|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 5:09 pm
Skill SpecializationsAssign Skills to your character when selecting Attributes. Refer to the Skill descriptions to determine how they work and whether any additional decisions are required. You can also use any remaining Character Points to improve these Skills. The different Skills are divided into Levels 1 through 6 (but may optionally go higher). Increasing the value of a Skill by one Level requires 1-3 Character Points, depending on the Skill, as shown below. Quote: Skill Levels Skills are normally limited to six Levels. Each Level provides a +1 bonus on checks to succeed in a task governed by that Skill. Levels 1 and 2 indicate significant training or practice with that Skill. For example, Medical Level 1 or 2 represents the sort of experience that a typical nurse, paramedic, or young family doctor might possess. Similarly, a low-ranking army officer (lieutenant or captain) would probably have Military Sciences at Level 1 or 2. Level 1 can also represent the “end result” of a graduate or post-graduate degree. Levels 3 and 4 indicate considerable experience with a particular Skill. For example, Medical Level 3 or 4 represents the skills that a hospital surgeon or a family doctor with years of practice will have. Similarly, a seasoned knight who has lead several successful campaigns might have Military Sciences at Level 3 or 4. Levels 5 and 6 indicate a true expert in a particular Skill. For example, Medical Level 5 or 6 would represent a doctor who is renowned as a life saver and hero. Similarly, a decorated colonel or general field commander would have Military Sciences at Level 5 or 6. Higher Levels are indeed possible (see Genius Skills, below) but relative expertise can often be better represented by the difference in Stats and Attributes. Two police offers may be expert detectives (each with Police Sciences Level 5), but if one is the other’s superior, he or she will also have higher Stats or related Attributes. No Skill Level is needed for casual expertise. Someone who drives a car on his or her way to work or has passed a first aid course would not require Driving Level 1 or Medical Level 1. A street gang member may know a thing or two about breaking and entering, but probably lacks the training and experience to have Burglary Level 1. A student who has taken a high school or even undergraduate course probably does not have a Skill Level, unless they were particularly interested in the course material. Conversely, a character may have high Skill Levels without any formal training, because he or she has used the Skill in daily life for many years (such as a brawny farm worker having the Powerlifting Skill). Characters should rarely possess Skill Levels at their maximum allowed Level, since this achievement reflects an incredibly high degree of proficiency. A character with a Skill Level of 5 or 6 is widely regarded as the best in his or her field.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 5:11 pm
Genius Skills
A Skill Level beyond the usual Level 6 limit is a “genius Skill” representing unusual mastery — for example, a mechanical genius might have Mechanic Level 8. The GM may allow PCs or NPCs to have genius Skills if their background supports it. A character with a Genius Skill might even have the Hounded Defect. It is strongly recommended that genius Skill Levels in BESM never exceed Level 12.
Skill Specializations
A character must select one specialization for each Skill, such as bowyer/fletcher, carpentry, leather working, metalworking, pottery, tailoring, or woodworking for the Artisan Skill. This Specialisation comes with the Skill at no extra cost. He or she may acquire two additional specializations for a Skill at a cost of 1 Character Point. A specialization provides an extra +1 bonus over the Skill Level to appropriate tasks. The section below suggests several specializations for each Skill; more can be invented with GM permission.
Varying Skill Costs by Genre
The Point cost of a Skill is based on its utility in the game and not on the difficulty of learning the Skill. For example, in a typical super-powered setting, action, scientific, and combat-oriented Skills are fairly costly, while political, diplomatic, and business Skills are inexpensive. The reverse is true in a soap opera setting.
I will work on getting a thread set up with the various skill costs. For now, I will list the skills with the multi-genre costs.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 5:18 pm
Quote: AcrobaticsMulti-Genre Cost: 3 Points/Level Relevant Stat: Body Specialisations: Balance, Flexibility, Jumps, Tumbling The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly. Quote: AdministrationMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Accounting, Banking, Executive, Fraud, Government, Marketing, Real Estate, Negotiating, Small Business, Stewardship The ability to organise, run, and understand part or all of an organisation (such as a business, government, or association). This Skill is also useful for locating new employees. Quote: Animal TrainingMulti-Genre Cost: 2 Points/Level Relevant Stat: Soul Specialisations: Any single animal such as dogs, dolphins, horses, etc. The ability to teach and train animals with an intellect above that of instinctive insects. An animal usually has a Mind Stat of 1-2.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 5:53 pm
Quote: ArchitectureMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Aquatic, Bridges, Fortifications, Small Buildings, Skyscrapers Knowledge of construction methods, architectural drafting, etc. A successful use of this Skill can also find weak points in constructions or help in locating old structural plans. Quote: Area KnowledgeMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: One specific locale (city, forest, sea, desert, mountain) within the area Knowledge of the geography and people of a single area (choose one area) and a specific locale within it. The smaller the area, the more detailed and extensive the character’s knowledge. This Skill may be assigned multiple times to indicate knowledge of several areas. Quote: ArtisanMulti-Genre Cost: 1 Point/Level Relevant Stat: Average of Body and Soul Specialisations: Bowyer / Fletcher, Carpentry, Leatherworking, Metalworking, Plumbing, Pottery, Tailoring, Woodworking This Skill represents a character’s ability to work with a variety of materials to repair or produce useful or aesthetically pleasing objects not electronic or mechanical in nature.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 6:00 pm
Quote: Biological SciencesMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Bacteria/Viruses, Botany, Ecology, Genetics, Physiology, Zoology This field covers scientific knowledge of how living things function. Quote: BoatingMulti-Genre Cost: 2 Points/Level Relevant Stat: Average of Body and Mind Specialisations: Hovercraft, Hydrofoils, Large Ships, Small Boats, Submarines The ability to safely operate a watercraft. Quote: BurglaryMulti-Genre Cost: 2 Points/Level Relevant Stat: Body or Mind Specialisations: Breaking-and-Entering, Hot-Wiring, Safe Cracking The ability to open locks, quietly cut glass, hot-wire car ignitions, etc. The ability does not cover disarming electronic security systems, which is handled by Electronics (Security) Skill. Quote: ClimbingMulti-Genre Cost: 2 Points/Level Relevant Stat: Body Specialisations: Natural Surfaces, Poles, Vegetation, Walls The ability to scale vertical surfaces with or without the use of specialised climbing equipment.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 6:55 pm
Quote: ComputersMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: Artificial Intelligence, Databases, Electronic Warfare, Intrusion/Security, Networks, Programming Practical knowledge of computer use. Computer engineering (hardware) is covered by Electronics. Quote: Controlled BreathingMulti-Genre Cost: 1 Point/Level Relevant Stat: Body or Soul Specialisations: Calm, Cyclic Breathing, Holding Breath, Slow Heart Rate The ability to control respiratory functions in order to maximise breathing efficiency or to perform tricks such as “playing dead.” Quote: Cultural ArtsMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Archaeology, Rare Object Appraisal, History, Literature, Nobility, Urban Legends Knowledge of aspects of human culture (or another species’ culture). Quote: DemolitionsMulti-Genre Cost: 1 Point/Level Relevant Stat: Body or Mind Specialisations: Artificial Structures, Bomb Disposal, Natural Structures, Safe Cracking, Underwater The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is also used for deactivating explosives set by someone else.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 7:28 pm
Quote: DisguiseMulti-Genre Cost: 2 Points/Level Relevant Stat: Body, Mind, or Soul Specialisations: Costume, Make-up, Prosthetics The ability to change one’s personal appearance in an attempt to deceive others. Quote: Domestic ArtsMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind or Soul Specialisations: Cleaning, Cooking, Decorating, Home Budgeting The ability to efficiently organise and run a household. Quote: DrivingMulti-Genre Cost: 2 Points/Level Relevant Stat: Body or Mind Specialisations: Armoured Fighting Vehicle (tanks, APCs, etc.), Big Rig (large tractor/ trailer trucks), Bus, Car, Giant Robot, Motorcycle, Small Truck (vans, pick-ups, hi-cubes), Teamster (Draft Animals), Walker The ability to operate a powered ground vehicle. Skill checks are only necessary in difficult situations such as performing vehicular stunts, avoiding hazards, etc. Quote: ElectronicsMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: Communications, Computers, Consumer Electronics, Robotics, Security, Sensors The ability to maintain, repair, build, modify (and at high Levels, design) electronic equipment.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 7:50 pm
Quote: EtiquetteMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Lower Class, Middle Class, Upper Class The knowledge of polite, proper, and inoffensive behavior in social settings. Quote: Foreign CultureMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: One Specific Culture This reflects knowledge of the history, religion, ethics, and lifestyle of foreign cultures. Select one culture for each Skill Level. Quote: ForgeryMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Electronic Documents, Handwriting, Paper Documents The ability to counterfeit documents and papers. This Skill can be used in conjunction with the Computers Skill. Quote: GamingMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind or Soul (Body for some video games) Specialisations: Board Games, Computer Games, Gambling/Card Games, Military Simulations, Role-Playing Games The ability to play various games and simulations well.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 8:00 pm
Quote: InterrogationMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind or Soul Specialisations: Drugs, Psychological, Physical The ability to convince someone to provide information against his or her will. Can also be used to help withhold information when being questioned by an enemy. Quote: IntimidationMulti-Genre Cost: 2 Points/Level Relevant Stat: Body, Mind, or Soul Specialisations: Business, Political, Street The ability to convincingly project a “tough guy” image. A successful check means someone witnessing your performance is convinced you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat you present — they may respond with respect, fear, hatred, or amusement. Quote: LanguagesMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Any one language, Braille, Code Language, Lip Reading, Sign Language Reflects an aptitude for languages and their historical usage. Additionally, a character will be able to speak and write: 1 (Level 1), 2 (Level 2), 3-4 (Level 3), 5-7 (Level 4), 8-11 (Level 5), or 12-16 (Level 6) foreign languages. Multiple Specialisations will be listed for Languages — the first is the character’s native language (a free Specialisation), while the others are foreign languages.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Oct 08, 2009 8:44 pm
Quote: LawMulti-Genre Cost: 1 Point/Level Relevant Stat: Mind Specialisations: Civil, Criminal, Customs, Family, International, Political Knowledge of legal procedure and practice. In addition to lawyers, many police officers, politicians, and superbeings have the Law Skill at Level 1 or 2. All Specialisations, except International, are specific to one country or region only (for example, “American Criminal Law”). Quote: MechanicsMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind (sometimes Body) Specialisations: Aeronautical, Armourer, Automotive, Gunsmith, Locksmith, Micro, Traps The ability to maintain, repair, or build mechanical and electro-mechanical devices. This also includes knowledge of tool use, welding, etc. Armourer applies to heavy vehicle-mounted weapons while Gunsmith covers personal weaponry. Use Artisan for archaic weapons. Quote: MedicalMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind (sometimes Body) Specialisations: Acupuncture, Dentistry, Diagnosis, Emergency Response, Homeopathy, Obstetrics, Pathology, Pharmacy, Surgery, Veterinary Knowledge of how to heal the body. A typical general practitioner would Specialise in Diagnosis, while most police officers or paramedics Specialise in Emergency Response.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Oct 24, 2009 9:01 pm
Quote: Military SciencesMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: Hardware Recognition, Intelligence Analysis, Logistics, Strategy, Tactics, Teamwork The character has military-style tactical, staff, or leadership training. In addition, SWAT (or other tactical police units) often include individuals who pick up similar Skills (and often recruit ex-military personnel). Quote: NavigationMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: Air, Highway, Sea, Space, Undersea, Urban, Wilderness The ability to read maps or use specialised navigation equipment (including electronic sensors, if appropriate to the setting). The Navigation Skill will help a character find the fastest/safest route to a destination. The commander of a large vessel is usually a skilled navigator, even if he or she has only slight knowledge of Boating or Piloting. Quote: OccultMulti-Genre Cost: 2 Points/Level Relevant Stat: Mind Specialisations: Astrology, Channelling, Numerology, Rituals, Spirits, Tarot, Voodoo, Witchcraft Knowledge of the arcane and mystical arts, and their applications in both historical and modern society.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 06, 2010 11:51 am
i am really good with computers so if u sign me up 4 computer anything then i promise i will A's it i even kno how 2 work wit viruses like spy ware so i promise i will try my best i do all of my homework. exclaim exclaim exclaim idea idea rofl rofl dramallama
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|