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Calibur Elyos

PostPosted: Fri Nov 20, 2009 5:07 pm


~Appearance~
User Image

Full Name: Sokobar

Alias/Famous Name: none

Age: 510

Gender: Male

Seishou Affinity: Explosive (Bombs, TNT, gunpowder)

Race: Elf

Weapon: Musket, Barrels of TNT, Shovel, Mines, Fireworks, Rifle, and Ball & Chain. His weapons are pretty munch in that field. Bombs and other explosive materials.

Keepsake: None

Keepsake Grade:none

Keepsake Effect: none


~Background~


Height: 6'4

Weight: 205lbs

Hair: Long and light brown

Eyes: Always covered with blindfold due to blindness

Personality: See background

Family: none

Affiliation: Leader of his followers

Bio/History: Human life is short, but full of changes and experience. Elven life is infinite, but cursed to remain an eternal loop of similar days.
When a human seeks immortality, he'll only find madness. The same happens when an elf seeks new experiences.
Sokobar was the first elf to meet madness.
This scholar was an elven sociologist that, after doing many things for his people, began to study humans as a challenge for his great intellect.
He wanted to understand why humans could enjoy living such short lives in the chaos of their society, which are so different from the elves perfect harmony.
As he studied, doubt grew in him, he no longer knew how he should live his own life. As an elf? As a human? His search for an impossible compromise leaded him to madness, and he soon murdered many elves.
Sokobar was jailed and his eyes were pierced as a punishment. But it was too late. An example was given. Soon, many elves followed him in his quest to study humanity and the joys of their lifestyle. And soon they followed him in madness. The Followers of Sabokar, as they call themselves, lives as outcasts of elf society, hiding themselves in the deeps of the woods. Most of them pierced their eyes out of madness, in order to follow their "grand leader" example. Some even carry a prisoner's boulder as he used to after he escaped jail.

Thanks to the elves great intelligence, Followers of Sokobar have assimilated extremely quickly the mechanisms of human technology. They are masters in he use of gunpowder, rifles, and explosives. They carry them around as proof of their twisted love for the human's society.
The elven great council have banished them from society long ago. But in these times of war, they found a use for them and called them back to duty. With their large knowledge, Followers of Sokobar can take on a large number of roles : scouting, hand to hand combat, marksmen...
But what they truly excel at is setting explosive traps. They can literally transform any place in a mine field in a few minutes.
They often act as cover for the noble sharpshooters, protecting their position with explosive surprises for anyone who tries to approach. Compensating this way the lack of melee units in the elven army.

But this is not enough to be forgiven.
Followers of Sokobar are still greatly despised by all other elves because of their treachery. A treachery against the harmony, purity and beauty that makes elves what they are.



~Magic~


Boom Magic

Also known as Explosive Touch magic. A well suited magic for Sokobar. Anything he he places his hand upon can serve as a potential explosive. The magic seal that appears is a wood brown. This is Sokobar's primary method of attack. Karasu creates small explosive bombs using his madness seishou, strong enough to blow away body parts, but weak enough to prevent huge explosions. This technique though deadly is more rather pointless as doesn't need to touch his opponents to use his power.

Deterious Bomb- Resembling three sticks of green, organic dynamite that are bound together, with a timer attached to it. The explosion that this technique caused was powerful enough to take out a chunk of a large housing structure.

Latch Bomb- Acting much like a bear trap, it latches onto the leg of an opponent before exploding.

Trace Bombs- Floating balls of explosives outfitted with traditional string fuses, bat wings, and a single orange eye. These act much like seeker missiles.

~Special Abilities~

Elven Speed- Of course all elves are natural born sprinters. Sokobar can run pretty far distances without stopping for a while. Though he is blind, he's still an elf and has a knack for getting around the forests of Godslayer Mountain.

Elven Reflexes- Though his sight can may appear as a major drawback, Sokobar's body reflexes are still above average and he is stronger than the average human.


PostPosted: Mon Nov 23, 2009 1:10 pm


~Appearance~
User Image

Full Name: Geist

Alias/Famous Name: Poltergeist

Age: 23

Gender: Male

Seishou Affinity: Viral

Race: Human

Weapon: Wrath- Geist internally wears a living parasitic suit, Wrath. While wearing it, the host assumes a dominant role over his suit. His shroud, spikes, tendril like chains, magic, are all part of an organism bonded to his central nervous system that will protect Geist even if he is unconscious.

Keepsake: n/a

Keepsake Grade: n/a

Keepsake Effect: n/a


~Background~


Height: 5'9

Weight: 123lbs

Hair: Roughed up and black

Eyes: Gold

Personality: Extremely hot blooded type of guy and a little out of his mind to go with it. But he seems to be very aware of what he's doing most of the time.

Family: none

Affiliation: The Institute

Bio/History:

For as long as he could remember, Geist has always lived within the Research Facilities of The Institute. Switching from the from both Sky Bolt onto the G.E.A.R.B.O.L.T. Right now what's known is that he's been experimented on in The Institute facilities. What's currently known about him is that he carries a biological organic weapon known as Wrath, which is one of the most notable things about him. Not munch has been released on Geist's history, and munch of it has been kept in B-Corp's historical records which have been yet to be released.




~Magic~

Bio-Magic

Bio-Magic allows Geist to do a number of things. The magic seal produced when used is a poison green, depicted which a large skull like figure consisting of sigils in the very center of it. He absorb organic matter of living creatures. This provides him with not only a boost to his health, but also allows him to access and utilize any knowledge, experience, memories or skills that his prey possessed. He can manipulate his own biomass into concentrated areas on his body for a number of weapons, a shield, or even full body armor. Finally, when he absorbs excessive biomass, he can unleash it in powerful attacks with a large area of effect. Geist can adapt to what some harms him to a certain degree.

Weapon and Armor Manipulation- Geist can form his biomass into a variety of weapons, mostly slicing or crushing tools. In combat, he either uses his Bio Magic to augment his strength or create various blades and clubs. Geist is able to manipulate Wrath into many different weapons and a few selective armors that rely solely on the pool of seishou within him. Because of the fact that he has no major magic to use, he draws upon it directly from Wrath, which draws upon his seishou in it's own way through sheer will. Geist can use two defensive powers, guarding him against enemy attacks and weapons. Geist has two forms of defense, which are armors and shields. Some of Geist's abilities include the porcupine defense technique where he turns all spiky and skewers anyone he runs into instantly killing them. Another one that is dual swords where Geist could create a tornado while spinning around fast enough sucking small enemies in and chopping them to pieces.

Regeneration- Geist is able to regenerate at a faster rate for the fact that Wrath survives through him. And because of that, Wrath will take care of it's owner even if it means taking a bullet for him. In order to heal his wounds, it will forcefully draw upon seishou from his body in order to heal it's host.

Wrath Knight Abilities

When using the Bio Magic in Wrath Knight form, Geist channels a large amount of biomass into his left arm, molding it into a black shield made of a near impenetrable material. The shield is purchased through the Upgrades menu and can be aqcuired early on in the game. When using the shield, Geist does not jump over obstacles when sprinting, but knocks them out of the way instead. This is normally seen while Geist is sprinting, targeting, or doing other more active moves. The shield does not block attacks from his sides or back. After the shield sustains enough damage, it will be unusable until it regenerates.

Power Amps, which give the Wrath Knight the ability to produce an omni-directional force field like Barrier Technique. Usage of the power amps can include the control of surrounding body parts even if severed from the main body.

Vibro Spheres- two orbs at the Wrath Knight's 's forehead beneath the armor that produce highly destructive sound waves known as the "Sonic Buster".

Particle Blast - Two high-power particle cannons contained beneath 's stomach. It has demonstrated before to gouge a large portion of pure ground before as proof of its raw power and requires a significant amount of time to recharge after being fired.

Horn Beam: A multi-directional laser mounted just above the Horns of the Wrath Knight's head.

Skull Blades- Impaler blades that extend from the Wrath Knight's fists. These blades vibrate at an extremely powerful in seishou radiation allowing them to cut through almost any material with ease.

Gravity Siphon- siphons gravitational energy from a higher dimension. Two main uses include giving Geist the ability to fly and to unleash destructive gravity waves in the form of a directed "Gravity Cannon", also known as the "Pressure Cannon" . It could also be used to block attacks like a small temporary shield.

Hyper Sense: Wrath gives Geist the ability to sense electromagnetic fields outside of their direct line of Geist's physical sight. It also appears to have some thermal sensing properties. Only Wrath has these abilities.

Gravi Strike- A high-powered jab, mostly used in conjunction with the back thrusters, channeling energy into its fist for a powerful discharge upon target impact.

Gravi Smash- By extending his chest spike and channeling energy into it, activating Barrier shield and powering up all three gravity orbs that will appear in front of his chest, Wrath accelerates using the energizing seishou thrusters on Geist's back. This has the same effect as seen caused by Evelchion, a high-frequency spear, which means the surrounding area is totally obliterated without any visible trace as though atomized.

Wrath King Abilities

Muscle Mass Augmentation-This power is not necessarily a weapon more than an augmentation in strength. It boosts Geist's strength to immense proportions, increasing the damage done in close combat and the damage and distance of thrown objects. This power is most useful against multiple foes or as a means to increase throwing distance to attack large vehicle sized objects and other enemies. When the power's boost is available, a single punch sends normal enemies to a gruesome death. A fully charged punch from Muscle mass will literally split a human target in two.

Wrath King Armor-The armor consists of plates of hardened biomass formed all around Geist, like a suit of armor. While in this form, Geist plays the role of a humanoid tank. Geist is mostly immune to light arms of fire and most melee attacks, but still has to watch for attacks on a larger scale, which still do a fair amount of damage. Also, Geist loses his ability to pull of feats that require grand amounts of speed as before in his Wrath Knight form; in addition, he can't jump as high and loses some agility and speed.

Eviscero Talons- Eviscero Talons are Geist's most prominent anti-personnel ability. Geist shifts Wrath into 3-fingered, 1-thumbed, talon-like claw appendages that he uses to shred flesh and bone They can cut both the enemies in half with a single sweep in some cases.

Viscero Blade- Geist grows an elongated double ended blade from his elbow onward, turning his arm into a giant razor sharp blade. When the Blade outfitted with the Shield can become quite the combination. The Blade Arm is another strong attack mechanism against flesh and bone, preferably larger armored foes. However, the Blade is also a "Jack of all trades - Master of none" in a sense.

-Demi Ray- A hard mass of tissue is formed from Geist's hands and is fired as a powerful beam of biomass. Can only effect things in the firing line, but has a long range and is catastrophic to everything in the way, exploding things with the mass of a tank in seconds.



~Special Abilities~


The true source of the suit is the seishou in Geist's body, from which it feeds. It is possible for Geist to draw this energy back when he needs it, using it to power his abilities without draining his own reserves. He is also able to complete partial transformations to draw upon some magic without depleting all of his seishou. The costume can also feed off evil energy from the physical world, feeding off the ambient evil of animals, mainly carrion insects. A part of his physical powers actually comes from his suit, because of its connection to his nervous system, Geist is able to shift its shape, including the manifestation of spikes, armor plating, or transforming the sash and mane. The sash and mane itself is an effective offensive weapon able to strike in battle with its extreme precision, severing limbs, and/or disarm enemies with specifically angled pokes and prods. Wrath takes on two different forms depending on the type of situation Geist is in. One is known as the Wrath Knight and the other is known as the Wrath King.

When taking the Wrath Knight form, the wrath armor will surround his body in a cocoon like state that will suppress all of his seishou into one shell. In this form Geist's attacks will be munch more finesse and his attacks will be munch more controlled than ever as well a small increase in speed. This form is also more often used for assassinations where his movements are more stealthy and flexible. Once his seishou has been saturated inside, like a newborn fruit the shell will ripen and will unfold into a new transformation known as the Wrath King form. In this form all of the cocooned seishou will be released all at once and Geist's attacks will be pure seishou related, all of them released in strong destructive bursts. Unlike the Wrath Knight form, this form is more direct and allows his destructive power to cut loose.




Calibur Elyos


Calibur Elyos

PostPosted: Mon Nov 23, 2009 1:12 pm


~Appearance~
User Image

Full Name: Jouka

Alias/Famous Name: The Black Court Jester

Age: unknown (Jouka seems to have lost track of time)

Gender: Male

Seishou Affinity: Insanity

Race: Magically Enhanced Human

Weapon: Magically Enhanced Heart

Keepsake: n/a

Keepsake Grade: n/a

Keepsake Effect: n/a


~Background~


Height: 6'0

Weight: 124lbs

Hair: Dyed different colors depending on his outfit. However when in jester uniform it is commonly green.

Eyes: Difficult for identify due to the thick piles of makeup on his face.

Personality: Let's just say our little friend here doesn't quite seem to have all his screws in tact, however he is highly intelligent. Mix that with insanity and you get a nasty little combo. No fries with that.

Family: None as far as he knows.

Affiliation: Court Jester

Bio/History:
Born in G.E.A.R.B.O.L.T. It is said that he served as one of the previous Termina King's court jesters. However that part of his history is still clouded. Only fragments of his history has been shed upon with light. Jouka was one of the first students to attended the newly open school for mages in Arius. Jouka was at the top of his class matching students. Jouka was a promising student to become one of the first instructors. Until...

It was the year that most students develop the ability to call out their magic's name. Jouka was still unable to even manifest his magic's power. It wasn't until Jouka had his first real fight that his powers first manifested. Jouka fought against a man. The man was another fellow student who had challenged Jouka. Sho had already learned how to release his magic and was the favorite to win the fight. It also seemed that way until Jouka revealed a new power.

During the fight Jouka and the crowd noticed his strength increased the more he was cut. The more pain his own body received the stronger his magic got. Jouka was able to finish the fight and at the very end he heard a voice call out to him.

After the fight, Jouka realized he had manifested another side to himself. Something more chaotic. Jouka continued to reveal this chaotic nature and in order to grow stronger he became a masochist. Inflicting pain on his body was almost like a daily ritual. His lust for pain eventually grew and he began inflicting pain on others.

The mages began to wonder and investigate the strange murders that began to spread throughout all of the world. It was around this time that Jouka had developed this other ';personality.' That personality became the chaotic spirit of his empty magic. He called it, the Black Mist.

It took the them about five years to solve the murder cases. The magic council sent agents to Jouka's underground torture chamber and were able to subdue him. Due to Jouka's natural ability to take increase pain they couldn't kill the man. Only subdue him. During one battle, something happened to Jouka where all memory was lost. Jouka was then locked away in a magic prison. 1000 years later he was released because some felt guilty for imprisoning a soul who had no memory of what he had done. It is said a strange magic dominates his blood vessels, stripping him of all red blood cells and completely replacing his blood with a deadly substance, allowing his blood to be shifted freely upon the limit of his mana. Though all of it isn't real blood, it acts as blood and it allows his heart to continue to pump.



~Magic~


Black Scare
Magic Seal- A purple magic seal who's sigils resemble pieces of confetti before being locked into a magic seal.
Details: When Jouka releases this mist in which he refers to as the black mist. It's sandy pieces of black ash that floats into the air and that is able to attack opponents in a shredding manner should it hit. Other than attacking, this material isn't ordinary ash. It is also able to stick together in the air to harden and even liquefy into various forms where it is also able to seep onto the surface of his skin as protection armor. Whenever Jouka is attacked and the blood is released Jouka can form it into many weapons but most of all a deadly black scythe that he reaps with. Should the opponent be attacked with this, the black blood can enter their bloodstream and cause a few side effects. Because it's not in Jouka's body anymore to feed on magic, it will began sucking the magic force from the opponents body instead. This material is also combustible giving him the ability to combust it into flames at will. In it's liquid form it takes the form of a thick oily substance. The origin in which this black mist originates is Jouka's blood. The blood is dark will be released into a mist like form through Jouka's skin poors. Because of it's ability to harden from a liquid, Jouka can also harden his blood to make it become sort of an inner shield for his body.


~Special Abilities~

Pain Resilience- For some odd reason this man is impervious to pain. In fact....he quite enjoys the rush of pain. Claiming that it's one of the best tingling feelings that battle offers.

Black Heart- Jouka himself of course isn't a normal hand. And so it wouldn't be surprising to hear that a few of this man's internal organs are just as abnormal. Jouka's heart produces a foreign magical substance that dyes his blood in an enchanted blackness. For this reason he purposely takes damage to increase his heart rate from the shock to his body causing it to pump more blood than needed. The man almost never sleeps and his heart rate moves just as fast as a hummingbirds to continuously increase the amount of blood flow.
PostPosted: Mon Dec 28, 2009 8:41 pm


~Appearance~
User Image

Full Name: Calibur

Alias/Famous Name: none

Age: 26

Gender: Male

Seishou Affinity: Lightning

Race: Gear Folk

Weapon:

Keepsake: Spear of Longinus

Keepsake Grade: B

Keepsake Effect: (The released effect of your Keepsake when initiated with Seishou. Note Keepsake Grades E-B only have one magic effect.)


~Background~


Height: (Your character's height. If you're a normal human, you won't be 50 feet tall. Once again, be realistic)

Weight: (Once again, Be realistic)

Hair: (Hair color, length, style and all that jazz if not shown in pic)

Eyes: (Eye color, shape, style if not shown in pic)

Personality: (Your disposition that describes your character)

Family: (Any relatives of your character from the story or your background. Note you must ask permission from other players to be related to their characters.)

Affiliation: (Any organization, gang, or groups your characters is may be in.)

Bio/History: (Your character's story so far. It is recommended to have a decent background in the beginning, but you may also have the option to develop your story during the rp.)



~Magic~


(Name of any magical techniques that your character possesses, if any)


~Special Abilities~

(Any other natural abilities aside from magic that we should know about that may have came with your character's race.)

Calibur Elyos

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