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Character Creation and Resources - D&D Characters

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Ayame Kokoro
Vice Captain

PostPosted: Mon Jan 24, 2005 9:25 am


CREATING A CHARACTER


First, you'll need dice and a character sheet:

Online dice - Dice

Character sheets
This one is done in Excel Spreadsheet and figures a lot of the little math for you: To save you can either click the link and do a File> Save As..
Or you can right click the link and select Save Target As..
Character Sheet <-- Currently unavailable.

Here's the character sheet in the guild forum:
Character Sheets

You can also use the one at Myth Weavers:
Character Sheets
PostPosted: Mon Jan 24, 2005 9:25 am


You should know what class and race you want to be. For a listing of core races and their subraces click Here

Classes can be found Here I should have all core classes added soon 3nodding
If you have questions about a specific class and don't see it here, feel free to post a thread asking about it, or pm me.

Ayame Kokoro
Vice Captain


Ayame Kokoro
Vice Captain

PostPosted: Mon Jan 24, 2005 9:26 am


After you have decided that get out 4 six sided dice (if you have no dice: Online dice roller)
roll them, add up the three highest dice and ignore the lowest. Do this for every stat (there are 6). Once you have rolled 6 times, put the numbers where you want them to be, the order you rolled them in doesn't make any difference to what order you use them for your stats.
Remember, different races get different bonuses, look up those and adjust your stats:
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PostPosted: Mon Jan 24, 2005 9:27 am


Next, you'll need to look up your stat bonuses. These are what all of your skills, hit points, armor, damage and saving throws will be based off

Note: Score is your dice roll for your stats +/- any modifications for race

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Ayame Kokoro
Vice Captain


Ayame Kokoro
Vice Captain

PostPosted: Mon Jan 24, 2005 9:30 am


Your health is determined by you Hit Points, or HP. HP can be figured by hit die + your constitition modifier. You roll the hit dice for your class and add your modifier to it
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PostPosted: Mon Jan 24, 2005 9:32 am


Now for your skills:
Class-------------Skill Points-------------Higher Level Skill Points
Barbarian--------(4+INT modifier)x4--------4+INT modifier
Bard--------------(4+INT modifier)x4--------4+INT modifier
Cleric-------------(2+INT modifier)x4--------2+INT modifier
Druid-------------(4+INT modifier)x4--------4+INT modifier
Fighter-----------(2+INT modifier)x4--------2+INT modifier
Monk-------------(4+INT modifier)x4--------4+INT modifier
Paladin----------(2+INT modifier)x4--------2+INT modifier
Ranger----------(4+INT modifier)x4--------4+INT modifier
Rogue-----------(8+INT modifier)x4--------8+INT modifier
Sorcerer--------(2+INT modifier)x4--------2+INT modifier
Wizard----------(2+INT modifier)x4--------2+INT modifier

Skills: if you aren't sure what to pick, ask me and I'll be able to help you out on what to pick. Some definite ones (if you aren't sure) are:
For all classes: SPOT and LISTEN - Listen will keep things from being able to sneak up on you and eat you. Spot does the same thing and also lets you see nasty things, like traps or small monsters. It can also help you to see hidden doors
Magic users (ie: Mage, Sorcerer, Cleric): CONCENTRATION - the higher this skill is, the better chance you have of successfully casting a spell.
Thieves: BLUFF, APPRAISE, DISABLE DEVICE, DISGUISE, HIDE, INNUENDO, PICK POCKET, OPEN LOCK, SENSE MOTIVE, USE MAGIC DEVICE, FORGERY - Thieves have to be able to do a lot if they want to be successful. The most important of these skills is the ability to hide (this lets you hide in shadows to people/monsters can't see you), open lock and disable device (you can disable the traps you find ^_^)
Fighters: INTIMIDATE, BALANCE - being able to back down nasties is a good thing, and balancing is useful for some of the more complicated feats for fighters

Ayame Kokoro
Vice Captain


Ayame Kokoro
Vice Captain

PostPosted: Mon Jan 24, 2005 9:34 am


On to the saving throws. They are figured by adding your base save, which is determined by your class, with your ability bonuses.

Fortitude saves are your base save + Constitution Modifier
Reflex saves are the base save + Dexterity Modifier
Will saves are base save + Wisdom Modifier
PostPosted: Mon Jan 24, 2005 9:45 am


Feats. Everyone gets 1 feat at first level and another one every 3rd level. If you are playing a human however, you gain 2 feats at level 1. Fighters also get extra feats every 2 levels.
For feats: http://www.crystalkeep.com/d20/rules/dndofficialfeats.pdf
You will need adobe acrobat, if you don't have it, let me know and I'll help you find useful feats ^_^ I will eventually have this typed up in a text format as well

Ayame Kokoro
Vice Captain


Ayame Kokoro
Vice Captain

PostPosted: Mon Jan 24, 2005 9:46 am


If you are playing a magic user such as a Wizard, Sorcerer, Bard, Cleric or Druid you will have to pick spells.

Spells for Mages/Sorcerers: http://www.crystalkeep.com/d20/rules/DnD3.0Index-Spells-SorcererWizard.pdf

Spells for Clerics: http://www.crystalkeep.com/d20/rules/DnD3.0Index-Spells-Cleric.pdf
Cleric Domains: http://www.crystalkeep.com/d20/rules/DnD3.0Index-Spells-ClericalDomains.pdf

I don't have the pages for the bard or druid spells yet, however if you need help finding them just let me know and I'll help you look them up ^_^
PostPosted: Mon Jan 24, 2005 9:47 am


And finally equipment. The nice and easy part of making a character 3nodding
With your starting gold you buy what you need - armor, weapons, potions all of that good stuff. There will be chances in game to buy what you need as well, so if you don't get it now, you'll have other chances

Weapons:
Click here for Weapons

Armor:
Click here for Armor

Equipment:
Click here for a list of Equipment

Ayame Kokoro
Vice Captain


Lai Kiirnodel

Invisible Hunter

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PostPosted: Mon Jul 06, 2009 8:31 pm


Or, you can skip all that and go to www.pathguy.com/cg35.htm . They have lots of races and do all the math for you. All you have to do is fill in the bubbles that apply next to the red arrows. (and choose feats, assign skill points, [all from a list], and choose spells [if you get any][you do NOT get a list of spells, that you have to get yourself]) There is, however, a VERY long section before you actually get to start (DMs might want to look through it in their spare time), scroll down to the red arrow; and another on psionics during feat selection, scroll down until you see the two red dragons.
PostPosted: Sat Oct 17, 2009 12:14 pm


You can also use the character sheets at Myth Weavers:
Character Sheets

Kishi Bojin
Crew

Friendly Explorer


The Wry Prophet

Prophet

PostPosted: Wed Nov 04, 2009 5:05 pm


I have the Player's Handbook 3.5 as a pdf if anyone wants it.
PostPosted: Wed Nov 04, 2009 5:17 pm


Tanuki9000
I have the Player's Handbook 3.5 as a pdf if anyone wants it.
Look at a thread on main page, shows a link to where i uploaded some stuff like that

Valin the Evil Hedgehog

Perfect Lunatic

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Character Sheets

 
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