Archadia: the land of the fae
Aspects: the three parts that make up a pledge
Boon: The ASPECT of the pledge that is granted to the player
Changeling: someone changed by the fae
Composure: the stat represents xp xp xp xp xp
Concept: base very general idea of what you were before abduction
Contract: the mystical pact that allows fae their magic
Court: an organization for the aid and defense of changelings
Dexterity: the stat represents flexablility and hand eye co-ordination
Dream Phial: container holding a dream, used by sleeping while holding it
Dream Riding: the slight manipulation of a dream with only small changes
Dream Scape: the entirty of a dream, or creating one
Dream Warping: the evil manipulations of dreams only fae can do that can make a mortal a slave
Dreamweaving: making a dream and putting it into a phial
Echos: the fetch's powers
Enscorcelled: people who have a pldge to a fae that allows them to see through the mask
Entitlement: a exclusive group of elite changelings/ grants powers
Fae: a term used for anything living in archadia or the hadge
Fetch: the fae made replica of you that takes over your life while you are a slave
Forsworn: those who break a pledge/ the worst thing you can do
Fraility: a supernatural weakness that comes with the wyrd
Freehold: a place usually overseen by some court that offers help and shelter to changelings, a half-way house
Gentry: a term used by changelings for the True Fae
Glamour: raw magic used by fae, human emotions also produce this
Goblin: often used for changelings with no court, or anything unknown in the hedge, unaffiliated beings
Goblin Contracts: easy contracts to learn and use but with unfortunate side effects
Goblin Fruits: Fruit found in the hedge that give the user supernatural benifits
Goblin Markets: A marketplace that is between worlds. they sell rare or magical things for uncommon prices. everyone must be polite there and pay all their debts or face many horrors of magic. All fear goblin markets but the wares tempt some in anyway. the people there are anything that may live within the magical world.
The Hedge: The thorny maze of a world lying in between here and archadia
Hollow: an area in the hedge that someone has made and kept safe
Intelligence: the stat represents book smarts
Keeper: the fae who owned you/others and it can be felt in your seeming
Kith: part of the seeming which more represents an elements or animal
Lost: a term for changelings, more often by those who don't want to be more than human
Manipulation: the stat represnts your ability to manipulate people, persuade them or to lie
Mask: the magic that keeps mortals from seeing fae or your seeming
Mien: the fae side hidden by the mask
Motely: a group of changelings running together, usually bound by a pledge
Oathbound: one aspect of a pledge, can also be used to avoid something that would endager a pledge
Oneirmachy: dream combat
Oneirmancy: the ability to change and combat in the dream world
Oneiropomp:
someone who can enter dreams and weild oneirmancy
Oneirovores: things in the hedge that live on dreams, dream eaters
Pledge: a promise to the wyrd or natural elements of the world used by fae and changelings
Prescence: the stat represents how commanding you are when you enter a room, be it intimidating, sexy, friendly
Sanction: the aspect of a pledge that tells you the punishment for breaking the pledge
Seeming: how you look physically after the change brought about by fae
Stamina: the stat represents your physical helth, or how sturdy you are damage wise
Strength: the stat represents brute physical strength of limb
Task: the aspect of a pledge that tells you what you must do
Token: a slightly magical item, infused by fae magic
Trod: a path cut through the hedge from the mortal realm to the lands of archadia
Vice: A character flaw in your personality
Virtue: A good trait in your personality
Wits: the stat represents streetwise intelligence
Wyrd: the magical power that fae posess and changelings try to use to a lesser degree