Universal ANBU Techniques
* Atama Kusari No Jutsu (Chained Mind Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: A Team style technique, this technique is used to in which creates a hypnosis state within the opponent in which the opponent becomes unable to move, while the user motions greatly that allows the opponent an absence of the mind. This technique allows the opponent the incapability of movement for a period as long as the user continues to use the technique by still moving their hands in the continuous fashion, never stopping, never giving way, or slowing down.
Special: "Handseals"
Drawback: A technique that is primarily used by the user's hands. The user uses their hands in a way to where it looks like a creation of events, in which gives the opponent that hypnosis stasis. If the user is not looking into the very hands, then the technique simply does not work.
Description: As the opponent looks at the user, the user begins a series of handseals in which is used to distract the opponent. As the opponent keeps their eyes along the very handseals they begin to grow drowsy, they go into a figment of incapable of movement. As this occurs to get out, it becomes incapable of getting out unless the opponent, or the user is hit in a distracting fashion. What occurs is that the user pushes their chakra outwards messing with the chakra system of the opponent's body. The handseals is what keeps the opponent in the hypnosis like state, as they are incapable of moving as long as the user continues to move their hands in the handseals fashion. When the opponent is in the hypnosis state, the eyes stay glued towards the user's hands, which allows the user to move, or to make the opponent move by moving himself. If the user moves left, the opponent moves left, if the user moves forward, the opponent moves backwards. What occurs is that the opponent becomes somewhat of a mirror in steps towards the User's actions.
Limit: Must know Phantasm Perception, GenJutsu ANBU Universal Technique
* Jinryoku Kenboushou [Manual Amnesia]
Rank: B, A, S - Rank
Skill: Universal NinJutsu
Effect: The user is able to force themselves to gain amnesia.
Special: HandSeals
Drawback: The user will forget everything about themselves, their personality, their memories, their Tai, Nin and Gen knowledge. The user is able to bring back the memories through seeing certain objects or people that remind them of the information. At B - Rank after the week has passed, the objects and people are able to draw back the memories. At A - Rank after the month has passed, the objects and people are able to draw back the memories. At S - Rank nothing is able to restore a persons memory.
Description: Once performing the needed Hand Seals the user is then able to force amnesia on themselves, different amounts of information can be forgotten at different ranks. At B - Rank the user is able to forget enough information that has happened in the past week. At A - Rank the user is able to forget enough information that has happened in the past month. At S - Rank the user is able to forget every information about themselves permanently.
Limit: Must Be Part Of An AnBu Squad.
* Kanashibari no Jutsu
Rank: D-ranked
Skill: Ninjutsu
Effect: ---
Special: "Handseals"
Drawback: If the one this jutsu is cast on gets damaged the jutsu will end. If eye contact is broken the jutsu will end. Only works on those two ranks or more below the user
Description: A fundamental jutsu taught to the ANBU (it is rare for a member of ANBU to not have this technique,) Kanashibari causes the target to become paralyzed. This effect only works on opponents of 2 ranks lower, and the duration is dependant on both the user and the opponent. The duration of this technique when a A-ranked ANBU uses it against a D-ranked is 2 posts. Against a C-ranked , it is 1 post. A. S-ranked use of Kanashibari will last 3 posts against a D-ranked , 2 against a C-ranked, and 1 against a B-ranked. It is important to know that if the target is damaged, the technique immediately ends. While this is most often used as a capture technique, it has medical uses as well. Medical Nin using Kanashibari for the purposes of field surgery are not limited by a number of posts, assuming the target is either unconscious or willing to be put under the technique. User must make eye contact for jutsu to come into effect. Eye contact must be maintained for the duration of the jutsu.
Limit: ANBU Only
* Hitoku no Jutsu
Rank: D-ranked
Skill: Genjutsu
Effect: ---
Special: Ram; Horse
Drawback: ---
Description: A basic ANBU genjutsu, this causes the user and the area immediately around the user (within one meter) to change in ways that would better aid the user in hiding. For example, in a darkened area the shadows will seem to converge on and around the ANBU, further hiding him from sight. In a forested area, the technique would discolour the user to better blend him in with the surroundings, as well as altering the plants in the area to better shield him. Note that all of these effects are purely illusionary; the shadows in the first example, the discolouration and the plant alteration of the second example. The jutsu works primarily because it is subtle, taking little chakra and having a small localized effect, even those who could pierce the illusion rarely give it enough notice to do so. Depending on the level of the Character's GenJutsu depends on how strong the Jutsu.
Limit: ANBU only
Division: Universal Techniques.
* Body Disposal
Rank: B
Skill: Ninjutsu
Effect: ---
Special: Ox; Rooster; Dog; Boar; Dragon; Monkey; Dragon
Drawback: Cannot be used in battle.
Description: Creates a blue flame in a 2 meter radius around the target, raising up to 50 centimeter. Everything in that circle is completely gone up in smoke, not even leaving ashes on the ground.
Limit: ANBU only
Division: Universal Techniques.
* Sai no Jutsu ["Restraining Technique"]
Rank: "D" Rank
Skill: Genjutsu
Effect: Creates a restraining feeling within the opponent's limbs, reducing the effected area's speed by 10%.
Special: "Hand Seals"
Drawback: Can only effect a maximum of two areas at once.
Description: The user's hands come rapidly together, forming two to three handseals. The user then projects a wave of chakra towards the opponent. Upon striking the opponent, the area that has been struck will find that their limbs do not respond well, almost as if they have been restrained and they are fighting against it.
Limit: Universal ANBU Genjutsu; Requires the Figment Perception.
* Hainawa no Jutsu ["Crawling Rope Technique"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a small rope of chakra that is used to quickly bind either the opponent's legs or arms.
Special: "Hand Seals"
Drawback: The rope is made out of chakra, meaning that it is capable of being destroyed by things that drain chakra.
Description: Performing the required handseals, the user creates a rope of chakra that can have a length that varies based upon the user's technique level. This rope is then launched towards the opponent quickly, giving them little reaction time. As the rope strikes the opponent, it quickly encircles either their legs or arms in order to prevent movement. This can be used as both a capturing-type technique or a delaying type technique to give the user more time to strike an opponent in combat. The rope has the strength of tempered steel, making it very difficult to escape from.
Limit: Universal ANBU Techniques
* Shakkahō ["Red Flame Cannon"]
Rank: "C", "B", "A", "S" Rank
Skill: Ninjutsu
Effect: Creates a ball of flame that will, upon impact, explode.
Special: "Hand Seals"
Drawback: The ball itself is relatively slow-moving. Because of this, it is better to use this attack within close range or within confined quarters. However, that also means that the user could become susceptible to the attack, as well.
Description: Performing the hand seals, the user will then gather chakra around their open palm. An orb will appear there, and then shrink. A burst of flame will overtake the orb at that point, creating something of about a foot in diameter. The orb is then thrown towards the opponent. Upon striking a surface, the smaller, inner orb of chakra within the ball will explode, causing the flames to rapidly spread. The amount of damage done by this technique is dependent upon the rank:
o "C" Rank- Explosion causes the damage of one exploding tag.
o "B" Rank- Explosion causes the damage of three exploding tags.
o "A" Rank- Explosion causes the damage of five exploding tags.
o "S" Rank- Explosion causes the damage of ten exploding tags.
Limit: Universal ANBU, requires the Fire Release.
* Sōren Sōkatsui ["Twin Lotus Blue Fire Crash Down"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Creates two Sōkatsui.
Special: Every handseal once.
Drawback: The user is incapable of using techniques higher than "C" rank for five turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: This ability is simply two Sōkatsui fired at the same time. However, it requires a much greater amount of chakra control than the previous. After forming the seals for the technique, the user extends both arms, placing the hands together in an "X" formation. The chakra from the technique will release itself from here, building up into an orb twice the size of the regular Sōkatsui. The orb, moving at an even greater speed then the singular Sōkatsui, will strike the opponent and, upon entering their body, begin to drain 10% of the opponent's current chakra. The opponent, however, will general feel as if nothing has happened to them. The following turn, the chakra from the opponent will release itself and surround the opponent, then come crashing down upon them. The opponent will suffer from a great amount of impact damage, depending upon the amount of chakra taken, and will stun an opponent for some time between one and four turns, depending on the amount of chakra taken from the opponent.
o If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1 turn.
o If a "C" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
o If a "B" Rank Amount of chakra was taken, then the target is stunned for 3 turns.
o If a "A" Rank Amount of chakra was taken, then the target is stunned for 4 turns.
o It is impossible to obtain an "S" rank amount of chakra drain from this technique.
# Hakufuku ["White Crawl"]
Rank: "S" Rank
Skill: Ninjutsu
Effect: Attacks everything that is solid around the user, breaking it down.
Special: "Hand Seals", holding Ram
Drawback: If the technique encounters a foreign chakra, it will attempt to battle it. If the chakra it encounters is at or above "B" Rank, then this attack will do nothing. The user must charge for the attack for three turns, meaning it is impractical to use in battle.
Description: Performing the required handseals, ending and holding the Ram, the user will then sit and gather chakra for three turns. Upon the completion of the third turn, the chakra will be released into the atmosphere, attempting to attach itself to anything solid within a five meter radius around the user. The chakra, then, will begin breaking down the substance, almost like an acid. This acid effect is extremely powerful, capable of cutting through wood in one turn, stone in two, iron in three, and even diamond in four. This attack will continue until the user releases the Ram seal, and drains a "B" Rank amount of chakra per turn that the seal is held to continue the technique.
Limit: ANBU Universal Technique
# Sōkatsui ["Blue Fire, Crash Down"]
Rank: "A" Rank
Skill: Ninjutsu
Effect: Creates a rapidly moving ball of energy that passes through an opponent, steals a portion of the chakra, and then releases that same chakra against them.
Special: "Hand Seals"
Drawback: The user is incapable of using techniques higher than "C" rank for three turns. If the attack is used later on during a fight when an opponent has a smaller amount of chakra, it will deal less damage.
Description: Performing the hand seals, which include the seals for Chakra Kyuin, the user then creates an orb of chakra within their hands. This orb is about six inches in diameter. Then, extending their arm, this orb is then launched towards the opponent, flying rapidly towards them. Upon striking a target, the chakra within the orb then rapidly eats away at 5% of the opponent's current chakra, feeding upon it. The opponent, in general, will feel as if nothing has happened to them. The following turn, the chakra that is being absorbed by the orb will surround the opponent and slam against them on all sides, dealing impact damage as well as generally stunning them for somewhere between 1/2 turns to 2 turns, depending on how much chakra was drawn from the opponent. The impact is generally visible in the form of dirt or debris that is struck by the crash's shockwave.
* If a "D" Rank Amount of chakra or less was taken, then the target is stunned for 1/2 turn.
* If a "C" Rank Amount of chakra was taken, then the target is stunned for 1 turn.
* If a "B" Rank Amount of chakra was taken, then the target is stunned for 1 1/2 turn.
* If a "A" Rank Amount of chakra was taken, then the target is stunned for 2 turns.
* It is impossible to obtain an "S" rank amount of chakra drain from this technique.
Limit: ANBU Universal Jutsu, Requires Chakra Kyuin
# Hozenhada no Jutsu (Body Conservation Technique)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user to create a shell of chakra around a body that prevents the breaking down of chemicals that decompose a body.
Special: "Hand Seals"
Drawback: This shell lasts only three days, and cannot be placed on a body more than once.
Description: After the Shinobi Hunter has killed a victim, sometimes they are needed to bring a body back for proof of death or preservation of bloodlines, etc. Using this technique, the user will coat a dead body in a shell of chakra that prevents that chemicals within the body from reacting with the air and causing decomposition. This shell will last for a total of three days, thus preventing the beginning of decomposition for three days, which can rapidly increase the amount of time a body has to be identified before it becomes decomposed.
Limit: Shinobi Hunter / Universal ANBU
# Suro-Juubun (Perfect Throw)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user, with use of chakra, to partially guide a projectile weapon towards the opponent.
Special: "Hand Seals"
Drawback: The guiding sequence of the technique is not perfect, and the user becomes only capable of moving the projectile slightly.
Description: Suro-Juubun is a technique that is used when accuracy is a must, and the user doesn't want to even consider the possibility of chance. Using already honed projectile throwing skills, the shinobi will coat the projectile in a coat of chakra as well as coat their hand. When the kunai is thrown, a tiny chakra string, similar to but not nearly as flexible or usable as a puppet string. This gives the thrown projectile a much greater stability as well as the shinobi the ability to, with a very sharp movement, partially change the trajectory of a weapon that is already in flight so that, in case the opponent suddenly moves, the attack may still strike its' mark.
Limit: Shinobi Hunter / Universal ANBU
# Torakkingu no Jutsu (Tracking Technique)
Rank: "B" Rank
Skill: Ninjutsu
Effect: Allows the user, with something of the target and the target's last known location, to gain a sense of direction towards where the target has moved to.
Special: "Hand Seals" - end and hold Ram
Drawback: Requires that the User have an object that belonged to the target, whether it is a hair, fingernail, or even a book that they owned and often read. Can only work within a maximum of fifty miles. Can only be used three times in one thread -or- three times every 30 posts.
Description: Using an object owned by the target as a medium for the Ninjutsu, the user will perform the required handseals, ending and holding the Ram handseal in a location that the target was last known to be in. The user will gain a feeling of insight, generally felt as a nudge in a certain direction, as to which way the target moved from that position. As long as the user holds the Ram handseal, he or she is capable of tracking down the opponent through 'feeling' out their location. However, this ability points only in a straight line, so it is possible to have it move through untravalable terrain. Finally, the maximum distance of this technique is 50 miles, so if the opponent moves out of that range, then this will only point to the spot where they were at when the fifty miles has passed.
Limit: Shinobi Hunter / Universal ANBU
* Corruption art, fading memory
Type: A-rank
Effect: The user forces the victim to stare into the holes in the ANBU mask, activating the jutsu. Its a simple curse of the ANBU mask making any victim surcome to the curse. The vicims mind begins to reel with false memories, slowly tearing itself apart.
Special: Boar. Sheep, Dog
Drawback: N/A
Description: The user maneuvers him/herself into the opponents face, forcing them to stare blankly into the eye holes of the ANBU mask thus activating the jutsu. once activated the victim becomes corrupt with false memories...memories implanted into their mind that either amplify bad memories and make them worse, or add fake memories that quickly corrupt the opponents mind with continues thought and grief, for a period of just 18 seconds (three posts) they seem to continuesly flow into their mind relentlessly.
Limit: Must be ANBU (Any Division)
* Gorome Sealing art, Cage of the forgotten
Type: B-Rank
Effect: A daimond shaped red symbol appears around the victim when this jutsu is activated. The victim may not exit the symbol lest they leave their chakra behind. The user may make the final strike once the victim is trapped inside.
Special: boar, sheep, rat, dog, (last handsign held for capturing methods) ox
Drawback: The user must hold the handsign for three turns before it activates fully
Description: The user activates the neccessary handsign and holds it for three turns before a red daimond shaped symbol appears around the victim, ensnaring them and trapping them inside. The daimond has small circle shped symbols inside symbolizing each individual handseal. the one at the top (ox) glows a bit brighter than the others as they all work in unison to insnare the victim fromusing jutsu of any sort and ultimately trapping their chakra inside!
Limit: ANBU, Universal division
* Mind Reeling method
Type: Genjutsu
Rank: C-rank
Effect: Manipulates the victims thoughts and visions through versatile movements and 'dances'.
Special: Anbu Ability, no hand signs required
Drawback: N/A
Description: The ANBU Member sends wave links to the opponents optical perception, making false images, lights, and sound waves intensify or decrease in quality.
Limit: ANBU ((must have scroll given to you by the Captain in order to train))
* Optical cloning technique
Type: Genjutsu
Rank: C-rank
Effect: Makes it appear as if the ANBU member is in two places at once, or even appears one place, when they're somewhere completely different, basically an optic illusion, similar to the normal clone but activated through the ANBU's movements into the victims optical perception.
Special: No Hand signs required.
Drawback: N/A
Description: Creates multiple images through dances and movements.
Limit: ANBU, must be trained through a scroll
* Dance of blades
Type: Genjutsu
Rank: B-rank
Effect: This jutsu is activated through a versatile set of mesmerizing movements and wave pattern like dances. Through the opponent s eyes the ANBU member seems to get faster and faster, until blades of all sorts begin launching out of the sleeves of the ANBU member, these blades seem like blurs until coming in contact with the victim, and making them think they are actually being attacked, when in reality its all in their mind.
Special: No Hand signs,
Drawback: N/A
Description: Weaponry of all kinds fly in every direction from the ANBU's cloak sleeves upon activation of this jutsu. The ANBU dances wildly, flinging about imaginary weaponry, that the victim thinks, is real.
Limit: Must be ANBU, Must be concealed within an ANBU cloak, must know the basic fighting style of the ANBU.
* Reflection dance ((Known by locals as; mirror mirror on the wall, thought of as a joke, and not real))
Type: Genjutsu
Rank: B-rank
Effect: Through versatile movements, the ANBU can send transmissions to the opponents brain, signaling them to make the same exact movements of the ANBU member, through the victims eyes, it seems as if the ANBU is copying their movement to a "T" when in reality, they're copying the ANBU.
Special: No Hand signs
Drawback: Sharingan and eye's of that nature can see through this, and determine that they are indeed, following the ANBU instead of it being the other way around...
Limit: Must be ANBU
* Image enhancement technique ((has no real name))
Type: Genjutsu
Rank: B-rank and A-rank
Effect: B-rank effect: This jutsu allows the opponent to believe, 1). That they are in a whole different environment then they were before, 2). That The environment is somewhat 'dancing' and bending around them. or 3). That they are simply going mad.
A-rank effect: The ANBU may intensify the victims perception of the area around him, making a small Brussels of leaves seem like a roaring explosion, or a small animal seemingly a large deadly beast.
Special: No Hand signs
Drawback: The victim may go crazy and attack while the ANBU are attempting this technique.
Description: This intensifies the victims perception of things, making a small cloud of dirt seem like an explosion of fire and rubble.
Limit: Must be ANBU
* Fading fist
Rank: B-rank
Type: Genjutsu
Effect: The ANBU Member seemingly flows into an attack, launching fists from all directions, limbs flying toward the opponent from all area's in such a swift motion that many are persuaded to simply give up and cry in a corner. This is usually done with an optical clone, yet the attacks are completely fake but conceal the real attacks that the ANBU are launching within the jutsu.
Special: No Hand signs
Drawback: 1) Any type of noise or sound present while attack is in play could easily snap the opponent out of it, as the attacks don't play directly on the optical nerve, but more on speed and genjutsu, the ANBU must be silent when performing this attack, meaning cloaks would make a little too much noise, and they would have to wear they're normal armor gear. 2) The victims senses are slightly heightened as a drawback tot his effect, making for noises or smells to snap them out of it.
Description: The ANBU heightens the victims sense's and uses speed to make it appear as if many hands and limbs are flying at them. The main sense heightened would of course be the optic perception, but others are enhanced as well, giving for a way out of the jutsu.
Limit: ANBU
* Lunar Explosion ((AKA The Moons 'Big Bang'))
Rank: A-Rank
Type: Genjutsu
Effect: Intensifies the rays that the moon gives off to make it appear as if the moon is approaching the victim at deafening speeds.
Special: Ram, horse, dragon dog.
Drawback: N/A
Description: The user performs the hand sign's needed to intensify the light that the moon gives off, making it appear to get larger and larger, as if it were coming closer to the opponent, until the light is too bright to withstand, and it appears as if the moon has literally exploded. This could leave a victim blind for days, or permenantly if used correctly.
Limit: ANBU
* Violent sound wave
Rank: B-rank
Type: Ninjutsu
Effect: Creates a sound wave to either counter normal sounds such as foot steps or even voices, and completely block them out, or to blast into the opponents ears, muffling their transmition completely. This could easily be used to hide the presence of the ANBU, muffling a usually loud footstep to a dull touch, The sound still goes through however, but only to the ANBU's ears, to which it is muffled before reaching passed the user.
Special: Ram, horse, dragon for the attacking sound wave, no handsigns for the muffling sound wave.
Drawback: N/A
Description: The ANBU Can erform the hand signs to clasp their hands together toward the victim to send a violent shockwave into their ears, or use it to dull the sounds of their own footsteps, to easily hide their presence.
Limit: ANBU
* Assasination tactic
Rank: S-rank
Type: Ninjutsu
Effect: concentrates a small orb like ball of chakra into the opponents wind pipe from afar, the ANBU must concentrate completely however to sustain the ball, while it combats the victim's own chakra, making it very difficult to sustain for until the opponent suffocates.
Special: Ram, dragon, boar, serpent. ((ussually one handed)
Drawback: The user is open to attack, and is recommended to be hidden while performing the jutsu.
Description: Theuser concentrates a small ball of chakra into the victims throat, making them choke on something that can't be extracted physically. The user constantly combats the victims own chakra however, making for a hard time until the victim finally dies, and appears to have choked on their own tongue to witnesses.
Limit: ANBU, must have excellent chakra control.
* Juu
Rank: C rank
Skill: Genjutsu
Effect: In the Description
Special: Handseals: {Hare, Dragon, Ox}
Drawback: None
Description: This cause any enemy around the user to see ten copies of them, this will throw the opponent off as their are now ten of them run around them performing actions as if they were going to attack them throwing them off balance, but if the person is strike by one of the clones or if the clone is strikes they seem to shimmer away doing nothing except throwing them off balance.
Limit: Must be a Shinobi Hunter
* Kijutsu Doru
Rank: C Rank
Skill: Ninjutsu
Effect:In the Description
Special: Handseals: {None}
Drawback: Must have the seal on the person and a object of the persons that also has the seal on it.
Description: Preparing on making a Kijutsu Doru of your target you must first get an object of your enemy, with this you are able to mold clay into a human doll size. By doing this you are putting your own chakra into the clay as you are molding it. When you are done molding the doll you place the object of their into the doll where you then have a link. You now must then be a mark on their person you are trying to use the Kijutsu Doru. By either placing the mark on their skin, cloths they where or even slip a piece of paper on them. You will establish a connection with them and the doll and from this you are now able to perform any form any
Limit: Must be a Shinobi Hunter
* Sutan Gan Te
Rank: B Rank
Skill: Ninjutsu
Effect: In the Description
Special: Handseals: {Ox, Horse, Hare, Boar}
Drawback: None
Description: As the user starts to focus chakra in their hands, they then start to create a electrical charge threw their hands that is able to deliver a 1000 volt's of electricity. The user then then slams their hand on that holds the electricity towards the enemy to cause sever electrical burn damage on thier body and to cause the opponent's to be knocked out by the shock of the electric that is now coursing threw their very body.
Limit: Must be a Shinobi Hunter, Must also have Lightning Release Skill (Raiton no Jutsu)
* Ese Sakuhin
Rank: B Rank
Skill: Genjutsu
Effect: In the Description
Special: Handseals: {None}
Drawback: None
Description: When the enemy come to attack or defend against the user, the user sends false images to their brain by tell them what is happening to make them react to the false images to throw them off guard leaving them open for attacks by the user. When the false images are sent to the target and when they are in play the user seems to simmer out of sight as the false image of himself comes into play. This makes the user invisible to the target as they attack their false image of them self.
Limit: Must be a Shinobi Hunter
* Houkou
Rank: B rank
Skill: Ninjutsu
Effect: In the Description
Special: Handseals: {Bird, Monkey, Hare, Ox, Tiger, Serpent, Bird, Tiger} Must hold the tiger seal.
Drawback: None
Description: By making automatic effect of projecting a high-pitched tone over the wide area, This causes anyone that is in the area to overloading their hearing and results in knocking them unconscious this is used primarily for a quick escape as the the people that are affected by this don't stay unconscious for long and wake up in range to 2-3 turns depending on their condition they where in before they were knocked out. If they were badly hurt they would most likely stay out for a range of 3-4 turns.
Limit: Must be a Shinobi Hunter
* Kijutsu Doru Burçku
Rank: B Rank
Skill: Genjutsu
Effect: In the Description
Special: Handseals: {None}
Drawback: None.
Description: When you have your enemy in your sight and they are able to see the doll of them that you are using for the Kijutsu Doru. You tell the enemy that you are able to break their limb by just breaking the dolls limb. When you do so they enemy will feel pain as if their limb has been broken in have do to the chakra link tha was establish between the enemy and the doll. The use seends false information from the doll to the person which then is transmited to their brain seending their body wrong messages
Limit: Must be a Shinobi Hunter, Must know Kijutsu Doru
* Rokku
Rank: B Rank
Skill: Ninjutsu
Effect: In the Description
Special: Handseals: {None}
Drawback: Only last for Eight post.
Description: The user places the enemies hand's right behind their back, then placing their own hands on the targets hands as they over lap on another, the user makes an inviable layer of chakra that acts like shackles that will now lock the enemy's wrist together so they are unable to move them or perform any handseals to make jutsus. The targets hands are now locked in place and are very hard to break. The only way one is able to break them is if they are stronger then the user that put it on them which means must be a higher or same difficulty rank, as well as be strong in taijutsu.
Limit: Must be a Shinobi Hunter
* Enma Kôrogi
Rank: A rank
Skill: Genjutsu
Effect: In the Description
Special: Handseals: {Dargon, Horse, Serphant, Ram, Dog, Tiger, Dragon, Ox, Bird}
Drawback: None
Description: A dark cloud seems to seep out the person's body as they perform the jutsu and anyone around them in a 50 meter radius sees darkness consume them as a large, black dome anchored to the ground with ten rings. Anyone within the dome loses the ability to sense anything around them, The only sense they retain is that of touch, this make sit hard for anyone to fight in as they are unable to see, hear, smell, or for a odd reason taste anything that is around them or see the user that uses it making them vanurable .
Limit: Must be a Shinobi Hunter
* Kaimei
Rank: A rank
Skill: Genjutsu
Effect: In the Description
Special: Handseals: {Tiger, Dragon, Serpent, Horse, Tiger, Hare, Boar, Bird, Ram, Tiger}
Drawback: None
Description: By looking into the enemy eye's, you cause them to see the area around them turn black and is covered with a heavy blank of darkness, In here the user's manipulates the darkness around them to form into what the enemy is afraid the most and fear as they pierce threw their mind to find their secrets. When that is done and their fear is discovered the darkness takes on the form and engages battle with the enemy. The enemy will soon discover as hard as they tire they will never be able to bit the dark create of their nightmare as it takes every attack that they throw at it like a empty void and still come. If an outside force does not come and snap the person out of their nightmare they will surly die cause of the heart was pumping so hard it exploded or the brain dying as every hit they think they take the brain registers as it is really happening hurting their body physically and mentally.
Limit: Must be a Shinobi Hunter
* Hozenhada no Jutsu (Body Conservation Technique)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user to create a shell of chakra around a body that prevents the breaking down of chemicals that decompose a body.
Special: "Hand Seals"
Drawback: This shell lasts only three days, and cannot be placed on a body more than once.
Description: After the Shinobi Hunter has killed a victim, sometimes they are needed to bring a body back for proof of death or preservation of bloodlines, etc. Using this technique, the user will coat a dead body in a shell of chakra that prevents that chemicals within the body from reacting with the air and causing decomposition. This shell will last for a total of three days, thus preventing the beginning of decomposition for three days, which can rapidly increase the amount of time a body has to be identified before it becomes decomposed.
Limit: Shinobi Hunter / Universal ANBU
* Suro-Juubun (Perfect Throw)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Allows the user, with use of chakra, to partially guide a projectile weapon towards the opponent.
Special: "Hand Seals"
Drawback: The guiding sequence of the technique is not perfect, and the user becomes only capable of moving the projectile slightly.
Description: Suro-Juubun is a technique that is used when accuracy is a must, and the user doesn't want to even consider the possibility of chance. Using already honed projectile throwing skills, the shinobi will coat the projectile in a coat of chakra as well as coat their hand. When the kunai is thrown, a tiny chakra string, similar to but not nearly as flexible or usable as a puppet string. This gives the thrown projectile a much greater stability as well as the shinobi the ability to, with a very sharp movement, partially change the trajectory of a weapon that is already in flight so that, in case the opponent suddenly moves, the attack may still strike its' mark.
Limit: Shinobi Hunter / Universal ANBU
* Torakkingu no Jutsu (Tracking Technique)
Rank: "B" Rank
Skill: Ninjutsu
Effect: Allows the user, with something of the target and the target's last known location, to gain a sense of direction towards where the target has moved to.
Special: "Hand Seals" - end and hold Ram
Drawback: Requires that the User have an object that belonged to the target, whether it is a hair, fingernail, or even a book that they owned and often read. Can only work within a maximum of fifty miles. Can only be used three times in one thread -or- three times every 30 posts.
Description: Using an object owned by the target as a medium for the Ninjutsu, the user will perform the required handseals, ending and holding the Ram handseal in a location that the target was last known to be in. The user will gain a feeling of insight, generally felt as a nudge in a certain direction, as to which way the target moved from that position. As long as the user holds the Ram handseal, he or she is capable of tracking down the opponent through 'feeling' out their location. However, this ability points only in a straight line, so it is possible to have it move through untravalable terrain. Finally, the maximum distance of this technique is 50 miles, so if the opponent moves out of that range, then this will only point to the spot where they were at when the fifty miles has passed.
Limit: Shinobi Hunter / Universal ANBU
* Kage Bunshin no Jutsu (Shadow Clone Jutsu)
Rank: B
Skill: Ninjutsu
Effect: The Kage Bushin no Jutsu (Shadow Clone Jutsu) is a increased and stronger form of the Regular Bushin jutsu which is a meer Genjutsu. Kage Bushin allows the clones to actually inflict damage upon the opponent, They can even use jutsu for they carry their own chakra circulatory system making it even impossible for the Hyuuga clan members to tell them apart from the original. Each clone that the user makes divides his.her chakra up evenly between them making ten clones means each clone has one tenth the original users chakra supply. The clones are real enough they even bleed when cut but when inflicted with enough damage the clone disappears.
Special: A special Handsign where the user crosses the two first fingers of each hand making a cross.
Drawback: The average user can only make about 5 clones. Excessive use of the Clone jutsu can leave the use extremely low on chakra. When the clones are destroyed the user does not get a return in charka.
Description: The Kage Bushin is an Exact Replica of the user and can not in anyway be proven to be a copy not even by the most elite of jutsu. Unless taken to the test and actually harmed.
Limit: Must be an ANBU. Must be Chuunin in order to get this technique. Kage only is capable of allowing someone to learn.
* Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Skill: Ninjutsu
Effect: The user throws two windmill Shuriken one hiding within the shadow of the other blocking it from the sight of the opponent. The second shuriken is actually the user discised as a shuriken. While a shadow clone is throwing them.
Special: Shadow clone, Henge no Jutsu
Drawback:
Description: Two shurikens are thrwon the opponet only seeing one. When both are thrown one stays hidden until the first one passes the opponent. Then the second shows itself and actually can transform back into the user at any point in time because it being the real user in henge.
Limit: Must know Kage Bunshin no Jutsu
* Shuriken Kage Bunshin no Jutsu (Shuriken Shadow Clone Technique)
Rank: A
Skill: Ninjutsu
Effect: Makes Shadow clones of a thrown shuriken instead of the user.
Special: Kage Bushin Sign
Drawback: Wastes a large amount of chakra
Description: The user makes the handsign and then the one shuriken that had already been thrown is now accompanied by many more from all directions heading towards the opponent. The shuriken can all do damage being just like that of a shadow clone. Although if hit with something it is still possible for them to dissipate into smoke just like a regular clone.
Limit: Must know Kage Bunshin no Jutsu
* Taju Kage Bunshin no Jutsu (Multiple Shadow Clone Technique)
Rank: A
Skill: Ninjutsu
Effect: Same as the Kage bushin No Jutsu but with an extreme number of clones often ranging from the hundreds to thousands. The clones usually cover a large area and make it complicated to move around within that area.
Special: Same As Kage Bushin
Drawback: Divides Chakra up Severely making the user extremely exhausted after the use of it.
Description: Makes an extreme amount of detailed copies of the user. Each one unable to be told apart form another. Is a great diversion tactic and even an attack tactic, Allows the user to literally make an army of him/herself to fight the opponent.
Limit: Must know Kage Bunshin no Jutsu, Must be NinJutsu Specialist or Clan Specialist. Must learn multiple times. When first learned the user is capable of making twenty Clones. Each time learned they can learn ten more to a maximum of one hundred. One hundred however makes it where the person can just stand.
* Mikazuki no Mai (Dance of the Crescent Moon)
Rank: A
Skill: Ninjutsu/Taijutsu
Effect: The user makes two clones of himself each using a katana and uses the three clones and a select set of movements to seem like they are moving at an extreme and delicate speed confusing the enemy.
Special: Kage Bushin Sign
Drawback: The user has to be flawless and it usually takes complete concentration and requires a high amount of chakra to perform the rapid swift movements.
Description: The three clones stand next to each other before moving the swords into a crescent moon shape. Then the three clones move sliding behind and in front of each other in a rapid movement flawlessly. Causing it to look as if there are three of the opponents but yet none at the same time. The three become hard to hit and this confuses even the most skilled of opponents with the sly movements of the user and their clones.
Limit: Must know Kage Bunshin no Jutsu