Symbols
DSS - b,f if following a punch; b,f,f or b,f,b,f if following a kick.
iDSS - d+1+2
B! - Bound caused by hitting some moves opponent on a floor.
w! - Bound caused by hitting some moves opponent on a wall onto a floor.
W! - Bound caused by hitting some moves opponent on a wall onto a floor.
Notes of B! and W!
You can add guaranteed damage after B! and W!
But there is different between B! combo and W!
Combo section refers to B! combos. Wall combo section refers to W! combos.
B! wB! and WB! moves
f+1+2
f+1+2~d
3rd part of 2,f+2,2
3rd part of f+2,2,2
3rd part of dss f+2,f+2,2
2nd part of b+2,2
dss 2
Launcher d/f+2_u/f+4_ws+2_CH
To carry to a wall without B!
(f+)4,3, dss f+2
(f+)4,3, dss f+2, ff,n+1
(f+)4,3, dss f+2, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1,1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2
(f+)4,3, dss f+2, ff,n+1, ff,n+1,2,3
(f+)4,3, dss f+2, ff,n+1, ff,n+1, ff,n+2,f+2,1+2
(f+)4,3, dss f+2, 3+4
(f+)4,3, dss f+2, ff,n+1, 3+4
(f+)4,3 dss f+1
(f+)4,3 dss f+3
4,3 dss f+2~1
(f+)4,3,4 dss f+3
4,3,4 dss f+2~1
4,3,4 dss 3+4 [max]
4,u+3, ff,n+1
4,u+3, ff,n+1,2
4,u+3, ff,n+1,2,3
4,u+3, ff,n+1,1,2,3
4,u+3, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, ff,n+1, ff,n+1,2,3
4,u+3, ff,n+1, 3+4
4,u+3, ff,n+1, ff,n+1, 3+4
4,u+3, ff,n+2, ff,n+2,2,1+2 [staple]
4,u+3, ff,n+2, ff,n+1, ff,n+2,2,1+2
4,u+3, ff,n+4,3
4,u+3, ff,n+4,3, dss f+3 [max]
4,u+3, ff,n+1, f+3,4
4,u+3, ff,n+1, ff,n+1, f+3,4 *for bigs
4,u+3, ff,b+1,2,2 [max]
Combo using B! without walls (omission : f+2 and 3+4)
4,u+3, ff,n+2, ff,n+2, b+2,2 B!
4,u+3, ff,n+4,3 dss 2 B!
(f+)4,3, dss f+2,f+2,2, B!
(f+)4,3, dss f+2, f+1+2, B!
(f+)4,3, dss f+2, ff,n+1, f+1+2, B!
4,u+3, ff,n+1,2,f+2,2, B!
4,u+3, ff,n+1, f+1+2, B!
4,u+3, ff,n+1, ff,n+1, f+1+2, B!
4,u+3, ff,n+2, ff,n+2, ff+1+2 B!
4, 3+4, u/f+1, f+1+2, B!
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
Other combos
(f+)1, b+2,3,4, dss f+3
(f+)2, b+2,3,4, dss f+3
(f+)4, b+2,3,4, dss f+3
(f+)1, b+2,3,4, dss f+1
(f+)2, b+2,3,4, dss f+1
(f+)4, b+2,3,4, dss f+1
Launcher U/F+3,4_d+2,3
*Thanks to JFJ and Sezaru for their contributions to this section
b+2,3,4 dss 2 B!
b+2,3,4 dss f+2,2,2 B!
3+4,f+2,b+2,2 B!
b+2, 1,2 b+2,2 B! ff+2,1,3
b+2, 1,1,2 b+2,2 B! ff+2,3
b+2, 1,2,3 b+2,2 B! ff+2,3
b+2, 2,2,1 b+2,2 B! ff+2,3
4,u+3 b+2,2 B! ff+2,1,3
4,3 dss 2 B! ff2,1,3
Launcher CH 4
ff,n+1 *hard
3+4, ff,n+1
3+4, ff,n+1,2
3+4, ff,n+1,2,3
3+4, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1, 3+4
3+4, ff,n+1, ff,n+1,2,3
3+4, ff,n+1, f+1+2
3+4, ff,n+1, ff,n+1, f+1+2
b+2,3,4, dss f+3
b+2,3,4, dss f+1
b+2,3,4, dss f+2,2,2, B! *dss f+2 must whiff
Launcher U/F+4_CH d/f+4,3_CH ws+4,3_CH FC4,3_CH FC3,4
*dss f+2 combos are only for U/F+4
ws+4, b+2,3,4, dss f+3
dss f+2, ff,n+1,
dss f+2, ff,n+1,2
dss f+2, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, ff,n+1, ff,n+1
dss f+2, ff,n+1, ff,n+1, ff,n+1,2
dss f+2, ff,n+1, ff,n+1, ff,n+1,2,3
dss f+2, ff,n+1, 3+4
dss f+2, ff,n+1, ff,n+1, 3+4
ws+1, 2, 3+4, f+1+2 B!
ws+4, dss f+2
ws+4, dss f+2, ff,n+1
ws+4, dss f+2, ff,n+1,2
ws+4, dss f+2, ff,n+1,2,3
ws+4, dss f+2,f+2,2 B!
ws+4, dss f+2, f+1+2, B!
ws+4, dss f+2, ff,n+1, f+1+2, B!
ws+4, 2, 3+4, f+1+2 B! [max]
ws+4, 2, 3+4, ff,n+1
ws+4, 2, 3+4, ff,n+1,2
ws+4, 2, 3+4, ff,n+1,2,3
ws+4, 3+4, 2,f+2,2 B! [staple]
ws+4, 3+4, f+1,2,f+2,2 B!
ws+4, 3+4, f+1+2 B! [staple]
ws+4, dss f+2, 3+4, f+1+2 B!
cc, 4,3, dss f+2, f+1+2 B!
cc, 4,3,4, dss f+2,2,2 B!
cc, 4,3,4, dss f+3
Launcher U/F+4,3 *Need to confirm, but should still work the same
2, ff,n+1
2, ff,n+1,2
2, ff,n+1,2,3
2, ff,n+1, ff,n+1
2, ff,n+1, ff,n+1,2
2, ff,n+1, ff,n+1,2,3
2, ff,n+1,2,f+2,2, B!
2, ff,n+1, ff,n+1,2,f+2,2, B!
2, f+1+2, B!
2, ff,n+1, f+1+2, B!
2, ff,n+1, ff,n+1, f+1+2, B!
1, 3+4
2, 3+4
2, ff,n+1, 3+4
f+4,3, dss f+3
Launcher dss 4,3_b+2,3,4
dss 3+4 *from b+2,3,4
2,2,delayed 1,2
f+2, f+2,delayed 2,2 B!
f+2, f+1, d+1,3
f+2, f+1, ff+2,1,3
f+2, f+1, f+1+2 B! d+1,3 *inestable to do B!
b+2,3,4, dss f+3
f+3+4, 2,f+2,2 B! *f+3+4 timing is a bit late. 2,f+2,2 needs delay.
3+4, 1,2,3
f+1+2 B! *Opp. is on FD/FF
f+4,3,4, dss 3
Launcher CH f+2~1_CH BT 2
ff+1+2 B!
b+2,3,4,dss 3 [staple]
b+2,3,4,dss f+2,2,2 [staple]
ff,f+4,3,4, dss f+2,2,2 B!
ws+4 2,2,1 b+2,2 B! ff+2,1,3
Launcher CH 2nd of (f+)3,4
f+4,3,4, dss f+2,2,2 B!
f+2,2,2 B!
d/f+2 launch *near
Launcher ff+3+4
f,n, 4,u+3, ff,n+1
f,n, 4,u+3, ff,n+1,2
f,n, 4,u+3, ff,n+1,2,3
f,n, 4,u+3, ff,n+1, 3+4
f,n, 4,u+3, ff,n+1,1,f+2,2, B!
f,n, 4,u+3, ff,n+1, ff,n+1, ff+1+2, B! [max]
b+2,3,4, dss f+2,2,2, B!
f+4,3,4, dss f+2,2,2, B!
f+4,3, dss f+2, ff,n+1, f+1,2,3
f+4,3, dss f+2, ff,n+1, 3+4
f+4,3, dss f+2, ff,n+1, ff+1+2, B! [staple]
FD/FT low kick
ws+4, (dss) f+2,2,2, B!
ws+4, (dss) 2, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1, ff+1+2, B!
ws+4, (dss) f+2, ff,n+1, ff,n+1,2
ws+4, (dss) f+2, ff,n+1, ff,n+1,2,3
Post B! Combos
ff,f+4,3, dss 3 *very hard
ff,U/F+4,3 [staple]
ff+2,1,3 [staple]
ff+2,3
3+4
d+1,3
d+4,3
f+1+2 *for oki
Low Parry
(f+)4,3,4, dss f+3
(f+)4,3, dss f+2, ff+213
b+2,3,4, dss f+3
d/f+1, 4,3,4 dss f+3
For wall carry:
d/f+1, ffn1 ,ffn 1, ffn1, ff 1,2,3
f+4,3 dssf+2, ffn2,f+2, 1+2
*Unconfirmed but probably work
(f+)3,4
3+4, 1~
3+4, 1, 1, 3+4
3+4, 1, 1, ff,n+1,2,3
b+1,2,2
Wall Combos
dss 2 WB!
f+1+2 WB!
f+2,2,2 WB!
2,f+2,2 WB!
d/b+4,4 [staple] *2nd 4 is 70%
U/F+4,3 *the 3 is 70%
b+2,3,d+4 *the d+4 is 70%
b+2,3,4
f+4,3 dss f+3 [see Note]
*Unconfirmed but probably work
f+4,u+3 *u+3 is 70%
d/f+1, f+4,u+3 *u+3 is 70%
d/f+4,3 *3 is 70%
b+1,2,2
2,f+2,1+2
f+2,2,1+2
db+2,4
[Note]
difficulty of dss f+3 ender *info unchanged from T6 thread
Very easy for the two bigs - Kuma, Jack6
Easy for other bigs - Marduk, Bob
Stable for mids - King, AK, Miguel
A little unstable for mid-mid - Kaz, DVJ, Bruce, Feng, Ganryu, Baek, Whoarang, Dra, Eddy. etc
Unstable for some smalls - Lee, Law, Steve, Lili, Christie, etc
Very hard for other smalls - Lei, Asuka, Anna, Nina, Julia, Leo, Roger, Wang, etc
Impossible? - Xiaoyu, Zafina
Wall Stun moves
1,2,3 *3rd part
CH 4
(f+)2,2,1+2 *3rd part
b+1,2,2 *3rd part
3+4
b+4,3 *2nd part
(f+)3,4 *2nd part
d/f+3,3,4 *3rd part
f+2~1
ff+3
d+1,3 *2nd part
b+3
fff+3
FC U/F+4 or FC U/B+4 or FC U+4
(f+)2,2,1+2 *3rd part
dss f+1
dss 3
dss 3+4
dss f+3
BT u/f+1
BT 2,2 *2nd part
BT 3
BT 4,3 *2nd part
from floor middle kicks
Shoulder tackle
10 strings
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