laser cannon(More punch at the cost of speed and accuracy) Back L: Cluster Launcher (Fires a single missile that detonates above a target and showers an area with a number of explosive warheads) Energy CCW: Tyber's choice of blade weapon comes in the form of a large halberd. The core part when ejected extends several meters and the lower and upper parts of the weapon are energy. It looks somewhat flashy but is still dangerous. Extra Emblem: Tyber's emblem is a white Angel in the background and a black scythe in the foreground going from left to right across the angel in a diagonal path. Themesong: Katina, Starfox 64 Crush Crush Character Information Character Name: Alex Cross Age: 23 Gender: Male Nationality: Canadian Personality: Alex is rather caring and kind to the people he cares about, during fights or when he know things are serious he can be rather ruthless when it comes to fighting. Most of the time he stays out of trouble but, sometimes he's quite troublesome. Alex can be rather fussy when it comes to his own looks and how Death Blossom's paint job holds up. Appearance: AlexBiography: I might have one later one. Allegiance: UMF HMD Information HMD Name: Death Blossom Paint: A combination of Hot pink/pale red as the main base and raven black as the secondary. HMD Appearance Head: Slightly less height to the standard head, it makes it a harder target to hit, specially with the side shields that the suits shoulders protect. Core: Lightweight core that is fairly durable. Arms: Lightweight arms that have thicker upper shoulder defense and a 'shield' part that extends up to give side protection to the head piece. Legs: Lightweight and multi jointed, the legs are fast and flexible. HMD Weapons Right Arm: Long range shell based sniper rifle Left Arm: None Back R: None Back L: High powered long range laser cannon (stronger than the typical laser cannon, and the reason for the back right being unarmed as the laser requires the space for a specialized targeter that allows the laser to operate at a longer range) Very effective mid ranged, ineffective at close range. Energy CCW: A pair of energy longswords(one for each arm) an unusual choice for a long range suit but makes Death Blossom deadly at almost any range. Extra Emblem: EmblemThemesong: Theme Song Amethyst Nightfall Character Information Character Name: Blaise Hartman Age: 31 Gender: Female Nationality: Canadian Personality: Being haughty and competitive can sometimes get her in trouble. She hates to be ignored but other than that she has a very militant personality and follows orders to the letter. If she ever questions her orders it’s only because they involve killing she sees as senseless. She’s terrified of blood touching her skin which leads to a rather pacifistic personality when it comes to fighting so she tried to talk through fights before she actually strikes. The only time Blaise fights without having no other option is if its just for fun. Appearance: Blaise HartmanBiography: There really isn’t much to Blaise’s life. She joined a mercenary company of her father’s at a very young age and worked for her keep. It was a rather hard life but because of it she developed many skills. After she came of legal age she started working as a spy instead of a mercenary in a hope to avoid anymore blood. When she learned that didn’t work anymore and found it was too late in her life to develop anymore skills she was lucky enough to be picked up by the ACF and became a pilot. Blaise was called an ace pilot while in training but when she hit the field and refused to kill without due reason they stopped calling her an ace and started calling her dead weight. She started to figure out what the ACF and CAF were up too she left with her HMD and roamed until she came upon the UMF and joined them. Allegiance: UMF HMD Information HMD Name: Halcyon Paint: Blaise chose a paint jog to suit the name of her HMD. Its main parts are white and the secondary parts are a cool gray only slightly darker than white. HMD Appearance Head: The head is pure white two fin like ear piece like things on either of the head that come out in three spikes. The ear pieces are cool gray. Over the eyes is a gray visor that makes Halcyon look blind. At the mouth position is a solid white mask. Core: The core is a standard HMD core in white and gray. Arms: The arms are a standard thickness at the top bit flare out as you go down the arm just before where a hand would be. They look like the ear pieces and are spiked all the way around. On the shoulders a round fin sticks out and is pointed with four spines. A small pole runs down the left arm. Legs: The legs are exactly like the arms. Regular until half-way where they start to flare out to look like spine fins. On the thigh area there are fins that stick up with six spines. HMD Weapons Right Arm: In the right arm Halcyon carries a shell based sniper rifle, that can be easily detached and left behind. It is bolted and attached to the arm to allow for easier coping with recoil. Left Arm: On the left arm run s a long bendable pole that detaches to become a contact laser staff with to fin like blades on either end. They look similar to the fins on Halcyon’s body. The staff can be made to stop from bending. There is also a small pistol built into the spines on the left arm. Back R: On the Back right are to very small Orbital Weapons. One of them has holes which Contact Blades pop out of and keep enemies from getting to close to Halcyon. The next one has cameras on them that work exactly like a sniper’s scout and positions enemies for easier sniping. Back L: See Back R. Energy CCW: See Left Arm. Extra Emblem: Is a small white mermaid like figure painted over a gray circle that looks like an ocean. Themesong: None Aco the invader Character Information Character Name: Lucie (Loo-ts-ee-ay) Gaiatas Age: 30 Gender: Male Nationality: Portuguese Personality: N/A Appearance: 6"2, lean and wiry. Tan skin with messy brown hair, fading as it goes down the side of his head. One round piercing around his lobe on his ear and two on his pinna, same left ear. Hazel coloured eyes except he has an eye scanner covering his right one (like so) Biography: Optional N/A Allegiance: UMF HMD Information HMD Name: Renascimento Paint: Dark red and black HMD Appearance Head: White face with red eyes. Covered by a thick helmet, much like a bronze spartan one but the bristles on top have long been singed off. Core: White underbelly with a heavy black and red chest plate. There is a large, red shining orb about 1.7 meters in diameter in the middle of the chest, indicating where the cockpit is. Arms: Two layers of pads, one from the shoulder to elbow (black), and one beneath from elbow to wrist (red), allowing only the hands to be seen. Legs: Legs are heavily patted for some reason. Thick, metal pads extend down from the groin and about halfway to the knee. Large, sharp pads extend from the hips to side of the leg, halfway down the shins. Feet are pointed and protective pads extend near the buttocks. The heavy, jet looking padding suggest the mech may be able to transform though it can not. HMD Weapons Right Arm: N/A Left Arm: Pistol (real, metal bullets used) Back R: Shoulder mounted launcher (linked) Back L: "" "" "" "" Energy CCW: Main weapon, the pistol is merely a side-arm. Renascimento uses an pale blue trident that is detectable via system but barely with the naked eye. Hilt is stuck into the right hand. Extra Emblem: N/A Themesong: Cruel Angel (Sorry for the lame a** singing) UMF Non HMD Pilots Heinrich Von Daufen Age: 49 Gender: Male Nationality: German Personality: Heinrich is a proud and respectable man who has earned the loyalty of his men and even the respect of his enemies, mainly CAF pilots who see him as a brilliant commander and strategist. Heinrich is loyal to UMF and believes that honor is important even in this war torn time. His devotion to the ideals of UMF is second only to his own personal ideals for how combat should be run. He's stubborn and a firm believer that tanks are the ultimate weapon and is ready and willing to prove it Appearance: Heinrich stands 5'10 and is somewhat stocky but overall not overweight nor underweight. He is toned to a certain degree and is well known for his short military style dark brown hair and the black eye patch with the picture of a tank and a red cross-hair over his left eye. He wears a uniform that is similar to that of German forces in World War I (A gray trench coat that has a Black, Yellow, and Red epaulets the colors of the old German Flag) and is always seen smoking a pipe. He wears a hat similar to that of an admiral that is gray with the same tank and cross-hair that is on his eye patch. The tank and cross-hair serves as not only his personal emblem but that of his squadron. Biography: Heinrich was born and grew up while UMF was in the process of hiding from the Corporations attempts to find them. His father who served as a tank commander for the European Military Forces was responsible for his introduction to a tank and after both his parents passed away to old age, Heinrich was left his most of his life ahead of him with knowledge of only tanks. He became a soldier for UMF like most of the kids who were born during the time of hiding as it was called and proved himself a good hand with a tank and would have made his father proud had he lived to see that day. Heinrich moved up the ranks and only got better until the time for UMF's strike came and he was instantly on the front lines. Well into his adult life, he fought MWPs as well as HMDs and his tank, he named Grand Panzer in honor of his father and German heritage was the first and only tank to ever have HMD kills. Its this ability to take on HMDs and continue to live that make him a serious threat and earned the respect of HMD pilots on both UMF and CAF sides. His life he has claimed a total of 3 HMDs something that even HMD pilots find difficult to do with their own HMDs. He is a Sector Leader and key member of UMF and is a hit list prime/critical target for CAF craft and pilots. Allegiance: UMF Tank InformationTank Name: Grand Panzer Appearance: Heinrich painted his craft so that it took and made best use of the terrain that was common around the world these days. A mixture of blacks, grays, and steel colors, his tank is easily hidden in a city or urban environment and on a charred wasteland Tank Specs: Grand Panzer is a unique tank and the only one of its kind. It was the precursor to the commonly used Assault Tank used by the UMF that was stolen from a corporate Facility. Overall the tank he uses as his command tank is designed with defense almost identical to HMDs. The tanks true designation is LTD (Land Tread-ed Dreadnought) meaning in a sense it is an HMD but wasn't designed for speed, but defense and power. The tanks size is on par with an HMD that is lying down and by the mass production model is massive. It is crewed by 10 men who were hand picked by Heinrich Armament: The tank is equipped with a shield system and has a number of vertical missile launchers on the back part of the tank behind the main turret(The tank as 100 missiles split between 10 launchers, meaning 10 volleys of 10 missiles). The turret itself is a high powered dual railgun making it very deadly to anything in the direct line of fire of the gun but as with any tank, if you can keep out of the arc of fire your usually safe. As a secondary armament, it has several high powered machine guns that make easy work of MWPs but do little against HMDs as the close range the tank must get to use them effectively is impossible against a fast moving HMD. Emblem Heinrich Command EmblemThemesong: The Limits of Ground Battle CAF Richter Florence Age: 30 Gender: Male Nationality: American Personality: Richter is cold and a type who likes to scheme and plan although he does know about a sense of loyalty and is a follower of the corporations, he has a great distaste for the traitors who joined UMF and vowed never to forgive them until he and his pilots killed every one of them. He is well known for not being one to cross and shows little mercy for those he is told to fight and those he knows must die. Appearance: RichterBiography: Richter was originally the leader of the all the HMD pilots and after the traitors turned to UMF Richter was one of many who remained 'loyal' as it was and he was given the charge of eliminating them which he accepted with an almost sadistic joy. Out of the original pilots, he was on top followed by James and Richter's second in command Crom. He is a prime target for UMF and has fought both James and Heinrich once and failed to kill both and forever left a black mark on his record, something which he did not take well and dislikes talking about. He is nicknamed Venom or Widow by those he's faced and has a serious reputation for bring out peoples fears on the battlefield. Allegiance: CAF(Commander) and ACF HMD Information HMD Name: Black Widow Paint: Most of his craft is jet black but the core piece on its back side is a bright fresh blood red that fits the name of his suit as the black widow. HMD Appearance Head: His head is unique for its eight eye sensors and how it seems to dome over his core. It is smaller then the typical head but really compliments his suit. Core: His core is a standard model. Arms: His machines arms are somewhat bulkier then the standard model, mostly because that each one contains an energy blade although smaller then the normal use one. Legs: Richter's machine uses something called 'quad legs' Instead of two legs, he has four offering him better stability and ability to bring his shoulder cannon to bare while moving. The major downside to these legs is the extra targets make it easier for someone to immobilise his suit. It ofcourse fits in with his 'spider' idea for his craft. HMD Weapons Right Arm: Rifle(rapid fire) Left Arm: Rifle(rapid fire) Back R: Orbital Weapon(Linked) Back L: Orbital Weapon(Linked) Linked weapon Info: As if he were a real spider, Richter uses his orbital weapons to create a web of laser drones that chase down HMDs. Energy CCW: Instead of one large weapon, Richter makes use of two smaller weapons, one stored in each arm. He rarely uses them as they are not made for mobile combat, but after he has disabled or heavily damaged his target, he uses these small energy swords to cut open his foe and finish the job. Extra Emblem: A black widow spider and a web in the background Themesong: Rose at Nightfall
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Posted: Tue Jul 07, 2009 11:06 am
List of Status HMD Battle Music: Versus, Starfox 64UMFColonel Heinrich(Sector Leader and Tank Commander) Craft - Grand Panzer (LTD) Spec/design information - Grand Panzer is literally a tank based HMD without the humanoid part. It is very powerful and difficult to destroy but has all the same weaknesses as a tank. Status - Alive Theme: The Limits of Ground Battle
James Tyber(UMF Pilots leader) Craft - Archangel (HMD) Spec/design information - Archangel uses energy weapons for a powerful hit while keeping his mobility at a modest amount. He has a powerful generator that allows him to use these weapons for longer periods without risking his machines operational time. Status - Alive Theme: Katina, Starfox 64
Chase Berg Craft - Glacier Spec/design information - Glacier is a hover HMD with machine gun arms(The machine guns are part of the arm themselves) that are fed ammo from two containers that rest on his crafts hover piece. He makes use of linked vertical cluster missiles that fly high into the air and then explode to shower an area with explosive shells. The suit is a mixture of dark and soft blue and stands out when he is not moving. Emblem: A blue and white mountain with a dark blue sun in the background partially covered by the mountain. Status - Alive Theme: Zoness, Starfox 64Amy Feris Craft - Junker Spec/design information - Junker is a bipedal HMD armed with a long range and enhanced ammo machine gun and a linked set of shoulder mounted medium sized launchers the suit can deal out a fair amount of damage. The suit has the appearance of looking 'refurbished' even though it is new, it was done through a unique use of colors and a lot of pain staking work. For a blade it uses an energy longsword. The pilot behind ricket is a clumsy but very skilled mechanic. She's young and very inexperienced, but she has an iron will determination. Emblem: A pair of wrenches in an X with the words UMF in bright gold behind it on a dark blue backdrop. Stats - Alive Theme: Believe in Myself, Sonic Adventure BattleACFIC(Deals with corporate heads) CAFRichter the Widow(Commander of CAF) Craft - Black Widow Spec/design information - BW is a craft designed for indirect mid to close range combat. Using his heavy orbital weapons, Richter tries to disable his foe or impede it, he then strikes with his pair of rapid fire rifles that are accurate and can unleash a hail of fire somewhat similar to a machine gun. Mixed in with his battle tactic of playing enemies fears and messing with their head, Richter is difficult to face for the fact of how he unnerves his foe then goes for the strike. Status - Alive Theme: Rose at Nightfall
Crom the Storm(Second in Command) Craft - Firestorm Spec/design information - Firestorm is a tank based HMD that sports grenade launchers attached to the arms for better recoil control and has a pair of 'large' vertical launcher systems that can unleash a large amount of bombardment fire making its effective combat range long distance with indirect fire. The suit itself is nothing overly special in design also its color scheme is a mixture of Red, Yellow, and Orange giving a fiery appearance. His energy blade is a normal longsword. Emblem: A tank in the foreground with a blazing inferno in the background. Status - Alive Theme: Crazy Call at Cry, F-Zero X
Mathew the Tempest Craft - Tempest Spec/design information - Tempest is a bipedal that uses something called 'weapon arms' instead of having arms that hold weapons, his arms are the weapons. Each one houses a long energy blade that are very deadly in close combat and with the addition of his linked pair of chainguns his effective combat range is short to close. His tactic is hit hard and hit fast. His suit has no other weapons and since his blades draw directly from his suit, they are more powerful then most. The chainguns do get used but mostly just give him a ranged attack. The suit is painted in a dark green camo pattern. Emblem: A pair of swords and a twister in the background Status - Alive Theme: Fichina And Sector Z, Starfox 64
Alice Craft - Inferno Spec/design information - Inferno is a bipedal HMD that uses a pair of flamethrowers and linked pair of ion cannons. The craft is a heavy design and very tough but very poor in mobility making the short ranged flamers almost useless unless a foe attacks her up close, and the long range ions also somewhat useless as she can't turn fast enough to keep up with fast targets. If she manages to hit her target, the foe is likely to fry almost instantly but overall her choice of weapons was very poor. Color wise her suit is bright red with orange backdrops. Her energy blade is a large battle axe. Emblem: A raging fire and a pair of flamethrowers making an X Status - Alive Theme: All Need is 30 Deaths, F-zero X
Brendan Craft - Constance Spec/design information - Constance is equipped with a pair of heavy machine guns and two back mounted missile launchers that fire heavy missiles. They serve as his main armament with the machine guns being the finisher. It can unleash a lot of fire and being bipedal it isn't that slow due to the weight of the launchers making it fairly agile while yet dangerous when it comes to mid to short range. Constance is painted in a bright gold with black being the complimenting color. His energy blade is a long spear. Emblem: Purple Armlet Helmet in the foreground with a bright red rose in the background with a gold backdrop. Status - Alive Theme: Crystal Palace Crawl, Paper Mario
Night Craft - Lancelot Spec/design information - A bipedal suit with the appearance of a knight. By most accounts flashy but the gray/metallic colors chosen allow it to fight well in cities and have some camouflage cover. He uses an energy based shield and a large sword as his main defense and weapon which is very strange for an HMD pilot. Mounted on his back is a plasma cannon and a chaingun giving him a varying range of fire power that could be so much more if not for his arm choices. Painted in a pale lime green with dark scab red highlights, Lancelot is still more flashy then effective. Emblem: A shield in the background with a sword and knights gauntlet in the foreground. Status - Alive Theme: Biolizard, Sonic Adventure battle 2
Chasy Craft - Bandit Spec/design information - A hover based suit, bandit is designed for speed and rapid attacks. Chasy made his craft very lightweight meaning it has little defense and instead relies on speed. Using only a pair of pistols and a backup pair of pistols, the craft itself has a rapid fire capability but not much stopping power. If it were not for this drawback, the suit itself would be of a good design. It uses a mixture of brown and tan colors giving it a sort of western feel. Chasy does not use an energy blade, a critical mistake on his part. Emblem: Bandanna and a pair of western colt 45's in an X Status - Alive Theme: Fatalize, Tales of Symphonia
Clara Craft - Longshot Spec/design information - A tank based suit, Longshot is as its name implies, made for long range combat. The suit itself mounts a linked pair of long range guns that would have once been used on a battleship and while they have great destructive power, they have only a few shots as the shells are very heavy and cumbersome. She also uses a pair of hand held grenade launchers further increasing the fire power of her machine. The real issue is that her use of shell weapons have limited ammo meaning she has to make shots count to be even moderately effective. Her machine carries some additional ammo, but overall she does not have enough for a prolonged fight and often works better with another HMD offering bombardment support. She does have an energy blade in the form of a pike but she doesn't use it often. Paint wise, she chose field operations camo color as she often operates outside of an urban environment and it makes her more difficult to spot. Emblem: A number of artillery shells going from upper left to bottom right with a cross-hair in the background. Status - Alive Theme: The Long Distance of Murder, F-zero X
Raven Craft - Spawn Specs/design information - a bipedal suit that uses a plasma rifle, flame thrower, laser cannon, and pulse cannon. A mixture of energy and heat, Spawn is a well designed suit for its ability to handle anywhere from short to long range making him effective at any distance. The issue is that Raven isn't an experienced pilot and thus his skills are somewhat lacking compared to others. His suit is schemed for black, red, and white with the effect of some kind of demon. Emblem: A flaming skull and a large S in the background. Status - Alive Theme: Sector Y and Solar, Starfox 64
General "Soldier" Craft - Commando Specs/design information - Commando is a bipedal suit with a jungle camo scheme and a pilot who is skilled and dangerous. Using a heavy burst rifle as his main weapon, a spread napalm rocket launcher, and using a pair of short sword energy blades, Commando is not a machine you want to be facing. Designed for mid ranged combat, Commando uses the spread napalm rockets to shower everything in front of him in burning flames that quickly heat the area making prolonged combat against him a bad idea. Designed with a heavy duty cooling unit, he can take the heat while his foes melt around him as he blasts away with his rifle. General is usually seen working with Clara, Alice, or Richter. Not many have seen him fight alone and know what his true solo skills are. Emblem: The shadow outline of a head with a red forehead band and yellow eyes amid a camo backdrop. Status - Alive Theme: Titania And Macbeth, Starfox 64
Ace Craft - Tristar Specs/design information - Tristar is a quad machine that uses shot guns and spread rockets. He doesn't rely on accuracy, only putting as much into the air as possible at once so that the foe has a difficult time dodging. Because he doesn't rely on accuracy, he tends to spend a lot of ammo and has been known to run out on more then one occasion. For an energy blade he uses a long spear that actually works well with his quad legs when it comes for charging and turning, but his weapon choices are still not the best. Emblem: A large white star in the foreground with four smaller yellow stars in the background with a red backdrop. Status - Alive Theme: Drivin' Through on Max, F-zero X
Professor Craft - Experiment Specs/design information - Experiment is a poorly designed bipedal suit made by a pilot who shouldn't be piloting. It is overweight, heavily armored, and equipped with a laser cannon, dual plasma arm canon, a burst rifle, and a heavy missile launcher. While it can be effective at any range, the suit is a mish mash that fails to meet even average standards. The suit is painted white and black and looks somewhat like a lab coat. Emblem: A beaker full of green bubbling liquid and a bio hazard symbol. Status - Alive Theme: General Guy's theme, Paper Mario (he is a loser.. plain and simple)
Hector Craft - Hellfire Specs/design information - Hellfire is a quad HMD equipped with multiple linear guns, solid weapons that are rapid fire, explosive, and very dangerous. He has a pair of guns for his machines hands and a linked pair on his back. While this makes him deadly at mid to short range, the real issue is how quickly they eat up ammo. He doesn't go wild with them, but as rapid fire weapons they do not take long to drain and once empty, he has to rely on his energy blade which is a large single handed axe. A modest pilot, if it weren't for his use of just one weapon he could be far deadlier then he currently is. Hellfire is dark orange as the base color with pale yellow as the highlight. While he calls his machine hell fire, it looks somewhat like a Jack'o'lantern and he is often called Jack as a nickname. Emblem: A stack of shells and a rifle on each side of the stack pointing upwards. Status - Alive Theme: Golden Axe, Wilderness
Daren Craft - Ladybug Specs/design information - A very well balanced Quad HMD. Armed with a chaingun(Left hand, attached to the arm not held for recoil balance) A similar attached style high yield laser rifle for the right arm, a lineargun for the right shoulder, and a multi shot cluster launcher for the left shoulder, regardless of the name, the suit itself is very well designed and balanced. Little information exists on the pilot and the machine itself is bright blood red with black spots painted all over it. Emblem: A black beetle in flight coming 'towards you' with a bright yellow radiation symbol in the background. Status - Alive Theme: Rose at Twilight
Phantom Craft - Unknown(actual name) Specs/design information - Unknown is a bipedal equipped with two dual plasma rifle arm weapons that attach to the outside of the arm and with the typical weight of such weapons, put large amounts of strain on the suits legs and upper body. For the back, he has a linked pair of seeking missile launchers that are designed to fire a number of tracking/heat seeking missiles that chase down foes and can be deadly if the make contact with their intended target. Overall the craft is very heavily armored and not overly mobile but little more is known. The machine is a soft gray with dark green eyes. The arms and legs are thicker and the core is also somewhat bulked out. Emblem: A white crosshair on a black backdrop with a large blood red P in the center. Status - Alive Theme: Warp, Starfox 64Please note that there are other important people not listed here. Some are not 'around yet' so keep an eye here for details and specially when people start dieing....
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heavenly angel goddess Crew
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heavenly angel goddess Crew
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Posted: Wed Jul 08, 2009 9:20 pm
James always hated when he had to attend meetings between the sector leaders. Everyone always seemed to be openly hostile towards him. Well when you think about it, he was a traitor, he had turned against the corporations, that was good, but he still had turned against someone and they didn't trust him to remain on their side. Only Heinrich stood by him and kept the heat off the 'young boy'. It seemed to go on for hours and once it was over James grumbled. "Do they always have to treat me like I'm going to kill them?"
Heinrich chuckled. "They don't understand you mean good, ignore them." His accent was heavy German and it was a wonder how he could speak proper English with it. "Once you gather your fellow pilots, I will come to the meeting room in a little and discuss your mission... if you have anything person you want them to do, get it done quickly."
James nodded and with a salute he left Heinrich's main command room and wandered down the dark stone bunker hallway. Outside a massive crack of lightning and echoing boom of thunder, which shook the whole facility was an easy sign that another European storm was going on. Ever since the war, from what James had heard from people who knew of the 'old europe' the weather wasn't bad. Now most everything was underground due to the intense electrical storms. As the lights faded for a moment James looked up at a large steel door and sighed. "Best get this done..." As he entered the room it was empty and he groaned. "Oh damn it.. why must you people torture me!" Once again his pilots had dispersed among the bunker doing their own things. Equipped with machines to repair craft, training facilities, a caffateria with alright food, numberous bunks and places to sleep safe from any type of attack, bathing areas, when they made a bunker in the past they made them quite luxurious to some of the recent makes of UMF and even ACF.
He walked over to a small pannel and hit it with his fist. "All pilots report to the briefing room immedately for mission! Emmett that includes you and don't make me come down and get you! This is serious!" Removing his hand, all he had to do was wait. He had no clue what his pilots were doing and sometimes wondered what exactly it was they did in their spare time.
(Use this chance to reveal some of your 'personal' life and interests and note that we are in a special command bunker and the main center base for Heinrick. Your in Europe by the way, in what was once known as Paris France.)
Meanwhile as the UMF planned for its next move, in North America at CA headquarters Richter was pacing as a rather nervous looking Crom and Mathew watched. It didn't take long for someone to be brought in, cuffed and beaten up. "So you worthless dog.. you going to speak or am I going to have to.... make you talk?" Richter grabbed the man's shirt and lifted him off the ground. From his shoulder a large tarantula about the size of a persons fist started to walk across his arm and the man began to scream and tried to struggle. Richter laughed as the spider moved closer and closer and was soon drowned out by the mans fright as the spider crawled onto the mans face and something came out of it. A mechanical pet that he built himself, the spider was a mascot for Rickter, not the Black Widow, which he loved but it served its purpose. The screams were suddenly silenced as the now blood stained spider crawled back to Richters shoulder and he let the man fall.
"These UMF are all the same, they fight for something that doesn't exist... yet they never talk... Crom!"
Crom shot to attention and saluted. "Yes Richter!"
"With the desertion of James and his... friends.. were down a number of pilots and the corporations haven't sent us replacements... why?"
"I... I... d..don't know sir..." Crom swallowed and was to the point of almost shaking.
Richter clenched his fist and growled. "What ever.... as always, put the pilots through a... loyalty test to make sure they understand their place in the grand scheme of things! Get a report on James last site of attack and the last few ones as well and send it to my room, I want to look them over to see what he's thinking..."
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Posted: Wed Jul 08, 2009 10:00 pm
¦ ¦ Blaise ¦ ¦ Hartman ¦ ¦  Blaise was sitting in Hal’s – Halcyon – cockpit, reading out loud as if reading to it. She wasn’t crazy more she liked to believe everything had feelings. That was what led Blaise to her excessive pacifism. It was an old classic from a long time before the Great War she’d found when on a mission in her youth. The three Musketeers by Alexandre Dumas. She’d read it countless times before and although she disliked the fighting she loved the companionship of all the men. The world would be better if everyone were like the four in the book.
The musing ended when a call sounded over the speakers, that was obviously James to get to the briefing room. Sighing Blaise jumped out of the open cockpit and onto the ladder that led to the steel walkway five feet below. Things were starting to move again. When was there going to be time for a break. Blaise smiled a little in a vindictive way at the thought that James was probably doing even more work than the other pilots. At least that was one way to look at things that didn’t make her exhausted.
Blaise ran down the ramps at a slow job dodging past crew and mechanics until she reached the ground level. She then walked to an elevator and jumped in taking it to the right level. Blaise stood in the elevator listening to the lift moving slowly. Then the doors slid open with a bang and she jumped out of the elevator. She walked slowly down the hall her black military boots clacking on the floor.
Finally Blaise reached the briefing room and opened the door. She was the first one there. That was unusual. She smiled and saluted James in a teasing manner. It was obvious from his face that he’d just gotten back from a meeting with the heads and teasing a grizzly may not be wise but it sure was fun. Blasé went and sat in a char without waiting anymore. Now was time to wait for the others and Blaise was in no mood for conversation. Halcyon ═══ Serene
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Posted: Wed Jul 08, 2009 10:50 pm
His eyes looked down into the warm and black liquid in his cup surely it was some kind of futuristic drink. That however wasn't the case, it was coffee, something that had remained the same over all the many years. Alex looked down into the cup staring at the coffee in reflection like one would a reflection pond. He was thinking about the first time he had met all the other pilots or better yet, his friends. They sure were quite the group considering they were all considered traitors.
The only reason as to why Alex decided to become part of the UMF was because of James. He believed stronglu enough in the ideals of the UMF and sof for him, it was a real easy choice. Following James was always something that he would do, they had become quite close over the years and Alex was willing to follow his every word. Despite being mostly a follower of James he still had a mind of his own. Fighting in order to stop the fighting, it was tough but, somebody needed to do it. It had been far too long since they had peace and so, Alex had hoped that this would be the answer.
Alex was lost in thought about a few other things as well, like the condition of Death Blossom and thinking of anything that might possibly be upgraded or recalibrated. Anything to perhaps improve his already deadly accuracy. He reached for his cup and took a sip and as he was going to put it back down James' voice came over the loud speaker. The distraction caused him to drop the cup onto the table spilling the coffee, luckily away from himself before the eventual smash of the coffee cup on the ground. He blinked slightly and laughed weakly at his blunder as he slowly got to his feet. Looking around suspiciously he saw that nobody else was within earshot of the cup smashing and he exited the cafeteria.
After a couple minutes of walking he made it to the room with James as well as Blaise in it. He looked toward James and saluted casually knowing that after a meeting he probably wasn't worried about formalities. "Hopefully the meeting went well." He looked toward and empty seat before sitting in the chair and glancing toward Blaise. "I'm amazed you made it here first, that's usually never the case, you must be itching for something important to do." Alex was one of the younger UMF pilots but, that didn't mean he didn't know what he was doing. Either way, he enjoyed making any kind of conversation with the other pilots. If he knew a lot about all of them it would hopefully help them get even better as a team.
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Posted: Thu Jul 09, 2009 11:39 am
Chase was really enjoying himself until James made his call and totally ruined the moment he was having. "Damn... b*****d..." Although the woman who was literally hanging off his arm begged him not to leave Chase had little choice to obey. "Sorry hun, but duty calls..." Chase quickly put on his pants and grabbed a rather dirty shirt and put it on. "I'll be back shortly... I hope." With that Chase was off to the meeting room. Along the way he worked on 'fixing' himself up so he looked at least half presentable. "Always has to... interupt me! Why always interupt me!" As he walked down the stone hallway to the main elevator which would take him to the level the pilot briefing room was on he walked past a couple of women who stared at him and started to giggle leaving Chase to wonder what was so funny. Pushing it aside he entered the elevator and soon was opening the door the the briefing room. "Whats the matter now James?" Chase stared as James looked stunned as if he had just seen a ghost. "Whats wrong? Something on me?"
Not only was Chase looking like he was some kind of bum that stunk of booze, the reason the girls had been laughing at him is his shirt had picked up an... unwanted hitchhiker. A very frilly and lacy bra was stuck to his shirt and he had been walking around with it and didn't even realise it. When he finally did he pulled it off and looked at it in a sort of stupid way and laughed. "Now how did that get on me?"
James didn't know what to say nor did he really want to say anything. "Dear lord... just take a seat.. and keep that thing away from me..." He always wondered why the sector leaders were so hostile, it was obvious it was due to his team and himself. "Well, least three of you are here, now we just need to wait for.. Emmett and Anthosia.
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heavenly angel goddess Crew
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Posted: Thu Jul 09, 2009 2:57 pm
¦ ¦ Blaise ¦ ¦ Hartman ¦ ¦  Blaise was interrupted in her internal grumbling when Alex entered the room and thought it a good idea to make conversation. Blaise responded just as Chase entered and his entrance probably made her voice seem nicer than she’d meant it to be. “Yeah because killing people and blowing up and already once blown up planet is very important.” Once this was out she looked at Chase like he was an idiot for a brief moment, and then lapsed back into her internal grumbling.
Stupid missions, stupid war, stupid people. Blaise thought the last one while glaring at Chase again. How in the world he made a pilot was beyond her. It took discipline to be a soldier or pilot and Chase seriously lacked it. The only one here she had an respect for was James and that minimally and only because he was a commander at such a young age. The rest were still needed to earn Blaise’s respect. They probably felt she was a superior b***h but it bothered her not what they thought. The only reason she was even fighting was because if she didn’t what else could she do? She’d been fighting since her early teens and that gave her no other training. Well no time to think of a career change now.
Blaise finally got tired of waiting for the others and decided to see if James would give anything up now. “Hey Captain Boy, can you give us any idea what we’re going to be doing today? I really don’t want to wait for the others.” Halcyon ═══ Serene
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