Knightmare Frame Name: Beowulf (Raven Mk 00 Unit 6)
Model: EF
Series Number: Raven Mk 00 Unit 6
Generation: 8th
Type: Custom Modified Personal Experimental Test Type
Specialization:(Speed/Range/Melee/Anti-Knightmare/Command/Mass Production/Limited Production/Balanced) Breakthrough (melee / heavy armor variant) / Anti-Knightmare
Height: 8.95m (surprisingly small)
Weight: 9897 kg (yes it is that, overly, heavy)
Appearance Notes: Very heavily armored all round. It is black and red with dark blue highlights.
Appearance: Head: The head resembles a pointed iron knight helmet, with green eyes. A trio of blades jut forward from it.
Appearance: Arms: It has two rectangular-like shoulders that contain built in, sharp armor-piercing claymores. Its left forearm has a pilebunker like attachments attached to it, while the right forearm has a built in 8th Gen variation of the Blaze Luminous. The hands themselves resemble Claw Arms.
Appearance: Body: The body is very bulky and has sharp edges and ends. However, the front smooths out towards the back which ends in its RAMVs and float unit. The front of the body also has four pairs of double barrel handguns built into the chest, with space for five built in radiation wave surger armor piercing bombardment types in cross format. A pair of radiation wave shields are built into the sides of the lower, forward waist.
Appearance:Legs: The Legs are boxy and bulky as well. The landspinners are built into the feet and concealed with armored plating, which retracts to allow landspinner operation. In the ankles, there are a pair of built in blades that jut outwards to deter attacks down low. The feet resemble a claw with two facing the front and one, the back.
Standard Weapons: Boost Slash Harkens x8 (coated with anti-physical barrier & sakauradite coating; two in waist, two built in legs, two in upper arms, two in back of shoulders)
Armor-Piercing Bombardment-Type Radiation Wave Surger (modified) x5 (Built into chest in cross pattern.)
Double Barrel Handguns x8 (built into chest, diagonal cross pattern almost over lapping the Radiation Wave Surgers.)
Claw Hands* x2 (no duh)
Tri-Horned Helm** x1 (no duh)
Impact Stake*** x1 (left arm)
Claymore Barrage**** x2 (built into shoulders; concealed inside)
*Claw Hands are basically Claw Arms modified to act as hands, with the added addition of being effective at breaking through shields/shielding and also coupled with a Armor-Piercing Bombardment-Type Radiation Wave Surger in the palm of each hand.
**Tri-Horned Helm is basically a trio of MVS bladed horns on the head section that can be used to impale enemies at close range.
***Impact Stake is a piledriver with a revolving stake appearance. It is further boosted by a mix of hadron and radiation blast that extends from the tip, which is separately activated. Is also very effective against shields.
****Claymore Barrage is a pair of heavy projectile launchers, that launch rather effective, yet compact, small projectiles against the enemy. It can be used in mid distance for spread effect, or in close range for heavy damage. It is effective in wearing down barriers and shields, but much more useful in taking out heavy armor. Medium armor will fall in seconds, while light armor will be shredded to pieces like nothing.
Equipment: Core Luminous
Yggdrasil Drive
Gefjin Disturber (used to hide from radar)
Anti-Physical Barrier
Sakuradite Coating (Heavy)
Tri-Filler Hold (used to store 3 energy fillers at once instead of 1; is costly to produce)
Integrated Float System (backside of the body)
Radiation Wave Shield x2 (Two on lower, front waist section)
Blaze Luminous x1 (8th Gen., revised/improved variant; on right forearm.)
(Accelerated) Landspinner Propulsion System****(8th Generation; Built into feet)
RAMVs*****
****Accelerated Landspinner Propulsion System They are modified Landspinners designed to increase speed for and of normal knightmares while bringing up the speed up slower knightmares to match regular knightmares. It is harder to control due to the rapid acceleration and deceleration, which then relies on the weight of the knightmare for proper breaking.
*****RAMVs, Rapid Acceleration Maneuverability Verniers. A series of verniers built into the knightmare, allowing for rapid movement and fast reactions. They are primarily located on the backside of the knightmare along with several in the front and sides for emergencies. They require precision control and timing to make full use of. Technically adapted from Giga Knightmare Fortresses. This drains energy faster by 2.95%
Operation Notes: It rapidly accelerates and decelerates, much faster then it would seem capable of. It is difficult to match is motions and reaction ability without proper training, or being a person who would use this kind (such as Destiny). It relies on timing, skill, and luck, but more so the latter two. Impossible to pilot by normal standards (ie. superior pilots can, just not effectively unless it's the said type mentioned earlier).
Notes: It has very little aerial mobility, but is very effective at weighting down aerial targets. It can maintain low attitude travel and effective capability. When its RAMVs activated, it can temporarily (while its active) fight somewhat effectively in the air, but is preferred use to arrive at its target. It's armor is thick enough to stop standard (ie. non-EF or the like) melee weapons, and also reduces ranged damage by a great deal (similar to the Mordred).
Code Geass Alternative
A Code Geass RP that takes place some time after a alternative end for season 1.
