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Ghosts and Gears

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PostPosted: Sun Aug 02, 2009 3:23 am


This is a trick room team for double battles I'm working on. Even though it isn't finished, I thought I should post it here and see what other people thought:

Porygon 2 @ Leftovers
Trace
Sassy
EVs: 252 Hp / 120 Def / 136 SpA
Trick Room / Thunderbolt / Ice Beam / Recover

Magnezone @ Wise glasses
Magnet Pull
Quiet
EVs: 252 SpA / 252 Hp / 4Def
Thunderbolt / Hidden Power (Fighting) / Magnet Bomb / Magnet Rise

Marowak @ Thick club
Rock Head
Brave
EVs: 252 Atk / 252 Hp / 4 Def
Earthquake / Stone Edge / Double Edge / Swords Dance

Weezing @ Black Sludge
Levitate
Relaxed
EVs: 252 Hp / 252 Def / 4 SpD
Pain Split / Will-o-wisp / Flamethrower / Shadow ball

Machamp @ Life Orb
No Guard
Brave
EVs: 252 Atk / 252 Hp / 4 Def
Dynamic punch / Ice Punch / Thunderpunch / Bulk Up

I need a sixth pokemon that can preferably set up trick room.
PostPosted: Sun Aug 02, 2009 9:08 am


Slowbro has excellent SpDef bulk, a healing move that will take priority with its slowness (Slack Off), and is an EXCELLENT choice for a Trick Room team.

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Ghosts and Gears

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PostPosted: Sun Aug 02, 2009 11:48 am


Nerosan
Slowbro has excellent SpDef bulk, a healing move that will take priority with its slowness (Slack Off), and is an EXCELLENT choice for a Trick Room team.


I was considering slowbro as it resists some of my other pokemon's weaknesses well. If I did include one I think I would give it the leftovers, but that would violate the items clause as porygon2 already has leftovers, so is there an item that would work on porygon2 or slowbro other than leftovers?
PostPosted: Sun Aug 02, 2009 12:04 pm


Shell bell would work well I think.

ikubak


Diary Game

PostPosted: Sun Aug 02, 2009 1:50 pm


Item Clause is utterly retarded, but most Item Clauses allow for 2x Leftovers anyway. If not... maybe Shell Bell? I'm not a big fan of it.

Feh. Wise Glasses?
PostPosted: Sun Aug 02, 2009 7:31 pm


If you need a good wall with slow speed, either Quagsire,Slowbro, or Slowking are great choices.

Slowking of course has a stronger punch while having a bit weaker defenses.

Quagsire is resistant to a lot of types, is REALLY slow, and can take quite beating.

The Slowpoke family has access to trickroom too.

Feymark

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nikomas

Enduring Elocutionist

PostPosted: Sun Aug 02, 2009 8:00 pm


If you're going to add a Slowbro/Slowking as the others suggested, good items for it to hold would be Wise glasses or iron ball/lagging tail. Why do I suggest iron ball or lagging tail you ask? Because those items lower speed. When bundled with Trick Room, Slowest=Fastest.
PostPosted: Sun Aug 02, 2009 9:45 pm


nikomas
If you're going to add a Slowbro/Slowking as the others suggested, good items for it to hold would be Wise glasses or iron ball/lagging tail. Why do I suggest iron ball or lagging tail you ask? Because those items lower speed. When bundled with Trick Room, Slowest=Fastest.


SJATO:KEJTK NO

LAGGING TAIL MAKES YOU GO LAST IT DOES NOT REDUCE SPEED.

Lagging Tail in Trick Room means you still go last. It doesn't affect speed. And honestly with something like a Slowbro with 0 speed EVs and low speed IVs you shouldn't need to worry about something "outspeeding" you under Trick Room.

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nikomas

Enduring Elocutionist

PostPosted: Sun Aug 02, 2009 11:00 pm


Nerosan
nikomas
If you're going to add a Slowbro/Slowking as the others suggested, good items for it to hold would be Wise glasses or iron ball/lagging tail. Why do I suggest iron ball or lagging tail you ask? Because those items lower speed. When bundled with Trick Room, Slowest=Fastest.


SJATO:KEJTK NO

LAGGING TAIL MAKES YOU GO LAST IT DOES NOT REDUCE SPEED.

Lagging Tail in Trick Room means you still go last. It doesn't affect speed. And honestly with something like a Slowbro with 0 speed EVs and low speed IVs you shouldn't need to worry about something "outspeeding" you under Trick Room.


No need to shout, Nero. I simply mistook Lagging Tail's ability to be similar to Iron Ball. Jeez.
PostPosted: Mon Aug 03, 2009 4:11 am


well i would say bronzor also another good pokemon to concide fot trick room is curselax and regirock with curse. cures + trick room = made for each other

dustelemental


Cormini

PostPosted: Mon Aug 03, 2009 7:40 am


@Nerosan: No need to be a jerk just because someone is mis-informed. After all, we are here to help one another right?

Now to get back on topic, you have an interesting selection of pokemon friend, but for a trick room to succeed, you will need to have atleast 2 or your pokemon knowing trick room. I would personally use 3, but whatever works I suppose.


Now to fill the last role, I would suggest a Bronzong, especially as a lead.

Bronzong
Nature: Relaxed or Sassy (Depending on which stat you prefer to raise)
Ability: Levitate
Item: Light Clay
EV: HP 252, 128 Atk, 128 Def or Sp Def (Depending on Nature)

~ Reflect
~ Light Screen/Hypnosis
~ Trick Room
~ Explosion

This set up is more support poke to help the rest your pokes to switch in with ease.

With most of his EVs and stats in HP and Defense, it should be able to survive for a good while (without taking pokes with fire moves into effect).
As soon as he comes out, set up reflect and light screen, in the order depending with poke your opponent has on the field. After that, set up trick room. From there, you can either use Explosion to guarantee a clean switch in, while in the process either KOing or greatly injuring your opponents poke or switch a pokemon in to set up for a sweep. (Be wary that Explosion will not work on ghost pokemon as well as barely graise bulky steel pokemon)

Hypnosis was another option over Light Screen mainly because the OU Metagame scene is littered with mostly physical sweepers and if you feel you need more help stalling for a set up.


I hope this helps.
PostPosted: Mon Aug 03, 2009 11:13 am


well i use a trick room team to but the thing is u have to be a plab b and c in case of trick room dosent work (and marowak whit sword dance? and only tree turns whit full speed?

stray_cat05
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PostPosted: Wed Aug 05, 2009 1:25 am


Cormini
@Nerosan: No need to be a jerk just because someone is mis-informed. After all, we are here to help one another right?

Now to get back on topic, you have an interesting selection of pokemon friend, but for a trick room to succeed, you will need to have atleast 2 or your pokemon knowing trick room. I would personally use 3, but whatever works I suppose.


Now to fill the last role, I would suggest a Bronzong, especially as a lead.

Bronzong
Nature: Relaxed or Sassy (Depending on which stat you prefer to raise)
Ability: Levitate
Item: Light Clay
EV: HP 252, 128 Atk, 128 Def or Sp Def (Depending on Nature)

~ Reflect
~ Light Screen/Hypnosis
~ Trick Room
~ Explosion

This set up is more support poke to help the rest your pokes to switch in with ease.

With most of his EVs and stats in HP and Defense, it should be able to survive for a good while (without taking pokes with fire moves into effect).
As soon as he comes out, set up reflect and light screen, in the order depending with poke your opponent has on the field. After that, set up trick room. From there, you can either use Explosion to guarantee a clean switch in, while in the process either KOing or greatly injuring your opponents poke or switch a pokemon in to set up for a sweep. (Be wary that Explosion will not work on ghost pokemon as well as barely graise bulky steel pokemon)

Hypnosis was another option over Light Screen mainly because the OU Metagame scene is littered with mostly physical sweepers and if you feel you need more help stalling for a set up.


I hope this helps.
Cormini,I find your Bronzong to be a great idea,but clockwork-pirate stated a request for double battle pokemon...as in explosion would make Bronzong's partner suffer too;so now we have to depend on a partner who can take that in(Magnezone,Marowak,Weezing...but even they can't do much resisting with an attack like that..)and furthermore,hope the opponent has no ghost ,rock,or steel types on their team...so i would suggest an attack such as Iron Head or Zen Headbutt for that flinch chance,especially since it has the speed to go through with it...


Personally I would prefer a Dusknoir:

Nature:Brave
Ability razz ressure
Item:Shell Bell or Leftovers(Shell Bell to get the high attack power back in the form of health;Leftovers for residual health gain to keep it there forever)
EVs:252 Atk.,128 Def,128 Sp.Def

~Swagger
~Psych Up(i'm not a fan of this move but who knows it might work for you)
~Trick Room
~Shadow Punch(never misses,STAB,only three types can resist it,one being immune,and that hardly ever shows up,can hopefully get fully swagged)
PostPosted: Wed Aug 05, 2009 2:07 am


sasukeult2

Cormini,I find your Bronzong to be a great idea,but clockwork-pirate stated a request for double battle pokemon...as in explosion would make Bronzong's partner suffer too;so now we have to depend on a partner who can take that in(Magnezone,Marowak,Weezing...but even they can't do much resisting with an attack like that..)and furthermore,hope the opponent has no ghost ,rock,or steel types on their team...so i would suggest an attack such as Iron Head or Zen Headbutt for that flinch chance,especially since it has the speed to go through with it...


Personally I would prefer a Dusknoir:

Nature:Brave
Ability razz ressure
Item:Shell Bell or Leftovers(Shell Bell to get the high attack power back in the form of health;Leftovers for residual health gain to keep it there forever)
EVs:252 Atk.,128 Def,128 Sp.Def

~Swagger
~Psych Up(i'm not a fan of this move but who knows it might work for you)
~Trick Room
~Shadow Punch(never misses,STAB,only three types can resist it,one being immune,and that hardly ever shows up,can hopefully get fully swagged)


Would it work if I ran taunt or pain split instead of Psych up?

Ghosts and Gears

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Cormini

PostPosted: Wed Aug 05, 2009 7:50 am


Haha, I can't believe I missed that in the first post. Leave it to me to make assumptions. razz

As pointed out earlier, Explosion would be bad to use against ghost, rock and steel. Though, that doesn't mean that there is going to be a high chance that someone's team is going to be littered with pokes only from that category, unless they are using a sandstorm team, or are playing pure type teams, which have many weakness in on themselves which are easily exploited. Just because someone throws in a poke you can't kill out right doesnt mean, you have to explode then. After all, that is the beauty of a calculated switch.

Also friend, if hurting your friend is a problem, why not pair it up with a ghost like dusknoir. After all, the one poke that I can see that can be easily switched on your team is weezing. After all, Dusknoir has access to of the same moves, and then some.

@Suskeult2: Your build looks alright, but I wouldnt go too far to dump a lot of EVs into Atk. After all, he is a wall. I would also drop swagger. God knows luck needs to be on your side for that to work in your favor, and just the though of boosting my opponents attacks just doesn't sit right with me as well.

I would replace that with taunt or will-o-wisp. Pain split would be ideal for this poke because its it only form of healing itself other than the item it holds. I would switch shadow sneak for shadow punch. It may be a lower damaging move, but with the moves I have suggested you, you can widdle your opponent's health away with pain split and wil-o-wisp to the point where they are all in KOing range. From there, you can get the last hit in for the finish.

I personally make all the pokes that held trick room walls, just to absorb damage, guarrenting a set up as well, as causing some annoyances. Leave the job of KOing pokes to your sweepers, like Machamp, Marowak, and Magnezone and the other just create set ups.
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