Race: Human
Align:Chaos Neutral
Class: Sorceress
Level: 1
Deity: Dalt
Str: 9 (-1)
Dex: 12 (+1)
Con: 15 (+2)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 14 (+2)
HP: 6 (+2)
AC: 10 (+1)
Init: +1
Fort save: +2
Ref save: +1
Will save: 2 (+2)
Base Attack Bonus: +0
Melee attack: -1
Ranged attack: +1
Melee Weapon:
(please include weapon damage, critical information, and special attributes)
Weapon: Club
Size: Medium
Damage: 1d6
Critical: 19-20 x2
Price: 0
Ranged Weapon:
(please include weapon damage, critical information, ranged distance, and special attributes)
Inventory:
(please also list how many of something you have.)
2lb Backpack
Candle
Parchment Sheets x5
5lbs Rations x5
2lbs Spell Component Pouch
Armor:
(please list what armor [this includes shields] that your character is wearing. Include any bonuses and special information)
Skills:
Appraise: +2
Balance: +1
Bluff: +2
Climb: -1
Concentration: +6
Craft 1: +2
Craft 2: +2
Craft 3: +2
Diplomacy: +2
Disguise: +2
Escape Artist: +1
Forgery: +4
Gather Information: +2
Heal: +2
Hide: +1
Intimidate: +2
Jump: -1
Knowledge (Arcana): +4
Knowledge (Nature): +3
Listen: +5
Move Silently: +1
Perform 1: +2
Perform 2: +2
Perform 3: +2
Perform 4: +2
Perform 5: +2
Ride: +1
Search: +4
Sense Motive: +3
Sleight of Hand: +2
Spellcraft: +8
Spot: +3
Survival: +2
Swim: -1
Use Rope: +1
Feats:
Skill Focus (Spellcraft)
Widen Spell
Spells:
(if applicable. Please also list what the spell does, the bonus/damage time it lasts and how many times per day you can cast it. If it has components, please list those as well.)
Zeroth Level Spells
Enchantment
Attract Eyes
– Target must look at the caster’s eyes, which makes him/her susceptible to any gaze attack.
Gasp
– Target living creature inhales deeply. If it was holding its breath underwater, the target must start making Constitution checks to avoid drowning.
– Target must look at the caster’s eyes, which makes him/her susceptible to any gaze attack.
Gasp
– Target living creature inhales deeply. If it was holding its breath underwater, the target must start making Constitution checks to avoid drowning.
Illusion
Ghost Sound
1rnd/lv(D), WillNeg>
– Sounds of 4 people per level (max 20 people).
– Sounds of 4 people per level (max 20 people).
Universal
Read Magic
– Reads scrolls & spellbooks at 1 page per min.
– Reads scrolls & spellbooks at 1 page per min.
First Level Spells
Enchantment
Hypnotism
– 2d4 HD of creatures who can see or hear the caster are mesmerized by the effect (+2 save if in combat, -2 if alone and unthreatened).
Any potential threat generates a new save & any direct threat automatically breaks the spell, as does an ally who spends a Standard
Action “shaking the target out-of-it”. The caster can make a simple and reasonable request of the target which is likely to be followed. The target does not remember the caster after the spell wears off.
– 2d4 HD of creatures who can see or hear the caster are mesmerized by the effect (+2 save if in combat, -2 if alone and unthreatened).
Any potential threat generates a new save & any direct threat automatically breaks the spell, as does an ally who spends a Standard
Action “shaking the target out-of-it”. The caster can make a simple and reasonable request of the target which is likely to be followed. The target does not remember the caster after the spell wears off.
Evocation
Magic Missile
– 1d4+1 force damage; +1 missile per two levels above 1st (max 5 missiles). Automatically hit.
– 1d4+1 force damage; +1 missile per two levels above 1st (max 5 missiles). Automatically hit.
Special Abilities:
(please list bonuses abilities give, how many times per day it can be used and damage [if any] that it does)
Level one Summon Familiar (Raven)
Background:
(if you have one)
Her past is a mystery to even herself.
Special:
(anything else you want to tell me about your character or items)
Her spontaneity is often misinterpreted as plain insanity. Her favorite phrase is, "You're my new toy now. Let's play!"
