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Posted: Fri Nov 13, 2009 8:11 am
This is going to be a re-cap of what I have in this thread and also a type of "table of contents." If you're interested in something listed here, scroll down and read more about it.
Spin-offs: Fan-based RPs. Simple =]
All-out Fantasy: A huge fantasy world with all sorts of different creatures and all that junk in it. Storyline created as we play.
Pantheon of Gods: The realm of the gods and goddesses is under attack by a demonic force.
Vengeance: A family of vampire hunters have nearly exhausted vampires all around the world. As a last resort, vampires are hunting down their founder for safety. Little do they know, they're unearthing an anceint grudge.
Kakikaeru: The Transfer: A civil war in a parallel world involving magical powers and rings slowly leaks into our world.
The Pursuit of the Fallen: A negotiating angel falls to Earth after being prophesized to lead a rebellion into Heaven.
The Oboro Mission: Teens find themselves piloting Mechs during WWIII after the world is exhausted and the war moves to space.
The Federal Bureau of Supernatural Activity: Supernatural agents secretly monitor supernatural activity on Earth.
The Massacre at Bailey Manor: Extended family meet at the Manor for the late master's wake to discuss with the lawyer who will inherit his estate. However, the lawyer is found murdered and now the family is locked inside until the murderer is revealed.
World War Z: A world wide breakout of a virus occurs that turns humans into flesh eating zombies. How will the special military forces handle this?
Xaliph School of Magical Arts: Not a serious RP: Elemental students find themselves facing day-to-day endeavors at their magic boarding school
Xato Wolf Pack: A pack of werewolves find themselves with a mysterious strong trespassor.
The Estelle Academy: A serious school RP. Similar to Harry Potter only instead of "magic," the students learn to "bend" the elements of their house.
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Posted: Fri Nov 13, 2009 8:13 am
Spin-Offs
Harry Potter: Next generation; Harry Potter's chidlren's adventures at Hogwarts. [Family trees provided]
Naruto: [Rebirth] Next Generation; after Naruto has become Hokage. "Little does everyone know, the shadows of the past war are slowly creeping their way back into leaf, and this new generation of shinobi are the villages only hope."
The Avatar: [Metamorphosis] Earth, Fire, Air, and Water: the four elements that divide the world were kept in balance by the powers of the Avatar. However, this all changed when the Fire Nation attacked. The Avatar vanished, leaving the world to fall into war for a hundred years at the mercy of the Fire Nation. The war has torn families apart and delivered countless souls to their final resting place. Finally, a ray of hope was given to the people as a young boy named Aang was found. News spread that the Avatar had returned, but this was a false hope for everyone. Aang failed to stop the Fire Nation. During the Battle of Ba Sing Sai, Aang was trampled by Princess Azula. Although Katara, Saka, and Toph rescued him, he contracted a mysterious illness and slowly died. Heart broken, Katara went against Saka and Toph's wishes and went back to Ba Sing Sai to fight Azula, but failed. Soon after, the Oasis of Water was taken over by the Fire Nation and Ozai's Comet hit, giving the Fire Nation it's final charge. Fire benders swarmed the land taking over everything in their paths. The sky turned into a tainted crimson; lightning crackled as it showered down upon the villages. The South Pole was taken shortly after the Earth Kingdom. Water tribes had become scarse in both the north and the south. The Earth benders took refuge in the far regions of the abondoned waste lands where they name their new capital at the Diamond Fortress. They depended solely on agriculture to feed their small population, lead by Toph, trying to gather what they can to defend what little they have. Three months after the Battle of Ba Sing Sai, Azula returned to the Fire Kingdom and charged Zuko for treason. He was hanged shortly after. Her next step was challenging Ozai to Agni Kai. Defeating him, she reigned supreme in all of the land. Fire Nation became the largest economic power in the world. If you were not submissive to them, you were eliminated. What made matters worse for our old heros: There was only one known Air Bender left. This Air bender was Afiko, the one who originally betrayed the southern air tribe and he had sided with the Fire Nation. Azula came closer and closer to maintaining power over the entire world, snuffing out the other elements as her coucil of five generals charges the land, seeking out rebel groups. Time is running short for those who still hope for peace. As summer draws near a new Avatar will be reborn; Queen Azula is already in labor. Nine months in the first Prince Ozai to rule the house of the Fire nation is now coming. Summer draws near....
Death Note: Shinigami, or Death Gods, own notebooks called "Death Notes" which are used as killing devices. Whoever's name they write down in a death note will die within 40 seconds of a heart attack. Shinigami use these notes to prolong their lives. However, there are times when these notebooks are dropped in the human world. Shinigami Ryuk dropped his notebook in Japan where it was found by a high school student, Yagami Light. With the death note actually having directions in it for its use, Light discovered he had obtained the power to discreetly kill people, and with that power he planned to change the world in his ideal world by killing off criminals. Eventually the governments of the countries around the world notice the unusual amounts of deaths of their criminals, and figured out someone was behind them, but they have no way of discovering it themselves. That’s when they hired L, a master detective, to find out who is behind the murders. ----- To Yagami Light's surprise, more criminals began to die of heart attacks; criminals that he, himself, did not condem. That can only mean one thing: Another shinigami has dropped its Death Note in Japan. Shinigami Haru's Death Note has fallen into the hands of a fifteen year old girl, Yuri. Following in Light, or Kira's footsteps, this young girl has started killing off criminals in her district. The distinct difference in the killings is this: the name is not needed for the killings. The only necessity is the victim's face. Yuri has made The Deal with Haru. Because of this difference, L's successor, Near, or "N" has been brought into Japan to take over this second case. Instead of using the name "Kira," N has declared this entity "Jiro", the second son of Kira. Will N and his force catch Jiro?
Digimon: Within the twentieth century, technology has taken more of a futuristic view. With the first running computer, the foundations of the digital world were planted. As computer moved towards advancement, the Digital World advanced as well. Some things in the Digital World act as parallels to what's in the Real World, while others, not so much. The Digital World mirrors the Real World as far as geography goes. As the Digital World began to grow and expand, so did the beings dwelling there. Digital Monsters, or Digimon, began to grow and live together, creating their own societies here and there. But not all of these Digimon were good. A secret society of evil Digimon lurks within the Digital World, brainwashing good Digimon to be bad. However, there is hope for peace in the Digital World. There are a few selected Digimon who have to power to Digivolve with the help of a human counterpart. In the Real World, electronics known as Digivices are appearing before several children between the ages of twelve and eighteen. Once in posession of a Digivice, a bright light engulfs the child and they disappear into the Digital World where they are soon met by their Digimon in their training stage. Will these children get the hang of the Digital World in time to save it before the evil leaks into the Real World?
Also Willing to do: X-men and more, just ask.
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Posted: Fri Nov 13, 2009 8:14 am
All-out Fantasy (Open plot) Alright, we're going to take time to describe each region, but here's the MAP we're using [Note: All names are originally created (mostly by Emmaleth *mule: iNoahLynn* ) and the map was made by Hecul Silapar). A new map may be created later.]
How this guide works: The world known as Averial [NOT Earth] will be broken down into regions. Each regions climate will be described, then major cities, then towns, then landmarks. Note: Only major cities and towns are on this map. Smaller villages may exist... It's a big world =D
High above the mainland is a giant floating crystal castle that appears as a star at night. This is where the angels live.
The Hexed Forest This is the dark purple region towards the northern area of the map. Creatures that live in this area are generally dark elves or shades. Cities Borz Bagronk: The cursed capitol of Pharial. Borz Bagronk is a dark city, with large, black buildings that reach the top of the huge trees and a couple that tower above them. It is built in an off-elvish style, as it looks a bit more gothic and less graceful. The wall that surrounds the city is a good size as well. At the center of this city is the tallest building, the Dark Cathedral, and the inside of this building is one of the only places in the city that gets sunlight, as the top of the building that towers over the trees reflects light to the lower levels. Augening: One of the Twin Harbors of the area, Augening is one of two sites that are the only places on the northern part of the continent that is suitable ground for a port. This city is built more or less in the shape of a square, with dark walls surrounding it. The only part of this city that comes out of the forest and gets sunlight is the docks. The city is built so the bigger buildings are closer to the docks and wells. Hecton: The other of the Twin Harbors, this is the place the dark elves and shades first set foot on the continent. This is the only city of the Hexed Forest that wasn't built with walls around it, as its inhabitants felt it would destroy what they consider a monument. It's layout is very similar to that of Augening. Beunord: The major industrial city of the Hexed region. That being said, most of the work here is conducted with magic, but there are a good amount of factories. This city is also a sort of gate to Borz Bagronk, as the only 'safe' path from the entrance of the forest leads here. Most anything that gets made in the Hexed Forest comes from here. Lailnith: The Hexed Forest's magic center. All forms of dark magic are studied and improved on here. A museum in the center of the city displays dark magical objects and studies them in the back rooms. Magical studies on live animals, dark elves and shades are also done here, leading to many deaths. Daan'char: The city of the military, its location directly next to the capitol is ideal so that the king can give speeches and orders directly to the military. It has very few tall structures like the rest of the forest, as this city's entire purpose is building and supporting an army. It is the second largest city in this region. Haigorth: This city is more of an oversized outpost than anything. It was constructed because the king felt that they needed eyes near the forest's borders. But for some reason, there was a high demand to move to this outpost, so it was added on to to support more people. Its the only city that has two walls, an inner wall that surrounds the original outpost, and an outer wall that protects the city that grew out from there.
Gethsemane Mountains and Valley This is the area labeled with yellow letters. This area is full of all sorts of different humanoid creatures all throughout the land that get along with nature. The mountains and Valley are supposed to be a pure land, untainted by the humans. Cities Shaulin: The biggest city in the area, Shaulin is where basic commerce takes place. It's a place where all of the creatures in the mountain area can come together to live business-like lives and is the main source of materials for the region, seeing how it's right on Calloway River (where many merpeople can be found passing by). This is probably the only definite safe place for humans to travel through to get north. Clouferia: A small thriving civilization on the edge of the Kaul Desert. Clouferia is home to small magical creatures such as pixies or faeries that help their small home grow. They live inside the trees and plants so an average human would see the city as an oasis rather than what it really is. Tangeton: A mountain civilization that is home to reptilian race known as Saurians. This area is mostly caves and may seem very primitive to most humans. It is very rocky and has mild vegetation. Normal animals roam around and make wonderful pray for our lizard-like friends. Corneilia: In the valley just on the other side of the mountain range from the Saurians lives a forest civilization of the bird-like creatures known as Harpies. The threes here are very large and the forest is dense. The homes of the bird-like creatures are carved in the enormous trunks of the trees. They live a lot like a native tribe. Ihriel: A closed off city where lone demons, drows, and vampires may be found; cut off slightly from the rest of the world by the mountain range. Ihriel is usually somewhat dark and clouded, giving it a gloomy charm. It's built like any other human civilization only most of the buildings are gothic style and there's a smell of copper in the air. In this city is also the opening to the Lost Caverns of the Gethsemane Mountains. In these caverns, you'll find hybrid creatures or social rejects along with monsters, living, hidden away from the rest of the world inside the mountains. Fillenbourg: This city is an open one where most wolf-like creatures [werewolves] roam about in packs. Really, it's more of a region than a town, nit it was still given a name. The whole area is divided into territories based on wolf packs, so one must be careful when traveling through. Corwinthia: A woodland area where nekos and kitsunes can be found living in small groups together peacefully. The forest here isn't very dense, so shelters are made in huts, caves, and any other place that could be considered shelter. It's a pretty peaceful area as long as no one messes with the wrong creature. Konahn: A northern village at the base of the mountain inside the valley that is home to a tribe of natives that posses the ability to morph into their birth given animal. They could be considered Druids by others, but they prefer not to label themselves. This area is set up like an advanced Indian civilization, yet not quite as advanced as humans, seeing how they believe in herbal healing and being one with nature.
The Eastern Woods The area labeled in green is mostly dense forests and some plains and where you'll find Averial's elf population. Cities Malthaas: The elven capital of the continent, Malthaas is surrounded by a large stone wall. It is located in a grassland deep inside the Eastern Woods therefore is slightly difficult to reach. This large city contains beautiful white castle-like buildings that all seem to be connected as if one large fortress where all of the elven royalty live. This city is also where the elven army gets together if ever called on. The city itself is built around a giant tree, the Ghena Tree, that is so big that 1/3 of the higher branches can be seen from human territory. The elvish king resides in a hollowed area of the tree, and the main elvish temple is built inside it as well. Kennec: Being farthest away from the rest of the world, Kennec is slightly cut off, however, it is still linvolved. There are secret underground passages through the Eastern Woods that connect it to Malthaas and Kontonia. These passages, known as Web's Refuge, are used if Malthaas is ever invaded and people needed a place to run. There are several openings to the passages throughout the woods, they are just really hard to find. Being close to the ocean, some fishing goes on here but the inhabitants live off of natural growing plants and herbs as well as hunting. NOTE: Web's Refuge is currently under construction. They are currently trying to spread the tunnels all the way up to San Tanithia, but their short-term coal is to connect them to the Lost Caverns. [long way, I know @_@] Kontonia: Also used as an escape city, Kontonia is located to the south of Malthaas. This city is used as a resting point during travels from Malthaas to Telepirin Gaiar. It's a conjunction city, dependant on trade from the coastal city it's connected to. There is a single train rout that connects Kontonia to Telepirin Gaiar. The elves here live off of hunting, for the most part, and get many supplies through trade. However, having met someone born and raised there is very rare since it's a traveling city. Quetornac: The elvish mining city, all of the rare minerals and metals used by the elves on this continent are either mined here or shipped from their homeland. This city was once the second most beautiful city, using the minerals they mined to inhance it's beauty, but after the city Telepirin Gaiar was rebuilt, it lost that title. Joanai: Better known as the city of elven rejects; Joanai is founded far out in the forest away from other elven communities. Why? They were founded by a group that strongly disagreed with the authority figures in Malthaas, and now the city is populated by social rejects and criminals. Most of the elves that live in Joanai are tree elves [see races]. They are a very very small community that have built their city under the forest floor. The average passerby wouldn't even know where they were; all of the entrances are hidden, although there are several fountains or other structures found in the woods above this 'city'. Telepirin Gaiar: The major port city for the elves on this continent, it is also the second most beautiful elven city after the capitol. This is because 85 years ago the city was destroyed by the shades, and it was reconstructed and made into a monument of the people living there before. There is a tomb for the former mayor of the city, and his wife, (Deth's parents) as well. This is the only city on the continent that has ties to the elvish homeland, and imports from there are shipped to the other cities from here. All other races are strictly forbidden to enter the docks area of this city, as the elves are afraid some might sneak on to one of the ships from their home.
The Land of Saphna This is the area labeled with blue letters. It's the plains area where most humans live. Cities Hahn Nova: The human capital of the world; this city has the most advanced technology in the region. If you've ever seen Full Metal Alchemist, this city is about the equivalent to central. It's where the train stations of the world begin and end and the first factories are builds. It's a haven to those seeking business opportunities and looking to expand their careers. Although... It's not the most sanitary place, having destroyed most wildlife within the city to create tall buildings. Sylvian: Another major city; it isn't quite as large as Hahn Nova, nore is it quite as advanced. This city is the oldest of all human cities in the world. It holds most of the world's history [from a human's perspective] and is the breeding ground to scholars. The biggest human library is located in Syvlian. Also, Sylvian is surrounded by small farms as the inner city spreads toward the country side. They have a little bit more respect for nature in this city. Jade: This is the major agricultural town. It could be seen as a, yes, Amish Paradise. There is hardly any technology in this small farmish community, save of course the small train station at the southern point of the 'city' used for trading with the larger cities. Jade is a very large spread out community and has a slightly low population. Jafton: The port town; Averial consists of several other continents, it's just that the one on the map is the main one. This is where most adventuring souls come to leave the continent of Pharial to seek out new land in a new world. This town thrives off of fishing, much like Japan. However, it's technology is limited. It's like any small town on the shoreline. Wallington: The mainland trading town trades goods to the island town of Nessiath across the Sparsion Straight. They import goods from the island and export as well, maintaining a rather stable existence. Along with Jafton, Wallington and Nessiath are known for their excellent ship-making skills. Nessiath: A small island nation dependant on trade with Wallington. Nessiath not only creates great ships, but they have an advanced 'army' assembled so that they can move out to Vane if ever called upon for support. There is a small train that runs between the two cities. Vane: This community trades with Nessiath for most of their goods in exchange for coal and other minerals. That's right, Vane is a mining town at the base of Mount Helenia. However, Vane is built inside of a dome type structure because the dragons to the north often feel that the humans are invading their territory and are subject to random attacks.
Mount Helenia The gray area in the south. This mountain on the island of Morinac is topped with the Sau'tiin Desert and home to dragons. Cities Xenith: Found in the desert valley on Mt. Helenia, this places is a very desolate land where dragons find refuge in caves or caverns in the mountain. They're very territorial so most other creatures are not welcome in this area., save orcs because they manage to keep the dragons amused.
Northern Grasslands The gray area in the north. The area is mostly neutral and a place where most races can come together peacefully. Cities San Tanithia: A small city towards the north where all races can come together in peace. San Tanithia holds a secret: there's a whole other city built under it. This is where most of the I-children hide. However, on the surface, it appears as any other city. It's the multi-racial capital of the world. Those who support the I-children live on the surface to protect them.
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Posted: Fri Nov 13, 2009 8:16 am
Pantheon of Gods
Several millenia ago, the mighty Gods and Goddesses dwelled in a place that did not exist on Earth. It was the place where all began. The name given to the majestic place was Aldaron, Realm of the Pantheon. This place was only inhabited by nine beings. The ones known as the Nine Sentinels of the Pantheon. Each one was charged with a part of the vast Aldaron to protect from outside forces.
These regions were the Frozen Sky, Flaming Core, Skywind Castle, Underworld Dark, Windy Meadows, Sacred Moutain, Rocky Wastes, Eternal Forests, and the Void. Each was a place of great power, rich in magical energy. Whoever possessed all of these lands controlled the Universe.
For millenias, the Sentinels have watched over their areas with an undaunting vigilance. Many forces have tried and failed to attain the powers over their watch. Each of them had always been a minor challenge. Until now. Now, there is a threat the Guardians are uncertain of.
Now the Nine Sentinels find themselves at war with a force beyond all human comprehension. A demonic and inter-dimensional force known only as Cthulu. Now more then ever, the Nine must succeed in their mission and keep the lands away from Cthulu. Along with keeping the war from spilling out among the humans as best they can...
...But how long can they last?
[Original story created by [.Purple Emo.] ]
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Posted: Fri Nov 13, 2009 8:19 am
Vengeance The air whispered with psychic electricity. It was a sensation that could only be felt by a particular nonhuman sect or by humans with highly developed sense.
Ravyn Kontis was most definitely not human. He's been born into the world of nocturnal predators who commanded the hidden magicks of the earth - who rules its darker arts - and he had died as one of their toughest warriors....
By the hand of his own brother.
Now Ravyn walked the earth as something else. Something soulless. Something ferocious and even deadlier than what he'd been before. There was no heart left inside him. No pity or compassion. Nothing but pain so deep, so profound, that it lacerated what little humanity he had until there was nothing left but a beast so feral that he knew it would never be tamed again.
Leaning his head back, he roared the cry of the angry beast that snarled inside him. The stench of death encircled him just as the blood of his enemies coated every inch of his human flesh. It dripped from his hair and his fingertips in slick rivulets that daooled the battle-trampled earth at his feet.
Still it wasn't enough to appease the rage that lived inside him.
Vengeance was a dish best served cold....
He'd foolishly expected it to ease some of the crippling grief that haunted him. It hadn't. It only left him colder than the betrayal that had caused his death.
Ravyn winced as he saw Isabeau's beautiful face in his mind. Even though she'd been fully human, they had been chosen as mates. Thinking that she loved him, he'd trusted her with the secret of his world.
And how had she repaid him? She'd told the humans of his small clan of brethren and they had attacked the women and children while he and the men had been out on patrol.
No one had been left Alive. No one.
The males of his clan had returned to find the smoldering remains of their village... the scattered bodies of their children and women.
They had turned on him then, not that he blamed them. It was the only time in his life he hadn't fought back. At least not until his last breath had come.
As it had rattled in his chest, his fetid rage had taken root and grown into a monster, feeding the darkest part of his nonhuman being. His human soul had sreamed out for vengeance against those who had destroyed his people. The anguished cry of both man and beast had echoed in the sacred temple of Artemis far away on Mount Olymos - so loud and demanding, it had summoed the goddess herself to him. And there in the faint light of the waning moon, he'd taken her bargain and sold his soul to her for the once chance to return the favor to Isabeau and her people.
They were dead now, by his hand... all of them. Just as he was. Just as his family had been.
It was over....
Ravyn laughed bitterly at the thought as he clenched his bloodied fists. No, it wasn't over. It was only the beginning. -The Prologue of Sherrilyn Kenyon's Dark Side of the Moon.
Story
That was how it all began, back in Wales during the year 1673. Ravyn was the first of us all. He was the paternal figure of our kind. We are the creatures given the name "Vampire" in the human world, although the ficticious tales are hardly what we really are.
It is true that we drink blood, but it isn't for our survival; it's for pleasure, an instinct pasted down from our founder. It is true that we have fangs and claw-like fingertips, however, only some of us inherited heightened senses while others can move at incredible velocities or even appear to fly. Our gods are those of Greece, so crosses and Holy water have no bearing on us. We do, in fact, cast a reflection and can eat garlic if we so choose.
Although, a steak through the heart would probably kill us; we are not invincible. We can die in any method a human can, even starvation or suffocation, and we are more durable, meaning it would take several bullets to take one of us down.
Why am I explaining all of this to you? Well, for starters, our Father, Sir Ravyn, believed he killed Isabeau and her entire family. However, that is not the case. Several children were hidden away and escaped his wrath. They devoted their lives to finding him and making him pay for the death of their family. When they were unable to do so, they passed this determination down through the generations.
Today, our kind, these Vampires, have found that Isabeau's family is dwindling down. They are trying their hardest to keep the... "family business" going. They hunt our kind and have been doing so for the past three-hundred years.
Now, normally, we are able to escape these humans, but as time moves on and technology gets better, they find new ways to track us down. Our clans became so small, that they joined, leaving only three clans left in the world. We've had to go into hiding and train special hunters to go after these humans to defend our people.
Both sides of the war are losing their warriors and fast. Our only hope is to seek out and find the elders of our race. Ravyn disappeared after the first few others were created. It is our goal to locate him and bed him to save the people he had so carelessly forsaken. With the humans hot on our heals, only one question remains:
Will we find him in time?
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Posted: Fri Nov 13, 2009 8:20 am
Kakikaeru: The Transfer
In a world unlike our own, a world known as Empharia, a civil war is breaking out between the two royal families of Paratharis and Pharsepholis. Paratharis has remained the dominant of the two kingdoms for hundreds of years. It has had more authority over the land. Pharsepholis has been the kingdom, smaller in size, but the supporting leg for the two kingdoms.
However, with the rise of a new king in Pharsepholis, this peaceful relationship between kingdoms has gone sour. A conspiracy has formed as King Taurinus secretly begins to plot his rebellion which will give Pharsepholis full reign of Empharia. As the officials from Pharsepholis enter the palace in Paratharis for the annual meeting between Royals, the signal is given and chaos breaks out in the palace of Paratharis. King Maurak of Paratharis and the older of the two princes, Prince Sorial, go into battle.
Sorail, in attempt of protecting the future of Paratharis, stops to hide his younger brother, Prince Keturai. Summing up as much of his power as possible, he sends his brother's soul into the next world: Earth. On Earth there is a counter-part for every person in Empharia. As Prince Keturai's soul enter's his counter-part's body, the boy once known as Yoshizawa Kaoru in Japan loses his memory.
For two years the young Royal has dealt with his memory loss and unusual powers in the worst conditions. With the sudden change of their son's personality, Kaoru's parents have been left baffled. The boy, now twelve years old, has spent the past two years of his life (the only ones he can remember) suffering abuse from his confused mother.
Now, with the murder of the seventeen year-old Yoshizawa boy, Denbe, the only one who supported young Kaoru, both Kaoru and his "mother" have been placed in mental institutions. While the mother is in a padded room, the younger son is trapped in a room with a two-sided mirror. Kaoru is beginning to get frustrated with being treated like a lab rat.
Little does he know that he's really the prince of Paratharis. The "murder" of Denbe was really the final attempt for the older prince, Sorail, to escape to Earth. However, the attempt to make it into his counter-part failed, brutally killing Denbe and dispelling Prince Sorail into the void between worlds.
Now the civil war in Empharia is slowly leaking onto Earth as both allies and enemies of the young prince are crossing over to find him. With King Maurak dead and Prince Sorail missing, Prince Keturai is Paratharis's only hope. Warriors known as Aurifaks are slipping into our world hunting down the last Royal of Paratharis. Will Keturai awaken in Kaoru in time to save his kingdom? Or more importantly...
Will Earth survive the conflict spreading from Empharia?
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Posted: Fri Nov 13, 2009 8:21 am
The Pursuit of the Fallen
Heaven gets news that Otohiko, the King of Hell, has fallen ill. Heaven and Hell have been at peace for quite some time due to the Level Four Angels. Otohiko is assumed to be nearing his death and is obligated to choose one of his children to take his place in ruling Hell's Kingdom. As this news arrives in Heaven, God sends the Level Four Angels to go to Hell's Kingdom and await the verdict and then to establish new treaties. Among these angels is a young devoted servant of the Lord, Kaiya. Arriving at the palace, the groups of seven angels enter Otohiko's bedchamber. Otohiko names his second son of five, Kenma, as the new king. Falling back on his bed, Otohiko goes into a seizure. The attendants in the room move to assist him in panic when he breaks out of in. Leaned back in his bed, Otohiko gets a smug look on his face and begins to chuckle. "Seven...." he said as he laughed. "Seven brilliant creatures will storm through the gates of Heaven. A Prince of Hell, a Mortal pure of heart, a Half-angel, a Half-demon, a Wolf Maiden, and a Vampire in denial all lead by a Fallen Angel." Otohiko sat up in his bed, laughing maniacally. He raised his hands and pointed at Kaiya with a long pale finger. "You... You are the chosen one to lead the group known as 'The Fallen' through the gates of Heaven and send God's soul to rest at last!" Kaiya got a shocked look on her face and was ushered out of the room in all the confusion. Later that night the treaties were signed by Prince Kenma and the Level Four Angels returned to Heaven where they reported everything. The leader of the group repeated Otohiko's prophecy word by word. God, afraid that this would become his future, banished the ever-faithful Kaiya from Heaven to live on Level Seven, Earth.
~Year: 2039~ Once on Earth, Kaiya becomes confused and angry. Her faith in The Almighty becomes a mere spark of the raging fire it had once been. Upset at her banishment, she comes to resent God. Depressed she walks around a city in Japan where she remains homeless until one day she saves a boy named Tasuku from a thug in an alleyway and they become friends and she lives with him and his baby cousin, Chinami. Meanwhile, In Heaven, God is receiving reports of Kaiya's progress on Earth. Shocked by the news of her new friends and afraid of whom they may actually be, he retrieves a demon known as Kenichirou from Hell's Kingdom and sends him after Kaiya to exterminate her. After the first attack, Kaiya becomes aware that her destiny is now inevitable. She sets out to find the entities fitting the descriptions of those in Otohiko's Final Prophecy.
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Posted: Fri Nov 13, 2009 8:22 am
The Oboro Mission
In the year 2749, a dispute rose within the United Nations. By that time, the United Nations managed several secret organizations. One of which was a group of scientists known as Crew Nine. No one is exactly sure what happened, but disagreements within Crew Nine caused a split in the scientists. Most foreign scientists left the organization to form their own, known as Rumble.
A short time after that, major attacks were landed on American soil, killing thousands of civilians. Crew Nine stepped forward, declaring that the party responsible for the attack was the foreign group of scientists, Rumble, who were enacting their revenge on the Americans for their disagreements within the United Nations.
Within a short amount of time, World War III had broken out. Nuclear bombs were launched and new weaponry that had not yet been tested were being rushed to the battlefield. As the months carried on, millions of people died and soon the Earth could take no more.
Chaos broke out on Earth as people began to flee the planet in escape pods. Many fled to the moon colonly, the Eclipse, while others fled to the colony on Mars, Atropos. Crew Nine soon became the leading military force for Eclipse while Rumble became the same for Atropos. Still enraged with each other, the two colonies don't communicate very freguently.
Although there are rumors towards Crew Nine's intentions, the people rely on them to return Earth to its stable condition so the people can once again return to their home. In order to do this, they must fight off attacks from Rumble, as well as mysterious creatures called Seras, by using advanced weapons known as Furies. The Furies can only be opperated by highly trained pilots.
These pilots were trained from the early stages of their life to pilot the Furies. The blindly serve Crew Nine and its purposes. It has been told to them that saving humanity is their priority one. However, one question remains in the air for when they discover the truth:
Will they still find humanity worth saving?
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Posted: Fri Nov 13, 2009 8:23 am
The Federal Bureau of Supernatural Activity
As a child, you've heard stories of the monsters that stalk the shadows at night. Vampires and werewolves; Demons and Angels. You've heard fairy tells about Withches and Warlocks. When you were afraid, you were tucked in at night comforted by the thought that these creatures were all pretend.
However, these creatures of mythical origin do exist. They walk the streets every day, hiding amoung society. Most people don't notice, and most people don't care. Why? Because these creatures know how to function with humans. These creatures are allowed to walk the streets knowing that they have laws and restrictions that they must obey to maintain order in the human word. Although, every once in a while, these laws are broken.
That's where we step in: The Hellwalkers. A secret order created for the soul purpose of keeping these rebellious creatures in check. Our job is to capture or eliminate creatures that cross the line and become monsters. The Federal Bureau of Supernatural Activity has bases located all around the world to clean up after monsters to spare human sanity. Who are we? Some of us are human, but most are not. We are a group dedicated to keeping the world in order. Now, only one question remains:
Will you join our effort?
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Posted: Fri Nov 13, 2009 8:26 am
The Massacre at Bailey Manor
Before the time of automobiles, when nobles still held power in Europe, a single family found themselves without an heir to take over the main manor of their estate. For four generations, the Alrich family had managed themselves to the best of their ability. From the days of their founding father, William J. Alrich I, there had only been one time where the nobility had transferred from the main line.
William J. Alrich III failed to produce a son to take over the estate. At that time, the estate was passed on to his nephew, Malcolm H. Bailey VIII. Malcolm was a sweet young man. Although, his taste in women had put his marriage on hold. Then, before his wedding, he fell ill and died at the age of twenty-five, leaving the Alrich Manor, now known as the Bailey Manor, witout a master. Having no brothers or sisters, the estate is able to be passed on to any extended family member.
Descendants of Malcolm's great uncle, Regenald Alrich, and two great aunts, Berndette Windsor and Madison Cole, all gather at the Bailey Manor for the wake along with Malcolm's lawyer to discuss his will. Before matters can be settled, the lawyer is found dead laying before Malcolm's open coffin.
The head of each branch of the family meet and it's decided that no one is to leave the manor until the murderer is found and the matters of the will are settled amoung themselves. As the night moves on, another murder occurs. It's apparent that no one is safe to wander about alone. Will they uncover the murderer? It'll be hard, especially since every single last person within the manor has a motive...
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Posted: Fri Nov 13, 2009 8:27 am
World War Z
African Rabies. That's what they called it when the first breakout happened; the first known breakouts, anyways. No one told us about the disease originating in China. No one told us that it spread through the illegal solicitation of organs from china to less developed countries in Africa as well as Taiwan and the Middle East. Even though the outbreaks in African made it all over the news and the media was having a field day, we thought it was just another epidemic that would never reach America; an outbreak along the lines of SARS. We had no idea how wrong we were..
As the disease spread across the world and the media raged all the more, scientists decided to develop a vaccine for this "rabies." A vaccine, not a cure. Why? A cure would only be needed by those who were already infected. A vaccine would prevent people from ever getting infected. The government used the people's fear to fuel the economy. Life was going great for the creators of the vaccine, Phalanx. That is, until the breakouts spread to Brazil. As they worked their way up the Americas, people began to panic. The panic lead to fingers being pointed at various other countries. The people believed that it was sabotage. It seemed like World War III was about to break out.
As the breakouts spread through Mexico, the American government finally became concerned. Sending units of our highly trained troops into meso-America, we began to fight this "rabies" infection. Once we got there, we were hit with the reality that this was no strain of rabies. First hand, I witnessed fire from panicking citizens engulf a house. A doorway collapsed over a middle-aged man. I'd been rushing forward to help him, but I was too late. However, there was a hand sticking out of the wreckage. It twitched. My first instinct was to grasp it and help the survivor out. Although, once I had a hold of it, what came out of the wreckage was no man. His skin was pale and his eyes glossed over. Blood and drool inched down his chin. His cold fingers locked around my wrist as a moan escaped his rigid body.
I wouldn't be here today if my fellow soldier hadn't caught sight of what was happening and rushed over to help me. He'd put a forearm on my chest and the "man's" chest and pried us apart. With a low crack, I stumbled backwards only to realize the grip of the "man" was still holding tight to me. Looking down, his arm had slid straight off of his body, but he didn't seem to notice. He was still struggling with my friend. It was like something out of a horror movie. Instinctively, I did what they always did in the movies: I pulled out my gun, aimed, and blew that suckers head right off. This wasn't World War III at all.. No..
It was World War Z.
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Posted: Fri Nov 13, 2009 8:28 am
Xaliph School of Magical Arts [Crack RP]
The school grounds is like any college campus; there are dorms [with the max. of 5 people per room], sports fields [soccer, football, tennis, volley ball, etc.], a large library, and an art museum amoung other things.
There are seven levels of students here. First year students are about 14. Second year students are about 15. Third year students are about 16. Forth year students are about 17. Fifth year students are about 18. Sixth year students are about 19. Seventh year students are about 20.
The classes at Xaliph are your basic magic classes such as potions, defense, history of magic, language of spells, etc.
However, each student will pick a major during their third or forth year. Majors include:
Elemental: the control of an element (earth, fire, wind, water, light, dark, spiritual, lightning, love, etc.) Arcane: the use of pure energy to shift the time and space surrounding oneself Divination: fortune telling; seeing the future or past Shamatic: Dealing with ghosts or spirits Alchemic: changing the molecular build of something using a word or motion
Now, I'm lazy and I don't like screwing around iwth character profiles. So instead of posting a profile for me to accept or whatever, simply post this with your first post and you're automatically accepted as long as you're literate.
Name - Age - Gender - Year - Course of Study
For "course of study" you put your major [one of the five form the list]. If your character is a first or second year, simply put "Basic."
Fun? Okay, let's get going!
And as for rules, be literate and obey ToS. Rudeness and ignorance are also forbidden. Thanks!
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Posted: Fri Nov 13, 2009 8:29 am
The Xato Wolf Pack
At the base of a dark snowy mountain resides the Xato Wolf Pack. Sophisticated and friendly, yet savage and well guarded, the pack as resided within the caverns at the base of the mountain for centuries. Each rank has its own room, if you will, that is more of a cave within the mountain. This pack is very close-knit. The alpha female is not your average leader. She is warm and loving to her pack and doesn't come off at all as a threat, but when the time calls for it, a vicious protectiveness comes from her. It is this that has earned her the rank she holds as the alpha female, and it is time once again for her to step up to the plate. A new mysterious enemy is moving in on their territory. Pups have been going missing and pack members have been coming home with unrecognizable wounds, unable to explain what had happened to them. Everyone is restless and frightened. One question moves through the caves in a chilly whisper:
Will they overcome this unknown enemy?
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Posted: Fri Nov 13, 2009 8:30 am
The Estelle Academy
Dear Parent(s) and/or Guardian(s), Your child has been accepted to the Estelle Academy for the Magically Inclined. Along with this letter will be your child's train ticket. Please be at Crown's Railroad Station at 8:00am sharp. Students will be arriving by noon that day and will get a chance to send you letters via M.A.N. later that evening. A list of school supplies as well as your child's class schedule also accompanies this letter. Thank you for your interest in our Academy! Sincerely, Cornelius Debaer Headmaster of the Estelle Academy for the Magically Inclined
F.A.Q.
-What is "M.A.N."? M.A.N. is the network of communication the Magically Inclined use. It stands for "Magical Appliance Network." Messages are sent through special devices from the school to the homes of students. In the school, there is a room with twelve microwaves lined up. However, instead of a time to cook whatever it is you put inside, you type in the address you wish to send your letter to. Place the letter inside, type in the address, and press start! The letter will appear in the microwave at the house in which it was sent.
-What about the classes? Students are divided up into classes based on elements. There are seven classes at this school: Earth, Fire, Wind, Water, Light, Dark, and Pyschic. Each student is sorted into one of these classes by holding a rather large silver compass. Instead of directions, it has the class symbols on the edge. Each first year is sorted by holding this compass. Each class also has it's own hidden common room, if you will. Common rooms contain dorms where up to four students can room. boys and girls are, of course, in different dorms.
-And the class schedules? Those will be posted in another post, but classes vary on which element the student has been sorted in, and how many years they've attended the school.
-So how old are our characters and how many years do they spend at the school? There are eight years of schooling at the Estelle Academy, and first years are usually twelve years old when they arrive, although some may be a year older or younger. First years range from 11-13 years old and seniors are generally 18-20 years old, unless, of course, they're little genius heads =]
-Are thre honor's classes? Yes, this program is known as S.I.R. classes, or Serious Intellect Run-through classes, and yes, these students are referred to bythe rest of the school as the "Sirs." They are like... Assistant teachers. They help organize school events and manage the students when they aren't studying away
-Are there teachers that are the head of each elemental class? Yes, their bios will be posted in the first post of the character thread. Please see that thread as a guide.
Setting
The Estelle Academy is a large castle with seemingly endless grounds. There's a large forest to the east of the castle, but it is off limits to the students, unless a teacher is escorting them there. Inside the castle there are many corridors and grand staircases, and there's also a "Great Hall," much like in Harry Potter. It's where the students gather for meetings and meals. There's a large lake where the students can safely swim and enjoy lunch outside to the south of the castle. To the west of the castle is a large statium where tournaments and duals are held.
Common Rooms- The common rooms may be in towers or dungeons or wherever, but they are all set up the same way and require a password to get in. Advanced magic is used to hide these rooms and make them fit in areas people wouldn't expect to find. [Also listed are the class colors and mascots]
Earth (green; otter): Second Floor behind a statue of a Gargoyle. Fire (red; wolf): Dungeon next to a black suit of armor. Wind (violet; raven): West Tower [medium height] behind a painting of a white dragon. Water (blue; crab): First Floor beneath an asia rug with a lion on it. Light (white; eagle): North Tower [highest height] behind a statue of a Griffin. Dark (gray; panther): Third Floor behind an amethyst tapestry. Psychic (magenta; fox): East Tower [lowest height] behind a stained glass window of a sphynx.
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Posted: Wed Nov 25, 2009 12:57 am
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