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Posted: Wed Sep 09, 2009 2:43 pm
List any superpowers and what they do here.
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Posted: Wed Sep 09, 2009 2:44 pm
This is a list of powers and genetic mutations from Wikipedia.
1. If you are an Elemental, you CANNOT have these abilities, except for your elemental power. Because Elementals are stronger than Mutants. 2. If you are a Half-breed, that means you are half-elemental and half-mutant. Either one of those powers inside you is stronger, NOT both. A Half-breed can choose one and only one ability out of the below list. 3. If you are a Mutant, you can have two abilities. One of them should be the dominant one while the other should be a sub-ability, which won’t be stronger than others who have the same ability as their main ability. 4. Just remember that you don’t have to be the most powerful of them all. At least you are better than those humans who don’t have any powers at all wink.gif
Different ways of having an ability.
Mutations: Abilities resulting from either induced evolution or natural selection in humans. These abilities range from enhanced physical abilities, such as strength, speed and accelerated healing, to phenomenal psychic powers, such as telepathy and telekinesis. These powers are sometimes caused by a genetic birth defect, which shows up later on in life as supernatural powers, but exposure to chemicals or radiation has also been known to cause superhuman mutations. Examples: X-Men or Captain Comet
Non-human physical feature: The power may stem from a non-human feature of the user's physical form (a creature made up entirely of fire, or of rock, for example). This could include physical defenses such as claws, sharp teeth, quills, thick skin, or webbing. This is often a feature of space-aliens. Examples: Thing or Swamp Thing
Object-based powers: Powers derived from objects (also known as artifacts), such as armor, jewelry, weapons, and wands. Examples: Juggernaut's Ruby of Cyttorak or Green Lantern's power battery and ring
[A B I L I T I E S]
Power Manipulation
Power Bestowal: Ability to bestow powers or jump-start latent powers. Examples: Sage or Synergy
Power mimicry or absorption: Ability to copy or absorb another's powers or skills. Examples: Rogue or Parasite
Power negation: Ability to cancel the superpowers or mutations of others. Examples: Leech or Black Alice
Power sensing: Ability to sense or recognize superhuman powers. Examples: Caliban
Energy Manipulation These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "dark force".
Concussion beams: The ability to generate or transform various forms of energy into a "solid" or concussive beam of energy. Examples: Cyclops or Gunfire
Energy blasts: Various forms of energy that are expelled from the body. Examples: Havok or Wildfire
Energy constructs: Similar to Force Fields, but far more intricate; the ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. Examples: Cerise or Ray
Energy conversion: Ability to absorb one form of energy and convert it into another form of energy. Examples: Dazzler or Bishop
Force fields: Energy shields, often invisible or translucent, produced as a form of protection. Examples: Radius or Argent
Classical Elements – for pure Elementals only Ability to control or manipulate the classical elements.
Air and wind manipulation [Aerokinesis]: Ability to control, generate, or absorb air or wind. Examples: Wind Dancer or Red Tornado
Cold manipulation [Cryokinesis]: Ability to reduce the kinetic energy of atoms and thus reduce temperature, often used to control, generate, or absorb ice. Examples: Iceman or Killer Frost
Earth manipulation [Terrakinesis]: Ability to control the classic element of earth; sand, stone, rock, lava, or dirt. Examples: Petra or Terra
Electrical manipulation [Electrokinesis]: Ability to control, generate, or absorb electrical fields. Examples: Electro or Static
Fire manipulation [Pyrokinesis]: Ability to control the kinetic energy of atoms to generate, control or absorb fire. Examples: Human Torch or Firebrand
Plant manipulation [Chlorokinesis]: Ability to accelerate the growth of, control or animate plant life. Examples: Plantman or Swamp Thing
Water manipulation [Hydrokinesis]: Ability to control, generate, or absorb water. Examples: Hydro-Man or Aspen Matthews
Weather manipulation [Atmokinesis]: Ability to control or mentally affect the weather. Examples: Storm or Rainmaker
Manipulate Fundamental Forces or Reality These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.
Animation: Ability to bring inanimate objects to life or to free a person from petrification. Examples: Quislet or Kinetix
Darkness or shadow manipulation [Umbrakinesis]: Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it. A character with this power may possibly be able to create solid forms or travel via this dimension.. Examples: The Shade or Darkstar
Density Control: Ability to increase the natural density of objects or possibly even one's self. Typically provides some form of invulnerability. Examples: Vision or Firestorm
Disintegration: Ability to disintegrate matter. Examples: Wither or Plasmus
Elemental transmutation: Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy.) Examples: Alchemy or Metamorpho
Gravity manipulation [Gyrokinesis]: Ability to manipulate or generate gravitons, or other types of gravitational interactions. Examples: Graviton or Freefall
Intangibility or Phasing: Ability to decrease the natural density of objects or possibly even one's self. This includes the ability to phase through solid matter without harm. Examples: Shadowcat or Martian Manhunter
Light manipulation [Photokinesis]: Ability to control, generate, or absorb photons (particles of light). Examples: Dagger or Doctor Light
Magnetism manipulation [Magnetokinesis]: Ability to control or generate magnetic fields. Examples: Magneto or Doctor Polaris
Mass manipulation: Ability to increase or decrease mass in an object or person. Examples: Micromax or Black Mass
Molecular manipulation [Molecukinesis]: Ability to mentally manipulate molecules and objects on a molecular level. Examples: Mr. M or Firestorm or Solar
Probability manipulation: Ability to alter probability, causing unlikely things to happen or likely things to not happen. This is often described in terms of blessings and curses. Examples: Longshot or Jinx
Radiation manipulation [Radiokinesis]: Ability to generate or manipulate toxic radiation. Examples: Radioactive Man or Doctor Phosphorus
Sound manipulation [Sonokinesis]: Ability to mentally manipulate sound waves. Examples: Klaw or Vibe
Technopathy: Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shape shifting, or even a special form of ESP. Examples: Network or Hank Henshaw
Telekinesis: Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. An extremely powerful telekinetic might be able to control individual atoms. Examples: Jean Grey or Psimon
Time manipulation [Chronokinesis]: Ability to affect the flow of time, slowing, accelerating or even stopping it. Examples: Sway or Time Trapper
Transportation or travel
Dimensional transportation: Ability to create wormholes, portation "discs", or other spatial portals for transport between two non-adjacent locations Examples: Blink or Spot
Electrical transportation: Ability to travel through electrical conduits (such as power lines, or telephone lines), often entering through devices such as televisions, electrical poles, or computers. Examples: Atom or Air Wave
Omnipresence: Ability to be present anywhere. Examples: Eternity or The Source
Summoning: Ability to summon objects or beings for their assistance. Examples: Magik or Kid Eternity
Superhuman speed: Ability to move faster than usual. Often times approaching light speed. Examples: Quicksilver or Flash
Teleportation: Ability to move from one place to another without occupying the space in between. Examples: Nightcrawler or Warp
Time travel: Ability to travel through time. Examples: Trevor Fitzroy or Hourman
Personal physical powers Powers which effect a physical person's body.
Accelerated healing: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Examples: Wolverine or Killer Croc
Acid generation: Ability to generate acid, often manifested through touch or as a spray. Examples: Anarchist
Animal Mimicry [Animorphing]: Ability to take on the abilities of certain animals. Examples: Animal Man
Biological manipulation: Ability to control biology. Biological Manipulators can heal, alter body composition and other things relating to the living body. Examples: Elixir or Shondra Kinsolving
Body part substitution: Ability to replace one's limbs or other body parts with those of another. Examples: Terror Inc.
Duplication: Ability to create physical clones [Also known as dopplegangers or duplicates] of oneself. Examples: Multiple Man or Multiplex
Echolocation: Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense). Examples: Daredevil or Man-Bat
Enhanced senses: Enhancements of sight, smell, taste, touch, or hearing. Examples: Sabretooth or Timber Wolf
Invisibility: Ability to render the user unseen to the naked eye. Examples: Invisible Woman or The Invisible Man
Matter ingestion: Ability to consume any sort of matter without any ill effects on the user. Examples: Matter-Eater Lad or Gluttony
Merge: Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being. Examples: Kleinstocks or B'Wana Beast or Siang
Natural armor: Having an unusually tough and durable outer shell for skin. Examples: Colossus or Ferro Lad
Pheromone manipulation: The ability to generate and control pheromones which may have various effects. Examples: Wallflower or Crimson Fox
Photographic Reflexes: Ability to mimic any athletic or martial arts movement after seeing it once. Examples: Taskmaster or Echo
Poison: Ability to assault others with one or more varieties of toxins, with widely disparate effects. Examples: Poison Ivy
Reactive Adaptation/Evolution: Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary. Examples: Darwin or Doomsday
Self-detonation or explosion: Ability to explode ones body mass and reform. Examples: Nitro or Damage
Sonic scream [Another form of Sonokinesis]: Ability to use one's voice in a manner of offensive or defensive ways. Examples: Banshee or Silver Banshee
Superhuman reflexes: Ability to react faster than a normal human. Examples: Blade or Midnighter
Superhuman strength: Above normal physical strength. Examples: Hulk or Superman
Wallcrawling: Ability cling to objects or surfaces by a variety of means. Examples: Spider-Man or Spider-Woman
X-ray Vision: Ability to see through solid objects. Examples: Superboy or Lar Gand
Mental Faculty and Knowledge-Based Abilities
Omni-lingual: Ability to decipher any language. Examples: Cypher or Starfire
Super intelligence: Intelligence far above genius level, often accompanied by the ability to invent incredibly advanced technology. Examples: Leader or Vril Dox
Eidec memory Also known as photographic memory or total recall. The ability to recall images, sounds, or objects in memory with great accuracy and in a seemingly abundant volume. Examples: Bart Allen or Betty Brant
ESP: The abilities of extra-sensory perception (ESP) and communication.
Astral projection: Ability to separate and control one's astral body. Sometimes a form of telepathy or magic. See also Possession, below. Examples: Professor X
Clairvoyance and clairaudience: Ability to perceive events that are taking place elsewhere or sense places that are not in view. Clairaudience is the auditory equivalent of this. Other remote senses are possible. Examples: Mar-Vell or Captain Marvel
Cross-dimensional awareness: Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience. Examples: She-Hulk or Ambush Bug
Danger sense: Ability to sense personal danger. A form of precognition. Examples: Ricochet II
Empathy: Ability to read, sense or control the emotions or feelings of others. Examples: Empath or Raven
Mediumship: Ability to see and communicate with the dead (ghosts). Examples: Lionel Zerb or Wicked
Precognition: Ability to perceive the future. Sometimes it is only expressed in vague dreams while asleep, other times it is clear and occurs at will and when awake. Examples: Blindfold or Dream Girl
Psychometry: Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it. Examples: Adrienne Frost or Abe Sapien
Telepathy: Ability to read the thoughts of, or to mentally communicate with others. Examples: Moondragon or Saturn Girl
Domination and Mind-control: The ability to alter the perceptions of others, and general mind-control.
Astral trapping: Ability to cause an astral projection to stay on the astral plane, usually in one specific place. Examples: Shadow King
Mind control: Power to control the actions or reasoning of another. Examples: Mesmero or Maxwell Lord
Possession: Ability to take control of another person’s body via astral projection or mind transfer. A specialized form of Mind Control. Examples: Nocturne or Jericho
Psionic blast: Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind. Examples: Psylocke or Gorilla Grodd
Psychic weapons: Ability to create a weapon, like a knife or grenade, of psionic energy that can harm mentally and not physically. Examples: Wild Thing
Flight Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. Different forms of flight include:
Avian (feathered wings): Examples: Angel or Northwind
Bat-winged: Examples: Fallen
Cosmic energy control: Examples: Ms. Marvel
Energy aura projection: Examples: Aero or Looker
Gravitational manipulation: Examples: Gravity
Insectoid form: Examples: Wasp or Insect Queen
Magnetic levitation: Examples: Magneto
Solar flare: Examples: Sunfire
Sonic repulsion field: Examples: Siryn
Telekinetic power: Examples: Justice
Thermo-chemical reaction control: Examples: Cannonbal
Wind current control: Examples: Storm
Illusion: Ability to alter or deceive the perceptions of another. Usually visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect, or any other effect that causes one to perceive things that are not necessarily real. Examples: Mastermind or Brainwave
Shapeshifting: Ability to change appearance or body structure. Examples: Mystique or Madame Rouge
Other types of shapeshifting include:
Animal morphing: Ability to take on animal forms. May be able to take on the abilities of the altered form. Examples: Beast Boy
Elasticity: Ability to stretch, deform, expand and contract one's body into any form they can imagine. Examples: Mister Fantastic or Plastic Man
Liquification: Ability to turn partially or completely into a liquid. Examples: Aspen Matthews or Hydro-Man
Size shifting: Ability to increase or decrease one's size. Examples: Hank Pym or Doll Man
Sublimation: Ability to transform into a gaseous or mist form. Examples: Amelia Voght or Vapor
Transformation: Ability to transform into substance touched. Examples: Absorbing Man or Amazing Man
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Posted: Wed Sep 09, 2009 3:44 pm
Acid Generation – Ability to create/control acid.
Adaptive Reincarnation - In other words; what ever does kill you, makes you stronger. For instance. If a person is kill by fire, not only will they ressurect and be immune to fire but they will also be able to control it.
Animorphing – Ability to transform into different animals.
Aquakinetic – Ability to control/manipulate water.
Cellular Stability – Immunity to age/disease.
Clairvoyance – Ability to locate other beings over huge distances.
Cryokenesis – Ability to create/control ice.
Echo-Location – Ability to see using sound waves
Electrokinesis – Ability to control electricity/lightning.
Empathy – Ability to read the feelings/emotions of others.
Enhanced strength – Increased muscle density.
Enhanced Speed – Accelerated movements.
Earth Manipulation – Ability to control soil/rock/dirt.
Gravity Manipulation – Ability to control gravity. - guess who's got this one
Hydro-conversion – Ability to transform cells into water.
Hyper-molecular acceleration – Ability to make matter unstable/explosive.
Invisibility – Ability to become transparent and undetectable by sight.
Leeching – Ability to absorb the abilities of others.
Merge/Possession – Ability to join and control another being.
Mental Projection – Ability to alter what others see.
Particle Generation – Projectile particle beam.
Phase Shifting – Ability to become ethereal allowing objects to pass through matter.
Precognition – Ability to see the future.
Pyrokinesis – Ability to control/manipulate fire.
Regression – Ability to see the past/history of an object or person.
Remote Viewing – Ability to see through the eyes of other people.
Sonic manipulation – Ability to control/manipulate sound waves.
Soul consumption – Ability to absorb the soul of another living being.
Spontaneous Regeneration – Ability to heal instantly from damage.
Stone skin – hardened tissue.
Technokinesis – Ability to control/interface with technology.
Telekinesis – Ability to move objects by thought.
Telepathy – Mind reading/mind control.
Teleportation – Ability to travel to another location instantaneously.
Time Manipulation – Ability to travel through/change time.
Transmutation – Ability to change the compositions of certain materials.
Weather Control – Ability to manipulate the weather.
Enhanced Hearing - ability to hear stuff from miles away
Power Charging - ability to supercharge other abilities making them more powerful
Healing - ability to heal other people/animals
Flight - ability to fly
ultraviolet radiation: Can cause severe sunburns that cripple victim
reverse peristalsis: Can cause victim to continually throw up
peladophobic: Causes victim to suffer a severe phobia of bald people, then the 'bad guy' can focus on such.
comedic manipulation: extreme ability to tell an amazing joke that has people laughing them selves to death.
lassitude: ability to bore victims senseless and suck away life force
Matter Eating: Can eat ANYTHING
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