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Skills

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Krauss
Vice Captain

PostPosted: Thu Oct 08, 2009 5:09 pm


Skill Specializations


Assign Skills to your character when selecting Attributes. Refer to the Skill descriptions to determine how they work and whether any additional decisions are required. You can also use any remaining Character Points to improve these Skills.

The different Skills are divided into Levels 1 through 6 (but may optionally go higher). Increasing the value of a Skill by one Level requires 1-3 Character Points, depending on the Skill, as shown below.

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Skill Levels

Skills are normally limited to six Levels. Each Level provides a +1 bonus on checks to succeed in a task governed by that Skill.

Levels 1 and 2 indicate significant training or practice with that Skill. For example, Medical Level 1 or 2 represents the sort of experience that a typical nurse, paramedic, or young family doctor might possess. Similarly, a low-ranking army officer (lieutenant or captain) would probably have Military Sciences at Level 1 or 2. Level 1 can also represent the “end result” of a graduate or post-graduate degree. Levels 3 and 4 indicate considerable experience with a particular Skill. For example, Medical Level 3 or 4 represents the skills that a hospital surgeon or a family doctor with years of practice will have. Similarly, a seasoned knight who has lead several successful campaigns might have Military Sciences at Level 3 or 4.

Levels 5 and 6 indicate a true expert in a particular Skill. For example, Medical Level 5 or 6 would represent a doctor who is renowned as a life saver and hero. Similarly, a decorated colonel or general field commander would have Military Sciences at Level 5 or 6. Higher Levels are indeed possible (see Genius Skills, below) but relative expertise can often be better represented by the difference in Stats and Attributes. Two police offers may be expert detectives (each with Police Sciences Level 5), but if one is the other’s superior, he or she will also have higher Stats or related Attributes.

No Skill Level is needed for casual expertise. Someone who drives a car on his or her way to work or has passed a first aid course would not require Driving Level 1 or Medical Level 1. A street gang member may know a thing or two about breaking and entering, but probably lacks the training and experience to have Burglary Level 1. A student who has taken a high school or even undergraduate course probably does not have a Skill Level, unless they were particularly interested in the course material.

Conversely, a character may have high Skill Levels without any formal training, because he or she has used the Skill in daily life for many years (such as a brawny farm worker having the Powerlifting Skill). Characters should rarely possess Skill Levels at their maximum allowed Level, since this achievement reflects an incredibly high degree of proficiency. A character with a Skill Level of 5 or 6 is widely regarded as the best in his or her field.
PostPosted: Thu Oct 08, 2009 5:11 pm


Genius Skills

A Skill Level beyond the usual Level 6 limit is a “genius Skill” representing unusual mastery — for example, a mechanical genius might have Mechanic Level 8. The GM may allow PCs or NPCs to have genius Skills if their background supports it. A character with a Genius Skill might even have the Hounded Defect. It is strongly recommended that genius Skill Levels in BESM never exceed Level 12.


Skill Specializations

A character must select one specialization for each Skill, such as bowyer/fletcher, carpentry, leather working, metalworking, pottery, tailoring, or woodworking for the Artisan Skill. This Specialisation comes with the Skill at no extra cost. He or she may acquire two additional specializations for a Skill at a cost of 1 Character Point. A specialization provides an extra +1 bonus over the Skill Level to appropriate tasks. The section below suggests several specializations for each Skill; more can be invented with GM permission.

Varying Skill Costs by Genre

The Point cost of a Skill is based on its utility in the game and not on the difficulty of learning the Skill. For example, in a typical super-powered setting, action, scientific, and combat-oriented Skills are fairly costly, while political, diplomatic, and business Skills are inexpensive. The reverse is true in a soap opera setting.

I will work on getting a thread set up with the various skill costs. For now, I will list the skills with the multi-genre costs.

Krauss
Vice Captain


Krauss
Vice Captain

PostPosted: Thu Oct 08, 2009 5:18 pm


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Acrobatics
Multi-Genre Cost: 3 Points/Level
Relevant Stat: Body
Specialisations: Balance, Flexibility, Jumps, Tumbling

The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.


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Administration
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Accounting, Banking, Executive, Fraud, Government, Marketing, Real Estate, Negotiating, Small Business, Stewardship

The ability to organise, run, and understand part or all of an organisation (such as a business, government, or association). This Skill is also useful for locating new employees.


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Animal Training
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Soul
Specialisations: Any single animal such as dogs, dolphins, horses, etc.

The ability to teach and train animals with an intellect above that of instinctive insects. An animal usually has a Mind Stat of 1-2.
PostPosted: Thu Oct 08, 2009 5:53 pm


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Architecture
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Aquatic, Bridges, Fortifications, Small Buildings, Skyscrapers

Knowledge of construction methods, architectural drafting, etc. A successful use of this Skill can also find weak points in constructions or help in locating old structural plans.


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Area Knowledge
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: One specific locale (city, forest, sea, desert, mountain) within the area

Knowledge of the geography and people of a single area (choose one area) and a specific locale within it. The smaller the area, the more detailed and extensive the character’s knowledge. This Skill may be assigned multiple times to indicate knowledge of several areas.


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Artisan
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Average of Body and Soul
Specialisations: Bowyer / Fletcher, Carpentry, Leatherworking, Metalworking, Plumbing, Pottery, Tailoring, Woodworking

This Skill represents a character’s ability to work with a variety of materials to repair or produce useful or aesthetically pleasing objects not electronic or mechanical in nature.

Krauss
Vice Captain


Krauss
Vice Captain

PostPosted: Thu Oct 08, 2009 6:00 pm


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Biological Sciences
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Bacteria/Viruses, Botany, Ecology, Genetics, Physiology, Zoology

This field covers scientific knowledge of how living things function.


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Boating
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Average of Body and Mind
Specialisations: Hovercraft, Hydrofoils, Large Ships, Small Boats, Submarines

The ability to safely operate a watercraft.


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Burglary
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Body or Mind
Specialisations: Breaking-and-Entering, Hot-Wiring, Safe Cracking

The ability to open locks, quietly cut glass, hot-wire car ignitions, etc. The ability does not cover disarming electronic security systems, which is handled by Electronics (Security) Skill.


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Climbing
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Body
Specialisations: Natural Surfaces, Poles, Vegetation, Walls

The ability to scale vertical surfaces with or without the use of specialised climbing equipment.
PostPosted: Thu Oct 08, 2009 6:55 pm


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Computers
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: Artificial Intelligence, Databases, Electronic Warfare, Intrusion/Security, Networks, Programming

Practical knowledge of computer use. Computer engineering (hardware) is covered by Electronics.


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Controlled Breathing
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Body or Soul
Specialisations: Calm, Cyclic Breathing, Holding Breath, Slow Heart Rate

The ability to control respiratory functions in order to maximise breathing efficiency or to perform tricks such as “playing dead.”


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Cultural Arts
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Archaeology, Rare Object Appraisal, History, Literature, Nobility, Urban Legends

Knowledge of aspects of human culture (or another species’ culture).


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Demolitions
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Body or Mind
Specialisations: Artificial Structures, Bomb Disposal, Natural Structures, Safe Cracking, Underwater

The ability to set explosive charges without getting hurt in the process or inflicting undesired collateral damage. It is also used for deactivating explosives set by someone else.

Krauss
Vice Captain


Krauss
Vice Captain

PostPosted: Thu Oct 08, 2009 7:28 pm


Quote:
Disguise
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Body, Mind, or Soul
Specialisations: Costume, Make-up, Prosthetics

The ability to change one’s personal appearance in an attempt to deceive others.


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Domestic Arts
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind or Soul
Specialisations: Cleaning, Cooking, Decorating, Home Budgeting

The ability to efficiently organise and run a household.


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Driving
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Body or Mind
Specialisations: Armoured Fighting Vehicle (tanks, APCs, etc.), Big Rig (large tractor/ trailer trucks), Bus, Car, Giant Robot, Motorcycle, Small Truck (vans, pick-ups, hi-cubes), Teamster (Draft Animals), Walker

The ability to operate a powered ground vehicle. Skill checks are only necessary in difficult situations such as performing vehicular stunts, avoiding hazards, etc.


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Electronics
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: Communications, Computers, Consumer Electronics, Robotics, Security, Sensors

The ability to maintain, repair, build, modify (and at high Levels, design) electronic equipment.
PostPosted: Thu Oct 08, 2009 7:50 pm


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Etiquette
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Lower Class, Middle Class, Upper Class

The knowledge of polite, proper, and inoffensive behavior in social settings.


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Foreign Culture
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: One Specific Culture

This reflects knowledge of the history, religion, ethics, and lifestyle of foreign cultures. Select one culture for each Skill Level.


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Forgery
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Electronic Documents, Handwriting, Paper Documents

The ability to counterfeit documents and papers. This Skill can be used in conjunction with the Computers Skill.


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Gaming
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind or Soul (Body for some video games)
Specialisations: Board Games, Computer Games, Gambling/Card Games, Military Simulations, Role-Playing Games

The ability to play various games and simulations well.

Krauss
Vice Captain


Krauss
Vice Captain

PostPosted: Thu Oct 08, 2009 8:00 pm


Quote:
Interrogation
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind or Soul
Specialisations: Drugs, Psychological, Physical

The ability to convince someone to provide information against his or her will. Can also be used to help withhold information when being questioned by an enemy.


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Intimidation
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Body, Mind, or Soul
Specialisations: Business, Political, Street

The ability to convincingly project a “tough guy” image. A successful check means someone witnessing your performance is convinced you mean any threats you make. How they react after that will depend on how tough they are themselves in relation to the kind of threat you present — they may respond with respect, fear, hatred, or amusement.


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Languages
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Any one language, Braille, Code Language, Lip Reading, Sign Language

Reflects an aptitude for languages and their historical usage. Additionally, a character will be able to speak and write: 1 (Level 1), 2 (Level 2), 3-4 (Level 3), 5-7 (Level 4), 8-11 (Level 5), or 12-16 (Level 6) foreign languages. Multiple Specialisations will be listed for Languages — the first is the character’s native language (a free Specialisation), while the others are foreign languages.
PostPosted: Thu Oct 08, 2009 8:44 pm


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Law
Multi-Genre Cost: 1 Point/Level
Relevant Stat: Mind
Specialisations: Civil, Criminal, Customs, Family, International, Political

Knowledge of legal procedure and practice. In addition to lawyers, many police officers, politicians, and superbeings have the Law Skill at Level 1 or 2. All Specialisations, except International, are specific to one country or region only (for example, “American Criminal Law”).


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Mechanics
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind (sometimes Body)
Specialisations: Aeronautical, Armourer, Automotive, Gunsmith, Locksmith, Micro, Traps

The ability to maintain, repair, or build mechanical and electro-mechanical devices. This also includes knowledge of tool use, welding, etc. Armourer applies to heavy vehicle-mounted weapons while Gunsmith covers personal weaponry. Use Artisan for archaic weapons.


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Medical
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind (sometimes Body)
Specialisations: Acupuncture, Dentistry, Diagnosis, Emergency Response, Homeopathy, Obstetrics, Pathology, Pharmacy, Surgery, Veterinary

Knowledge of how to heal the body. A typical general practitioner would Specialise in Diagnosis, while most police officers or paramedics Specialise in Emergency Response.

Krauss
Vice Captain


Krauss
Vice Captain

PostPosted: Sat Oct 24, 2009 9:01 pm


Quote:
Military Sciences
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: Hardware Recognition, Intelligence
Analysis, Logistics, Strategy, Tactics, Teamwork

The character has military-style tactical, staff, or leadership training. In addition, SWAT (or other tactical police units) often include individuals who pick up similar Skills (and often recruit ex-military personnel).


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Navigation
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: Air, Highway, Sea, Space, Undersea, Urban, Wilderness

The ability to read maps or use specialised navigation equipment (including electronic sensors, if appropriate to the setting). The Navigation Skill will help a character find the fastest/safest route to a destination. The commander of a large vessel is usually a skilled navigator, even if he or she has only slight knowledge of Boating or Piloting.


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Occult
Multi-Genre Cost: 2 Points/Level
Relevant Stat: Mind
Specialisations: Astrology, Channelling, Numerology, Rituals, Spirits, Tarot, Voodoo, Witchcraft

Knowledge of the arcane and mystical arts, and their applications in both historical and modern society.
PostPosted: Sat Feb 06, 2010 11:51 am


i am really good with computers so if u sign me up 4 computer anything then i promise i will A's it i even kno how 2 work wit viruses like spy ware so i promise i will try my best i do all of my homework. exclaim exclaim exclaim idea idea rofl rofl dramallama

ifoema8200

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Computer Lab (BESM System, Under Construction)

 
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