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Nairan Interstellar Kingdom Techonology, Equipment and Craft

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DarthNocturne

PostPosted: Sat Aug 08, 2009 9:41 pm


Table of Contents:
1. Tacitus & EVA
2. Tiberium*
3. TIPE system*
4. Obelisk Particle Beam System*
5. Keres Warmech & Nemesis Dread-mech*
6. Oizys Fighter & Moros Bomber*
7. Apate Recon Shuttle & Eris Recon/Assault Bike*
8. Geras Heavy Gunship & Momos Beam Support Fighters*
9. Pre-Tiberium Systems

*Yet to be introduced
PostPosted: Sat Aug 08, 2009 9:51 pm


Tacitus
User Image The Tacitus is an ancient depository of information that came into the hands of Tiberius Quayym many years ago. It appears to be Djin in origin and contains much on GN technology. After studying of the Tacitus and a recent encounter with Djinn techonolgy the Duchy has developed Tiberium, a mineral/plant fusion that has become the basis of the Duchy's technology and economy.

The Tacitus itself is an orb that has roughly the diameter of the length of an adult male hand. It glows brightly as text of an alien language scrolls about.













Electronic Video Agent (EVA):
EVA is an advanced sensor and communications system that works as a battle interface and is a massive database. This allows for commanders to communicate with units in the field, other ships, other commanders, and see where detected enemy units are located and monitor their movement. It uses a low-level AI to interact with commanders and and other EVA units.

Each individual EVA is a wrist-worn unit that gives you basic data and allows for visual-audio communications. EVA units can also connect to a view screen or monitor to give the commander a better view of the field.

The sensor sweep map in the upper-right hand of the screen gives a full view of the field while the main screen shows just a detailed portion. If power goes out at the base the EVA unit is synced with then the sensor amp goes dead until power is restored. It is also via the EVA unit that a commander on a planet can command orbital and superweapons

The EVA Satellite is launch from a ship and is 4 feet long by 8 inches wide and tall. Within each satellite there are 126 2x2x2in. EVA Communications Network Drones that interface with the 3 nearest satellites. The satellites then send data back to the battle commander's EVA unit.

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Active EVA Screen:
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EVA Satellite: ________________________ EVA Com Net Drones:
User Image __ User Image

Files need to be uploaded be an EVA when first activated by a commander at the beginning of a campaign.

- EVA Datalink drivers
- Satellite uplink files
- Satellite transponding circuits
- EVA voice drivers
- EVA classified PRJ D1162
- EVA classified NTK basis
- EVA translation drivers
- EVA transmodem drivers
- EVA security translator devices
- Cerilic estimation concorder
- Motivational downlinks
- Armament history database
- Battle database
- Field encoders
- Triage translation device
- Linguistic interface device
- Aramaic translation DOT
- Field communication drivers
- DOC.00413 science division
- Research acquisition forms
- Classified - Tiberium files
- EVA classified - tank division
- Supplies requisition forms
- Deforestation laws
- POW treaty
- Granted artillery access codes
- Missile sites (EVA 16031)
- Global warfare (strategic files)
- Field technical data
- Satellite override device
- Project Obelisk WDTA2411 5
- EVA air support drivers
- EVA fallout shelter data
- PR 012 classified
- ISTL 0178 classified
- Motion detection operating procedure
- Laser dismount files 2.0
- EVA infantry backup files
- Emergency barracks attack procedure
- PR 855 classified
- Project Obelisk data
- EVA Obelisk encoders
- POW procedure
- FR 349 classified under ordinance EVA
- Medical aid division files
- Medical equipment acquisition forms
- Hospital supplies (requisition forms)
- Project Orca AD02/337
- Project stealth tank A2411.5
- EVA initiative device
- EVA datalink interface
- Battle 313-600 database
- EVA classified prj W125
- EVA SAMsite dismount device
- EVA motion detection update files
- EVA linguistic interface update files
- EVA estimation/enemy missile sites
- EVA classiied PRJ 7 priority 1

DarthNocturne


DarthNocturne

PostPosted: Sat Aug 08, 2009 9:55 pm


Tiberium:The Duchy of Tiber has developed a strange mineral/plant fusion that has become the center of their technological and economic expansion.

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Sequence of Planetary Infection:
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User Image - Blocked by "Display Image" Settings. Click to show.Tiberium is a dense "dynamic proton lattice" held together by exotic heavy particles. When Tiberium comes into contact with other matter, the heavy particles randomly collide with the nuclei of the target matter, smashing it to pieces (in the case of smaller nuclei) or incrementally knocking off protons or neutrons (in the case of heavier nuclei). Tiberium captures a fraction of the protons that are ejected during this collision process and incorporates them into its own structure, thus transmuting matter into more Tiberium. Whenever one of the heavy particles — a muon or tauon — collides with an atomic nucleus, fission occurs, which results in the production of alpha, beta, and gamma radiation as well as other forms of electromagnetic radiation (like infra-red). During the transmutation process, nuclei that Tiberium has come into contact with may be changed into nuclei with different (usually fewer) numbers of protons or neutrons. The evolved Tiberium continues to form green (low mineral density) and blue (high mineral density) crystals, varying in worth.

Beware of Human Tibeirum poisoning, if a human comes into direct contact with Tiberium, the green matter will start to fuse with their skin within about 20 seconds. An intense burning sensation will be felt. A full infection will manifest if the victim isn't treated immediately. The flesh will begin to take on a glassy-greenish appearance as it begins to crystallize; eventually internal organs will shut down as Tiberium extends rigid crystalline runners throughout the body. If the crystal is breathed in, then it will become embedded in the lungs. The ability to ___A victim of Tiberium assimilation process oxygen will be lost as the lung tissue crystallizes. Eventually the subject will hemorrhage to death.

Proliferation:
Tiberium can spread almost anywhere, with the rate of spread being influenced by soil density and ambient temperature. Only the polar caps show low levels of Tiberium infestation. Tiberium spreads through a variety of methods, depending on the local environment.

No matter how small, an isolated patch of Tiberium can spread to cover acres. The process is not entirely understood, but it is believed that a patch of Tiberium will release underground shoots in every direction, which will then grow into Tiberium proper. In this way, the amount of Tiberium in an area will increase exponentially. Tiberium patches can be completely de-'forested' temporarily, but will grow back even if the Tiberium is completely removed, due to its underground "roots". Some of the immature Tiberium sprites are fairly non-descript, allowing the illusion that Tiberium is growing from out of nowhere. The ground from which Tiberium grows sounds like shattered glass when walked on- though the large crystals may be entirely harvested, smaller crystals will remain in the soil and become clusters for further crystalline growth.

A more disturbing method of Tiberium growth is witnessed when the area Tiberium is in has any sort of foliage, such as trees or bushes. Through an unexplained mutagenic process, Tiberium alters these trees into "Blossom Trees". These "trees" are fleshy stalks with a large bulb at the top. The bulb regularly contracts and relaxes, releasing microscopic Tiberium crystals into the atmosphere. As long as there is a Blossom Tree in an area, Tiberium will constantly regrow around the tree. Most attempts at injuring or removing Blossom trees have been ineffective.

Tiberium Vinifera:
This highly combustible blue-colored Tiberium variant, has its own specific form of spread. If a large enough patch of Vinifera grows to maturity, the crystals will meld together into a massive blue crystal, roughly 10 meters high. These large Vinifera masses act similarly to Blossom Trees (it is unknown how), but at a much slower pace. These crystals are very volatile, and if a vehicle manages to be destroyed over a patch of Viniferia, it will start a slow chain reaction. The crystals will catch fire and then explode after a short time, and some small pieces of debris will land on other areas and catch them on fire and so on, until very little of the original patch remains.

Tiberium Glaciers:
If the growth of Tiberium goes unchecked, the results are a large number of vast, towering Tiberium deposits that have engulfed the soil beneath them and created 'glaciers'. These fissures in a planet's surface create huge barriers for anyone foolish enough to try and cross these regions on foot.

Liquid Tiberium:
There are two types of liquid Tiberium, natural and processed. The natural type occurs when the Tiberium on an infused planets grows too abundant and the various solid types of Tiberium from collapsing upon itself. The liquid Tiberium developed by the Duchy of Tiber is an extremely potent form that has a high energy density yield. This processed type can be uses as both a weapon and a tool.

Liquid Tiberium can be used to "Seed" Tiberium. The new form can be sprayed on a surface, and the microscopic Tiberium particles will embed themselves in the soil and rapidly develop into Tiberium Riparius. It is used as one of the methods of amplifying Tiberium spread. Another use is as a component of the Tiberium infusion or as a power core of power plants.

Blossom Tree ________ Glaciers
User Image - Blocked by "Display Image" Settings. Click to show.__User Image - Blocked by "Display Image" Settings. Click to show.
Vinfera

User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sat Aug 08, 2009 11:26 pm


Name/Model Number: Tiberium Infused Particle Engine

Alias: TIPE system

Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:

The TIPE system breaks down the materials of Tiberium through the use of radiation fluctuations. These fluctuations allow for the Tiberium to break down into exotic particles. These particles behave similarly to GN particles and can be used in the same capacity.

Affiliation: Nairan Interstellar Kingdom

History/Design Features:Starship-class: for starships and massive structures. Craft-class: for piloted crafts lie fighters, bombers, etc. Mech-class: a variant of the Craft-class for Mechanoids and walkers.

DarthNocturne


DarthNocturne

PostPosted: Sat Aug 08, 2009 11:34 pm


Obelisk Particle Beam System:
Obelisks are a powerful particle beam system that can fire a burst capable of destroying anything with less than heavy armor and severely harming heavy armored vechs or mechs (the shear heat is too much for a unit even if heavy armored). Obelisks are capable of firing in any direction, but when planetside if the atmospheric compensators are disrupted then the Obelisks are susceptible to air attacks. An obelisk can either fire a single controlled shot to take out a heavier unit or a sweeping shot to remove multiple light targets.


Each individual Obelisk requires a 30sec. cool down before it can fire again.


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Spitfire Capacitor:
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The Spitfire Capacitor is the technology that allows the power of the Obelisk cannons to be used in an attack capacity by controlling the energy output.
PostPosted: Sat Aug 08, 2009 11:40 pm


Name/Model Number: Keres Warmech

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: At 8 meters tall, the Keres is a towering bipedal mech able to engage most targets with ease. It comes with two powerful particle beam cannon (based on the Obelisk system) that don't have atmospheric compensators but can recharge faster due to smaller size. In addition, the Keres Warmech is capable of crushing most things under foot when planetside.

Master/ Operator:

Weapon(s): 2x Particle Beam Cannon, 1x Flamethrower or Tiberium Sprayer

Defensive Capabilities: 1x Stealth Detectors, 1x Mobile Stealth Generator

Ship/Mode of transport/Propulsion: Walker or flight via Mech variant TIPE system.

Specialty:

Strengths: Extremely powerful firepower when used against vehicles and structures, high armor and relatively good mobility, and very versatile

Weaknesses: Can not reverse in walker mode. Vulnerable to air attacks, anti-tank infantry and commandos when planetside. Very inefficient against infantry without the flamethrower or Tiberium sprayer.

Other: Like most heavy mechs, it takes Anti-Heavy Armor units to take it down. Fallen Keres are repairable by capable engineers, who can reactivate the pilot's virtual sensory pod and rebuild the walker, adding it to the armed forces of the side the engineer was on. The only requirement is that the engineer reaches the fallen walker before either its power core finally dies down, or a coup de grace is delivered, destroying the fragile husk.

_____________________________________________________________

Name/Model Number: Nemesis Dread-mech

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The Nemesis is essentially a massive quadrupedal (Four-legged) mechanized walker, based on the design of the Keres Warmech, though significantly more heavily armed and armored. It is 15 meters tall and armed with Obelisk-based tri-part particle beam cannon, which are able to cut through the heaviest of armor. The Nemesis can take flight in space only when using a starship grade TIPE system. The Nemesis would use too much energy to fly in atmosphere with complete lack of aerodynamics.

Master/ Operator:

Weapon(s): It can upgrade to use any combination of two of these additional weapons:
# Anti-infantry autocannon.
# Anti-armor and anti-aircraft missile launcher.
# Anti-infantry and anti-structure flamethrower. They will fire at anything in range, even at targets the Redeemer isn't focusing on.
# Anti-infantry/anti-structure Tiberium sprayer (though it is overall inferior in power to the flamethrowers , but they do have a longer range).
# An automatic repair module.
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Defensive Capabilities: Super Heavy Armor

Ship/Mode of transport/Propulsion: Walker with spaceflight with ship-grade TIPE system.

Specialty: Mass destruction of cities and bases

Strengths: Quite Powerful in one-on-one fights with its particle beam cannon, can crush practically anything the move planetside, can carry two squads, and powerful armor that can with stand Plasma Weapons and Superweapons

Weaknesses: Constant anti-armor can take it down and weak to air attack planetside.

Other:

DarthNocturne


DarthNocturne

PostPosted: Sun Aug 09, 2009 8:55 pm


Name/Model Number: Oizys-class Fighter

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The Oizys is the Nairan fighter. Its primary tasks are recon and harassment assignments, as it is extremely fast and armed with duel particle beam cannons based on Obelisk technology.

The fighter possesses an extremely aerodynamic shape and two VTOL engines on articulate mounts on its sides for planetside fighting. It also has heatshilding for atmo enterences, but such enterences are discouraged. The pilot's cockpit is at the extreme front of the machine, allowing a large field of view, but also limiting his protection.

Master/ Operator:

Weapon(s): 2x Duel Particle Beam Cannon

Defensive Capabilities:Signature generators and Stealth Detectors

Ship/Mode of transport/Propulsion: 2x VTOL craft-class TIPE system.

Specialty: Recon & harassment

Strengths: Excellent against other fighters, bombers, etc., cheap and quick to build, compared to other craft, able to provide additional range for beam cannons via mirrors, and very fast and maneuverable

Weaknesses: Very light armor therefore susceptible to missiles and other anti-aircraft weaponry.

Other: Another function of the Oizys is deception - it can be equipped with signature generators, that interfere with the opponent's radar, fooling him into considering a few Oizys a whole army, thus making him scatter his forces.

Oizys also can provide targeting data for the beam artillery units operating in the "field" and allowing them to bounce their beams off of mirrors the Oizys carries on its underside, thus allowing them to strike targets otherwise immune to their damage. Also allows Obelisks not positioned to fire on targets on a particular target to aid the Obelisks that are due to the 30sec. cool down time need for each individual Obelisk. The Oizys can only do this as long as it is in the firing range of the Obelisk not in cool down, this effectively doubles the Obelisk's range in the conical direction the Oizys is facing.

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Name/Model Number: Moros-class Bomber

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The Moros is the bomber in the service of the Duchy of Tiber. It is a powerful batwing craft carrying four high explosive bombs, equipped with an effective Stealth Generator. Its primary role is destroying large structures and craft located deep within enemy bases, thanks to its stealth capabilities. For defense against pursuing aircraft, the Vertigo has a duel plasma bolt turret.

The average base can hold up to four Moros bombers at a time. It has a sleek, aerodynamic profile that allows it to fly at high speeds and engage the enemy before most weaponry can reach it.

Master/ Operator:

Weapon(s): 4x explosive payload, 1x duel plasma bolt turret

Defensive Capabilities: Stealth Generator

Ship/Mode of transport/Propulsion: 2x VTOL craft-class TIPE system that uses 3 compression nozzles for better maneuverability, better stability, and allows for vertical take off even with a full payload.

Specialty: Bombing Runs

Strengths: Powerful bomb, effective against all non-craft targets, very fast, and stealthed.

Weaknesses: Light armor but can survive brief AA as long as they move out quickly, and tail turret only for minor self defense.

Other:
PostPosted: Sun Aug 09, 2009 9:29 pm


Name/Model Number: Apate-Class Recon Shuttle

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features:
The Apate Stealth Recon shuttles are used mostly for surprise attacks or reconnaissance missions. It has twin missile launchers that are fitted over the pilot's cockpit and are capable of discharging deadly volleys of guided missiles, numbering up to 16 rockets per volley. The stealth generator is highly advanced and is capable of reactivating the stealth bubble almost instantly after the ship has fired its volley, making the ship both deadly and hard to locate. It also as stealth detection modules that allow the Apate to detect other cloaked ships near by. However, it is highly vulnerable when it's cloak is down and firing it's rocket volley.

Master/ Operator:

Power Supply:

Weapon(s): 80x rockets (warhead varies). Maximum of 16 rockets per volley but will take 2 second to reload. Rapid mode fires 4 rpv at 0.5 sec intervals. The missile launchers can rotate 180 degrees (outwardly) so the flank and rear can be protected. The reload process takes 0.5 second longer when at 90 degrees and 1 second longer at 180 degrees.

Defensive Capabilities: 1x Stealth Generator, 1x stealth detector

Ship/Mode of transport/Propulsion:

Specialty: surprise attacks or reconnaissance missions

Strengths: fast and highly advanced stealth system

Weaknesses: Highly vulnerable when it's cloak is down and firing it's rocket volley.

Other:

__________________________________________________________________


Name/Model Number: Eris-class recon/assault bike

Alias:

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The Eris-class is the basic scout unit. The tri-rocket systems are reasonably effective towards structures and vehicles, but are potent towards craft, especially with the Tiberium-core missile upgrade.

However due to the overall vehicle specifics it has little to no armor. Non anti-armor units are capable of destroying it, and even the weakest base defense are often a challenge to destroy unless used in groups.

The Eris-class excels at hit and run tactics, chasing craft, searching for hidden enemies, and as a scout unit.

Master/ Operator: Single Pilot

Power Supply:

Weapon(s): 36x rockets (warhead varies). Maximum of 9 rockets per volley and takes 1 second to reload. Rapid mode fires 2 rpv at 0.3 sec intervals or 1 rpv at 0.1.

Defensive Capabilities: 1x stealth detector, light armor plating, superior projectile resistant canopy.

Ship/Mode of transport/Propulsion: mounted vehicle

Specialty: Planetside recon

Strengths: Fast

Weaknesses: In the end it's still just a motorcycle

Other:

DarthNocturne


DarthNocturne

PostPosted: Fri May 28, 2010 8:07 pm


Name/Model Number: Geras-class Gunship

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features:

Master/ Operator:

Apprentice: (N/A for mechanics)

Power Supply: (N/A for bios)

Weapon(s): (Type of ammo, rate of fire, etc)

Defensive Capabilities:

Ship/Mode of transport/Propulsion: (Hand-carried, shoulder-mounted, Shipboard, etc.)

Specialty: (Designed purpose)

Strengths:

Weaknesses:

Other:

_____________________________________________________________________

Name/Model Number: Momos-class Support Fighter

Race/Product Manufacturer: Pandora Corporation

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The Momos is a beetle-like, four-legged mobile armor. It's most important ability is the Laser Web, which allows it to link with other Momos units. This causes a web to form between the group. Any units trapped inside the web will take continual damage while they are inside the web.

Master/ Operator: Pilot and Gunner

Power Supply: Microfusion cells

Weapon(s): 2x 8gw particle beam cannons on forward and 1x Obelisk system on aft used for defense and in the Laser Web.

Defensive Capabilities: Light-armor, Obelisk

Ship/Mode of transport/Propulsion:

Specialty: Anti-Heavy Armor

Strengths: In groups can be devastating to heavy armor.and stationary craft

Weaknesses: Ineffective with infantry and more maneuverable craft. Blast damage can weaken and scatter them.

Other: Can attach to a Geras-class gunship to increase its armor and firing capabilities
PostPosted: Sat Jul 31, 2010 9:16 am


Pre-Tiberium Systems
((I'll figure this out eventually. But if ship battle doesn't occur before Tiberium enters then it may not happen at all.))

Power Systems
Microfusion: While varying in size for various purposes, microfusion cells are essentially self-contained fusion plants. The power almost everything from starships to a soldier's weaponry. If incompletely (as in a weapon) or improperly shielded, relatively large enough electromagnetic feedback can cause an explosion with the cells. In starships the power systems for the weapons, the engines, and everything else are kept separate from each other to avoid manageable damage.

DarthNocturne


DarthNocturne

PostPosted: Sat Jul 31, 2010 1:42 pm


Power Armor
Name/Model Number: T-51b Powered Infantry Armor

Alias: Power Armor (Standard)

Race/Product Manufacturer: Guild of Vulcan

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: The armor is fitted with a back-mounted with a micro-fusion pack which generates an output power of 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of a poly-laminate composite, the outer shell of the T-51b is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10-micron-thick silver and carbon fiber ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface. The armor usually carries enough fuel to last for one hundred years.

Master/ Operator: Infantry or Dragoon

Power Supply: Micro-Fusion packs

Weapon(s): Can be modified with different holsters

Defensive Capabilities:Poly-laminate composite armor that is made of various carbon fiber, ceramics, and metals. Also a 10-micron-thick silver and carbon fiber ablative coating.

Ship/Mode of transport/Propulsion: Quasi-Manual.

Specialty:

Strengths:

Weaknesses:

Other: *
_____________________________________________________
Name/Model Number: T-51f(1/2) Powered Infantry Environmental Armor

Alias: Power Armor (Fulgen variant 1 or 2)

Race/Product Manufacturer: Guild of Vulcan

Physical Description/Dimensions:
Variant 1:______________________________________Variant 2:
User Image User Image

Affiliation: Nairan Interstellar Kingdom

History/Design Features:

Master/ Operator: Infantry or Dragoon

Power Supply:

Weapon(s):

Defensive Capabilities:

Ship/Mode of transport/Propulsion:

Specialty: Variant 1: Enables high powered energy weapons to tap into the micro-fusion pack. The mantle enhances defense against energy weapons.

Variant 2: Basically for anything involving fire or plasma. This also provides superior heat protection to the point of a wayward dragoon could survive atmo re-entry. Although all power armors wouldn't not likely survive the terminal impact on any world with gravity above 0.75 newtons.

Strengths:

Weaknesses:

Other: *

*Dragoons have a grapple attached to "jump" between armor
PostPosted: Sat Jul 31, 2010 2:53 pm


Name/Model Number:

Alias: Galdius

Race/Product Manufacturer:

Physical Description/Dimensions:
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Affiliation: Nairan Interstellar Kingdom

History/Design Features: Can be set to emit an electrical charge around the entire blade or plasma charge that only runs along the edge.

Also, can be connected to t-51f1 armor to ground it better reduce the chance of overload and to increase its power by drawing from the armor.

Master/ Operator:

Power Supply: micro-fusion pack in handle.

Weapon(s): Melee Weapon

Defensive Capabilities:

Ship/Mode of transport/Propulsion: (Hand-carried, shoulder-mounted, Shipboard, etc.)

Specialty: (Designed purpose)

Strengths:

Weaknesses: A strong enough magnetic feedback can cause gladii to overload and exploded in the wielders hand if not tossed aside in time.

Other:

DarthNocturne


DarthNocturne

PostPosted: Sat Jul 31, 2010 2:58 pm


Name/Model Number: Chainblade

Alias:

Race/Product Manufacturer:

Physical Description/Dimensions:
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Affiliation:

History/Design Features: The Chainblade serves the Nairan Corps as a combat knife. When used in standard mode, it inflicts reasonable damage. When its secondary mode is activated, it delivers a more powerful attack.

Master/ Operator:

Power Supply: Rechargeable/Replaceable Battery pack.

Weapon(s):

Defensive Capabilities:

Ship/Mode of transport/Propulsion:

Specialty:

Strengths:

Weaknesses:

Other:
PostPosted: Tue Aug 24, 2010 11:21 am


Name/Model Number: Dragoon Grapple

Alias:

Race/Product Manufacturer:

Physical Description/Dimensions: Attached to armor for Dragoons

Affiliation:

History/Design Features: 60 meter cord fired by rail cartridge powered by the armors microfusion cells.

Master/ Operator:

Apprentice: (N/A for mechanics)

Power Supply: (N/A for bios)

Weapon(s): (Type of ammo, rate of fire, etc)

Defensive Capabilities:

Ship/Mode of transport/Propulsion: (Hand-carried, shoulder-mounted, Shipboard, etc.)

Specialty: (Designed purpose)

Strengths:

Weaknesses:

Other:

DarthNocturne

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