Knightmare Frame Name: Sigmund (Raven Mk 00 Unit 7)
Model: EF
Series Number: Raven Mk 00 Unit 7
Generation: 8th
Type: Custom Modified Personal Experimental Test type.
Specialization: Breakthrough (Range / Long-Mid Range), Anti-Knightmare
Height: 8.55m
Weight: 7834kg
Appearance: Head: The head resembles a elegant knight helmet that curves upwards and out. It has amber eyes.
Appearance: Arms: The Shoulders are bulk-ish, but still smooth and smooths out from the shoulder joint and spikes out like shoulder armor. The forearms have a pair of revised Blaze Luminous, along with a Boost Slash Harken built in front of them.
Appearance: Body: The body is smooth and compact despite being a bit large. It has two medium sized gems on the top corners. A third one, slightly smaller and that resembles a triangle is in between the first two. The body smooths out towards the back just after the shoulders. The RAMVs and float unit occupy the back along with the cockpit. The sides of the waist sport one Boost Slash Harken each. A gem, twice as large as the third one, is located on the lower part of the chest.
Appearance: Legs: The legs have their landspinners built into the feet and concealed. The feet themselves are structured like talons, though are not curved. The ankles have a pair of ankle blades as well to defend for close range. The knees have a built in missile launchers, whereas the thighs each have a pair of built in handguns.
Standard Weapons: Boost Slash Harkens x12 (one on each forearm and ankle. Two on sides of the waist. Three in each shoulder, concealed by the shoulder.
Armor-Piercing Bombardment-Type Radiation Wave Surger (modified) x1 (Built into chest, is situated as the smaller, 3rd gem.)
Double Barrel Handguns x4 (built into thighs.)
Missile Launchers x4 (two per knee)
Raptor Daggers x12*
*Raptor Daggers Light, sleek, and compact throwing daggers. They are stored in various parts of the Knightmare and is designed for close range combat but can be thrown as a ranged projectile and is generally expandable ammunition.
Wielded Weapons: Break Rifle** x1 (more commonly called Blaze Rufle by Xiaomao)
**Break Rifle, A rifle with three modes, all capable of artillery range support fire to close combat automatic, though there is a need to switch styles from within the cockpit. The Break Rifle uses data directly loaded from the knightmare to function. Its 1st mode fires a heavy shot designed for breaking through heavy armor, but can also eat into the strength of a shield. The 2nd mode fires a mix of a hadron and radiation wave blast/shots, interchangable, that are quick and eats into shields much more effectively than the 1st mode. The 3rd mode fires a VARIS-like shot that is also mixed with properties form the baryon heavy cannon, and unlike the other two, has a slight delay and is the slowest of the three, but can pierce shields while causing damage to the shield itself. The 1st and 3rd modes use the same ammo. The 2nd and 3rd mode use a energy filler.
Equipment:Core Luminous
Yggdrasil Drive
Gefjin Disturber (used to hide from radar)
Anti-Physical Barrier
Sakuradite Coating (Heavy)
Tri-Filler Hold (used to store 3 energy fillers at once instead of 1; is costly to produce)
Integrated Float System (backside of the body)
Radiation Wave Shield x2 (Two on top corners of chest, represented by the gems.)
Blaze Luminous x1 (8th Gen., revised/improved variant; on lower part of chest; represented by the largest gem.)
(Accelerated) Landspinner Propulsion System***(8th Generation; Built into feet)
RAMVs****
Druid System (Customized)
Several Cartridges and Energy Fillers for the Break Rifle/Blaze Rufle
***Accelerated Landspinner Propulsion System They are modified Landspinners designed to increase speed for and of normal knightmares while bringing up the speed up slower knightmares to match regular knightmares. It is harder to control due to the rapid acceleration and deceleration, which then relies on the weight of the knightmare for proper breaking.
****RAMVs, Rapid Acceleration Maneuverability Verniers. A series of verniers built into the knightmare, allowing for rapid movement and fast reactions. They are primarily located on the backside of the knightmare along with several in the front and sides for emergencies. They require precision control and timing to make full use of. Technically adapted from Giga Knightmare Fortresses. This drains energy faster by 0.95%
Notes: It is agile and fast, while retaining a slightly heavy armoring. This allows for it to withstand most blades (all 7th Generation blades included; 8th Generation are not). It has a much lower drainage than Unit 6 but uses them up on its RAMVs and defenses.
Operation Notes: It's emphasis on quick calculation, aim, and the ability to co-op for maximum effect requires the unit to be partnered up with a equally capable unit. In fact, the unit was designed to work best (or specifically) with its brother, Unit 06 and was also built after it. A Druid System was incorporated to help smooth things over, and has been customized to suit it's specific pilot. The OS was written specifically as well and is tied into the knightmare's whole system, making it nearly impossible to operate if it is destroyed and replaced with a OS that is not strongly related to the original.
Code Geass Alternative
A Code Geass RP that takes place some time after a alternative end for season 1.
