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Shallow Sea [Area 11] Suggested CL 8.0 + [Average Cl of Ring Drops] 7.0 ~ 8.0
Anyone can get into this area as long as they're crewed with someone who's beaten the Stone Coatl Quest. Otherwise you drown in the sea. You can also choose from easy (monsters blue, small rewards), normal (monsters green, moderate rewards) or hard (monsters gold, large rewards). No minimum CL to enter.
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Brain Clam [HP: 509 - 530] [Type: Short Range Attack]
Note: Debuffs ACC long-term. Ranged ring attack recommended.
Location: Shallow Sea
Drops:
Charge Orb,
Pearl ,
Clamshell ,
Supercharger Battery
Ring(s):
Improbability Sphere ,
Divinity ,
Fitness Fitness,
Hack ,
Meat ,
Gumshoe ,
Adrenaline,
Teflon Spray ,
Knife Sharpen ,
Keen Aye ,
Hunter's Bow ,
Ghost ,
Rock Armor ,
Bandage ,
Fleet Feet ,
Slash
Recipe(s):
Clam Shell Purse
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Sea Anchor Bug [HP: 522] [Type: Short Range Attack]
Note: Will attack in packs
Location: Shallow Sea
Drops:
Charge Orb,
Lobster Claw ,
Brass ,
Sailor Ink
Ring(s):
Divinity ,
Teflon Spray ,
Knife Sharpen ,
Taunt ,
Duct Tape ,
Slash ,
Defibrillate ,
Hack ,
Fire Rain ,
Fitness,
Gumshoe ,
Ghost ,
Shark Attack ,
Hot Foot ,
Iron Will
Recipe(s):
Monster Lobster Claws ,
Sailor's Anchor Tattoo ,
Forum Badge (QA)
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Barnaclue Fluff [HP: 404] [Type: Life Leecher]
Note: Does not attack unless attacked first
Location: Shallow Sea
Drops:
Charge Orb,
Graphite ,
Starfish ,
Supercharger Battery
Ring(s):
Hornet's Nest ,
Duct Tape ,
Taunt ,
Coyote Spirit,
Iron Will ,
Bandage ,
Scaredy Cat ,
Bump ,
My Density ,
Keen Aye ,
Fire Rain ,
Wish ,
Quicksand ,
Divinity ,
Gumshoe ,
Improbability Sphere ,
Mantis ,
Hot Foot ,
Slash ,
Hunter's Bow ,
Adrenaline,
Teflon Spray
Recipe(s):
Coral Fluff Plushie
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Sea Sprout [HP: 630] [Type: Aggressive]
Note: Attacks in hordes. Some will run to get help. Number of monsters depends on how many in your crew.
Location: Shallow Sea
Drops:
Charge Orb,
Sword Blade ,
Seaweed ,
Supercharger Battery
Ring(s):
Wish ,
Bandage ,
Guns, Guns, Guns ,
Defibrillate ,
Fleet Feet ,
Shark Attack ,
Ghost ,
Hack ,
Taunt ,
Fire Rain ,
Divinity ,
Adrenaline
Recipe(s):
Seaweed Hair ,
Water Trident
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Sea Witch Protectors [HP: 1900] [Type: Aggressive]
Note: Must beat before you can go to the Undersea Ledge. Now heals allies
Location: Shallow Sea
Drops:
Charge Orb,
Sword Blade
Ring(s):
Shuriken
Recipe(s):
Seaweed Hair ,
Water Trident
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Raidne and Aglaope [HP: 1900] [Type: Aggressive]
Note: Protects Queen Lorelai
Location: Shallow Sea
Drops:
Charge Orb
Ring(s):
Quicksand ,
Coyote Spirit,
Taunt
Recipe(s):
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Queen Lorelai [HP: 6849] [Type: Agressive]
Note: Must beat her before you can get to the Undersea Ledge.
Location: Shallow Sea
Drops:
Charge Orb,
Sword Blade
Ring(s):
Shuriken ,
Turtle ,
Ghost
Recipe(s):
Seaweed Hair ,
Water Trident
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Undersea Ledge [Area 11.5] Suggested CL 10.0 [Average Cl of Ring Drops] n/a
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Brain Clam [HP: 535] [Type: Short Range Attack]
Note: Debuffs ACC long-term. Ranged ring attack recommended.
Location: Shallow Sea Ledge
Drops:
Charge Orb,
Pearl ,
Clamshell
Ring(s):
My Density ,
Hot Foot ,
Mantis
Recipe(s):
Clam Shell Purse
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Sea Anchor Bug [HP: 535] [Type: Short Range Attack]
Note: Travels in packs
Location: Shallow Sea Ledge
Drops:
Charge Orb,
Lobster Claw ,
Brass ,
Sailor Ink
Ring(s):
Divinity ,
Teflon Spray ,
Knife Sharpen ,
Taunt ,
Duct Tape ,
Slash ,
Hunter's Bow ,
Improbability Sphere ,
Scaredy Cat ,
Defibrillate ,
Dervish ,
Rock Armor ,
Mantis ,
Hack
Recipe(s):
Monster Lobster Claws ,
Sailor's Anchor Tattoo ,
Forum Badge (QA)
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Grunny Sub [HP: 755] [Type: Medium Range Attack]
Note: Guards the entrance to the compound
Location: Shallow Sea Ledge
Drops:
Charge Orb,
Harpoon ,
Spring
Ring(s):
Bandage ,
Defibrillate ,
Fitness,
Hot Foot ,
Adrenaline
Recipe(s):
Antique Diving Gear
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Grunny Command Sub [HP: 2254] [Type: Medium Range Attack]
Note: Must first beat before the locker can be opened
Location: Shallow Sea Ledge
Drops:
Charge Orb
Ring(s):
Recipe(s):
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Walkway to Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 7.0 ~ 8.0+
There is no map for this area - you walk around in the dark
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Grunny Sub [HP: 753] [Type: Medium Range Attack]
Note: Found at the end of the walkway
Location: Walkway to Sealab Compound
Drops:
Charge Orb,
Harpoon ,
Spring
Ring(s):
Recipe(s):
Antique Diving Gear
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Robofish [HP: 2937] [Type: Very Aggressive]
Note: Robofish hide and only show their lanterns until they spot you, then they attack. Can now give you "The Willies" as an alternative attack (fear).
Location: Walkway to Sealab Compound
Drops:
Charge Orb,
Fish Scale ,
Diving Tank
Ring(s):
Diagnosis ,
Hack ,
Slash ,
Improbability Sphere ,
Fleet Feet ,
Scaredy Cat ,
Wish ,
Rock Armor ,
Divinity ,
Duct Tape ,
My Density ,
Gumshoe ,
Heavy Water Balloon ,
Meat
Recipe(s):
Pearls ,
Lionfish Tail ,
Starfish ,
Orca Tail
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Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 8.0+
You can open the door to the final boss area by turning on all three switches at the same time - if you click one of them without the others it'll sound an alarm for 60 seconds, after which the other switches will be marked on your map. You need at least 3 people for this just to turn on the switches. I recommend a full crew of CL9.5+ people with defibs (though it can be done with less).
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Labtech [HP: 546 - 551] [Type: Medium Range Attack]
Note: Easy to beat compared to his sister, Labtech Jumper
Location: Sealab Compound
Drops:
Charge Orb,
Silver ,
Supercharger Battery
Ring(s):
Teflon Spray ,
Knife Sharpen ,
Pot Lid ,
Hot Foot ,
Slash
Recipe(s):
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Labtech Jumper [HP: 1463 - 1477] [Type: Medium Range Attack]
Note: Stronger than little Labtech brother. Can heal allies and self.
Location: Sealab Compound
Drops:
Charge Orb,
Platinum
Ring(s):
Diagnosis ,
My Density ,
Heavy Water Balloon ,
Fire Rain ,
Mantis ,
Taunt ,
Diagnosis
Recipe(s):
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Seacycles [HP: 1976] [Type: Medium Range Attack]
Note: One of the harder ones to beat in compound
Location: Sealab Compound
Drops:
Charge Orb,
Mythrill ,
Silver
Ring(s):
Slash ,
Taunt ,
Knife Sharpen ,
Ghost ,
Diagnosis ,
Fitness,
Taunt ,
Gumshoe ,
Solar Rays ,
Improbability Sphere
Recipe(s):
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Grunny Sub [HP: 762 - 770] [Type: Medium Range Attack]
Note: Usually found in groups of 2-3
Location: Sealab Compound
Drops:
Charge Orb,
Spring
Ring(s):
Hornet's Nest ,
Fleet Feet ,
Healing Halo
Recipe(s):
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Deathmine [HP: 0] [Type: Self Destruct]
Note: Can be found helping Labtech X as you battle him. No warning when they will appear and if you get caught, you’re dead. They self destruct so you don’t even attack them. Debuffs dodge..
Location: Sealab Compound
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Sealab X [HP: ???] [Type: ???]
Note: After hearing a speech by Labtech X, he disappears and you see the tail of Sealab X. After defeating the tail, the Left Arm + Body + Right Arm of Sealab X will come out together (they stay together) but they count as three separate mobs you can target. Oh and did I mention you get fried by the lazer beam of doom if you hit the body? Yea, that too. If that wasn’t enough, Grunny Command Subs will appear randomly and after the tail is defeated, you will get bombarded by missiles. All is not lost though. One thing of note is that Sealab X cannot reach the far left wall - while it's targeting someone, everyone else can attack it - missiles kill pretty quick though - but doesn't realize when someone is dead so you can leave a dead person to be missile bait (they do splash damage). Hitting the body will still cause a quick death though. Missiles now debuff dodge, Tail roots target and Body can sometimes put you to sleep if hit.
Location: Sealab Compound
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Labtech X [HP: ???] [Type: ???]
Note: After beating Sealab X, you must now fight Labtech X as he pilots a ship. Beat this bad a** and get at random item as a prize. Crew recommended but is he really the last boss in the game? hmmm..... Current Glitches: there is a glitch when Labtech 123 and Labtech X (in boss room) talk to you... only let one person in your group talk to them and the rest of the people should stay off the screen or risk lagging out as EVERYONE is spammed with text
Location: Sealab Compund
Recipe(s):
Null Fluff Plushie ,
Crystal Fluff Plushie ,
Mechlab Bot ,
Sinister Scarf
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Shallow Sea [Area 11] Suggested CL 8.0 + [Average Cl of Ring Drops] 7.0 ~ 8.0
Anyone can get into this area as long as they're crewed with someone who's beaten the Stone Coatl Quest. Otherwise you drown in the sea. You can also choose from easy (monsters blue, small rewards), normal (monsters green, moderate rewards) or hard (monsters gold, large rewards). No minimum CL to enter.
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Quote:
Brain Clam [HP: 509 - 530] [Type: Short Range Attack] Note: Debuffs ACC long-term. Ranged ring attack recommended.
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Fitness Fitness, Recipe(s):
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Quote:
Sea Anchor Bug [HP: 522] [Type: Short Range Attack] Note: Will attack in packs
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Fitness, Recipe(s):
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Quote:
Barnaclue Fluff [HP: 404] [Type: Life Leecher] Note: Does not attack unless attacked first
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Sea Sprout [HP: 630] [Type: Aggressive] Note: Attacks in hordes. Some will run to get help. Number of monsters depends on how many in your crew.
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Sea Witch Protectors [HP: 1900] [Type: Aggressive] Note: Must beat before you can go to the Undersea Ledge. Now heals allies
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Raidne and Aglaope [HP: 1900] [Type: Aggressive] Note: Protects Queen Lorelai
Location: Shallow Sea
Drops:
Charge Orb Ring(s):
Recipe(s):
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Quote:
Queen Lorelai [HP: 6849] [Type: Agressive] Note: Must beat her before you can get to the Undersea Ledge.
Location: Shallow Sea
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Undersea Ledge [Area 11.5] Suggested CL 10.0 [Average Cl of Ring Drops] n/a
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Quote:
Brain Clam [HP: 535] [Type: Short Range Attack] Note: Debuffs ACC long-term. Ranged ring attack recommended.
Location: Shallow Sea Ledge
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Sea Anchor Bug [HP: 535] [Type: Short Range Attack] Note: Travels in packs
Location: Shallow Sea Ledge
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Grunny Sub [HP: 755] [Type: Medium Range Attack] Note: Guards the entrance to the compound
Location: Shallow Sea Ledge
Drops:
Charge Orb, Ring(s):
Fitness, Recipe(s):
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Quote:
Grunny Command Sub [HP: 2254] [Type: Medium Range Attack] Note: Must first beat before the locker can be opened
Location: Shallow Sea Ledge
Drops:
Charge Orb Ring(s):
Recipe(s):
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Walkway to Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 7.0 ~ 8.0+
There is no map for this area - you walk around in the dark
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Quote:
Grunny Sub [HP: 753] [Type: Medium Range Attack] Note: Found at the end of the walkway
Location: Walkway to Sealab Compound
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Robofish [HP: 2937] [Type: Very Aggressive] Note: Robofish hide and only show their lanterns until they spot you, then they attack. Can now give you "The Willies" as an alternative attack (fear).
Location: Walkway to Sealab Compound
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Sealab Compound [Area 12] Suggested CL 10.0 [Average Cl of Ring Drops] 8.0+
You can open the door to the final boss area by turning on all three switches at the same time - if you click one of them without the others it'll sound an alarm for 60 seconds, after which the other switches will be marked on your map. You need at least 3 people for this just to turn on the switches. I recommend a full crew of CL9.5+ people with defibs (though it can be done with less).
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Quote:
Labtech [HP: 546 - 551] [Type: Medium Range Attack] Note: Easy to beat compared to his sister, Labtech Jumper
Location: Sealab Compound
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Labtech Jumper [HP: 1463 - 1477] [Type: Medium Range Attack] Note: Stronger than little Labtech brother. Can heal allies and self.
Location: Sealab Compound
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Seacycles [HP: 1976] [Type: Medium Range Attack] Note: One of the harder ones to beat in compound
Location: Sealab Compound
Drops:
Charge Orb, Ring(s):
Fitness, Recipe(s):
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Quote:
Grunny Sub [HP: 762 - 770] [Type: Medium Range Attack] Note: Usually found in groups of 2-3
Location: Sealab Compound
Drops:
Charge Orb, Ring(s):
Recipe(s):
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Quote:
Deathmine [HP: 0] [Type: Self Destruct] Note: Can be found helping Labtech X as you battle him. No warning when they will appear and if you get caught, you’re dead. They self destruct so you don’t even attack them. Debuffs dodge..
Location: Sealab Compound
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Quote:
Sealab X [HP: ???] [Type: ???] Note: After hearing a speech by Labtech X, he disappears and you see the tail of Sealab X. After defeating the tail, the Left Arm + Body + Right Arm of Sealab X will come out together (they stay together) but they count as three separate mobs you can target. Oh and did I mention you get fried by the lazer beam of doom if you hit the body? Yea, that too. If that wasn’t enough, Grunny Command Subs will appear randomly and after the tail is defeated, you will get bombarded by missiles. All is not lost though. One thing of note is that Sealab X cannot reach the far left wall - while it's targeting someone, everyone else can attack it - missiles kill pretty quick though - but doesn't realize when someone is dead so you can leave a dead person to be missile bait (they do splash damage). Hitting the body will still cause a quick death though. Missiles now debuff dodge, Tail roots target and Body can sometimes put you to sleep if hit.
Location: Sealab Compound
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Quote:
Labtech X [HP: ???] [Type: ???] Note: After beating Sealab X, you must now fight Labtech X as he pilots a ship. Beat this bad a** and get at random item as a prize. Crew recommended but is he really the last boss in the game? hmmm..... Current Glitches: there is a glitch when Labtech 123 and Labtech X (in boss room) talk to you... only let one person in your group talk to them and the rest of the people should stay off the screen or risk lagging out as EVERYONE is spammed with text
Location: Sealab Compund
Recipe(s):
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