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Posted: Mon Jul 20, 2009 5:26 pm
Just put this as an example:
1) Shaping water 2) Freezing water 3) Heating Water 4) Tidepool.
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Posted: Mon Dec 28, 2009 12:20 pm
Real Benefits of water:
Drinking water can lessen fatigue It's a necessary ingredient for survival Drinking water helps the body replace blood cells. So, if you are bleeding. You should cover the wound with a clean object. Then make sure to drink some water afterward. This will also help to rid you of that dizzy feeling that you have Exorcism (Questionable)
Legends/Myths:
There is a Legend of a fountain. The Fountain of Eternal Life. Once you drink from it. It's said that you will be granted eternal life.
The Way Pool, I'm not sure of it's real name. Or if this is just some myth bore of fiction. The myth varies from telling to telling. But it speaks of a well or some body of water. When you look inside of it. It will show you the one thing your heart desires.
Rpg/non-realistic fantasy aka "Fluffy Magic". Those that can be achieved through Science and not magic will be marked with (SC)
Creating Ice in your hands and throwing it. (SC) Freezing water (SC) Healing touch Calming an aggressive person with water Controlling water Crafting water from nothing Summoning water
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Posted: Mon Dec 28, 2009 7:33 pm
Its one of the easiest material to be absorbed into the body.
Beliefs Water used in light therapy can help in healing of chakras(not mana in anime naruto but points in the body). Water is used in cleansing ceremonies Water blessed in a holy place (like in a Church) or using a cross can be used against creatures of darkness (example vampires, ghosts and ghouls.)
Lengends Fountain of Youth - in Shangrila(A place rumoured in the mountains of Tibet.), drinking from it grants you eternal youth
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Posted: Tue Feb 23, 2010 12:04 pm
Well, it's not all water. But merpeople have said to possess many powers from different cultures. I'll list some:
Hydrokinesis (water creation and control).
Cryokinesis (manipulating cool temperatures and creating and controlling ice).
Aerokinesis (manipulate wind).
Lightning.
Healing.
Pyrokinesis (fire creation and control).
Premonition.
Read/control minds.
Telekinesis.
Hypnosis (from the Siren legend).
Superhuman strength.
Control over the weather and seas.
Good/bad luck.
Purity (bringing life and new, good things).
Magic. Magic of their own.
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