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Ficcy
Vice Captain

PostPosted: Wed Sep 09, 2009 4:30 pm


Please place any information, help, etc that deals with any part of the writing process here.
PostPosted: Wed Sep 09, 2009 4:34 pm


WRITERS ON WRITING; Easy on the Adverbs, Exclamation Points and Especially Hooptedoodle

General Fiction (more based on general fiction rather than fanfiction but one does need to understand it to write hehe)

Eight rules for writing fiction

Ficcy
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Lady Sedia Auvryarn
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PostPosted: Thu Sep 10, 2009 2:28 pm


Writing Tips and Plot Building by LogicalRaven (one of the main admins at HPFF)

Writing, it isn’t as easy as it looks. It take years to perfect the art of style and eloquences with words. I started writing when I was twelve and fourteen years later, I still make mistakes. My first story still lives in a hard drive of a broken computer in my parents’ basement. It totaled over 50,000 words and was littered with early mistakes that I have grown out of. Yet, I still find myself making elementary mistakes, but most are nothing a good editor couldn’t fix. I often think back to that early attempt at fiction and I wonder why I ever decided to start this obsession.

I spent four years learning the art of editorial, feature and AP style writing, but that isn’t where my passion lies. You don’t develop characters or plots when you’re writing for a newspaper or magazine. What you do learn is how to describe situations and emotions so the reader feels like their sitting besides you as you take them on a grand adventure. Good writing takes the reader‘s breath away.

Tip #1: The Art of Patience

A great writer once told me that I didn’t put enough patience into my writing. At the time I didn’t have the slightly inkling what he was talking about. What in the world did patience have to do with writing?

As I look back at some of my early pieces and then to my more recent ones it finally makes sense. You can’t be quick with your writing. Good writing has just the right blend of description but is still bold enough to get to the point. If you focus too much on what a character looks like or what a situation feels like, you annoy your reader. An annoyed reader stopped reading, but if you don’t use enough description your reader gets lost and loses interest.

What makes reading fun is the way the human imagination works. You can’t leave the reader to guess everything, but you should leave some room. One of the most common mistakes a young writer makes is trying to tell reader exactly what a particular character looks like. You don’t have to do this to get your point across.

An example:

Lily’s red hair was tied neatly behind her head in a tight ponytail. She was wearing a pair of bellbottom jeans and a shot red tank top. Her friend Jane had her hair worn loose and she wore a short yellow skirt and a white button up shirt.

As a reader I think this is unnecessary. You’ve taken all the fun out of the reading process. Using a more subtle approached is frequently more appeasing.

An example:

Lily raced down the stairs in her bellbottom outfit with her hair tied neatly behind her head. Her dorm mate Jane followed close behind tugging on her canary skirt and pushing her hair back behind her ears.

Both examples say the same things, but the later one is much more subtle and leaves more to the imagination. You want to leave just enough information to intrigue them to read more. As a writer your goal is to paint a picture for the reader to see, but like all great pictures it is up to the observer to decide what they are seeing.

Tip #2: CONSISTENCY

Consistency! I cannot emphasis this enough. A literary character is a living breathing being. The oxygen that keeps it alive is the pen that writes it. Like all living beings, it cannot change its foundations. People do not change over night and neither should characters.

The most common problem I find with fan fiction I’ve read is character inconsistency. Now, it’s okay for a character to change, because like real people they’re allowed to grow. When you decided to write a story you have to ask yourself, ‘do I want these characters to stay in character, or do I want to spin them off?’ You cannot change your mind half way through your story. If you do your story loses consistency and the reader loses interest.

They way I keep a character true is to find someone I know who is like the character I’m writing. Sometimes this works and sometimes it doesn't. As your writing style grows you figure out if this fits your particular style or not. However, this is a great tool to use as a young writer.

Ask yourself when you’re writing, 'would this person I’m basing this character off say this or would it be more like them to say something different.'

You can’t base every character off what you would say or do. In a way you’re stepping outside your body and thinking about thing from an entirely different point of view but remember it’s okay to base a character off yourself.

J.K. Rowling does this herself with Hermione, and when it is done correctly it works beautifully. Those characters quickly become your favorite ones to write. Beware, NEVER make this character the main character in your story, it is such a simple and deadly trap to fall into to.

Another consistency problem in writing is attacking your story from too many points of view. It is easy to switch around from character to character to gain the entire perspective of the situation, and it increases the length of a particular piece. The problem is it takes away from the power of reading. If you plan on switching points of view, do it tastefully, if you don't you just leave the reader dizzy with annoyance.

If I’m reading a story through Harry’s eyes I want to feel the anxiety of not knowing what everyone around him is thinking. Reading is a guessing game, just like life. Try to remember how you felt as you read Harry Potter and the Order of the Phoenix. What made that story great was you couldn’t figure anything out until the very end. In life we don’t have the luxury of knowing what everyone else is thinking and we shouldn’t have that luxury in literature.

Tip #3: A Cliffhanger is a Writer’s Best Friend

Leave the reader guessing. The worst thing about reading a good story is a cliffhanger, but in fiction it can be a powerful tool. Most readers will fuss about cliffhangers, but as soon as the next chapter is posted they click on the link because their mind is dying to know what is going to happen next.

An Example:

Laura nodded miserably. “Remus is a werewolf, and his friends have known. He didn’t trust me enough to tell me.”

She covered her face with her hands. Tears squeezed out between her fingers.

“God, Lil. How can he face this every day? Remus is a werewolf. He’s a werewolf.”

Lily pulled her close, trying to comfort her. She didn’t know what to say. There were no words. Remus –someone she considered to be one of her closest friends –was a werewolf. He was a werewolf. “ --Chelles: A Marauder’s Tale

Now the passage above is a great cliffhanger! You always want to leave questions out there to be answered, but on the same note you have to resolve all those questions at the end to get a successful resolution.

A great storyteller holds his or hers audience spell bound. You have to keep them waiting for more, not just waiting, foaming at the mouth. If you do leave a cliffy, make sure you update regularly because if you don’t the reader will forget what had them waiting. Remember, if used incorrectly a cliffhanger can become your worst enemy.

Tip #4: The Beginning and End

Come in like thunder and leave like a lamb. The two most important parts of a story are the beginning and the ending. If you don’t have a good beginning you won’t capture the reader. You have a very short span to actually grab the reader and make them want to stay with you through your ride.

THIS IS THE MOST IMPORTANT TIP I CAN GIVE YOU. If you don’t capture your reader by the end of the first chapter, you’ve lost them forever. On the same note, you must to have a strong ending that leaves the reader satisfied. A good ending will have the reader staring at the screen in amazement. Everything between the beginning and ending is the easy part.

I’ve been known to spend hours of the first four paragraphs of a story or the last few. It has to be perfect, because it is the lifeline of your story.

An Example:

Sometimes, I really don’t get the way people think. Really, I mean that. Two times in my life, I have saved someone else’s, and what did that do? Make them dislike me. Now, call me naive, but I was under the impression that saving someone’s life was going to earn you at least a 'thank you'. But not in my case, apparently. The first person I saved from a premature death was Lily Evans. Way back when I could still talk to her without being scared out of my mind. She was The One, you see. I would look at her, and all the other girls would just... pale. But this occurred before that. Back when I still thought girls were worse than vermin. More precisely, our second year.

It had all been a very stupid idea to begin with. I can’t remember whose stupid idea, but it was probably Sirius’s. He had a certain knack for stupid ideas. Anyway, someone had come up with the clever idea of sneaking out onto the roof, with the school brooms, to have a friendly little tournament of Swivenhodge. Gryffindor first years versus Gryffindor second years.

We should have realized right away that it wasn’t a good idea. To start with, we didn’t have a hedge to play over. The solution? Make the people who were not currently playing act as one. And yet more stupid – we didn’t have a decent ball to play with. So we’d used a Bludger instead.

You can all see where I’m going with this, can’t you?

She was lucky I was the one who was currently on a broom, whopping some poor first year’s butt, because I’m not sure anyone else would have been able to catch her in time. She hadn’t been too happy when I informed her of this, though. In fact, I think her exact words were “insufferable big-head”.

Thinking about it, that could have been the moment she stopped being worse than vermin and became The One. But that doesn’t really matter, does it?

The second person I saved was someone far less likeable. So were the circumstances.” --duva: Chance

The passage above is an example of one of those great beginning. It leaves me begging for more. Writing is hard work and you can’t take it lightly. If you’re serious about it and have a passion you have to work for respect. You can tell those of us who have a serious passionate about writing and one who half heartily do it.

I admire anyone who has the courage to pick up a pen or sit down at a computer and write. I respect anyone who had the ambition to place their work out there for other people to read. Don’t be afraid of what people will say about your writing. What doesn’t kill you will only make you stronger. Criticism is the first step in growth. You’re going to fall and it will hurt, but the most important thing you can do when you do fall is to get back up and try again. May your pen be your guide.
PostPosted: Thu Sep 10, 2009 2:29 pm


A Writer's Checklist

Substitute "damn" every time you're inclined to write "very"; your editor will delete it and the writing will be just as it should be. -- Mark Twain

Though probably going for a laugh, Twain made a point that was most likely unintentional. The point being that good writing, good story telling, doesn’t simply happen. It is an art, but it is also a skill. No artist could create without an understanding of his or her medium and no writer can write without the understanding of the methods and techniques that make a story excel. A quality narrative, or story, needs to be crafted as much as created.

The Checklist:

There are several essentials to a good story that can be referenced by writers as almost a checklist to make sure they are providing the reader with the richest vision of their story possible. Whether you are constructing your masterpiece or just sharing a bit of fluff, the following checklist can help you make your creation the best it can be.

Quote:
A. Does your piece engage the reader by establishing a context creating a point of view, and otherwise developing reader interest? Did you use one or more of the following strategies to make the reader want to read your story?

1. Dialogue –Even if the piece is the internal monologue by a single character, stories where the characters communicate directly with the reader in their own words are more interesting.

2. Snapshot –Creating a quick picture of the situation as if taking photograph of a scene draws the reader into the writer’s vision.

3. Setting –A clear image of the scene in which the story takes place helps the reader create a mental picture of what the writer is trying to communicate. Setting can enrich the picture of a character or create a world so entrancing that the reader wants to immerse themselves in it.

4. Actions –Is the piece all talk or is there movement? Even in character sketches the physical movement and actions of the character pull the reader in. Action scenes capture the reader and heighten the tension, pulling them through the story.

5. Flashback –A story set in the past is not a flashback. A flashback begins in the present and then moves into the past, before slipping back into the present. A word of caution: Too much movement between time periods can be confusing to a reader who may have trouble telling when the setting changes.

6. Repeated line –The use of a line or the beginning of a line in a paragraph helps create a continuity and a rhythm that is as soothing to the adult reader as it is to the child reading a picture book.

7. Importance of event –This is the indispensable element. The connection between the reader and the events being described must be developed early on. If your reader cannot grasp the importance of the event you are portraying, they will quickly lose interest and move on.

B. Establishes a situation, plot, point of view, setting and conflict. This is a quick check to make sure there is a point to your story.

1. Establishes a situation. Something is happening, something is about to happen, something has happened. There must be a something.

2. Establishes a plot. Similar to a situation, but the plot requires a conflict that exists in one of many accepted forms: Man against Man, Man against Nature, Man against Machine, or Man against himself.

3. Establishes a point of view (POV). Who is telling your story? Who is seeing it unfold? Are we seeing the events through the eyes of a single character or a pair of characters in an alternating POV? Are we seeing it through the eyes of a third person, an omniscient other being who knows all and reveals all? The decision you must make here is how much do you want revealed and at what point. Seeing the story through the third person POV of a character means we know what he or she knows when they know it.

C. Creates an organizing structure appropriate to purpose, audience, and context. This makes sure that your story is well organized and easy to follow. Not all organization styles work for all types of stories.

1. Chronological Order. The most common organization of narratives, this tells the story in the order in which events happened.

2. Flashback. Ground your story in now, take your reader back to an earlier point, and then return them to the now.

3. Then vs. Now. Draws comparisons between two time periods in the lives of your characters.

4. Problem/Solution. The focus of this organization is to show the problem or conflict faced by your character and how it is over come.

D. Includes sensory details and concrete language to develop plot and character. Your character development and plot can be enhanced and communicated through the use of sensory details and concrete or vivid language.

1. Selectively chosen facts, sights, sounds, smells and experiences. Focusing on the sensory experiences of the characters or on the sensory details of a setting, presents a clearer picture to your reader.

2. Descriptive language. When a character ambles down the lane it is a very different picture than the character who strides or stalks. This tells the reader a lot about the story you are writing and the people (or other beings) you are writing about.

3. Figurative language. Using a variety of symbolic or figurative language forms keeps the pacing of the piece and can prevent the descriptive scenes from becoming rote and clichéd. Similes, metaphors, alliteration and personification among others add interest and style while enhancing the descriptive nature of the work.

E. Excludes extraneous and inappropriate information. Selectively chosen information an details advance plot. Dialogue and description for the sake of verbiage weighs down a story. Dialogue and scenes that do not move the plot forward can lead to a reader’s loss of interest.

F. Develops Complex Characters. A story is only as good as the connection your reader makes with your characters; they don’t have to like them, but they do have to connect with them. There are several ways to develop your characters:

1. Physical Description. Louisa May Alcott noted that readers like to know how people look in her book Little Women. To that end, she spends several pages describing the characters that girls around the world have loved for many years. A good physical description doesn’t have to be overly detailed, but needs to capture the essence of the character, focusing on those traits which make them unique.

2. Revealing behavior/actions. “Show, don’t tell” is a fundamental axiom of character development. If your character is generous, don’t tell the reader he is generous, show the reader occasions where your character displays this trait. If they are selfish and nasty, let the reader see them at their wickedest.

3. Characteristic dialogue. Also in the vein of “show, don’t tell” is letting your character’s personality speak for itself from with in him or her. A character who is afraid of forming close bonds with others might toss out in conversation that he or she thinks people can’t be trusted. They might, while speaking to another character say something like, “The best thing you can do is depend on yourself, ‘cause no one’s gonna take care of you in this world.”

4. Monologue. One of the best examples of this is The Telltale Heart by Edgar Allen Poe. The narrator begins the story with the simple words, “I never meant to kill the old man.” The monologue that follows paints a clear picture of the character and his descent into madness.

5. Reactions of others. Showing the conversations of others about the character or showing how they respond to him or her also can create a clear picture of the individual you are portraying. Characters maintaining a respectful tone when speaking to or about another character tells the reader that this person is important and powerful. If the young heroine cringes at the sight of the villain, we know he is a dastardly fellow who must be viewed with caution.

G. Provides a sense of closure. All narratives must have three parts; a beginning, a middle and an end.

1. Solution to the problem. The conflict is resolved happily or unhappily. This can also include the ending where there exists no solution.

2. Ending circles back. The story comes full circle to the beginning in some way. Stories that begin and end in a certain place or time use this strategy. Irene Hunt’s Across Five Aprils does this. She begins with the planting season and comes full circle five years later. Stories told in flashback must do this.

3. Occurrence of big change. Some great transformation or transition occurs in the characters or setting, bringing an end to the conflict.


Summary:

No sculptor approaches the medium of choice, be it clay, marble or metal without the tools he needs to construct his art. A blowtorch might work well for bending and welding sheets of tin or iron, but is useless when confronted by a block of clay or a slab of marble. The right tool, the right strategy, for the job makes the difference between a vision and a work of art. So too with writers. The use of a well constructed set of strategies, paying attention to detail and putting in the time and effort, make the difference between a good idea and a great story. And all writers owe their readers a great story.

Lady Sedia Auvryarn
Vice Captain

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