Welcome to Gaia! ::

Tir Na Nog

Back to Guilds

Roleplay, Art, poetry, Chatting, ZOMG help, Music, Raving, booty grab, Contests, Charity. We have it all! 

Tags: roleplay, art, writing, music, videos, contests, charity, Booty grab 

Reply Changelings-Roleplay Forum- {Advanced with a GameMaster and dice}
Characters

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

EternalValkyrie
Captain

8,675 Points
  • Person of Interest 200
  • Autobiographer 200
  • Dressed Up 200
PostPosted: Mon Oct 12, 2009 4:02 pm


This is an EXAMPLE of what your sheet will look like. You will have to make your character through PMS with me. You can NOT just fill it out you must go through character creation with me. I may have you read sections of this subforum and choose things to fill in then pm me your choice and I'll continue making it. You must choose from the options given. This IS run from a book with rules, and as such the characters must be made by the rules.


Name:
Username:
Concept:
Virtue:
Vice:
Seeming:
Kith:
Court:


ATTRIBUTES
Intelligence 1-5
Wits 1-5
Resolve 1-5
----------------
Strength 1-5
Dexterity 1-5
Stamina 1-5
----------------
Presence 1-5
Manipulation 1-5
Composure 1-5
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics______________1-5
Computer_______________1-5
Crafts_________________1-5
Investigation__________1-5
Medicine_______________1-5
Occult_________________1-5
Politics_______________1-5
Science________________1-5

PHYSICAL (-1 Unskilled)

Athletics______________1-5
Brawl__________________1-5
Drive__________________1-5
Firearms_______________1-5
Larceny________________1-5
Stealth________________1-5
Survival_______________1-5
Weaponry_______________1-5

SOCIAL (-1 Unskilled)

Animal Ken_____________1-5
Empathy________________1-5
Expression_____________1-5
Intimidation___________1-5
Persuasion_____________1-5
Socialize______________1-5
Streetwise_____________1-5
Subterfuge_____________1-5

MERITS
_______________________1-5
_______________________1-5
_______________________1-5
_______________________1-5
_______________________1-5

FLAWS
_______________________
_______________________
_______________________

CONTRACTS

_______________________1-5
_______________________1-5
_______________________1-5
_______________________1-5
_______________________1-5

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH

1-16

WILLPOWER

1-10

GLAMOUR
1-20

WYRD

1-10

CLARITY

1-10

Seeming Blessing:
Seeming Curse:
Size:
Defense:
Initive Mod:
Speed:
Armor:
Experience:  
PostPosted: Sun Jun 06, 2010 4:15 pm


Name: Dervish Destiny
Username: EternalValkyrie
Concept: Oracle/Surgeon
Virtue: Temperance
Vice: Gluttony
Seeming: Wizened
Kith: Chirurgeon
Court:Autumn


ATTRIBUTES
Intelligence 3
Wits 3
Resolve 2
----------------
Strength 2
Dexterity 3
Stamina 2
----------------
Presence 2
Manipulation 2
Composure 2
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics 1
Computer 1
Crafts 1
Investigation 1
Medicine 2 (Surgery Specialty)
Occult 3 (Divining Omens Specialty)
Politics 1
Science 1

PHYSICAL (-1 Unskilled)

Athletics 1
Brawl 1
Drive 1
Firearms 1
Larceny 1
Stealth 1
Survival untrained
Weaponry 1

SOCIAL (-1 Unskilled)

Animal Ken untrained
Empathy 1
Expression untrained
Intimidation untrained
Persuasion 1
Socialize untrained
Streetwise 1
Subterfuge 1 (Poker Face Specialty)

MERITS
Hollow 4
Natural Immunity 1
Iron Stomach 2
Mantle, Autumn 1

CONTRACTS

Contracts of Artiface 3
Fleeting Autumn 1
Eternal Autumn 1

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH

7

WILLPOWER

4

GLAMOUR
5 max contracts or pledges, 12 total, can spend 3 per turn

WYRD

3

CLARITY

5

Seeming Blessing: The Wizened are extraordinarily nimble. The player
can spend one point of Glamour to gain the benefit of the 9 again
rule on all dice pools involving Dexterity for the rest of the scene. This same nimbleness enables the Wizened to avoid harm in ways other beings can’t imagine. The player can also spend one point of Glamour to add the character’s Wyrd dots to his Dodge total (normally calculated as double Defense), for the rest of the scene. This only applies when the character is dodging
Changelings who master surgery and pharmacy,
sometimes from altruism, and sometimes simply because
they can, ranging from scary back-street surgeons to strangely
alien experimenters. The Chirurgeon’s blessing is The Analeptic
Charm: able to perform medical miracles, the changeling
gains the benefit of the 9 again rule on Medicine dice pools. The
Chirurgeon can also use the humblest tools well, and never suffers from penalties for poor equipment as long as at least something can be jury-rigged as a medical tool. Finally, anyone whom the changeling tends to for any length of time receives the benefit of the Chirurgeon’s skills as if they were in a hospital intensive care unit
Seeming Curse: Spite infects the Wizened. It comes out in their appearance, and in their manner. Their appearance, which is rarely attractive, and their general tendency not to be approachable means that the Wizened don’t benefit from the 10 again rule on dice pools involving Presence. For the same reason, while Social Skills aren’t completely barred to them, the Wizened suffer a –2 dice untrained penalty when trying to use a Social Skill in which they have no dots, rather than the usual –1.
Size: 5
Defense: 3
Initive Mod: +5
Speed: 10
Armor:
Experience:  

EternalValkyrie
Captain

8,675 Points
  • Person of Interest 200
  • Autobiographer 200
  • Dressed Up 200

EternalValkyrie
Captain

8,675 Points
  • Person of Interest 200
  • Autobiographer 200
  • Dressed Up 200
PostPosted: Sun Jun 06, 2010 4:28 pm


Name: Laurel Dawne
Username: EternalValkyrie
Concept: Lusty Shopkeep
Virtue: Charity
Vice: Lust
Seeming: Fairest
Kith: Flowering
Court: SPring


ATTRIBUTES
Intelligence 2
Wits 2
Resolve 2
----------------
Strength 2
Dexterity 3
Stamina 2
----------------
Presence 2
Manipulation 3
Composure 3
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics untrained
Computer 1
Crafts untrained
Investigation untrained
Medicine 1
Occult 1
Politics 1
Science untrained

PHYSICAL (-1 Unskilled)

Athletics 1
Brawl untrained
Drive 1
Firearms 1
Larceny 1
Stealth 1
Survival 1
Weaponry 1

SOCIAL (-1 Unskilled)

Animal Ken untrained
Empathy 1
Expression 1
Intimidation 1
Persuasion 2 (Haggling Specialty)
Socialize 2
Streetwise 2 (Black Market Specialty)
Subterfuge 2 (Lying Specialty)

MERITS
Rescources 3
Barfly 1
Striking Looks 3
Mantle, Spring 1

CONTRACTS

Contracts of Vainglory 3
Fleeting Spring 1
Eternal Spring 1
_______________________1-5
_______________________1-5

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH

7

WILLPOWER

5

GLAMOUR
5 maz contracts or pledges, 10 total, can spend 1 per turn

WYRD

1

CLARITY

7

Seeming Blessing: These changelings really are the Fairest of Them All, and their magic only emphasizes this. The player can spend Glamour to improve dice pools that include Presence, Manipulation and Persuasion. Each point spent increases one dice pool by one point. A changeling counted among the Fairest also suffers no untrained penalty for using Social skills in which she has no dots.
Flowers blossom on bare earth where these changelings have stood (although they take months to appear in the human world rather than seconds, as they did in Faerie). Their skin is soft like the petal of a rose or a chrysanthemum and bright with a bloom of health. The Flowering Fairest has a Seductive Fragrance: her skin, hair and breath carries the aroma of unknown blossoms from places unseen, the promise of pleasures unknown. Her bouquet seduces and lulls in equal measure. She gains the benefit of the 9 again rule on dice pools including Persuasion, Socialize and Subterfuge.
Seeming Curse: The Fairest, similar to the creatures who stole them, can be callous and unfeeling, vicious and prone to toy with others, even people who love them. Their inner balance suffers for this. One of the Fairest suffers a –1 die penalty on dice pools to avoid losing Clarity (for example, the player of a Fairest with Clarity 5 who kills another changeling rolls two dice to avoid losing Clarity, rather than three).
Size: 5
Defense: 2
Initive Mod: +6
Speed: 10
Armor:
Experience:  
PostPosted: Sun Jun 06, 2010 6:45 pm


ANYONE copying or there abouts of MY ORIGINAL CHARACTER will be disassociated with and NEVER spoken to again! This is MY character! Follow the order of character creation set by Miss Val or DON'T make one! GRR!!!

Name: Victor
Username:Xalier Silverblade
Concept: Me
Virtue: Justice
Vice: Wrath
Seeming: Elemental
Kith: Fire-Heart
Court: Summer

ATTRIBUTES
Intelligence 2
Wits 3
Resolve 2
----------------
Strength 2
Dexterity 3
Stamina 3
----------------
Presence 2
Manipulation 2
Composure 2
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics______________1
Computer_______________1
Crafts_________________1
Investigation___________1
Medicine_______________0
Occult__Fae Magic______2
Politics_______________0
Science________________1

PHYSICAL (-1 Unskilled)

Athletics_____Acrobatics_________2
Brawl______Kon We-Pay Kung-Fu____2
Drive__________________1
Firearms_______________1
Larceny________________0
Stealth________________1
Survival_______________1
Weaponry____Swords________3

SOCIAL (-1 Unskilled)

Animal Ken_____________1
Empathy________________0
Expression_____________0
Intimidation____________1
Persuasion_____________0
Socialize______________0
Streetwise_____________1
Subterfuge_____________1

MERITS
Token______(Biting Grotesquerie)___4
Ambidextrous_(Starting ONLY)____3
Summer Mantle____(Challenge of the Black Spear)___1
_______________________1-5
_______________________1-5
_______________________
_______________________
_______________________

CONTRACTS

Smoke_______________________1
Fire_______________________1
Fleeting Summer_______________________1
Eternal Summer_______________________1
Dream_______________________1

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH

8

WILLPOWER

4

GLAMOUR

10

WYRD

1

CLARITY

7

Seeming Blessing: 1/day 1 Glamour to add 1 to wyrd to health, Flickering Accumen: 1 Glamour to add 1 die to Wits based dice pools.
Seeming Curse: No 10 again on any dice pool involving Manipulation, Empathy, Expression, Persuassion, or Socialize.
Size: 5
Defense: 3
Initive Mod: 5
Speed: 10
Armor:
Experience:

Vingthor Ragnarson

Dangerous Guildsman

9,600 Points
  • Brandisher 100
  • Guildmember 100
  • Marathon 300

Violet Witch Girl
Crew

PostPosted: Sun Jun 06, 2010 7:36 pm


((In progress. Needing math now me thinks.))
Name: Alyssa Mier
Username: Violet Witch Girl
Concept: lost girl
Virtue: Faith
Vice: Pride
Seeming: Beast
Kith: Runner Swift
Court: Spring


ATTRIBUTES
Intelligence 2
Wits 2
Resolve 4
----------------
Strength 1
Dexterity 3
Stamina 2
----------------
Presence 1
Manipulation 3
Composure 3
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics______________1-5
Computer_______________0
Crafts_________________1
Investigation__________1
Medicine_______________2
Occult_________________2
Politics_______________0
Science________________0

PHYSICAL (-1 Unskilled)

Athletics Sprinting 3
Brawl Capoiera 3
Drive__________________0
Firearms_______________0
Larceny________________0
Stealth________________2
Survival_______________1
Weaponry_______________1

SOCIAL (-1 Unskilled)

Animal Ken_____________1
Empathy________________1
Expression_____________0
Intimidation___________0
Persuasion_____________1
Socialize______________1
Streetwise_____________0
Subterfuge_____________0

MERITS
_______________________
_______________________
_______________________
_______________________
_______________________

FLAWS
_______________________
_______________________

CONTRACTS

Fang and talon 3

Hearth 2
_______________________
_______________________

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH
6



WILLPOWER
7



GLAMOUR


WYRD



CLARITY
3



Seeming Blessing:The wildness that infuses a Beast gives her a supernatural
affinity with animals. A Beast gains the benefit of the 8 again
rule when using the Animal Ken Skill, and receives a free Specialty
for the one animal that most reflects the Beast’s seeming.
That same wild nature gives a Beast a powerful personal
magnetism. A Beast’s player can spend points of Glamour to add
to dice pools involving Presence and Composure. Each point of
Glamour spent adds one die to one dice pool.
Also: The Runnerswift’s blessing is
Runs Like the Wind: the changeling adds two points to Speed (cumulative
with the Fleet of Foot Merit, if
the changeling possesses it).


Seeming Curse:Although the Beasts regained their consciousness
when they came through the Hedge, their time as beings of
thoughtless instinct has taken its toll on each of them, and most
find it very hard to make use of academic or trained skills. A
Beast’s player suffers a –4 dice untrained penalty when trying to
use a Mental skill in which the character has no dots.
Further, although Beasts can be very clever indeed, they’re
out of practice making those leaps of ingenuity that so character ize human genius. A Beast’s player doesn’t re-roll 10s when using
a dice pool involving Intelligence.
Size: 4
Defense: 2
Initive Mod: 6
Speed:
Armor:
Experience:
PostPosted: Mon Jun 07, 2010 11:54 am


Name: Kritta Loric
Username: FleshWalker
Concept: Bounty Hunter
Virtue: Prutence
Vice: Glutinus
Seeming: Beast
Kith: Hunter Heart
Court: Winter


ATTRIBUTES
Intelligence 3
Wits 3
Resolve 2
----------------
Strength 2
Dexterity 3
Stamina 2
----------------
Presence 2
Manipulation 2
Composure 2
----------------

SKILLS
MENTAL(-3 Unskilled)

Academics 2
Computer 1
Crafts 2
Investigation 2
Medicine 1
Occult 1
Politics 1
Science 1

PHYSICAL (-1 Unskilled)

Athletics 1
Brawl 1
Drive
Firearms 1
Larceny
Stealth 2 (Foriest Walk)
Survival 1 (Hunting)
Weaponry 1

SOCIAL (-1 Unskilled)

Animal Ken 2 (Wolf)
Empathy
Expression
Intimidation
Persuasion
Socialize
Streetwise 1
Subterfuge 1 (Fast Talk)

MERITS
Winter Mantle 1
New ID 1 ( Cara Olin, age 27)
Resources 2
Direction Since 1
Fleet of Foot 3


CONTRACTS

Fang & Talon - Wolf 2
Fleting Winter 2
Eternal Winter 1

PLEDGES

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

HEALTH

7

WILLPOWER

4

GLAMOUR
5

WYRD

1

CLARITY

7

Seeming Blessing: The wildness that infuses a Beast gives her a supernatural
affinity with animals. A Beast gains the benefit of the 8 again
rule when using the Animal Ken Skill, and receives a free Specialty
for the one animal that most reflects the Beast’s seeming.
That same wild nature gives a Beast a powerful personal
magnetism. A Beast’s player can spend points of Glamour to add
to dice pools involving Presence and Composure. Each point of
Glamour spent adds one die to one dice pool.

Seeming Curse: Although the Beasts regained their consciousness
when they came through the Hedge, their time as beings of
thoughtless instinct has taken its toll on each of them, and most
find it very hard to make use of academic or trained skills. A
Beast’s player suffers a –4 dice untrained penalty when trying to
use a Mental skill in which the character has no dots.
Further, although Beasts can be very clever indeed, they’re
out of practice making those leaps of ingenuity that so character ize human genius. A Beast’s player doesn’t re-roll 10s when using
a dice pool involving Intelligence.

Size: 5
Defense: 3
Initive Mod: 5
Speed: 10
Armor:
Experience:
 

FleshWalker
Vice Captain

Reply
Changelings-Roleplay Forum- {Advanced with a GameMaster and dice}

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum