Water
E/D Rank Jutsus
Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.
Suiton: Jouka [Water Release: Cleanse]
Rank: D
Requirements: None.
Description: After the user forms a few hand seals they concentrate and convert a small amount of chakra in their eyes into water. The small amount of water causes their eyes to tear and rid themselves of any irritating substances like sand or powder.
Suiton: Kihou [Water Release: Air Bubble]
Rank: E
Requirements: None.
Description: After a single handseal is made, user can carry a bubble the size of his hand, meaning he can carry air for a gasper or himself. Which is used once the person breathes in on it, however, it leaves the hand unable to use handseals. Two bubbles can be carried if the user wises to it.
Suiton: Mizu Saiku [Water Release: Water Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals the user concentrates chakra in his hands. The user combines his chakra with oxygen and moisture to produce a small amount of water (A few drops). This technique is devastating while giving a wet willy or even bursting an overfilled water balloon.
Suiton: Rokujou [Water Release: Poseidon’s Anger]
Rank: D
Requirements: None.
Description: After performing the set of handseals, all water sources nearby begin to ripple and progressively get worse until they begin making violent waves, vicious currents or both. This jutsu is not an attack as such but makes moving about in water (such as Suimen or Swimming) almost impossible because of the effects.
Suiton: Shiryoku [Water Release: Sight] (Doujutsu)
Rank: D
Requirements: None.
Description: The user is able to see light without it being bent by water. This allows them to see through a mist, or to the bottom of a pond.
Suiton: Suihou [Water Release: Bubble]
Rank: D
Requirements: None.
Description: By placing one hand on a source of water and injecting chakra into it, the user of this technique forces bubbles to form (just like a bubble bath) and form around the area of the user in order to block visibility. The height and width of this bubbly mess depends on how much chakra the user puts into the jutsu with a greater amount of chakra creating a larger area of effect. In addition, the dampness of the bubbles soaks into clothing for anyone who ventures into the area of effect and therefore may lead to damp clothing which limits maneuverability.
Suiton: Suigan [Water Release: Water Gun]
Rank: D
Requirements: None.
Description: The user will commence with a couple of handseals before being able to shoot a very thin jet of water at their opponent. Though not very damaging, it can be annoying and distracting to create a good opening, or even conduct electricity. Moreover, it's very hard to do this attack while moving.
Suiton: Baberu Bi-mu [Water Release: Bubble Beam]
Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able to release a stream of bubbles from his mouth. These bubbles will shoot at good speed towards the target, and will explode upon contact causing them to flinch. A skilled Suiton user can make the bursting of those bubbles rather painful.
Fuuin no Tsukurite [Seal Creator]
Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to right with it on a solid surface without moving their hands. This can be used to produce seals rather quickly, or write letters when one’s hand writing needs to be hidden.
Buroa Kiri [Mist Blower]
Rank: D
Requirements: None
Description: This technique doesn’t require any hand seals. The user places their hands to their mouth, and after doing so, blows out, creating a wide stream of rapidly traveling mist. This mist, like the hidden mist technique, completely obscures sight however it covers a much smaller area. As a result, both the chakra demand is lower, and in the hands of a capable user can be used to block the sight of the target without blocking one’s own sight.
C Rank Jutsus
Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
Rank: C
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Suiton: Koku no Jutsu [Water Release: Black Rain Technique]
Rank: C
Requirements: None.
Description: The user creates a black mist that will emit from their body and rise up toward the sky. A temporary flammable rain of oil is released upon the user's specific targeted area.
Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique]
Rank: C
Requirements: Water in front of the user.
Description: A small wave of water erupts in front of the user (about 6 feet tall) and crashes down about 7 feet directly in front of them. Although the technique does no real damage, it does deflect projectiles out of the air and can also knock the opponent off their feet if they are caught in the impact.
Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings]
Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case water. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. After extending the strings from their finger tips each will become like a high power jet of water which can only reach about 15 meters. They strike the enemy with enough force to cause bruising and knock back. Until canceled the jets will continue to spray and slowly drain on chakra. Does not require handseals.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation]
Rank: C
Requirements: Water Source.
Description: The user uses their chakra to create animals out of water that are around the size of an average person’s fist. These animals are able to fly if properly shaped, and move with a good deal of speed. However, they have insanely low strength, and will be destroyed with a single hit, making them difficult to put to offensive use.
Mayomeru [Purify]
Rank: C
Requirements: Water.
Description: The user places their hands on a surface of water and causes all man-harmful impurities to be removed from it. This makes the water suitable for human usage and probably more easy to manipulate by Suiton.
Suiton: Mizurappa [Water Release: Violent Water Wave]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.
Suiton: Nami Tsuki [Water Release: Wave Thrust]
Rank: C
Requirements: Water source under the user.
Description: Done with the handseals for this jutsu, the water beneath the user then erupts like a fountain upwards thrusting them with great force for rapid elevation.
Suiton: Asshuku Kyuutai [Water Release: Pressure Orb]
Rank: C
Requirements: Water Source.
Description: Subsequent to a few handseals, the user extracts a globe of high-pressured water form a water body. The orb is dense at the surface, rubber-like, and mobile inside. Though it appears impenetrable and useless. The ball can be set to burst up with force enough to cause bruises and knock back an opponent, through using the handseal of Tora.
Suiton: Mizu no Muchi [Water Release: Whip of Water]
Rank: C
Requirements: Water Source.
Description: The ninja will be able, once done with the handseals, to create a whip of water that can function to allow the user to lash an opponent or even tie him with whip. Chakra drain is present, though only mildly significant.
Suiton: Teppoudama [Water Release: Bullet]
Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large fast spherical projectile.
Suiton: Suisou [Water Release: Water Camouflage]
Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands still in a pool of water for a few moments. He then sinks into it turning completely into water. The user loses mobility but can still see and sense his surroundings. This makes for a good surveillance or ambush technique.
Mizu Kyuuin [Water Absorption]
Rank: C
Requirements: Water.
Description: Certain Suiton jutsus require water, this jutsu allows the user to absorb water for future use for a single jutsu whatever the rank is. In other words, the user has to charge his body with water before fighting, and during the battle the water reserved by the technique will serve as a source for a single jutsu execution only.
B Rank Jutsus
Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique]
Rank: B
Requirements: None.
Description: This is for use in areas with little or no water. The object of this jutsu is to bring water to you. By performing a number of seals, and focusing ones chakra into the ground, water within a given area, depending on ones chakra strength and water control, will be condensed and begin to form clouds. Once this is complete the clouds then proceed to the selected area, causing a down pour bringing the water to the user. There must be at least some water in the immediate area, and this technique does take a while, so it is hard to bring a sufficient amount in a short time, unless one has the element of surprise.
Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water]
Rank: B
Requirements: None.
Description: The user performs several handseals causing jets of water to shoot up around the user, who is in contact with the target. The user then knocks the target to their back and leaps away while the jets of water slam down toward the target.
Suiton: Mizu no Naihatsu [Water Release: Water Blast]
Rank: B
Requirements: None.
Description: After making the handseals, the water will start gathering around the user from any available water source near by. After gathering a minimal amount, the water will shoot out in all directions in a spherical shape.
Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique]
Rank: B
Requirements: None.
Description: A defensive water jutsu, the user must perform handseals and mold chakra in order to draw a thin wall of water to coat their body, which isn’t visible. The jutsu can defend against weaker fire jutsu, keep the user cool under extreme temperatures by using chakra to constantly keep the water cool, and makes some forms of weapons (slicing type of weapons) and occasionally kunai slide off the armor. The jutsu of course is a constant drain and uses up a lot of chakra to maintain.
Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this jutsu to cause a nearby body of water to form many spinning drills around the target. The water seems to cause small vortexes that then erupt into these spinning fangs and assault the target.
Suiton: Mizu Kabe [Water Release: Water Wall]
Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's mouth that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.
Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]
Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that becomes a bubble-like prison that is inescapable so long as the user maintains their concentration.
Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique]
Rank: B
Requirements: Water under the opponent.
Description: The water beneath the opponent begins to spin furiously and after a few moments develops into a strong whirlpool that is intended to suck the opponent deep underneath the water whilst the spinning movement should provide enough shock to make them lose their breath. However the whirlpool is only small (about 6 foot radius) and can be easily avoided if the opponent is aware of the danger.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite]
Rank: B
Requirements: Active Water Clone.
Description: With the water clone jumping over the opponent the user makes a set of hand seals transforming the clone into a dragon head with his mouth open that falls and bites the opponent.
Suiton: Suikyouren [Water Release: Water Drill]
Rank: B
Requirements: Water Source.
Description: Clapping their hands together at the chest, the user then thrusts his body forward, arms extending. Palms facing outward, a quick and piercing drill of water shoots out of their hands in a straight line.
Suiton: Nami Norito [Water Release: Wave Rider]
Rank: B
Requirements: Suimen Hokou no Gyou, Water source under the user.
Description: A wave of water produces beneath the user's feet as soon as he finishes the handseals for this jutsu. The wave seems to raise more beneath the user as it thins back to the sides. It would seem like the user is surfing and the wave is his means of moving on the water. This jutsu lasts as long as chakra is consumed for it.
Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter]
Rank: B
Requirements: Water Environment.
Description: With the handseals of this jutsu done with, the user will then kick his foot to the water, causing a vertical slicing blade of water to rise up and travel towards his target.
Suishuu Gorugon [Water Attack Strong Current Torrential Rain]
Rank: B
Requirements: None.
Description: The user will, after finishing a chain of handseals, generate a mass of water. This will then be sent towards his target as a biting serpent of fluid that can extend to a long range.
A Rank Jutsus
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]
Rank: A
Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity.
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake.
Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
Rank: A
Requirements: Source of Water.
Description: This technique is used to create a massive blast of water. Once done with the handseals, water beneath the user will swirl up creating a circle and then it'll gather and explode ahead like a spinning violent torrent going for a long distance. Behind that torrent, water will flood to both sides at a high level. Handseals are ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox, monkey, and hare. This is a very destructive jutsu, capable of uprooting trees and destroying the ground.
Suiton: Goshokuzame [Water Release: Five Eating Sharks]
Rank: A
Requirements: None.
Description: the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Mizu Chuujou [Water Release: Water Columns]
Rank: A
Requirement: Available Source of Water.
Description: Water floods out into the surrounding area then is condensed in different areas, spouting upward swiftly, to make columns that can strike a target from underneath and can then collapse upon the target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier, utilizing a special handseals of placing the right thumb-up fist into the left palm. Only extremely powerful ninjas can use this technique without available water.
Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja focuses their chakra through surrounding water and manipulates it into a swirling wall around them, and then directs it at their opponent in the shape of a monstrous shark made of water.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser]
Rank: A
Requirements: None.
Description: The user's chain of handseals will cause chakra to burst through from beneath the opponent and produce a rising geyser to knock them upwards. The geyser will continue to flood for while and can stop to let the enemy fall to the ground, and even re-burst to push them upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump]
Rank: A
Requirements: None.
Description: The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
Chakra Ame no Jutsu [Chakra Detecting Rain]
Rank: A
Requirements: Suiton: Ame Yose no Jutsu.
Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.
S Rank Jutsus
Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]
Rank:S
Requirements: Suiton and Hyouton Elements.
Description: It will begin by creating a giant ice barrier, which will surround the user, or desired target. For the mighty guard technique, the user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. as the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the ice barrier can send spikes from the outer walls, and reform from the water, for those who venture to close, or can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory. Instead of place the water barrier beneath the ice, it surrounds the outer layer of the barrier, and thus keeping the target inside. As well, spikes can form from the ice wall, or fire from the ice wall, and pierce the target within. Both techniques are very strong, and only the strongest of attacks can actually penetrate and destroy the barrier itself. This technique is also one which is very draining in chakra, and only those with a great amount of chakra, and chakra control, can use this technique more than once, with minimal consequences on the body.
Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra]
Rank: S
Requirements: Suiton and Hyouton Elements.
Description: This technique produces two dragons, one of ice and one of water, which fuse together to form a dragon, with two heads. If a head is destroyed it is able to regenerate, with extra chakra used, but this technique can be very draining as the size and power of the jutsu makes it hard to maintain. The ice head is capable of exploding, and sending shards of ice at the enemy as well, where the water can be used to surround the enemy and trap, or with better chakra control, even drown, or crush the opponent. But once again this technique is very draining on the user, and therefore cannot be used too much and for too long.
Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique]
Rank: S
Requirements: Suiton: Suirou no Jutsu [Water Release: Water Prison Technique], 4 Users
Description: Similar to it’s predecessor, Oogata Suirou no Jutsu controls the density of water to make an inescapable sphere of water. As the name suggests, however, this prison is much larger, capable of holding 10-20 people at once, and requires several users at once. Like the previous technique, all of the user’s must have one hand submerged in the orb at all times, in addition to concentration being required to be maintained as well, however, once the prison has been set, it doesn't require further chakra to be maintained.
E/D Rank Jutsus
Suijuu Kokyuu no Jutsu [Underwater Breathing Technique]
Rank: D
Requirements: None.
Description: A fairly simple water manipulation jutsu, this technique provides the ability to breathe underwater for a maximum of fifteen minutes. This ability doesn't require the use of handseals.
Suiton: Jouka [Water Release: Cleanse]
Rank: D
Requirements: None.
Description: After the user forms a few hand seals they concentrate and convert a small amount of chakra in their eyes into water. The small amount of water causes their eyes to tear and rid themselves of any irritating substances like sand or powder.
Suiton: Kihou [Water Release: Air Bubble]
Rank: E
Requirements: None.
Description: After a single handseal is made, user can carry a bubble the size of his hand, meaning he can carry air for a gasper or himself. Which is used once the person breathes in on it, however, it leaves the hand unable to use handseals. Two bubbles can be carried if the user wises to it.
Suiton: Mizu Saiku [Water Release: Water Trick]
Rank: E
Requirements: None.
Description: After forming a few handseals the user concentrates chakra in his hands. The user combines his chakra with oxygen and moisture to produce a small amount of water (A few drops). This technique is devastating while giving a wet willy or even bursting an overfilled water balloon.
Suiton: Rokujou [Water Release: Poseidon’s Anger]
Rank: D
Requirements: None.
Description: After performing the set of handseals, all water sources nearby begin to ripple and progressively get worse until they begin making violent waves, vicious currents or both. This jutsu is not an attack as such but makes moving about in water (such as Suimen or Swimming) almost impossible because of the effects.
Suiton: Shiryoku [Water Release: Sight] (Doujutsu)
Rank: D
Requirements: None.
Description: The user is able to see light without it being bent by water. This allows them to see through a mist, or to the bottom of a pond.
Suiton: Suihou [Water Release: Bubble]
Rank: D
Requirements: None.
Description: By placing one hand on a source of water and injecting chakra into it, the user of this technique forces bubbles to form (just like a bubble bath) and form around the area of the user in order to block visibility. The height and width of this bubbly mess depends on how much chakra the user puts into the jutsu with a greater amount of chakra creating a larger area of effect. In addition, the dampness of the bubbles soaks into clothing for anyone who ventures into the area of effect and therefore may lead to damp clothing which limits maneuverability.
Suiton: Suigan [Water Release: Water Gun]
Rank: D
Requirements: None.
Description: The user will commence with a couple of handseals before being able to shoot a very thin jet of water at their opponent. Though not very damaging, it can be annoying and distracting to create a good opening, or even conduct electricity. Moreover, it's very hard to do this attack while moving.
Suiton: Baberu Bi-mu [Water Release: Bubble Beam]
Rank: D
Requirements: None.
Description: The user will start with a few handseals before being able to release a stream of bubbles from his mouth. These bubbles will shoot at good speed towards the target, and will explode upon contact causing them to flinch. A skilled Suiton user can make the bursting of those bubbles rather painful.
Fuuin no Tsukurite [Seal Creator]
Rank: D
Requirements: Ink or required seal-creating liquid (Blood, etc).
Description: The user manipulates their ink, such that they are able to right with it on a solid surface without moving their hands. This can be used to produce seals rather quickly, or write letters when one’s hand writing needs to be hidden.
Buroa Kiri [Mist Blower]
Rank: D
Requirements: None
Description: This technique doesn’t require any hand seals. The user places their hands to their mouth, and after doing so, blows out, creating a wide stream of rapidly traveling mist. This mist, like the hidden mist technique, completely obscures sight however it covers a much smaller area. As a result, both the chakra demand is lower, and in the hands of a capable user can be used to block the sight of the target without blocking one’s own sight.
C Rank Jutsus
Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
Rank: C
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.
* Special Notes *
- Each bunshin takes 1/10 of your chakra pool to make.
- Training to halve chakra consumption results in you being able to choose between giving it 1/20 to 1/10 of your chakra.
- Bunshin can only travel a moderate distance from the user
- Bunshin have 1/10 the power of the user. This includes weapons, items, powers, speed, reaction speed, etc.
- Elemental Bunshin can perform taijutsu, non-elemental jutsu, and elemental jutsu of its own element that the user knows, so long as the jutsu maintains contact with the elemental clone through the whole time. Note however, that an elemental clone only has as much chakra as the user gave it, and some of it is used to maintain the clone. Attempting to use a jutsu the clone no longer has enough chakra for will cause the bunshin to burst without the jutsu being performed.
- Will disperse after a single hit or upon the user's command.
Mizu Shunshin no Jutsu [Water Body Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Suiton: Koku no Jutsu [Water Release: Black Rain Technique]
Rank: C
Requirements: None.
Description: The user creates a black mist that will emit from their body and rise up toward the sky. A temporary flammable rain of oil is released upon the user's specific targeted area.
Suiton: Nami Shindou no Jutsu [Water Release: Wave Impact Technique]
Rank: C
Requirements: Water in front of the user.
Description: A small wave of water erupts in front of the user (about 6 feet tall) and crashes down about 7 feet directly in front of them. Although the technique does no real damage, it does deflect projectiles out of the air and can also knock the opponent off their feet if they are caught in the impact.
Suiton: Ningyou no Funryuu Ito [Water Release: Water Jet Puppet Strings]
Rank: C
Requirements: Kugutsu no jutsu.
Description: After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case water. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. After extending the strings from their finger tips each will become like a high power jet of water which can only reach about 15 meters. They strike the enemy with enough force to cause bruising and knock back. Until canceled the jets will continue to spray and slowly drain on chakra. Does not require handseals.
Suiton: Suikemono Sakusei [Water Release: Water Animal Creation]
Rank: C
Requirements: Water Source.
Description: The user uses their chakra to create animals out of water that are around the size of an average person’s fist. These animals are able to fly if properly shaped, and move with a good deal of speed. However, they have insanely low strength, and will be destroyed with a single hit, making them difficult to put to offensive use.
Mayomeru [Purify]
Rank: C
Requirements: Water.
Description: The user places their hands on a surface of water and causes all man-harmful impurities to be removed from it. This makes the water suitable for human usage and probably more easy to manipulate by Suiton.
Suiton: Mizurappa [Water Release: Violent Water Wave]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.
Suiton: Nami Tsuki [Water Release: Wave Thrust]
Rank: C
Requirements: Water source under the user.
Description: Done with the handseals for this jutsu, the water beneath the user then erupts like a fountain upwards thrusting them with great force for rapid elevation.
Suiton: Asshuku Kyuutai [Water Release: Pressure Orb]
Rank: C
Requirements: Water Source.
Description: Subsequent to a few handseals, the user extracts a globe of high-pressured water form a water body. The orb is dense at the surface, rubber-like, and mobile inside. Though it appears impenetrable and useless. The ball can be set to burst up with force enough to cause bruises and knock back an opponent, through using the handseal of Tora.
Suiton: Mizu no Muchi [Water Release: Whip of Water]
Rank: C
Requirements: Water Source.
Description: The ninja will be able, once done with the handseals, to create a whip of water that can function to allow the user to lash an opponent or even tie him with whip. Chakra drain is present, though only mildly significant.
Suiton: Teppoudama [Water Release: Bullet]
Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large fast spherical projectile.
Suiton: Suisou [Water Release: Water Camouflage]
Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands still in a pool of water for a few moments. He then sinks into it turning completely into water. The user loses mobility but can still see and sense his surroundings. This makes for a good surveillance or ambush technique.
Mizu Kyuuin [Water Absorption]
Rank: C
Requirements: Water.
Description: Certain Suiton jutsus require water, this jutsu allows the user to absorb water for future use for a single jutsu whatever the rank is. In other words, the user has to charge his body with water before fighting, and during the battle the water reserved by the technique will serve as a source for a single jutsu execution only.
B Rank Jutsus
Suiton: Ame Yose no Jutsu [Water Release: Rain Summoning technique]
Rank: B
Requirements: None.
Description: This is for use in areas with little or no water. The object of this jutsu is to bring water to you. By performing a number of seals, and focusing ones chakra into the ground, water within a given area, depending on ones chakra strength and water control, will be condensed and begin to form clouds. Once this is complete the clouds then proceed to the selected area, causing a down pour bringing the water to the user. There must be at least some water in the immediate area, and this technique does take a while, so it is hard to bring a sufficient amount in a short time, unless one has the element of surprise.
Suiton: Mizu no Kyoushikyoku [Water Release: Rhapsody of Water]
Rank: B
Requirements: None.
Description: The user performs several handseals causing jets of water to shoot up around the user, who is in contact with the target. The user then knocks the target to their back and leaps away while the jets of water slam down toward the target.
Suiton: Mizu no Naihatsu [Water Release: Water Blast]
Rank: B
Requirements: None.
Description: After making the handseals, the water will start gathering around the user from any available water source near by. After gathering a minimal amount, the water will shoot out in all directions in a spherical shape.
Suiton: Sousui no Jutsu [Water Release: Water Manipulation Technique]
Rank: B
Requirements: None.
Description: A defensive water jutsu, the user must perform handseals and mold chakra in order to draw a thin wall of water to coat their body, which isn’t visible. The jutsu can defend against weaker fire jutsu, keep the user cool under extreme temperatures by using chakra to constantly keep the water cool, and makes some forms of weapons (slicing type of weapons) and occasionally kunai slide off the armor. The jutsu of course is a constant drain and uses up a lot of chakra to maintain.
Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this jutsu to cause a nearby body of water to form many spinning drills around the target. The water seems to cause small vortexes that then erupt into these spinning fangs and assault the target.
Suiton: Mizu Kabe [Water Release: Water Wall]
Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's mouth that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.
Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]
Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that becomes a bubble-like prison that is inescapable so long as the user maintains their concentration.
Suiton: Uzumaki Kadou no Jutsu [Water Release: Whirlpool Vortex Technique]
Rank: B
Requirements: Water under the opponent.
Description: The water beneath the opponent begins to spin furiously and after a few moments develops into a strong whirlpool that is intended to suck the opponent deep underneath the water whilst the spinning movement should provide enough shock to make them lose their breath. However the whirlpool is only small (about 6 foot radius) and can be easily avoided if the opponent is aware of the danger.
Suiton: Suiryuu Koushou [Water Release: Water Dragon Bite]
Rank: B
Requirements: Active Water Clone.
Description: With the water clone jumping over the opponent the user makes a set of hand seals transforming the clone into a dragon head with his mouth open that falls and bites the opponent.
Suiton: Suikyouren [Water Release: Water Drill]
Rank: B
Requirements: Water Source.
Description: Clapping their hands together at the chest, the user then thrusts his body forward, arms extending. Palms facing outward, a quick and piercing drill of water shoots out of their hands in a straight line.
Suiton: Nami Norito [Water Release: Wave Rider]
Rank: B
Requirements: Suimen Hokou no Gyou, Water source under the user.
Description: A wave of water produces beneath the user's feet as soon as he finishes the handseals for this jutsu. The wave seems to raise more beneath the user as it thins back to the sides. It would seem like the user is surfing and the wave is his means of moving on the water. This jutsu lasts as long as chakra is consumed for it.
Suiton: Mizu Kamikiri [Water Release: Rising Water Cutter]
Rank: B
Requirements: Water Environment.
Description: With the handseals of this jutsu done with, the user will then kick his foot to the water, causing a vertical slicing blade of water to rise up and travel towards his target.
Suishuu Gorugon [Water Attack Strong Current Torrential Rain]
Rank: B
Requirements: None.
Description: The user will, after finishing a chain of handseals, generate a mass of water. This will then be sent towards his target as a biting serpent of fluid that can extend to a long range.
A Rank Jutsus
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]
Rank: A
Requirements: Minimum of Good 'Jounin' or Very Good Chuunin Chakra Capacity.
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a an immense amount of chakra since it basically reforms the terrain and can create a whole lake.
Suiton: Daibakufu no Jutsu [Water Release: Great Waterfall Technique]
Rank: A
Requirements: Source of Water.
Description: This technique is used to create a massive blast of water. Once done with the handseals, water beneath the user will swirl up creating a circle and then it'll gather and explode ahead like a spinning violent torrent going for a long distance. Behind that torrent, water will flood to both sides at a high level. Handseals are ox, monkey, hare, pig, bird, ox, horse, dog, ram, tiger, snake, ox, monkey, and hare. This is a very destructive jutsu, capable of uprooting trees and destroying the ground.
Suiton: Goshokuzame [Water Release: Five Eating Sharks]
Rank: A
Requirements: None.
Description: the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Mizu Chuujou [Water Release: Water Columns]
Rank: A
Requirement: Available Source of Water.
Description: Water floods out into the surrounding area then is condensed in different areas, spouting upward swiftly, to make columns that can strike a target from underneath and can then collapse upon the target if they miss.
Suiton: Suijin Heki [Water Release: Water Barricade]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier, utilizing a special handseals of placing the right thumb-up fist into the left palm. Only extremely powerful ninjas can use this technique without available water.
Suiton: Suikoudan no Jutsu [Water Release: Water Shark Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique where the ninja focuses their chakra through surrounding water and manipulates it into a swirling wall around them, and then directs it at their opponent in the shape of a monstrous shark made of water.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Suiton: Joushou Kanketsusen [Water Release: Rising Geyser]
Rank: A
Requirements: None.
Description: The user's chain of handseals will cause chakra to burst through from beneath the opponent and produce a rising geyser to knock them upwards. The geyser will continue to flood for while and can stop to let the enemy fall to the ground, and even re-burst to push them upwards again.
Suiton: Haidoro Panpu [Water Release: Hydro Pump]
Rank: A
Requirements: None.
Description: The user will first have to go through a long series of handseals before being able to release an extremely powerful and regular jet of water from their mouth that can blow the enemy away and even pin them with its force to a wall as it crushes them.
Chakra Ame no Jutsu [Chakra Detecting Rain]
Rank: A
Requirements: Suiton: Ame Yose no Jutsu.
Description: The user creates a downpour of rain over a wide area. The user's chakra is still connected to the rain and can detect all disturbances in it. This can be used to locate objects or persons being struck by the rain.
S Rank Jutsus
Hyouton: Idaina Keibitai - Gurando Keimusho [Ice Release: Mighty Guard - Grand prison]
Rank:S
Requirements: Suiton and Hyouton Elements.
Description: It will begin by creating a giant ice barrier, which will surround the user, or desired target. For the mighty guard technique, the user will then summon a water barrier in beneath the ice barrier. The two will act in a cycle feeding off the other. as the ice is chipped away, water will fill in through the cracks, and re form into ice, at a high speed, and keep the barrier strong, not allowing any attacks in. As well, the ice barrier can send spikes from the outer walls, and reform from the water, for those who venture to close, or can fire them, for those who stay back.
The grand prison technique is almost the exact opposite in theory. Instead of place the water barrier beneath the ice, it surrounds the outer layer of the barrier, and thus keeping the target inside. As well, spikes can form from the ice wall, or fire from the ice wall, and pierce the target within. Both techniques are very strong, and only the strongest of attacks can actually penetrate and destroy the barrier itself. This technique is also one which is very draining in chakra, and only those with a great amount of chakra, and chakra control, can use this technique more than once, with minimal consequences on the body.
Hyouton: Koori-Mizu Tsuin Atama no Haidora [Ice Release: Ice-Water Twin Headed Hydra]
Rank: S
Requirements: Suiton and Hyouton Elements.
Description: This technique produces two dragons, one of ice and one of water, which fuse together to form a dragon, with two heads. If a head is destroyed it is able to regenerate, with extra chakra used, but this technique can be very draining as the size and power of the jutsu makes it hard to maintain. The ice head is capable of exploding, and sending shards of ice at the enemy as well, where the water can be used to surround the enemy and trap, or with better chakra control, even drown, or crush the opponent. But once again this technique is very draining on the user, and therefore cannot be used too much and for too long.
Suiton: Oogata Suirou no Jutsu [Water Release: Big Water Prison Technique]
Rank: S
Requirements: Suiton: Suirou no Jutsu [Water Release: Water Prison Technique], 4 Users
Description: Similar to it’s predecessor, Oogata Suirou no Jutsu controls the density of water to make an inescapable sphere of water. As the name suggests, however, this prison is much larger, capable of holding 10-20 people at once, and requires several users at once. Like the previous technique, all of the user’s must have one hand submerged in the orb at all times, in addition to concentration being required to be maintained as well, however, once the prison has been set, it doesn't require further chakra to be maintained.
