"Let's head for the midway and play some games!" you say.
You, Patty, and Brad jog down a wide avenue. Tents of every color line the street. Carnival music blares from loudspeakers.
You spot a green neon sign flashing above a yellow-striped tent. The sign reads: MADAME ZENO-FORTUNE TELLER.
"Excellent!" you exclaim. "I'm going in!"
You tell your friends you'll catch up with them in a minute.
You lift the tent flap. Inside, one small candle flickers in teh dark. You hear a low voice call out, "Enter my chamber."
There is Madame Zeno, sitting in the shadows. She wears a long red dress dotted with brightly colored gems. They shimmer in the candlelight. Her black hair tumbles to her shoulders as she bends over a large crystal ball.
"Welcome," she whispers. Then she reaches out and gently lifts your hand. "Let me tell you your future."
To find your future, go to PAGE 78
Madame Zeno studies your hand closely. She traces the lines in your hand with her soft fingers.
"I see horror in your future. In your
immediate future," she warns.
"Wh-What kind of horror?" you stammer. "What do you mean?"
Madame Zeno releases your hand. She picks up a strange deck of cards. She spredas them out on the table. you notice the cards have pictures-a headless man, a bloody sword, a large, evil eye.
She gathers up all the cards and flips the deck over. Then she deals out a red card and a lue card.
"Turn one over," she commands. "Learn your fate."
Pick red? Go to page 14.
Pick blue? Go to page 59
Blue is your favorite color. You turn the blue card over.
There is a message:
Help us! You are our only hope([Obi Wan Kenobi!]). Hurry to the back door of the freak show. Signed, The Freaks."What does this mean?" you ask Madame Zeno. She stares deep into your eyes. Her lips tremble. She leans forward. She's about to speak.
And then the lights go out - and a bloodcurdling scream rips through the dark!
You start to bolt for the door when a dim light suddenly flickers. You stare across the table. Madame Zeno is gone!
You reach out to take the card. And it bursts into red-hot flames! In seconds, the entire tent fills with thick smoke. Flames shoot across the floor. You run for the door.
Outside you gulp for the fresh air. Whew! You made it.
You glance back. No smoke. No fire. No tent! Everything has disappeared! What should you do now?
If you decide to help the freaks, go to PAGE 11
If you don't want to help the freaks go to PAGE 113
You've decided to help the freaks. As you race down the midway, you spot Brad and Patty.
"Listen, guys" you tell them, lowering your voice. "We've got a problem. A big problem."
You take a deep breath and tell them all about Madame Zeno and the blue card.
"So," you finish saying, "somebody might need our help in the back of the Freak Show."
"What's a freak?" Brad asks nervously.
"Remember the poster we saw when we came in? The one with the three-headed man and the lady with the snake body?" you remind him.
Brad bites down on his lip. "Are they really real?"
"Sure they're real," Patty chimes in. "I once saw a bearded lady at the circus."
"I don't know," Brad says. "It sounds kind of creepy."
"Well, Madame Zeno said this was my fate. I'm going to go help them - whatever they are. Are you guys in?"
"You bet," Patty answers, her eyes shining with excitement.
"Okay, okay. I'll go," Brad mumbles.
"Then let's hurry!" you exclaim.
Race to the back of the Freak Show on PAGE 35
Five minutes later, the three of you are sneaking down a dark alley. Brad is so frightened, he's practically walking on top of you.
The alley is littered with large cardboard boxes and overflowing trash cans. And it smells like dead fish.
"Hey! Quit stepping on my shoes," you say to Brad.
"I'm not stepping on your shoe," he shoots back. "I'm not anywhere near your stupid shoe."
You glance down. And nearly scream.
Brad's right. He's not stepping on you. But about a dozen rats are.
You shake your foot wildly. The rats scurry off.
Brad catches sight of the rats and tries to bolt.
You and Patty quickly pull him back.
"Hey! Look!" patty says, pointing up ahead. "A door!"
On the door you see a big sign that reads KEEP OUT, so...
you go in.
Go to PAGE 13
The room is dark, but all around you, you hear hushed moans. "Help us! Help us!"
"We're in a prison," Patty says. "And look at the prisoners! They're weird!"
Patty is right. As your eyes grow accustomed to the darkness, you see cell after cell. Each one holds a strange-looking prisoner. There's an enormous fat lady who's nearly busting out of the bars. A giant. A dwarf. A young lady with boa constrictors wrapped around her waist. And a woman with a long black beard!
"We're the freakssss," the Snake Lady says. "Every night when the show ends, the master locks us up."
"The master? you mean Big Al is -" you start to say.
"You must help us!" the Giant interrupts.
"Ssssssssh," the Snake Lady says. "the master'sssss coming - you musn't be here! Go! That way!" She points to a door down the hall.
Escape through the door down the hall, go to PAGE 48
Stay and Big Al, go to PAGE 62
You decide to wait for Big Al.
"Big Al has to free the freaks," you say to Patty and Brad. "If he doesn't, we'll tell him we're calling the police!"
"Free the freaks?"Big Al says, bursting into the room. "The freaks are free to go any time. This prison is just part of the show. Did you pull the 'free us' joke on him?" Big Al laughs heartily.
"He'ssss lying," the Snake Lady says. "We're prisonersssss."
"Oh, come now," Big Al says. "You're not prisoners." And with that he unlocks all the cell doors. Then he turns to you and your friends.
"As you can see, the freaks are free. Now, come with me. You haven't even tried one game on the midway."
"Don't go with him, It's a trick!" the Snake Lady cries.
Should you go with Big Al?
Who's telling the truth? Al or the Snake Lady?
If you want to go with Al, turn to PAGE 84.
If you trust the Snake Lady, turn to PAGE 102.
"I'm not going anywhere with you, Big Al. I believe the Snake Lady!"
"So do I," says Patty.
"Me, too!" Brad echoes.
"That's too bad," Big Al says. Then he turns to the Snake Lady.
"And as for you, Miss Reptilia - I told you, you've been overreacting. If these kids believe you, we won't be able to torture them with our real horrors."
"Sorry, boss," she says "So what do you want me to do with them?"
You can hardly believe it! Real horrors?
"What kind of carnival is this?" you shout.
"The Carnival of Horrorssssss," the Snake Lady answers - and that's the good news.
turn to PAGE 120 for the bad news.The bad news is the Snake Lady fooled you.
"Throw them into the large cell with Harold and all the other
prisoners," Big Al commands.
You are shoved into a dark cell. You hear a
click. You are locked in. As the Snake Lady leaves with Big Al, you can hear their laughter echo down the hall.
You glance into the other cells and think, the freaks
are prisoners. They do need our help. Then you peer into the darkness of your cell - to find out who Harold is.
There's no way you could miss him. Harold is a giant. He's huge - twice as big as a football player. His hands are, in fact, the size of two footballs. His arms look like tree trunks.
At first you are afraid of him, but then you think, Hey! He's trapped, too. Maybe we can convince him to help us. And then you get a big idea!
Turn to PAGE 28What's the big idea? You're going to embarass the giant into helping you.
"Hey, you. you know, you're a real wimp," you say to the giant.
He looks at you as if he can't believe what he hears.
Patty and Brad look at you as if you're crazy.
Maybe you are.
"You wimp," you continue. "You sit here all day, taking orders from that creep, Big Al. And you live in these horrible conditions. Why? Because you're a wimp and you refuse to fight back. you could bend those bars and escape - but you won't. Because you are a wimp -- W-I-M-P -- wimp."
The giant stands. You gaze up. He's over fifteen feet tall. He lumbers over to you. He isn't smiling.
Is your plan going to work? Is he going to bend the bars to proe you wrong? Or is he going to bend you?
It's out of your control now.
Look out the window.
If it's sunny out, turn to PAGE 45.
If it's raining or if it's nighttime, turn to PAGE 85.(I'm pretty sure you are supposed to turn your real head and look.)