Hwoarang combo thread
Staples so far:
Launch (d/f+2_b+3_etc.)
2,3, 3~f,1, ff, 2,4,2, ff+3 B!
2,3,1, ff, 2,4,2, ff+3 B!
2,3, 3~f,1, ff, 2,4,2,b+4 (for wall carry still)
Wall
4,4,4>b+3 (ground hit)
1,2,4>b+3
RFF 2,4,3 (B!)
1, d/f+1_1,1, d/f+3,f+4
RFF 3~4~f,2 RFF b+2 B! RFF 3~4~b+3
B! at wall with RFF b+2 or RFF ff+3 or fff+3
RFF 3~4~f,2,RFF d+4_u/f+3+4,4_JFSR
RFF f+3,1 LFF f+3,n+3
RFF f+3,1 d/f+3+4
RFF 3~4, d/f+3,f+4 (unsure of which size char this works best on)
B! at wall with RFF_RFS 2,4,3 B!
RFF 3~4, b+3
RFF 3~4~f, RFS b+3
Post-B! carry to wall
4,4,3
4,4,4 RFS b+3
1,d/f+1_1,1, d/f+3,f+4 (normals and above)
RFF 3~4~f,2 variations
Use of u/f+3+4 as wall carry
jfsky, RFF 3~4, 2,3,1, 2,3,1, u/f+3+4 w! RFF 2,4,3 B! etc.
b+3, f+4,3+4,1, ff, 2,4,2, RFF ff+3 B! u/f+3+4 w! d/f+1, d/f+3,f+4
Post-B!
f+3+4, RFF 3~4~b+4
LFF ff+3, RFF d+4_jfsky mixup
ws+(4),4, RFF d+4_RFF 3 quickstand mixup
u/f+3+4, d/f+3+4 (early B! only)
d/f+3+4
f+3+4, RFF 3~4~f,2 (run in to force a mixup)
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