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Snowy Zombie

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PostPosted: Thu Sep 17, 2009 7:03 pm


I. Character Cards
A. Character cards are who you are. Typically only one per deck; however, some go together, such as Dark Paladin with Paladin. One must be out at all times; if a certain 'pay cost', determined by the card, is paid, you may randomly switch to another card. If there is only one other card, then you must choose that one if you pay the 'pay cost'.
B. Some character cards may have abilities that are printed on the card. For example, Valgaror the Vicious has the ability to choose an equipment card from the deck, and then reshuffle the deck afterwards. This may only be used once, upon playing the card, and only if the player wishes to. There may also be other benefits - or negative side effects. For example, the Suzy the Mime card grants a bonus to total health when it's played - which is taken away when you switch to another character card - but also requires two mana to be spent every turn in order to keep this bonus while the card is out.
C. Some cards may force another player to switch their character card, which are only applicable if the player has multiple character cards.
D. Some attack cards are character specific. See "Attack Cards".

II. Attack Cards
A. All attack cards require mana, from a simple sword slash to even the most complicated of spells. For example, Perseverence's Descent costs a single neutral mana, whereas Animus Pulsus costs seven good mana, and a single chaotic one.
B. Character specific attacks are specific to a single character. While any character can use Sword Slash, only the Emperor can use Perseverence's Descent. Usually printed on the attack card.

III. Mana
A. There are five types of mana - chaotic, lawful, good, evil, and neutral.
B. Mana resources -

IV. Modifier Cards
A. These cards allow you to bypass certain rules. They can either change the character card you're currently use, or they may be used on action cards.
B. Action Modifiers generally allow for extra damage to be done, or to lower the mana cost.
C. Character Modifiers can do any number of things, such as allowing that character to use 'banned' attacks, such as Alnette using Perseverence or Drathi to use Dark Excalibur.

V. Character-Specific and Banned Cards
A. Examples of character specific attacks are Perseverence, Dark Excalibur, and Suzy's Rosaries. These are limited to that specific character.
B. In addition, characters may have specific types of attack they cannot use. The Emperor, for example, may not use swords or any form of magic other than Praise the Empress. Scribbler may not use any forms of weaponry, but has many forms of magic specific to her. Et cetera.

VI. Turn Structure
A. A six-sided die is rolled. The person with the highest number goes first.
B. The first person draws six cards.
PostPosted: Thu Sep 17, 2009 7:05 pm


Res'd.

Um. That's it. Go type up something?

Snowy Zombie

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PostPosted: Fri Sep 18, 2009 4:27 pm


This is really cool!

hehe Animus Pulsus. Would seven mana be a lot? If is, that's good because you don't want people spamming Animus Pulsus.
PostPosted: Fri Sep 18, 2009 4:33 pm


I see the angels, I'll lead them to your door...

Hm, interesting. This is a great idea! I'm wanting these cards. =D

...There's no escape now, no mercy no more.

Towelle

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Snowy Zombie

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PostPosted: Sun Sep 20, 2009 8:43 am


@ Pally:
Thanks. Not my idea, of course, but my ego loves the stroking anyway.
Seven mana would be a lot. That's why I made it so. I basically went to your journal and looked for one of the spells that took a lot out of you. Might end up adding a health deduction, too.

@ Lightning:
Isn't it though? I really want a Lady Justice and a Pally deck. A good deck, you know?
PostPosted: Sat Sep 26, 2009 6:02 pm


Living with a dad who owns a hobby shop comes in handy once again!

So I remember playing the Highlander Card Game a while back and all of the attack and defense cards correspond to a 3x3 grid. Just something to throw out there.

I've got lots of CCG and TCG knowledge (unless it comes to MtG) so I'll probably go through the games I've played and post what rules I did and didn't like and see if that helps.

Zachary Charon

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Snowy Zombie

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PostPosted: Mon Sep 28, 2009 4:09 am


@ Zachary
Good! I was trying to stray away a bit from MtG, so your input will be welcome.
PostPosted: Wed Sep 30, 2009 7:03 am


So here's my first question: Are all character cards in the deck to begin (Like Magic, Yu-Gi-Oh and Pokémon to an extent) with or is there a main character card that starts out on the field (Like DBZ, Highlander and the WoW and Harry Potter card games)?

Zachary Charon

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Midnight Ethereal

PostPosted: Wed Sep 30, 2009 7:10 am


there is a main character that starts out on the field.
PostPosted: Wed Sep 30, 2009 7:56 am


Okay. As I understand it so far the game consists of a WoW/Magic style of field. You have a main character with different types of alignment mana. To mix things up a bit have you considered alignment prerequisites and effects? Like if you have more chaotic mana than you do lawful then you can use certain special cards?

Zachary Charon

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Midnight Ethereal

PostPosted: Wed Sep 30, 2009 11:19 am


No I have not considered that at all, I had simply created a base game, that had chaotic, lawful and neutrals. Would you mind elaborating on alignment prerequisites?
PostPosted: Wed Sep 30, 2009 3:31 pm


Right, so the idea popped into my head when I saw the mana type was alignment.

So here's what I thought might be interesting: Each character has a starting alignment, right? Let's assume that this character is True Neutral. When you play an alignment mana, say Chaotic, the character becomes Chaotic Neutral. Now the interesting part would be if there were cards that say "Can only be used by Chaotic-Aligned characters" or, more specifically, "Can only be used by a character aligned Chaotic Neutral." Because of the added prerequisite these cards could be a bit more powerful than others and add another twist to the game. Especially if you have character-specific and alignment-specific on the same card.

Zachary Charon

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Snowy Zombie

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PostPosted: Wed Sep 30, 2009 5:07 pm


That's something like how I wanted the rules to go... so, yes, that's great.
I love the idea of changing a character's alignment, however. Instead of having different character cards, there could be base character cards, that change depending on the amount of mana available... though, of course, not all the cards could swing in every direction.
This is an interesting concept.
PostPosted: Wed Sep 30, 2009 5:11 pm


So each character could come with an alignment grid that tells what their abilities are for each alignment?

Zachary Charon

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Midnight Ethereal

PostPosted: Wed Sep 30, 2009 5:17 pm


Well I see a problem with the alignment shift, Some characters have an alignment that they've chosen, it wouldn't really make sense to have them change their alignments on the fly. While maybe an artifact or ability could swap alignments, I don't see how a character's alignment could suddenly shift. On another note, the mana was a colorless source called rage, it wasn't alignment based at all.
While I'll try to incorporate an "balance" mechanic to some cards (i.e: having more chaotic cards on the field than lawful lets you do this.) However I'm sick with the flu (not the swine flu thank god) and haven't been able to work on it at all, so I'll try desperately to get a beta and finish the cards as fast as possible.
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