Just a basic list of the frame data on some of Ganryu's moves

1,2,1,2,1,2,1,2 [i12][+3,-1,-1,-1,-1,-18...][+9,+6][+10,+10][all h, 2 hit NC]

b+1,1,1[~d] [i21][safe][+f,?,KND][+~14 OBT,?,KND][h?h?M. NCc. ~d ends in SIT]

b+1~2 or FC,d/b+1+2 [i14][-14][KND][KND][a lot of m High Crush ?]

d+1,2 [i25][+3, jab punishable?][KND,JG][KND,JG][Mm]

d/f+1>4>1 [i13][-5,-13, -6][+6,-2,+8][+6,-2,+8][mmh. 1st 2 hits NC, last 2 hits NCc(?)]

u/f+1 [i18][-6][+5][?][m, Low Crush, free b+1+2 on crouch hit?]

FC+1,1,1,2 [][][][][]

f+2 [i14][-15][-2][KND][sm, High Crush]

f+2~1 [i16][+4][+12][+12][h, delayable, free 1,2_b+1+2 on hit]

b+2,1,2_d+2 [i15][-18,-6,-12_-18][?,0,KND_JG?][?,0,KND_JG?][mmm_L; No interrupt except hopkick on >2 or d+2 ender; 1st 2 hits and last 2 hits NCc; b+2,1 ends in FC]

d/f+2,1,2,1 [i16][-11,-7,-1,-1][JG,+4,+7,+7][JG,+4(?),+10,+10][m,h,h,h]

u/f+2 [i21][-8][KND][KND][m, tracks both ways, free ground hit]

WS+2 [i16][-10][JG][JG][m]

FC,d/f+2 [i15][-12][KND][KND][m]

f+1+2 [i14][-12][KND][KND][h; safe due to pushback]

ff+1+2 [i13?][-8][KND][KND][h]

b+1+2 [i10][-13][KND][KND][h]

d+1+2 [i16][+1][+1][Throw][m]

d/f+1+2,1 [i20][-7,-16][+3,KND][+3(?),KND][mmm, NC]

d/f+3 [i16][-12][+5][+5(?)][L]

b+4,1 [i17][-18, 0][?,KND][?,KND][mM] NCc

d+4 [i21][-12][-1][?][L]

d/f+4>1 [i14][-6,-6][+5,+5][+5,+5(?)][mm, NC]

d/b+4 [i16][-13][-2][?][L, high crush]