Welcome to Gaia! ::

Into the Dragon's Den (D&D Guild)

Back to Guilds

Just a little place where people can come and role play Dungeons and Dragons. 

Tags: Dungeons and Dragons, Dungeons, Dragons, Role Play 

Reply Character Sheets
2nd Ed - AD&D Character Creation

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 1:51 pm


Contents:
Step 1: Rolling your ability scores
Step 2: Choosing a race and adjust your stats accordingly
Step 3: Selecting a class that is available to your race
Step 4: Choosing your alignment
Step 5: Saving Throws and THAC0
Step 6: Hit Points
Step 7: Movement and Encumbrance
Step 8: Proficiencies
Step 9: Equipment

Character Sheets:
Example Sheet - Blank
Example Sheet - Completed

Coming Soon:[color=white]
Warrior Classes and Info
Priest Classes and Info
Mage Classes and Info
Rogue Classes and Info


Updates:[color=white]
11/17/09
Added information about proficiencies.
Added information about movement and encumbrance.
PostPosted: Tue Nov 17, 2009 1:52 pm


Step 1: Roll your ability scores
To do this, roll 4d6 (4 six sided dice), drop the lowest dice (re-rolling any 1's), and add the three remaining dice together.
Do this for each of the 6 stats (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma)

Click on the links to view the tables for your stats:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
** NOTE: Only warriors can gain anything higher than a +2 for the constitution bonus. The numbers in the paranthesis applies only to the warrior classes.

Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 1:53 pm


Step 2: Choose a race and adjust your stats accordingly

Dwarf: Con +1, Cha -1
Elf: Dex +1, Con -1
Gnome: Int +1, Wis -1
Half Elf: None
Halfling: Dex +1, Str -1
Human: None
PostPosted: Tue Nov 17, 2009 1:54 pm


Step 3: Select a class that is available to your race
Note: In 2e not all classes are available to all races unless the DM states otherwise. Below is the set up according to the core rules.
Important!: If you are playing either a Fighter, Paladin, or Ranger, are not a halfling and have a STR of 18, roll a d100 to determine exceptional strength.

Dwarf: Fighter, Cleric, Thief, Fighter/Thief, Fighter/Cleric

Elf: Fighter, Ranger, Mage, Cleric, Thief, Fighter/Mage, Fighter/Thief, Mage/Thief, Fighter/Mage/Thief

Gnome: Fighter, Illusionist, Cleric, Thief, Fighter/Illusionist, Fighter/Cleric, Cleric/Illusionist, Cleric/Thief, Illusionist/Thief

Half Elf: Fighter, Ranger, Mage, Cleric, Thief, Bard, Fighter/Cleric, Fighter/Thief, Fighter/Druid, Fighter/Mage, Cleric/Ranger, Cleric/Mage, Thief/Mage, Fighter/Mage/Cleric, Fighter/Mage/Thief

Halfling: Fighter, Cleric, Thief, Fighter/Thief

Human: Fighter, Paladin, Ranger, Mage, Illusionist, Cleric, Druid, Thief, Bard

Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 1:56 pm


Step 4: Choose your alignment
Some classes have restrictions on your alignment. The restrictions can be found below:

Paladin: Lawful Good
Ranger: Good - Lawful, Neutral, or Chaotic
Priest: Any alignment that is acceptable to their deity
Bard: Any neutral
Other: Any
PostPosted: Tue Nov 17, 2009 1:57 pm


Step 5: Saving Throws and THAC0

Click on the links to view the tables for your THAC0 and Saving Throws:
THAC0
Saving Throws

Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 1:58 pm


Step 6: Hit Points

Warrior: 1d10
Priest: 1d8
Rogue: 1d6
Mage: 1d4

Note: If you are multi-classing, roll all of the applicable dice for your classes then average the results.
PostPosted: Tue Nov 17, 2009 1:59 pm


Step 7: Base Movement

Race : Rate
Human : 12
Dwarf : 6
Elf : 12
Gnome : 6
Half-Elf : 12
Halfling : 6

Click on the links to view the tables for your Character Encumbrance and Modified Movement Rates:
Character Encumbrance
Modified Movement Rates

Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 2:00 pm


Step 8: Proficiencies

Initial Weapon Proficiencies is the number of weapon proficiency slots that a character receives at level 1. Initial non-weapon proficiencies is the number of non-weapon proficiency slots that a character starts with.
# of Levels, both for non-weapon and weapon proficiencies, shows how quickly a character will gain new proficiency slots. A new slot is gained at every level divisible by the number listed (ex: a warrior gains a new weapon slot at levels 3,6, and 9, etc).
Penalties is the modifier to attack rolls when a character fights with a weapon that he's not proficient with.

Group ---------- Weapon Proficiencies --------- ----------- Non Weapon Proficiencies
----------------- Initial --- # of Levels ------ Penalties ------ Initial --- # of Levels
Warrior-------------4----------3------------------2-------------3----------3
Wizard-------------1----------6------------------5-------------4----------3
Priest--------------2----------4------------------3-------------4----------3
Rogue--------------2----------4------------------3-------------3----------4

Most proficiency groups for weapons are left to the DM. Standard categories (and relations) are:

Hand Axe, Battle Axe
Short Bow, Long Bow, Composite Bow
Heavy Crossbow, Light Crossbow
Dagger, Knife
Glaive-Guisarme, Guisarme-Voulge, Glaive, Halberdm Bardiche, Volgue, Guisarme
Harpoon, Spear, Trident, Javelin
Footman's Mace, Horseman's Mace, Morning Star, Flail, Hammer, Club
Military Fork, Ranseur, Spetum, Partisan
Scimitar, b*****d Sword, Long Sword, Broad Sword
Sling, Staff Sling

Non-Weapon Proficiency Group Crossovers

Class ------------------ Proficiency Groups
Fighter ------------------ Warrior, General
Paladin------------------- Warrior, Priest, General
Ranger------------------- Warrior, Wizard, General
Cleric--------------------- Priest, General
Druid--------------------- Priest, Warrior, General
Mage--------------------- Wizard, General
Illusionist------------------ Wizard, General
Thief---------------------- Rogue, General
Bard---------------------- Rogue, Warrior, Wizard, General

PostPosted: Tue Nov 17, 2009 2:47 pm


Step 9: Equipment


Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 2:48 pm


PostPosted: Tue Nov 17, 2009 2:50 pm



Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 2:51 pm


PostPosted: Tue Nov 17, 2009 2:52 pm



Kishi Bojin
Crew

Friendly Explorer


Kishi Bojin
Crew

Friendly Explorer

PostPosted: Tue Nov 17, 2009 2:53 pm


Reply
Character Sheets

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum