Feng Combos

Launchers:
uf4
ws3
(f3),4
df3
uf3+4
ws2
ff4,3
f3+4,2
f3+4,1
b3+4,3
db4
(3~4),3
ss4
f4
(f4),4
BTd3
(2~1),1
CH GU3
GU 3+4
CH (1),1
(db2),2,2
CH (b3),3
u2

Moves that cause B!
(f4),3
(db2,2),2
BT(2),2
qcf1+2
db1+2
f3+4,3

B! Enders
ff4>3,b1+2 (most damaging, not so consistent, ssl for consistency)
ff3, db3 (db3 is guranteed)
4~3
(dash),f3,4
df1,db1+2,2 (consistent with 3-hit preB!)
df1,b1+2
f1+2

Wall Combos w/o B!
b2,3,4,2 (Spikes)
f2,1,2
1,2,b1+2
d1+2,b1+2
2,4>1
f1+2 (BT OKI)
uf3+4,4
FC2, ws1,2,1
f1+2,BTd4

Wall Combos w/ B!
qcf1+2 B!
-b2,3,4,2 (Spikes)
-f2,1,2
-2,4>1 (exact timing for first 2 to connect)
-f1+2
-uf3+4,4
-FC2,ws1,2,1 (most damaging, inconsisent)
-f1+2,BTd4
f4,3 B!
-f2,1>2 (most damage)
-f1+2,BTd4
-f1+2
-f2,1 to ss/b3+4 mixups
-df1,b1+2
db2,2,2 B!
-f2,1>2 (most damage, very short delay)
-f3,4
-f1+2

uf4_ws3_b3+4,3_ff4_(ff4),3_(f3),4_u2
df1,df1,f4,3 B! (most damaging) (except f3,4 & u2)
df1,1,f4,3 B! (more consistent with uf4)
df1,df1,db1+2 B!
df1,df1,qcf1+2 B! (except f3,4 & u2)
df1,df1, ff1, ff1, ff1, 1,2_f3,4 (wall carry w/o B!)
df1,df1, ff1, ff1, db1+2 B!

uf3+4_df3
1,f4,3 B!
2,db1+2 B! df1,1,f3,4
2,db1+2 B! f3,4, d4,1+2

ws2
d4,1+2
df4,d4,1+2
b4,d4,1+2

f3+4,2_CH ws2
f4,3 B! df1,1,f4,3
df1,f4,3 B! ff3, d3+4 (can be backrolled, quickstand takes d3+4 BT)

f3+4,1
dash in, 2~1 B! f3,4,d4,1+2
dash in, 2~1 B! df1,1,f3,4

db4_(3~4),3
(cc) 2~1 B! f3,4,d4,1+2 (possible w/o cc)
(cc) 2~1 B! ff3, d3+4 (possible w/o cc)

f4
2~1 B! f3,4,d4,1+2
2~1 B! ff3, d3+4

f4,3
B! f3,4,d4,1+2
B! ff3, d3+4

ss4
df1,1,f4,3 B! (consistent most of the time)
df1,df1,db1+2 B!

BTd3
FC2, ws1, db1+2 B! (consistent on specific chars at a specific angle)
ff2_ws4, d4,1+2

CH (1),1_CH(f1),1,(2)
df1,1,f4,3 B!
df1,df1,db1+2 B!

CH GU3
ws4, d4,1+2 (possible when FDFT at least, need confirmation on others)
cc d4,1+2
cc d3+4

GU 3+4
1,ff1,f4,3 B!
1,ff1,db1+2 B!

(2~1),1
d4,1+2

CH 4
d4,1+2

(db2),2,2
B! f3,4,d4,1+2
B! df1,1,f3,4

CH (b3),3
ssr, df1,1,f4,3B!
ssr, df1,df1,db1+2 B!


Guranteed Damage
CH b1, ff2_dash,b1+2
b3+4,2, (dash) b1+2
b3+4,2, 1+2
CHd2_FCdf1, cc,d3+4
uf3_df3+4, 4~3
CH qcf1, f3,4, d4,1+2
df1+2_BT 2+3_1+4 d4 is guranteed on successful throw.
BT1+2 W!
-BT1+2,d4 (48 damage)
-BTf1,b1+2 (50 damage