Known Summons [Stats are subject to changes.]
Imp
Type: Energy
Form: Physical
Gender: Male/Female/Genderless
Description: One of the weakest Summons in the game to begin with, their stat increases are very minor too, however the techniques they can learn are invaluable. Imps are small creatures that have been known in folklaw to cause trouble, in summon wars they cannot cause trouble but their techniques are tricky to face.
Grew up from: Clear Crystal.
Starting stats
Health: 5
Stamina: 10
Magic Stamina: 5
Power: 1
Magic Power: 1
Defense: 0
Techniques:
Level 1 Techniques:
Slap (Attempt to physically harm your opponent, Imp must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Level 15 techniques:
Slight Metamorthesis (Choose an attack from one of your currently available Summons, Imp will now beable to use this move this turn. Ignore the chosen attacks Stamina and Magic Stamina cost. Requires 20 Stamina and 15 Magic Stamina to use.)
Geo
Type: Energy
Form: Physical
Gender: Male/Female/Genderless
Description: A very balanced Summon, this can be a weakness but can be used as a strength. Geo can learn man different techniques to the Imp and cannot learn many of the trickier techniques that the Imps learn.
Grew up from: Imp
Starting stats
N/A
Techniques:
Level 1 Techniques:
Slap (Attempt to physically harm your opponent, Geo must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Flame
Type: Fire
Form: Fire
Gender: Genderless
Description: A balanced summon with a slightly high magical attack power and moves to compliment it. It is one of the strongest starter Summons to begin with however it's strength pales in comparason to the others later on.
Grew up from: Inferno Crystal
Starter stats
Health: 8
Stamina: 12
Magic Stamina: 12
Power: 2
Magic Power: 3
Defense: 0
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Flame must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Hot Breath (Atempt to magically harm your opponent with Flames breath, this can attack to a range of 2 squares but hits the closest target only. Requires 4 Stamina and 4 Magic Stamina to use.)
Level 5 Techniques:
Temperature Control (Raise the temperature each turn after this move has been activated, this move can only be used once per battle. All fire Summons on the feild of play attain 1 Power for the number of turns this effect has been active. All ice Summons on the feild of play lose 1 Power for the number of turns this effect has been active. Requires 20 Stamina and 15 Magic Stamina to use.)
Bunsen
Type: Fire
Form: Fire
Gender: Genderless
Description: A Summon with high magical power, it has many moves that compliment this strength untill later levels. It's said that it's shape is of a fireball and not a bunsen burner flame, that has revealed to be the case but it has kept it's name.
Grew up from: Flame
Starter stats
N/A
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Flame must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Hot Breath (Atempt to magically harm your opponent with Flames breath, this can attack to a range of 2 squares but hits the closest target only. Requires 4 Stamina and 4 Magic Stamina to use.)
Level 5 Techniques:
Temperature Control (Raise the temperature each turn after this move has been activated, this move can only be used once per battle. All fire Summons on the feild of play attain 1 Power for the number of turns this effect has been active. All ice Summons on the feild of play lose 1 Power for the number of turns this effect has been active. Requires 20 Stamina and 15 Magic Stamina to use.)
Collase
Type: Plantlife
Form: Plantlife
Gender: Male/Female
Descriiption: Often mistaken for flowers, Collase are ranged summons with a great accuracy rate, their strength isn't too good though.
Grew up from: Soft Crystal
Starter stats
Health: 7
Stamina: 12
Magic Stamina: 6
Power: 2
Magic Power: 2
Defense: 0
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Collase must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Slap (Attempt to physically harm your opponent, Collase must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Vine Restrict (Collase always does +1 damage with attacks if the strength of the attack is below maximum. This technique is passive.)
Iciclisk
Type: Ice
Form: Ice
Gender: Genderless
Description: One of the most powerful starter Summons, it's freeze moves make it a formidable opponent regardless of stats, which are quite good too. It's a safe choise for summoners just starting on their journeys regardless of some of its weaknesses. Iciclisk takes the shape of three icicles connected together at single points, they cannot seperate from each other and only the middle one has a mind of it's own.
Grew up from: Blizzard Crystal
Starter stats
Health: 8
Stamina: 12
Magic Stamina: 12
Power: 2
Magic Power: 3
Defense: 0
Techniques:
Level 1 Techniques:
Jab (Attempt to physically harm your opponent, Iciclisk must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Solid Ice (Defend from an attack, Increase Iciclisks defense stat by 1 for 3 turns. Iciclisk cannot use any magical attack type technique during this period. Requires 8 Stamina to use.)
Level 5 Techniques:
Temperature Control (Lower the temperature each turn after this move has been activated, this move can only be used once per battle. All ice Summons on the feild of play attain 1 Power for the number of turns this effect has been active. All fire Summons on the feild of play lose 1 Power for the number of turns this effect has been active. Requires 20 Stamina and 15 Magic Stamina to use.)
Winds Gust (Attempt to magically harm your opponent with a gust of wind, this can attack to a range of 2 squares but hits the closest target only. You're opponent is knocked back by a single square if hit. Requires 10 Stamina and 10 Magic Stamina to use.)
Glub
Type: Aqua
Form: Fish
Gender: Male/Female
Description: A sea dwelling Summon, Glubs are faster then most Summons, so can evade most attacks, all Glubs seem to be much faster in the water.
Grew up from: Ocean Crystal
Starter stats
Health: 9
Stamina: 14
Magic Stamina: 10
Power: 2
Magic Power: 2
Defense: 0
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Glub must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Evasion (Roll a 6 sided dice, if the number lands on 3 then if your opponent attacks you in the next 2 turns their attacks will miss. Requires 4 Stamina to use.)
Jawber
Type: Aqua
Form: Fish
Gender: Male/Female
Description: A sea dwelling Summon, Jawbers have large pincer like claws that seem to grow as they level, it's hard to figure out how they got them as their previous form Glub doesn't have any, perhapse it's some kind of mutation.
Grew up from: Glub
Starter stats
N/A
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Jawber must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Evasion (Roll a 6 sided dice, if the number lands on 3 then if your opponent attacks you in the next 2 turns their attacks will miss. Requires 4 Stamina to use.)
Momo
Type: Lightning
Form: Machine
Gender: Genderless
Description: A machine built for war, it has the same traits as the common war device codenamed Battle Fish. It's clawed arms allow for powerful peircing attacks where as it's ability to hover in the air allows it to float over various obstacles. It's eye has the ability to shoot lasor beams when needed.
Grew up from: Steel Crystal
Starter stats
Health: 10
Stamina: 10
Magic Stamina: 0
Power: 2
Magic Power: 0
Defense: 2
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Momo must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 4 Stamina to use.)
Karasa
Type: Blade
Form: Physical
Gender: Female
Description: It's been said that Summons take on the form of objects that exist or once existed in the world, the Karasa Summon seems to support this with it's appearance. Karasa is a female warrior with a human appearance, many have speculated that it proves that human souls can get trapped in the crystals however there is no evidence to support this.
Grew up from: Clear Crystal
Starter stats
Health: 8
Stamina: 14
Magic Stamina: 5
Power: 3
Magic Power: 1
Defense: 0
Techniques:
Level 1 Techniques:
Shallow Cut (Attempt to physically harm your opponent, Karasa must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Drasake
Type: Dragon/Wind
Form: Physical
Gender: Male/Female
Description:
Grew up from: Clear Crystal
Starter stats
Health: 5
Stamina: 12
Magic Stamina: 5
Power: 3
Magic Power: 2
Defense: 0
Techniques:
Level 1 Techniques:
Claw (Attempt to physically harm your opponent, Drasake must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Surrounding Wind (Attempt to magically harm all opponents in the squares next to or diagonal to Drasake. Requires 4 Stamina and 2 Magic stamina to use.)
Collision (Collide with your opponent physically, Dreaver must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 4 Stamina to use.)
Dragon Scales (If Drasake takes maximum damage from a technique, reduce the damage by 1. This technique is passive.)
Level 5 Techniques:
Winds Gust (Attempt to magically harm your opponent with a gust of wind, this can attack to a range of 2 squares but hits the closest target only. You're opponent is knocked back by a single square if hit. Requires 10 Stamina and 10 Magic Stamina to use.)
Blaburns
Type: Blade
Form: Fire
Gender: Male/Female
Description:
Grew up from: Inferno crystal
Starter stats
Health: 10
Stamina: 12
Magic Stamina: 8
Power: 2
Magic Power: 2
Defense: 0
Techniques:
Level 1 Techniques:
Collision (Collide with your opponent physically, Blaburns must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 2 Stamina to use.)
Shallow Cut (Attempt to physically harm your opponent, Blaburns must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Hot Breath (Atempt to magically harm your opponent with Blaburns' breath, this can attack to a range of 2 squares but hits the closest target only. Requires 4 Stamina and 4 Magic Stamina to use.)
Level 5 Techniques:
Temperature Control (Raise the temperature each turn after this move has been activated, this move can only be used once per battle. All fire Summons on the feild of play attain 1 Power for the number of turns this effect has been active. All ice Summons on the feild of play lose 1 Power for the number of turns this effect has been active. Requires 20 Stamina and 15 Magic Stamina to use.)
Acredos
Type: Earth
Form: Earth
Gender: Genderless
Description:
Grew up from: Soul Crystal
Starter stats
Health: 12
Stamina: 15
Magic Stamina: 6
Power: 4
Magic Power: 2
Defense: 2
Techniques:
Level 1 Techniques:
Slap (Attempt to physically harm your opponent, Acredos must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Temor (Attempt to physically harm all opponents in the squares next to or diagonal to Acredos. Requires 4 Stamina and 2 Magic stamina to use.)
Level 5 Techniques:
Winds Gust (Attempt to magically harm your opponent with a gust of wind, this can attack to a range of 2 squares but hits the closest target only. You're opponent is knocked back by a single square if hit. Requires 10 Stamina and 10 Magic Stamina to use.)
Dreaver
Type: Dragon
Form: Physical
Gender: Male/Female
Description:
Grew up from: Soul Crystal
Starter stats
Health: 12
Stamina: 15
Magic Stamina: 12
Power: 4
Magic Power: 4
Defense: 2
Techniques:
Level 1 Techniques:
Shallow Cut (Attempt to physically harm your opponent, Dreaver must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Temor (Attempt to physically harm all opponents in the squares next to or diagonal to Dreaver. Requires 4 Stamina and 2 Magic stamina to use.)
Collision (Collide with your opponent physically, Dreaver must be in the square next to them for this move to be used. You take half the damage your opponent does rounded up. Requires 4 Stamina to use.)
Dragon Scales ((If Dreaver takes maximum damage from a technique, reduce the damage by 1. This technique is passive.)
Level 5 Techniques:
Temperature Control (Raise the temperature each turn after this move has been activated, this move can only be used once per battle. All fire Summons on the feild of play attain 1 Power for the number of turns this effect has been active. All ice Summons on the feild of play lose 1 Power for the number of turns this effect has been active. Requires 20 Stamina and 15 Magic Stamina to use.)
Winds Gust (Attempt to magically harm your opponent with a gust of wind, this can attack to a range of 2 squares but hits the closest target only. You're opponent is knocked back by a single square if hit. Requires 10 Stamina and 10 Magic Stamina to use.)
Baby Aye
Type: Wind
Form: Physical
Gender: Male/Female
Description:
Grew up from: Alpha Crystal
Starter stats
Health: 6
Stamina: 15
Magic Stamina: 0
Power: 6
Magic Power: 0
Defense: 0
Techniques:
Level 1 Techniques:
Hammer Swing (Attempt to physically harm your opponent, Baby Aye must be in the square next to them for this move to be used. Requires 4 Stamina to use.)
Temor (Attempt to physically harm all opponents in the squares next to or diagonal to Baby Aye. Requires 4 Stamina and 2 Magic stamina to use.)
Sound Wave Absorption ((Each turn, reduce the opponents health by 1 and increase Baby Ayes health by the same amount. This technique is passive.)
Baby Zee
Type: Lightning
Form: Magical
Gender: Male/Female
Description:
Grew up from: Omega Crystal
Starter stats
Health: 12
Stamina: 25
Magic Stamina: 0
Power: 0
Magic Power: 0
Defense: 2
Techniques:
Level 1 Techniques:
Lightning Wave Absorption ((Each turn, reduce the opponents health by 1 and increase Baby Zees health by the same amount. This technique is passive.)
Nanono
Type: Divine
Form: Divine
Gender: Genderless
Description: The Summon of legend, as of yet nothing is known about its abilities, so far none have been born from crystals.
Grew up from: Unknown
Starter stats
Health: 140
Stamina: 300
Magic Stamina: 300
Power: 80
Magic Power: 80
Defense: 40
Techniques:
Level 1 Techniques:
N/A (At this time)