My personal top 10 moves
1. ff+3 This move is safe if you hold back after input, leaves in RDS for mix-ups, and picks up almost every grounded opponent.
2. RDS Most useful stance imo, a lot of options, good for oki and mix-ups.
3. XMTS Really good move her, always used to move in, on block you can back dash to whiff opponent, ch 2nd hit will give you a full combo.
4. ss4 Good quick low kick, trips on ch
5. ss3 Used to be my bread and butter till people caught on, if the do you can still cancel to RDS
6. f,f,f+3 Good running attack, goes into aop, on hit you can do a full combo.
7. b+4, 4 Natural combo, second 4 is delay-able (won't be natural if delayed), is jab punishable on block, enough + frames to sneak in a f+1+2 for counter attack.
8. d/f+1 High crush, optional RDS, i14, tracks both ways, good poke.
9 u+1+2, 2, 1 natural combo after 2nd hit, cancel into RDS after 2nd hit
10. RDS b+3+4 "moon walk", good spacing tool, I usually use it to bait in the opponent for a RDS 4.
Honorable mention
Hop Kick It's a hop kick, enough said
u/f+3_4~3 Great low rush, ch will lead to combo
AOP It is a good stance, high and some mid crush, I just haven't mastered it enough to have it top 10 worthy ._.
d/b+1 quick keep out move, mid, leads to taunt for giggles
d/f+2~1 Good whiff punisher
b+1 One of the fastest moves in the game, very close range (possibly same as yoshi's flash range), good to stop strings and keep you out of trouble, leads to RDS
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