What I hope to achieve in this thread is for game creators to check this thread and pick a map then post CL range for hide n seek so guild members can safely play on the map and not be dazed. biggrin
Sewers: 0-2.0 CL Welcome.
Off Limits: Outside Of Sewer
It Person Starts: At Veronica The Snail on the Ledge to the steps.
Note: Please bring 1 or 2 Attack Rings due to you will still be attacked at 2.0 by Gramsters (Include This in CL recommendation if using map)


Barton Town: 0-10CL welcome
Off Limits: Bar
It Person Start Spot: Fountain Game

Village Greens: 3.0+
Off Limits: Null
It Person Start Spot: Barton Entrance

Bill's Ranch: 4.0+
Off Limits: Dead Man's Pass, Null
It Person Start Spot: Pervis

Zen Gardens: 5.1+
Off Limits: Null, Bell (in or behind it too), Kat's Doll, Behind the Wish Tree
It Person Start Spot: Null Bridge

Bass'ken Lake: 6.5+
Off Limits: Null
It Person Start Spot: Null On Dock

Old Aquaduct: 7.0+
Off Limits: Null, Null Gathering Spot, Hive
It Person Start Spot: Top Of Mountain

Buccaneer Boardwalk: 7.2+
Off limits: behind NPC's & Chest
It Person Start Spot: At ZOMG Daily Chance Spot.

Gold Beach: 8.0+
Off Limits: Null, Duneslam, Fire Pit, Shallow Sea
It Person Start Zone: Fire Pit

Otami Ruins: 9.0+
Off Limits: Rin & Lin, Gauntlet, Throne Room
It Person Start Zone: Gold Beach Entrances

We WILL NOT USE these maps but it is helpful to know the CL ranges for them
The Following Places are accessible by these CL rangesL
However, 7.5-8.9 CLs will do little damage when crewed with 9.0-10cl's
monster's will be at 10 CL and thus 1 damage is done.
crews of 7.5-8.9 CL's are strongly recommended.
Shallow Seas: 7.5+
Undersea Ledge: 7.5+
Sealab Compound: 7.5+
Don't argue with me about the cl's. I personally beat the EB as a measly 7.5CL with a full crew of 10 cl's. Granted I wasn't of much help but it still was Credit and my effort was paid off with Turtle at 10 and such like that.
