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Name: W'reh
Gender: Male
Age: 18
Sexual Orientation: Bisexual [Prefers guys; would take a special girl for him to have a relationship with]
Rank: Apprentice Beastcrafter/Junior Greenweyrling

Appearance: W'reh stands at about five foot, nine inches. His frame is on the small side, everything from his slightly-visible ribs to his small hands and thin fingers lends him to look more on the feminine side. His face is heart-shaped, accompanied with slanted eyes with long eyelashes. His nose is short and small, the tip tilted upwards slightly. On W'reh's face is usually a look of mischief or just general joy. It is uncommon for him to ever be seen sad.

W'reh is fair-skinned, usually with scrapes on him, yet he never seems to scar from his accidents, which are many. His eyes are yellow-tinted green, subtle in color and yet seeming to posses a vibrant quality to them. W'reh's hair is a mess, cut short in the back with a lot of weight on the top, which is always messy. It doesn't quite reach his eyes, and the style allows for both of his ears to be seen.

W'reh prefers to wear darker colors, though catching him in something bright isn't completely out of the question. His clothes are usually tighter than usual, not that he'll ever make a comment on how he likes being snug in them. W'reh is incredibly friendly, and he smiles for everyone, even if that smile is a bit devilish at times. His movements are over-emphasized and his hands are almost constantly moving.

Personality: The first thing any single person will probably notice about W'reh is that he seems very approachable. The young man is friendly to anyone and everyone who comes up to him, hopelessly optimistic that each and every person will somehow enrich his life. His friendliness extends to everyone. There is not a thing a person can do, short of taking things to the extreme, that would make W'reh hate someone. (For W'reh there is only one level of dislike: pure, unadulterated hatred.) His patience combined with his inherent need to talk constantly about anything can make him intolerable, but he tries, and tries hard, to force himself into everyone's good graces, no matter how much trouble it may put him in.

When someone chances on W'reh on a bad day or does something to seriously offend him, the gloves fly off. He does not loathe someone nor try to get over it, he hates them and will continue to do so forever unless they pull off some amazing stunt in order to make him be tolerant of them again. W'reh's hate comes hand-in-hand with misery – he does everything in his power to assure that the other person knows no rest, that their meals are cold, that they wake up with a tunnelsnake in their room: there's no end to his efforts.

While hatred is usually earned, W'reh is known to have days where he is overemotional, where everything affects him doubly harsh. Days like this are usually marked by some big event having tired him out the previous day, and him not wanting to put up with anyone the day following. He is unforgiving on his bad days, and the mood sticks with him about that one person for a long time. W'reh can be overly dramatic concerning certain things, but when one truly offends him, they will know, because his eyes will narrow and he will not speak any more.

That's not to say W'reh is always talking. There's a lot of thought flickering about in that pretty head of his. He can often pause and reflect, and while his observations may not be the most profound, he has his moments of clarity. These are often nullified by a giggle and an immature joke immediately following.

The young greenrider has a few vices: he is mildly addicted to gambling. If he has a chance to bet on it, he'll probably take the shot. W'reh prides himself on being very lucky, a fact he exploits to take care of one of his other hobbies: causing mischief. Whether it's setting someone's hand in warm water while they sleep or putting a tripwire on the stairs (low level; he's not an idiot), he has to be up to something. Should anyone introduce him to more devious ways to mess with people, there's a very high chance he would take the risk. As stated, he believes himself to be very lucky.

If W'reh fears anything, it's that he fears being alone. Human companionship is something incredibly special to him, and when he finds someone to cling to, he undoubtedly will until they're almost suffocating with his attentions. Yet their attempts will be for naught – once he adopts someone as a friend, it is very hard for them to shake him. W'reh's intimate relationships are a whole different ballgame. He's had yet to have a serious partner, and when he does meet someone special, it's likely that they'll find him doing everything to remain in their good graces. Once he truly loves someone, he'll love them, no matter what they do, even if their relationship ends. In the end, W'reh is very forgiving. However, it would probably not be impossible for him to have more than one person he loves. The more the merrier is W'reh's motto, and there's little doubt that it extends to all aspects of his life.

History: W'reh was born Wesareh, whose mother died of an illness when he was very young, leaving him to be raised by his father and four sisters around Keroon Hold, where his father was a Journeyman Beastcrafter. Wesareh was toted around by his sisters a lot as a child, occasionally spending time with his father. Being the man's only son, he grew closer and more important to his dad, who saw him as a sort of heir. From a young age, Wesareh learned to love and respect animals. He was taught everything about them and he was fascinated by them.

As he grew older, he grew to love runners especially, and, when he was old enough, he learned to ride. Wesareh was good at it; the runners he was on didn't spook when he whispered to them, they moved seamlessly as a group, and he was king of Pern when he was flying on their backs. When he was as young as ten, they were his life, along with his happy family that grew from month to month as his sisters, all far older than he, married, save for one that was Searched and Impressed a blue dragon, and had children of their own. His father took up raising him and the two were close. As a leap of faith, his father began letting him race, and Wesareh worked to prove his worth. They didn't win or lose a lot, it was all just a matter of luck, and Wesareh was more lucky than not.

Eventually, as he worked as an apprentice, working his charm with the local girls and boys after each race, basking in his glory or cowering in his loss to play the crowd. He had quite a group of friends, which only seemed to grow after his father was promoted to a Master. Wesareh basked in his popularity, letting it go to his head.

As he grew older, Wesareh found himself surrounded more by girls than boys, preferring to sit around and talk with them rather than playing the rough games of the others. He was also usually drafted to care for his sisters' kids, which some of the girls usually helped him with. By the time he was thirteen, his relationship with the girls was starting to cause a problem. The other boys around his age and the young men even began to make vague threats with references to what they thought was going on behind their backs.

When Wesareh, at fourteen, found one of his runners hurt, the small young man tromped up to a group of the young men and demanded to know who had hurt one of his dad's runners. He was taunted, teased, and when he refused to lighten up or be frightened by their threats, he was pinned against the stables wall by the biggest, baddest of them all, who continued a low stream of violent promises involving the proximity of Wesareh to the girl he was set up to be Joined to.

Unable to make an escape, Wesareh did the only thing that made sense to get away and that would get him left alone: he lunged forward and kissed the other boy, simultaneously kneeing him in the stomach. Dropped, he wiped off his mouth and ran. None of the other boys messed with him, though the girls continued to flock to him. Confused, he accepted it as an anomaly, only vaguely aware of why he had chosen that line of defense, though denying it initially.

As he grew older, Wesareh came to accept his sexuality as part of himself, though he didn't seek any partners. So far as he was concerned, the boys he rode against, that had been jealous of him, were inconsequential, and he was happy to leave them out of the one thing he might be a little insecure about. When he was seventeen, Wesareh was Searched, leaving behind his craft and animals with great reluctance, and, the winter after he Turned eighteen, he Impressed a green dragon named South and became W'reh.
Pet(s): None
Other:

Dragon: South
Age: Hatchling
Color: Green
Final Size: 22.7
Appearance: South is a fairly small green, though any delicateness about her is almost lost due to her build. She is definitely built to be a fighter, her bone structure being more square-ish than normal, her legs thick and her feet on the big side, which makes her toddle when she walks while she's young.

A faint yellow tints the green that dominates South's hide, adding an almost sickly edge to her. The secondary color dominates when she is in direct sunlight, almost adding the impression that she is a tiny queen. Brighter, more vibrant shades of yellow-green streak her hide, forming stripes along her spine, starting at her snout and ending halfway down her tail.

Personality: In her youth, South will be a fairly awkward creature. Her walking abilities aren't up to par, and she'll tumble over herself often even when there's nothing to trip. When it comes to conversations with others, the dragon is very child-like, curious about everything, if annoyingly so. South has no concept of “personal” questions, and she is very oblivious to hints that she should leave well enough alone. Her curiosity doesn't end at people: keeping up with W'reh requires that she spread her little wings all over the Weyr (not to mention overcoming her awkward nature in order to keep from rolling adorably from place to place), and the hatchling will scarcely be out of trouble, though if authority can boss her around, it's unnoticed, as she will simply respond by asking why. She feels no shame, and if she should get in trouble, if she understands why someone's aggrivated with her, she remains that way. It's whenever another dragon gets angry and doesn't explain that South will either flounce off in a huff or become inconsolable until something new takes her mind off it.

As she grows older, South's awkwardness will slowly begin to fall away. She'll never be precisely graceful, but her movements will gain balance and precision. Her curiosity, as she learns about the world, will die down, though a new dragon will always excite her. Her concept of boundaries will solidify with time, and South will blossom into quite the belle, and she will know it. Pride will leave its mark running solidly through her, marring her gentle personality with a head-strong and arrogant streak. She won't be quite intolerable about it, but given a competition, it's hard for South to believe she'll lose. Of all the things she has to be proud of, her speed is definitely foremost. A race of any sort will have the green practically already in the air. All the time spent in her youth keeping up with Hers will have gone to her head, assuring her that she is the fastest and that no one will be able to take that away from her: and given that she enjoys working to better her speed, it won't be that far of a stretch for South to claim to be the fastest. Her lack of shame remains, only to be worse now that she's an adult. No dragon save for those she cares for or those in authority can say anything harmful to her and it make an impact on her bloated ego. When it comes to others, she can be as considerate

In Threadfall, South will show proudly that she was bred for fighting. She will tire quickly, darting from place to place to do what she is supposed to do, though, in her haste, she might miss certain patches of Thread, much to the disdain of those below. She will make attempts to know every dragon in her wing, so that she can trust them. However, the structure of a pattern is going to be a hard thing for her to adjust to, though, should she be reprimanded enough, she will, though grumbling, learn her place.

South's Flights will be the greatest competition of her life. Her competitive streak will shine through in these moments of high tension. She will have to toss aside her normal racing attitude in order to perform aerial tricks – it's the only way to eliminate the contest if her competitors have more endurance than her. She will take her flying to the extreme to find the best... and the best will have to earn his spot every single time. South may favor a dragon's personality and company, but in Flight, she cares solely about the male that can truly best her.

When it comes to W'reh, South is devoted. She recognizes his faults and, as she grows older and more bold, will critique on them, but it doesn't means she loves him less. Should anyone or anything attempt to harm them, South is there as fast as she can get, ready to defend him more readily than she will anyone else. Should he be upset, she's there for him to lean on. They work in a harmony that has a few out-of-tune instruments. They may fight, they may argue, they may not be able to stand each other sometimes, but on the whole, their relationship is perfect the way it is.

Mind Voice: South's voice is a lazy summer afternoon, sunshine filling one's mind with vibrant rays of golden light. Her words are honey-sweet, leaving the impression of the taste, making one almost wish to sink in it. The tone is a gentle lilt, certain syllables being drawn out. The golden words weave their way through one's mind, the even sometimes-harsh meaning cushioned by the lovely reminder of warmth and comfort.

Color:99DD22 South

Other: South hates itching. W'reh told her that her hide would fall off if her itches went untreated, and she will flip out if anything soft lands on her and makes her hide itch. She's legitimately afraid that her entire hide will just fall off, and will often be reduced to a cowering mess if her hide peels too much. There's a certain point she reaches, and everyone on Pern will know when that point's been reached.