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Shadow's Chars Vengar and Shadak

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Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Tue Sep 15, 2009 5:41 pm


Cleaned it up I think
Name:Shadak Stalkingwolf
Race:Half-Elf
Align:Chaotic Good
Class:Ranger
Level:1
Deity:Corellon Larethian

Str:17
Dex:18
Con:15
Int:13
Wis:15
Cha:11

HP:10
AC:17
Init:+4

Fort save:+4
Ref save:+6
Will save:+2

Base Attack Bonus:+1

Melee attack:+3
Ranged attack: +4

Melee Weapons:
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] (+1 Flaming, add 1d6)
(In boot) Boot-knife(Dagger) [1d4, crit 19-20/x2, 1 lb., light, piercing]

Ranged Weapon:
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Inventory:
Arrows (quiver of 20) x2 6lb
Backpack 2lb
Bedroll 5lb
Blanket, winter x1 3lb
Bottle of properly aged elven wine and pair of glasses 3lb(rounded)
Candle
Case (for map ) 1lb
Fishhook & short line
Flasks x2 3lb
Flint and steel
Grappling hook 4lb
Mirror 1lb
Mug 1lb
Rope (50', silk) x1 5lb
Sealing wax 1lb
Signal whistle
Signet ring
Soap 1lb


Armor:
Studded armor (dyed solid black) [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Wearing:
Long black cloak with hood, and silver clasp. Leather boots, pants, and shirt, all dyed forest green.

Skills:

Appraise Int 1 = +1
Balance Dex* 4 = +4
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 2 = +2
Diplomacy Cha 3 = +1 +2 [half-elf]
Disguise Cha 1 = +1
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gather Information Cha 3 = +1 +2 [half-elf]
Handle Animal Cha 5 = +1 +4
Heal Wis 2 = +2
Hide Dex* 4 = +4
Intimidate Cha 1 = +1
Jump Str 3 = +3
Knowledge (nature) Int 3 = +1 +2
Listen Wis 7 = +2 +4 +1 [half-elf]
Move Silently Dex* 6 = +4 +2
Perform Cha 1 = +1
Ride Dex 8 = +4 +4
Search Int 4 = +1 +2 +1 [half-elf]
Sense Motive Wis 2 = +2
Spot Wis 7 = +2 +4 +1 [half-elf]
Survival Wis 6 = +2 +4
Swim Str 3 = +3
Use Rope Dex 6 = +4 +2

Feats:
Two-Weapon-fighting
Track

Spells:
Allowed none at this time.

Background:Has Silver(not gray) hair along with violet eyes, that almost seem to glow in the dark. His hair covers up his ears for the most part, and most of his head, and is dyed blonde whenever he goes into human towns. (dye only lasts 3 days, or until washed out)
All his armor and his backpack and cloak are black, unfortunately he has fallen upon hard times, and has been wandering around the ((kingdom or whatever)) for the past month. All the money he has to his name (5gp, 5sp, and 14cp) is tucked inside his leather shirt, in a black pouch, along with a signet ring with the crest of his Mother's family (elven side).
PostPosted: Thu Sep 24, 2009 2:29 pm


Name:Vengar
Race:Elf
Align:Chaotic Good
Class:Ranger
Level:15
Deity:Corellon Larethian

Str:18 +4
Dex:22 +6
Con:14
Int:14
Wis:17
Cha:14

HP:100
AC:18
Init:+6

Fort save:+11
Ref save:+15
Will save:+8

Base Attack Bonus:+19/14/9

Melee attack:+4
Ranged attack: +6

Melee Weapons:
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] (+1 Flaming, add 1d6)
(In boot) Boot-knife(Dagger) [1d4, crit 19-20/x2, 1 lb., light, piercing]

Ranged Weapon:
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

Inventory:
Bottle of properly aged elven wine and pair of glasses 3lb(rounded)
6 lb Arrows (quiver of 20) x2,
2 lb Backpack,
3 lb Blanket, winter x1,
1 lb Case (for map or scroll),
3 lb Flasks x2,
Flint and steel,
4 lb Grappling hook,
1 lb Mirror,
1 lb Mug,
1 lb Pouch x1,
5 lb Rations (1 day) x5,
5 lb Rope (50', silk) x1,
1 lb Sealing wax,
Signal whistle,
Signet ring,
1 lb Soap,
3 lb Torches x3,
8 lb Waterskins x2,
1 lb Whetstone,
1 lb Holy symbol (silver),
2 lb Spell component pouch



Armor:
Leather armor (dyed Forest green) [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Wearing:
Long black cloak with hood, and silver clasp. Leather boots, pants, and shirt, all dyed forest green.

Skills:

Skill Name/Key Ability/Skill Modifier/Ability/Modifier/Ranks/Misc.Modifier
Appraise Int 2 =+2
Balance Dex* 6 =+6
Bluff Cha 2 =+2
Climb Str* 4 =+4
Concentration Con 7 =+2+5
Diplomacy Cha 2 =+2
Disguise Cha 2 =+2
Escape Artist Dex*11 =+6+5
Forgery Int 2 =+2
/Gather
Information Cha 7 =+2+5
/Handle
Animal Cha 20 =+2+18
Heal Wis 18 =+3+15
Hide Dex* 16 =+6+10
Intimidate Cha 2 =+2
Jump Str* 4 =+4
/Knowledge
(local) Int 6 =+2+4
/Knowledge
(nature) Int 12 =+2+8 +2 [survival]
Listen Wis 15 =+3+10 +2 [elf]
Move Silently Dex*16 =+6+10
Perform Cha 2 =+2
Ride Dex 23 =+6+15 +2 [handle animal]
Search Int 4 =+2+2 [elf]
Sense Motive Wis 3 =+3
Spot Wis 15 =+3+10 +2 [elf]
Survival Wis 18 =+3+15
Swim Str** 4 =+4
Use Rope Dex 6 =+6

Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.

Feats:
Endurance [free to rangers]
Improved Unarmed Strike
Deflect Arrows
Mounted Combat
Mounted Archery
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Improved Precise Shot [ranger archery track]
Track [free to rangers]
Two-Weapon Fighting
Improved Two-Weapon Fighting

Spells:
Inserting later.

Background:Vengar used to belong to a minor royal house, that got annilated about 90 years ago when a dragon attacked teh elven town, where the family lived, the only thing he has from that life, was a signet ring that he has on a necklace in his backpack, His girlfriend (in human terms), has been frozen in ice for over 10 years, and he wears a wolf type fang around his near on a necklace, with a gold base attaching it to the necklace (a gift from his girlfriend) as a reminder, that he will find her, and free her from the ice. Once he completed his training, he has spent the most recent 7 years traveling across the world trying to find her.

Valin the Evil Hedgehog

Perfect Lunatic


Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Sat Sep 26, 2009 1:28 pm


Lyrath
Male Elf Wizard 4
Chaotic Good

Strength 11 (+0)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 17 (+3)
Wisdom 19 (+4)
Charisma 14 (+2)

Size: Medium
Height: 5' 5"
Weight: 100 lb
Skin: Light
Eyes: Amber
Hair: Gold; Straight; Beardless

Total Hit Points: 15

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
Flat-footed: 10

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +8 = 4 [base] +4 [wisdom]
Attack (handheld): +2 = 2 [base]
Attack (unarmed): +2 = 2 [base]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +2 = 2 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Common Draconic Elven Gnome Sylvan

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Hawk familiar

Feats:

Combat Casting
Eschew Materials
Scribe Scroll [free to wizard]

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 4 =
+4

Bluff Cha 2 =
+2

Climb Str* 0 =
+0

Concentration Con 8 =
+1
+7
Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Decipher Script Int 5 =
+3
+2
Diplomacy Cha 2 =
+2

Disguise Cha 2 =
+2

Escape Artist Dex* 4 =
+4

Forgery Int 3 =
+3

Gather Information Cha 2 =
+2

Heal Wis 4 =
+4

Hide Dex* 4 =
+4

Intimidate Cha 2 =
+2

Jump Str* 0 =
+0

Knowledge (arcana) Int 5 =
+3
+2
Knowledge (architecture) Int 5 =
+3
+2
Knowledge (dungeoneering) Int 5 =
+3
+2
Knowledge (geography) Int 5 =
+3
+2
Knowledge (history) Int 5 =
+3
+2
Knowledge (local) Int 5 =
+3
+2
Knowledge (nature) Int 5 =
+3
+2
Knowledge (nobility) Int 5 =
+3
+2
Knowledge (religion) Int 5 =
+3
+2
Listen Wis 6 =
+4
+2 [elf]
Move Silently Dex* 4 =
+4

Perform_1 Cha 2 =
+2

Perform_2 Cha 2 =
+2

Perform_3 Cha 2 =
+2

Perform_4 Cha 2 =
+2

Perform_5 Cha 2 =
+2

Ride Dex 4 =
+4

Search Int 8 =
+3
+3 +2 [elf]
Sense Motive Wis 4 =
+4

Spellcraft Int 8 =
+3
+5
Spot Wis 6 =
+4
+2 [elf]
Survival Wis 4 =
+4

Swim Str** 0 =
+0

Use Rope Dex 4 =
+4


* = check penalty for wearing armor

The hawk confers +3 on spot checks in well-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Wizard spells: 4 per day

First-level Wizard spells: 4 (3+1) per day

Second-level Wizard spells: 3 (2+1) per day

Elf:

* +2 dexterity / -2 constitution (already included)

* Immune to magical sleep

* +2 racial bonus to saves vs. enchantments

* Low-light vision

* Proficient with longsword, rapier, longbow & shortbow

* +2 racial bonus on listen, search, and spot checks

* Notice secret doors

# WizardFamiliar / Alertness, etc.

# Bonus Feats (already included)

# High intelligence gains bonus spells daily

Class HP rolled
Level 1: Wizard 4
Level 2: Wizard 2
Level 3: Wizard 1
Level 4: Wizard 4 +1 to wisdom


Equipment:

7 lb
2 lb
5 lb

1 lb

3 lb




1 lb
1 lb
1 lb


1 lb
3 lb
_____
25 lb Weapons / Armor / Shield (from above)
Backpack
Bag of Holding II
Bedroll
Candle
Case (for map or scroll)
Chalk
Flasks x2
Flint and steel
Ink vial
Ink pen
Paper sheets x5
Pouch x1
Sacks x1
Sealing wax
Signal whistle
Signet ring
Soap
Spellbook x1

Total

Hawk familiar: Str 6 Dex 17 Con 10 Int 7 Wis 14 Chr 6; Hit points: 7; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 19 (+2 size, +3 dex, +2 natural, +2 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +5, Will +6, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells;
PostPosted: Sat Sep 26, 2009 7:04 pm


Suffer the Epic rouge, just try to see him
move silently + 119
Hide + 121

No this is not a joke, i'm using him as an npc for a game i'm gonna DM, hes the murderer, but you never see him, so the wrong person gonna get hanged.

Lyle

Male Halfling Rogue 100
Chaotic Neutral
Representing Hedgehog

Strength 16 (+3)
Dexterity 40 (+15)
Constitution 16 (+3)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 13 (+1)

Size: Small
Height: 3' 4"
Weight: 38 lb
Skin: Light
Eyes: Hazel
Hair: Light Brown; Straight; Beardless

Total Hit Points: 629

Speed: 20 feet

Armor Class: 19 = 10 +2 [leather] +6 [dexterity in armor] +1 [small]

Touch AC: 17
Flat-footed: 19 [uncanny dodge]

Initiative modifier: +19 = +15 [dexterity] +4 [improved initiative]
Fortitude save: +52 = 6 [base] +40 [epic] +3 [constitution] +2 [great fortitude] +1 [halfling]
Reflex save: +70 = 12 [base] +40 [epic] +15 [dexterity] +2 [lightning reflexes] +1 [halfling]
Will save: +51 = 6 [base] +40 [epic] +2 [wisdom] +2 [iron will] +1 [halfling]
Attack (handheld): +59/+54/+49 = 15 [base] +40 [epic] +3 [strength] +1 [small]
Attack (unarmed): +59/+54/+49 = 15 [base] +40 [epic] +3 [strength] +1 [small]
Attack (missile): +71/+66/+61 = 15 [base] +40 [epic] +15 [dexterity] +1 [small]
Grapple check: +58/+53/+48 = 15 [base] +40 [epic] +3 [strength] -4 [small] +4 [improved grapple]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
57 lb. or less
58-115 lb.
116-173 lb.
173 lb.
345 lb.
863 lb.

Languages: Aquan Celestial Common Draconic Beholder Dwarven Elven Gnome Goblin Halfling Orc Sylvan Terran Undercommon

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Punching Dagger [1d3, crit x3, 1/2 lb., light, piercing or slashing]

Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.]

Feats:

Acrobatic
Agile
Alertness
Athletic
Blind-fight
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Combat Reflexes
Deceitful
Deft Hands
Diligent
Dodge
Mobility
Spring Attack
Endurance
Die Hard
Great Fortitude
Improved Initiative
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Investigator
Iron Will
Leadership
Lightning Reflexes
Martial Weapon Proficiency Weapon:
Negotiator
Nimble Fingers
Persuasive
Quick Draw
Run
Self-Sufficient
Improved Sneak Attack [epic] x15
Stealthy
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Urban Tracking (Unearthed Arcana / Eberron)

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 4 =
+2
+2 [diligent]
Balance Dex* 49 =
+15
+30 +2 [tumble] +2 [agile]
Bluff Cha 3 =
+1
+2 [persuasive]
Climb Str* 37 =
+3
+30 +2 [halfling] +2 [athletic]
Concentration Con 3 =
+3

Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Decipher Script Int 24 =
+2
+20 +2 [diligent]
Diplomacy Cha 25 =
+1
+20 +2 [negotiator] +2 [sense motive]
Disable Device Int 54 =
+2
+50 +2 [nimble fingers]
Disguise Cha 53 =
+1
+50 +2 [deceitful]
Escape Artist Dex* 67 =
+15
+50 +2 [agile]
Forgery Int 24 =
+2
+20 +2 [deceitful]
Gather Information Cha 25 =
+1
+20 +2 [know local] +2 [investigator]
Handle Animal Cha 11 =
+1
+10
Heal Wis 4 =
+2
+2 [self-sufficient]
Hide Dex* 121 =
+15
+100 +4 [small] +2 [stealthy]
Intimidate Cha 23 =
+1
+20 +2 [persuasive]
Jump Str* 23 =
+3
+20 +2 [halfling] +2 [tumble] +2 [acrobatic] -6 [speed 20]
Knowledge (local) Int 22 =
+2
+20
Listen Wis 36 =
+2
+30 +2 [halfling] +2 [alertness]
Move Silently Dex* 119 =
+15
+100 +2 [halfling] +2 [stealthy]
Open Lock Dex 117 =
+15
+100 +2 [nimble fingers]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 17 =
+15
+2 [handle animal]
Search Int 54 =
+2
+50 +2 [investigator]
Sense Motive Wis 34 =
+2
+30 +2 [negotiator]
Sleight of Hand Dex* 117 =
+15
+100 +2 [deft hands]
Spot Wis 44 =
+2
+40 +2 [alertness]
Survival Wis 4 =
+2
+2 [self-sufficient]
Swim Str** 25 =
+3
+20 +2 [athletic]
Tumble Dex* 39 =
+15
+20 +2 [jump] +2 [acrobatic]
Use Magic Device Cha 11 =
+1
+10
Use Rope Dex 57 =
+15
+40 +2 [deft hands]

* = check penalty for wearing armor

This character also has 10 ranks in Speak Languages.
Decipher Script >=5 ranks gives +2 on use magic device checks involving scrolls.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Halfling:

* +2 dexterity / -2 strength (already included)

* Small (combat bonuses, +4 to hide already included)

* +2 racial bonus on climb, jump, move silently

* +1 racial bonus on all saving throws (already included)

* +2 morale bonus on saves vs. fear (stacks with racial bonus)

* +1 to hit with thrown weapons and slings

* +2 racial bonus on listen checks (already included)

Rogue:

* Sneak Attack +65d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level cool

* Special Abilities (choices begin at 10th level)




Lyle's Equipment:
Weapons / Armor / Shield (from above)
Backpack
Bedroll
Caltrops
Crowbar
Flint and steel
Grappling hook
Mirror
Pouch x1
Rations (1 day) x2
Rope (50', silk) x1
Sacks x1
Signal whistle
Spyglass
Waterskins x1
Whetstone
Thieves' tools

Valin the Evil Hedgehog

Perfect Lunatic


Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Thu Oct 01, 2009 2:20 pm


Not cleaned up Char sheet for Lyle the halfling rouge.

Lyle

Male Halfling Rogue 2
Chaotic Neutral
Representing Valin

Strength 13 (+1)
Dexterity 20 (+5)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 17 (+3)

Size: Small
Height: 3' 4"
Weight: 36 lb
Skin: Light
Eyes: Green
Hair: Red; Wavy; Beardless

Total Hit Points: 13

Speed: 20 feet

Armor Class: 18 = 10 +2 [leather] +5 [dexterity] +1 [small]

Touch AC: 16
Flat-footed: 13

Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +3 = 0 [base] +2 [constitution] +1 [halfling]
Reflex save: +9 = 3 [base] +5 [dexterity] +1 [halfling]
Will save: +3 = 0 [base] +2 [wisdom] +1 [halfling]
Attack (handheld): +3 = 1 [base] +1 [strength] +1 [small]
Attack (unarmed): +3 = 1 [base] +1 [strength] +1 [small]
Attack (missile): +7 = 1 [base] +5 [dexterity] +1 [small]
Grapple check: -2 = 1 [base] +1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
38-75 lb.
76-113 lb.
113 lb.
225 lb.
563 lb.

Languages: Common Dwarven Elven Halfling

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 7.5 lb.]

Feats:

Stealthy

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 5 =
+5

Bluff Cha 6 =
+3
+3
Climb Str* 3 =
+1
+2 [halfling]
Concentration Con 2 =
+2

Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 3 =
+3

Disguise Cha 8 =
+3
+5
Escape Artist Dex* 7 =
+5
+2
Forgery Int 5 =
+2
+3
Gather Information Cha 6 =
+3
+3
Heal Wis 2 =
+2

Hide Dex* 11 =
+5
+4 [small] +2 [stealthy]
Intimidate Cha 3 =
+3

Jump Str* -3 =
+1
+2 [halfling] -6 [speed 20]
Knowledge (local) Int 4 =
+2
+2
Listen Wis 9 =
+2
+5 +2 [halfling]
Move Silently Dex* 14 =
+5
+5 +2 [halfling] +2 [stealthy]
Open Lock Dex 10 =
+5
+5
Perform_1 Cha 3 =
+3

Perform_2 Cha 3 =
+3

Perform_3 Cha 3 =
+3

Perform_4 Cha 3 =
+3

Perform_5 Cha 3 =
+3

Ride Dex 5 =
+5

Search Int 2 =
+2

Sense Motive Wis 2 =
+2

Sleight of Hand Dex* 10 =
+5
+5
Spot Wis 4 =
+2
+2
Survival Wis 2 =
+2

Swim Str** 3 =
+1
+2
Tumble Dex* 8 =
+5
+3
Use Rope Dex 10 =
+5
+5

* = check penalty for wearing armor

Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Halfling:

* +2 dexterity / -2 strength (already included)

* Small (combat bonuses, +4 to hide already included)

* +2 racial bonus on climb, jump, move silently

* +1 racial bonus on all saving throws (already included)

* +2 morale bonus on saves vs. fear (stacks with racial bonus)

* +1 to hit with thrown weapons and slings

* +2 racial bonus on listen checks (already included)

Rogue:

* Sneak Attack +1d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level cool

* Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 3


Lyle's Equipment:

9 lb
2 lb
1 lb
2 lb
5 lb

4 lb
1 lb
1 lb
1 lb
5 lb
1 lb

1 lb
1 lb
1 lb
_____
35 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Caltrops
Crowbar
Flint and steel
Grappling hook
Mirror
Pouch x2
Rations (1 day) x2
Rope (50', silk) x1
Sacks x1
Signal whistle
Waterskins x1
Whetstone
Thieves' tools

Total
PostPosted: Mon May 17, 2010 6:18 pm



Valin the Evil Hedgehog

Perfect Lunatic

Reply
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