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Lair Argyra
Vice Captain

Devout Friend

PostPosted: Tue Nov 29, 2005 6:27 pm


This thread will be used to discuss anything related to the Castlevania RPG. From now on, OOC (out of character) messages will be deleted from the RPG. If you have any questions or comments related to the RPG, please post them here instead. I want the RPG threads to be kept clean of these messages.

If you know you will not be able to post in the RPG for a long time, please let us know here so we can arrange and move on with the story. Include when will you be able to post again, if you do know.

I will include in my next post some recent OOC posts that I consider important keeping.  
PostPosted: Tue Nov 29, 2005 6:57 pm


Timeline: This RPG takes place in the 19th century. As for the motorcycles, they're the very same ones from Castlevania 64. This plot takes place after that game. Castlevania 64 takes place in the year 1852, according to The Castlevania Dungeon. http://www.classicgaming.com/castlevania/storyline.html
The RPG takes place in the year 1877.

I interact with the players, giving flesh to the story. Lesser enemies will be added to the scene by me, but players are free to interact with them to the point of controlling enemies' actions when in combat with their character. Higher up NPCs, including "Boss" enemies and enemies that are not considered cannon fodder, will be controlled by me or whoever is in charge of the storytelling.

There is a main plot to follow, but its flesh constantly changes as I improvise and react to players' actions. Everything that happens goes according to the plans of the forces of Darkness behind the evil plot to resurrect Dracula. However, they can't control the actions of the vampire hunters, and most of these actions are unpredictable. All they can do is retaliate and come up with new plans, changing the progress of the storyline in different ways to what was originally planned.

Dice-rolling system: Some characters will have special skills which will rely on the outcome of dice-rolling. I will add to their characters' description the list of skills affected by dice with the type of die next to the name of the skill. Next I will list what will be the outcome of each number you get on the roll.
-example-
Fireball (d6)
1 - fire explodes on your face
2 - fail
3-5 - success
6 - huge fireball

D6 represents a six-sided die. Getting a 1 is generally a botch of the action, which might have from bad to terrible consequences. 2 has fail next to it, meaning the intended action does not happen. 3-5 has success next to it, meaning that getting a 3, 4, or 5 will make your character cast a fireball successfully. Getting that highest number of a dice-roll, sometimes may have an effect that surpasses what intended.

Each time you wish to use a dice-rolling dependent skill you must choose Post Action - Roll Dice, then select die size according to the skill you're going to use. Each skill has its own set of dice. Beware! Make sure you roll the correct die size for the action you intend to use. I will assume you were attempting to use the skill corresponding to that size of die. Also beware that you will not be able to delete your post nor edit the dice roll. Number of dice will be 1 for now.

Lady Lunar Phoenix
((OOC: This is synop of every relevant post since your last update on battle status Lair.

1. Outlaw takes out one Skeleton on a motorcycle.
2. Koru makes a dive for the bone that all the skeletons seem interested. Racing against
one of the cycles.
3. Outlaw wants everyone else to hold back the big skeleton while he creates a path for
Koru.
4. Vishno's concentration has been disrupted from his attack. Notices that the skeletons
are heading for the rib and makes the connection that it must be like the wolfs Claw.
He wants Koru to attack the large skeleton (Koru wouldn't be changing is attack plans.)
while he and Outlaw try to get the rib.
5. Koru goes for the Skeleton and Vishno gets the rib. (This is posted by Koru I do not
know if this is what you wanted to happen Lair)
6. (From what I can tell) Outlaw does an attack that is basically a million sword whip
strikes at the skeleton. Saying that the attack has exhausted him so I suppose he's out of
this fight from this point on.
7. Our new monk attacks with his mace on the giant Skeleton's foot.
8. (This is confusing because in 8 Hypno claims he's still still attacking skeletons.
Apparently the last motorcycle riding skeleton is all that is left between him and the rib
however in point 5 Koru stats that Vishno has already attained the rib. I suppose this is
Koru and Vishon catching up with Tarot and co in terms of posting what's going on I have no
clue).
9. Outlaw states that the skeleton falls to it's feet? And breaks apart.... Oh dear ok
Apparently the Giant Skeleton fell to it's knees and is destroyed and he asks Koru if
we got the rib. Though he labels it finger....))


I got a bit lost, but from what I have gathered...

No one has taken the rib yet. Vishno proposed that they take out the motorcicle riders and whatever foe attempts to get the rib. Rather than concentrating on taking the rib, protect it and take it once you know it is safe.

Koru attempts to call the huge skelleton's attention to him, but an undead numbskull as a skelleton is can only be distracted by attacks. It won't listen to yells and threats, unlike werewolves.

I will ignore OL's attempt to control the boss skelleton's outcome, and react to the holy water attack on the skelleton's foot.

Sorry for the hiatus on the RPG thread updates. I was waiting for the OOC messages to get deleted, so that everyone is able to read rpg related posts without distractions and catch on on what's going on in the story. Plus I was trying to contact Jin to discuss about certain changes I was planning on the RPG, such as creating this thread to separate OOC messages from the RPG thread and keep things a bit more organized.

Lair Argyra
Vice Captain

Devout Friend


hypnocrown
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PostPosted: Thu Dec 01, 2005 10:35 am


Ok Lair, the OOC posts are history and I added a post of my own to the thread.
PostPosted: Thu Dec 01, 2005 12:29 pm


Should I jump in headfirst? Or should I wait until you guys are done with the skeleton?

Thorn Alarune

Mythical Bibliophile


hypnocrown
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PostPosted: Thu Dec 01, 2005 12:49 pm


You know Mai King, anyone who is not part of the RP as of now, should hold off on joining til after Lair Argyra says so. Lair has said on the RPG characters thread that no new characters will be introduced til either the RP is done or til one or more characters leave. I agree cuz it's already a handful with the characters we have now.
PostPosted: Fri Dec 02, 2005 5:11 am


Gotcha! No problem. I've got enough on my hands with school now anyways.

Thorn Alarune

Mythical Bibliophile


Lair Argyra
Vice Captain

Devout Friend

PostPosted: Sun Dec 04, 2005 11:08 am


Lady Lunar has quit the RPG due to personal issues consuming most of her time. I posted an update with a last attack from Tarot, controlled as a npc. I took advantage of the ocassion and filled up the hole left by her absence with a plot twist. Now Tarot has been kidnapped by Gaibon and taken into the Castle. The group will have to hurry and find the remaining 3 parts of Dracula to gain access to the castle in hopes to find her alive.
PostPosted: Mon Dec 05, 2005 12:30 pm


Yeah, that was pretty good thinking there Lair. With Gaibon and everything, cool!

It seems another member left us (siren story) so maybe there should be an opening coming soon but that's up to Lair really... I'm not sure if I should delete siren's post on the RP and copy it here. Any opinions on that?

hypnocrown
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Lair Argyra
Vice Captain

Devout Friend

PostPosted: Mon Dec 05, 2005 2:45 pm


He made an OOC post recently? I must have missed it. Or did you mean Lady Lunar's post?

Now that you ask about openings. Someone contacted me not long ago about signing up to the RPG, but had to tell her registration was closed. She wants a chance because she tried to register before it was closed. Check the first page of the Characters thread. She posted about wanting to play as Carrie Fernandez and got declined. She's planning on other character, but I haven't decided whether to re-open the signup or not. Neither have I concluded whether it would be fair to let her join or not.

I've been thinking about having someone join as Tarot's sister, but that would put extra limitations on the player's freedom to create their own character and who they want to be. Probably a bad idea.
PostPosted: Mon Dec 05, 2005 3:01 pm


No, not lady lunar's post. I meant siren's post about her leaving. Maybe I should put it here.

Anyway, that Tarot's sister is not a bad idea but I don't know who would want to play a character like that. If it's not done and anyone could make it up then I think more people could go for it. mrgreen

hypnocrown
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Lady Lunar Phoenix

PostPosted: Tue Dec 06, 2005 4:33 pm


(blinks) WHAT!
I didn't say I was leaving!
Lost Realms said she was leaving. But if that's how you feel about it fine. I'll go. Thanks by the way. Just say you don't want me in the RP don't lie about it. Since apparently refraining from posting every single night which is when I'm on unlike other members of the group seemed a better idea then just BSing stuff every single night waiting for you.
PostPosted: Tue Dec 06, 2005 4:42 pm


What the... Ok, this calls for an emergency contact. I'll message you with the details. Contact me ASAP, Lunar.

Lair Argyra
Vice Captain

Devout Friend


Lair Argyra
Vice Captain

Devout Friend

PostPosted: Tue Dec 06, 2005 4:52 pm


I need a timeout on the RPG until I fix this problem. Somehow I got confused with Lost Realms' post and thought it was Tarot leaving. This will take a while to fix.
PostPosted: Tue Dec 06, 2005 5:31 pm


Ok. I finally figured out a way to fix this big screw up inside the RPG plot. I just have to change a small detail. However, hurting Lunar with my mistake... I have no idea how to fix that. I just hope she's able to forgive me.

On to the rpg plot; I'm lucky I didn't kill her. I had her kidnapped for use later in the plot, some sort of rescue mission. This opened chances in case she "changed her mind" and came back; so we have a way of dealing with no posts from her side and rescue her when she's ready. Since she didn't really quit, this will just be an unexpected plot twist. I will edit my post and change the destination of Gaibon to the cemetary, instead of the Castle. The cemetary is very close to your current location, since it was the place you were originally heading to until you got intercepted by the huge skelleton. A few players might need to edit their posts a bit, to reflect the change in the gargoyle's destination.

Btw, Hypno, don't make the same mistake I did. The one who posted about leaving was Lost Realms, not Lady Lunar nor Sirenstory. Damn... We got everyone mixed up.

Lair Argyra
Vice Captain

Devout Friend


Lady Lunar Phoenix

PostPosted: Tue Dec 06, 2005 8:40 pm


(Growling and rubbing forehead) Why am I doing this? Oh yeah friend's suggestion. Fine I'll stay.
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