Asuka combo thread
B! enders
note: there are different combo options with every bounding move so i kinda separated them into e1 and so on.
e1
b+4,2 (oki)
db+4,3 (wall carry)
iWS+1,4 (WR mixups)
e2
uf+3, 2,1,1+2
uf+3, b+2,4,3
e3
b+2,4,3
b+2,1+2,4

Full Juggles
note: majority of the post B! combos needs a dash but it's up for you to know which is which by seeing how far the opponent is after B!.

1+2
basic
1+4,2, 2,1,1+2, B!, e1
b+4,2, B!, e2
intermediate
iWS+4, 2,1, 2,1,1+2, B!, e1
iWS+4, b+4,2, B!, uf+3, 2,1,1+2

DF+1+2
basic
ff, 1+4,2, 2,1,1+2, B!, e1
intermediate
ff, iWS+4, 2,1, 2,1,1+2, B!, e1

CH (2,1),1+2
ws+4, 2,1, 2,1,1+2, B!, e1
note: hold down to FC after the 1+2 part, then you do ws+4

DB+2
basic
2,1,1+2, B!, e3
note: substitute e3 with b+4,2 or db+4,3 against small and big characters
intermediate
db+1, 1+4, 2,1,1+2, B!, e1

CH D+2
basic
1+4,2, 2,1,1+2, B!, e1
b+4,2, B!, e2
intermediate
df+1, 2,1, 2,1,1+2, B!, e1

DF+2 or F+2
basic
uf+3, 2,1, 2,1,1+2, B!, e1
intermediate
b+2,1,3, ff, b+4,2, B!, e1
advance
b+2,1,3, ff, 2,1,1+2, B!, e1

B+3
note: b+3 into 4 is a string that must be performed as whole to perform a combo, and it is hit confirmable.
basic
b+3,4,3, d+2, B!, e1
b+3,4,3, d+2, B!, ff, df+1, 2,3
intermediate
b+3,4, 1+4, 2,1,1+2, B!, e1
b+3,4, b+4,2, B!, uf+3, 2,1,1+2

CH UF+3
basic
db+4,3, d+2, B!, e1
db+4,3, d+2, B!, ff, df+1, 2,3
intermediate
b+1+4, 1+4, 2,1,1+2, B!, e1

WS+3
2,1,1+2, B!, e3
note: substitute e3 with b+4,2 or db+4,3 against small and big characters

CH 4
basic
f+2
intermediate
ff, 1+4,2, d+2, B!, iWS+1,4
note: if the second string of 1+4,2 whiffs (which is the backhand punch), do a 2,1,1+2 instead of d+2. also for some off-axis reasons (b+4),2 and (db+4),3 whiffs in a CH 4 juggle.
advance
ff, 1+4,2, ff, b+4,2, B!, e1
character/size specific
2,1, 2,1,1+2, B! e1

CH B+4
basic
1+4,2, 2,1,1+2, B!, e1
intermediate
iWS+4, 2,1, 2,1,1+2, b!, e1
(b+2),4,3, 2,1,1+2, B!, e1

CH B+4,2
basic
B!, 1+4, e3
B!, 1+4, 2,1,1+2

F+4
basic
db+4,3
advance
ff, 1+4, b+4,2, B!
note: after B!, do SSR first before doing a db+4,3. or instead of SSR, dash a little bit forward then b+2,1+2,4 or 2,1,1+2. full juggles off f+4 is really tricky.

UF+4
basic
2,1, 2,1,1+2, B!, e1
advance
b+2,1+2, b+4,2, B!, ff, e3
b+2,1+2, b+4,2, B!, ff, 2,1,1+2

FF+4
basic
ff, 1+4, 2,1,1+2, B!, e1
ff, d+2, B!, ff, 1+4, e3
ff, d+2, B!, ff, 1+4, 2,1,1+2
ff, b+4,2, B!, e2

CH SS+4
basic
db+4,3
intermediate
ff, db+4,3, d+2, B!, e1
ff, db+4,3, d+2, B!, ff, df+1, 2,3

3+4
note: full juggles off 3+4 can only be done when opponents are cornered.
d+2, B! 1+4,2,d+4
b+4,2, B!, b+2,1,4

D+3+4
basic
b+2,1,3, d+2, B!, e1
d/f+1, 2,1, 2,1,1+2, B!, e1
intermediate
b+2,1,3, ff, b+4,2, B!, e1
advance
b+2,1+2, b+4,2, B!, ff, e3
b+2,1+2, b+4,2, B!, ff, 2,1,1+2

(1+4,2),D+4
basic
db+4,3, d+2, B!, e1
db+4,3, d+2, B!, ff, df+1, 2,3
b+4,2, B!, e2
intermediate
b+1+4, 1+4, 2,1,1+2, B!, e1

(LEG CUTTER),3
note: leg cutter is the db+4 move. 1,4, b+2,4, and b+3,4 has leg cutter as the second string. db+4,3 is NCc, and if the 2nd or 3rd leg cutter hits, then 3 is guaranteed.
basic
uf+3, 2,1, 2,1,1+2, b! e1
intermediate
ff, b+2,1,3, ff, b+4,2, B!, e1

CH (WHIPLASH),3
note: whiplash is the f+1 move. 1,1 and b+2,1 has whiplash as the second string.
basic
1+4,2, 2,1,1+2, B!, e1
df+1, 2,1, 2,1,1+2, B!, e1
b+4,2, B!, e2

FALLING RAIN
basic
b+2,1,3, d+2, B!, e1
uf+3, 2,1, 2,1,1+2, B!, e1
intermediate
b+2,1,3, ff, b+4,2, B!, e1
advance
uf,n~4, 1+4, 2,1,1+2, B!, e1
uf,n~4, b+4,2, B!, uf+3, 2,1,1+2

CH WS+1+2
note: you can launch the opponent with 1+2, df+2, f+2, or wallsplat with df+3 after it. the CH stun is similar to kazuya's CH d/f+2.




BT OPPONENTS

DF+2 or F+2
basic
df+1, 2,1,1+2, B!, db+4,3 or b+4,2
intermediate
2,1,1+2, B!, e3

1,1,4 or B+2,1,4
basic
2,1,1+2, B!, e3
note: substitute e3 with b+4,2 or db+4,3 against small and big characters




KND JUGGLES

FUFT
basic
CH 3, (cc using SS), db+4,3, d+2, B!, e1
intermediate
CH 3, (cc using FF), db+4,3, 2,1,1+2, B!, e1

FDFT
basic
3, ws+4, 2,1, 2,1,1+2, B!, e1

FDFA
basic
CH 3, ws+4, 2,1, 2,1,1+2, B!, e1




WALL COMBOS

WALL HIT PRE B!
2,1,1+2, B!, f+1,4 or b+4,2
d+2, B!, 1+4,2,d+4
b+4,2, B!, b+2,1,4

WALL HIT POST B!
f+1,4
b+2,1,4
2,1,1+2
1+4,2,d+4

WALL SPLAT

df+3, W!, backdash, d+3+4, b+4,2, B!, b+2,1,4
ws+1,4, W!, backdash, d+3+4, b+4,2, B!, b+2,1,4
CH FC df+2, ws+1,4, W!, backdash, d+3+4, b+4,2, B!, b+2,1,4

PUNCH REVERSAL (b+1+3 or b+2+4)

note: if you happen to reverse an opponent's punch when the wall is right behind you, you can follow it up with a wall combo using b+4,2, b+2,1,4.


LOW PARRY

BASIC
df+1, 2,1, 2,1,1+2
INTERMEDIATE
uf+3, 2,1, 2,1,1+2
uf+3, b+2,4,4,3