Welcome to Gaia! ::

T e r M i n A

Back to Guilds

 

Tags: Termina, Roleplaying, Literacy, Magic, Fantasy 

Reply Character Profiles
Reaper Elyse's [Forsaken]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Reaper Elyse

Magnetic Capitalist

6,750 Points
  • Treasure Hunter 100
  • Brandisher 100
  • Signature Look 250
PostPosted: Fri Nov 27, 2009 10:09 am


~Appearance~

User Image


Full Name: Cheville Asda
(she-vile, As-the)

Alias/Famous Name: Fallen, Flame of Fortune, Swamp Valk, Incorruptible Master blade , Master of Archaic Textiles

Age: 36 (looks 18 )

Gender: Female

Seishou Affinity: Arcane Tapestry

Race: Valkyrie/ Human(A shaman folk, highly in tune or one with nature)

Weapon:Shukumei (Destiny) The Blade One of the thirteen legendary Maken blades, magical blades with a magical phenomena surrounding them. Each are wield by Taboo Swordsman. There are 13 in total, Shukumei is probably the most precise and controlled. The sheath of the blade makes it appear as a staff (the one above), due to magical writings on it. the blade is endowed with an ancient magic that weaves it's self into nature, communicating with it and drawing it towards it in various ways. The edge of this blade seems to be able to cut things almost indiscriminate of distance.(as long as the user can see/feel the target out.)When making actual physical contact with some one she forms seishou threads that link her touch you and allow her to find you easier. (This is counted as a type of curse, induced by the blades sigils and affinity)

Pair of wooden carved pistols, that also have Sigils on engraved on the handle. They fire nothing but harmless air, but if something has an ulterior form, it will work to release it. Yet this is negated by stronger magic or weakened. Therefore, resulting in a lesser release of the formally seal creature. Sigils read “Reveal Thy true form”

Keepsake:Valkaries Oath- Gold arm bands- decorated in scripts of ancient Valkyrie language.

Keepsake Grade: C

Keepsake Effect: Gives off an independent aura, that is white in color, therefore widely range in area effect. Most common is in the form of a powerful wind that can be used for temporary flight. However, one will more or less be jumping around very quickly.
Area effects are defensive in a general sense. Yet the defense is only moderately effective on a general scale.


~Background~

Height: 6’2

Weight: 177Lbs (mostly muscle)

Hair: Red and Wavy

Eyes: Green and seem to glow with a blue ring cropping the pupil.

Personality: Jaded, distrustful, paranoid, unwittingly aware, insomniac, avid belief in fallibilism, and rigid sense of humor. At heart she's kind, but not easily won over.Some sounds that might build the mood of her personality or her life.

Physical Build: her skin is fairly soft, but her build is average but toned for her height. her strength is more than a normal man.

Place of Origin:Trance Village


Family: Villagers of Trance, Her Father Kalho, Her Sister Mayflower (Mayfa),Mother Heldrana (hell-drA-na)- hasn't been seen in years.

Guild:N/A

Guild Tattoo:N/A


Affiliation: Taboo Swordsman- They are a group of magic swordsman who possess a malevolent forms of seishou both foreign and compatible to their own. Because this combined seishou is so abnormally high that they have to concentrate the majority of their seishou into a separate vessel... thus their swords, who's shape and design reflects the very beasts sealed within. -Trance village (elders)

Bio/History:Her past is said to be closely tied to the event’s that lead to a surviving Trance Village amongst the chaos of the events of four years ago. Her Father works on the Luxia Towers, and that’s all that is know of him. Her little sister has been missing since the events of four years ago. What is known is that her foundations in Shamanism came long before Trace and Mist Vail became what they are. Said to be one of the 13 legendary Taboo Swordsman. She hails from Trance Village and is known around for her potion ideas and her flame of fortune. Often being called in to “bless” crops for the next season by burning them down at the end of harvest. Then she disappears into a fog, a phantom to everyone’s memory though her appearance is unforgettable. Beyond these small notions of opinion and folk-lore she remains a mystery.
Unknown to others Cheville hasn't been a maken for very long. her master was the former maken before her of positive energy had died by the hand of the Onyx Prince when she was still a teen, and just barely done with her training to succeed her. Yet the prince didn't move with out cause. Her master Akasha
was falling to the other side of the Arcane Tapestry, and though her personality was as positive as ever her powers were showing how corrupt she'd become. After all was said and done only Cheville and Kazumei know of the score they have to settle with one another. Other than kazumei Cheville has never seen any of the other taboo swordsman, but she's heard of their probable prowess and the name to go with each affinity.


~Magic~
Magicl seal: the symbol of a lions head with it's maine radiating like light and each reaching to various sigils of nature shifting color from golden, to silver, finally to the color impart related to the element.

-Familiars
The user becomes incapable of offensive moves when at a lower class in strength. The familiars are governed by a contract based on the seishou affinity of the master and the prowess in said magic is based on power and efficiency the mage holds in forming the contract, completing a contract is based upon over powering ones familiar in entirety. Which may never be the case for some, it's all according to how you were able to bind the creature in question. Cheville specifically seeks out powerful witches to contract and bind to herself with her threads, for there ability to decipher sigils. In doing so she increases her proficiency in communing with the elements, by way of their presence and added chanting and help in her delving into the sigils her threads are made of. The telepathic connection between familiars and their master is a major part of this practice. The familiars stand as her advocate(s) towards the spiritual nature of the elements. Havingcome to mastery in forming rather than completing her contracts, stands as the reason why cheville receive her aids from her familiars with out excess (over what you naturally produce) seishou.

[Wind Advocate]
Name : Ludwiga
Sealed form: White Owl with violet eyes
Appearance unsealed:Ludwiga the Coveted Witch
Form 2: (final seal release)
In this form Ludwiga's wings grow two sizes and her frame becomes more lean, but her natural hits gai more power. her wind manipulation forms off set small hurricanes with a shredding ability. Yet this can be resisted to given superior forms or elements. when hitting some one she hits twice by knocking all the air out of the space the were standing and having the vacuum of the air rushing back in suck them into her second more powerful hit.wielding a multittude of blades that dance about her wings, by leaving one in the ground a tornado is formed. She is well versed and knowledgeable of wind based magic, and the elemental force of wind stands as a medium she easily draws fort. Yet for this former Cheville must sacrifice her life force. Only perfecting her contract with all four of her familiars can save Cheville from this fate.
Abilities:
Her natural abilities is to endow her limbs with the winds force and cutting ability. Her wings as well send powerful gust and she is heavily a melee type of familliar only giving a physical support and her given wind elemental knowledge. Ludwiga moves fast and hits respectfully hard with the density of the air she can build being enough to crack the earth, and at high velocities of movement she can crate a small crater in bedrock.

Awarded Support: Vitality, And aid in Wind enchantments

[Fire Advocate]
Name: Baba Yaga
Sealed form: Is summoned from the under world, when dormant she appears as a Raven with glowing red eyes
Appearance unsealed:Goddess High Witch Baba Yaga
Form 2: Yet to be achieved
Summoning Phrase: "Turn your back to the underworld and your front to me,Baba Yaga..."
Abilities:
(With out having to summon her from an alternate plain she constantly eats more seisou than required) [Naturally]Controls masses of magma she spews fort from her belly and whisk them in her Mortar and Pestal. The mortar and pestal are a giant bowl(mortar) and blunt wooden pool (pestal) which she uses to give her magic more power and over all heat when attacking. Yet just averagely spewing it fort can kill. The seisou of churning it with in her items allow her to bath in it and attack as well. Yaga eats natural fire and raw seishou as long as it's housed in a body. Her weapons are imbued with seishou and she posses a great physical strength, yet she is slow and cannot move fast when not traveling in her mortar, which fly's. She can carry other, but those so rarely. Age stretches back into the second era of Termina and her knowledge to the first, but her shared knowledge is limited to the current know magics. Only mastering the contract with her is a window to her knowledge.

Awarded Support: Wisdom, and aid in her fire enchantments

[Earth Advocate]
N/A


[Water Advocate]
N/A


-Breathing flames/ Burst of air
This is more or less the focus of her breathing exercises with her inner fire as a Shaman. The two are related and can match each other in strength. Seishou thread connecting with the essence of flame and air, realizing her as a advocate for their power. Yet this is small scale ability. Blowing a hand full people away. The flames are said to have a slight crimson hue and grant good fortune to that which it burns down.(won’t work with another magical force at work already) These flames are harmless against flesh and will grant a feeling of enlightenment. Though the flames can be converted to a basic flame and simply burn things away.

-Astro-Projection
would be in use to see into peoples dreams and relay messages to them or share feelings. As to forceful gain information, that would be an impossibility with out a SS rank. Also with those in tune with the dead, the ability can be used to intervene with necromantic magic, such as raising the dead, (though this falls short with personally pre-attained host of the mage's seishou). Communication with nature and spirits and the ability to travel out of body to destination (unprotected to such movement, necromancer based society would be out of the question) in an instance.

~ Patch Work:
A magic that work a template of seishou over portals or rips in space that allows Chevile to read into the anomalies construct and there after sew it closed and seal it with her power. This can also be used to reinforce ones own (or others) seishou with healing properties. In the shaman belief all ailments or damage come with damage towards the soul. In reinforcing the spirit the body will heal or become slightly invulnerable to normal physical attacks. Only being effected by another Seishou. With in the human application is also the ability to lock ones power away in a intricate tattoo made of tiny sigils that bind to ones soul. The code is equivalent in difficulty to crack according to how large the tattoo is.

~Stitch Sense:
Cheville's Seishou intermixes her with the environment to an extent where she can feel slight nicks of pain from damage to the natural setting or positive aura of her surroundings. Not to a debilitating extent but to an alarming one. Even to major environmental landmarks that aren't immediately around her. This ability allows her communing with the spirits of nature to go far easier. It also doubles as a sixth sense towards oncoming attacks. Since she can feel the force of ones seishou violently pushing or focusing towards vastly any point in space the person maybe. Her reflexes due to this is legendary.

~Arcane Threads:
Using her Seishou's affinitive strong point, Cheville's aura is intricately worked into her environment, namely ones full of life and positive energy. Her power thrives in these area's. The threads are believed to be a workings of the second era of Termina where a rare group had developed a new form of nature based seisou. Which thrived off of the positive side of the energy spectrum and the war with in the human soul to assimilate towards virtue or sin. This turbulent force was split into advanced workings of the sigils. One taking the positive energy and virtues as a means to form expansively complex strains of magic sigils. Which worked with in nature and connected all positive forces. The seven virtues laid the template for how this mass positive energy would flow trough the body and influence magical attacks. The work is broken down not into the sigils but the weaving of strings made of said sigils containing a length of the mages knowledge of magic. By gaining more knowledge and seishou to draw fort a longer or thicker string the mages power will increase. At the base of all things are strings that connect use all. The more threads an Arcane thread mage has in a person, the more damage they inflict. By making physical contact the string increase from the base of one, or zero with creature of a negative force to hundreds.

Currently Chevilles max number of combined varied strings is at 4. Any more and she begins to severely tax her power. Yet weaving a solid length of one string isn't past her skills. These threads are called divine thread and are named for the leading Arcane string in the mix. The elemental component of the strings pale in comparison to the workings of master by only holding a 20% output of said elements energy, yet with the aid of her familiars just one string in the supported element can come to 40% in out put, but doubling the string the power would be 80% and so on. mind you all of her magic is improved in cast time by her maken, while she does hold the ability to cast her magic with out it, which is rarely seen.
-----------------------------------------
- Strings of Kindness:
(Aided by the Wind element)
This string is experienced in as a vastly positively reinforced wind imbued with light. The wind formed by this string are defensive in purpose and raises Cheville's empathy to her surroundings. The defensive arts are in such a range as to passively glide incoming attacks to the side of her. This ability is best know for it's mass effect and area, and the side effect of taking and breaking down seishou that hits it and forming it into a field in which Cheville can run with and ram the combined forces. (about +15% in energy)
note that each strings ability can be taken on by her blade. and used in a striking manner.

-Strings of Patience:
(Aided by the Water element)
This string is experienced as a form of dry-ice, that shift from it's liquid state and it's freezing nature by the energy uniformly slowing pace or standing still (all the while carrying a slight golden glow of light). When using this string Chevilles demeanor becomes greatly fluid and rhythmic, the overwhelming in acute action (no movement wasted). When attacking with this string she freezes or imprisons her opponents. Despite the name, this string is a key to higher level melee movement. Coiling the magic to her soul gives her astral self the abilities of the string against spirits.

-Strings of Liberality:
(Aided by the Earth element)
This string is experienced as the upper tier of harder earth such as diamond,steel...etc. When taking on this form Cheville takes on the nature of standing still and losing little ground as if her very soul had gained a considerable weight behind it. Her blows will show this as well as they carry over harder, and are move difficult to parry. Her earth abilities are channeled trough the earth and by pulling the various strings of this nature she can shift the ground ever so slightly and gain lift in her ground speed. Her attention to the detail of her opponent attack spreads from not only what she sees, but also to what their very bodies may telegraph trough the ground as they walk. Her offensive defense with this string is strong. In use with her blade a funnel of strings are drawn to her to form the hard earth.

-Strings of Chastity:
(Aided by the Wind element)
This string is experienced as a twisting gale that purifies the air and burns negative energy and poisons as it's fuel. The percentage increasing towards the cap of 1-30%, by how foul the air or miasma maybe. If the impurity is over thins the magic can be overtaken and start to let trough some of the poison. Cheville herself becomes healthier and all of her physical ability pick up. (not to a phenomenal level but showing she's clearly healthier) Her chanting and casting pick up use to her improved flow of thought which can be considered genius (her thoughts move incredibly fast, in turn so do her reactions). The air slices like any other, but the attack is only felt once one looks at it and realizes the damage. Other wise you'll continue to fight and ruin your body to a growing scale with each wire thin slash.

-Strings of Diligence:
(Aided by the Fire element)
This string is experienced as a flame which dosen't act as average flames do. By rather than always searching to expand and burn endlessly, with every move is a clear choice, and precision of the edges of the flame feels like light solidified to steel, with a searing heat.(much like cutting with a lasser) It does continue to burn and fights against being extinguished to the last ember. In Cheville the string induces her to move forward with clear and powerful thought. Her attacks are a flurry of calculated events. This string holds the ability to bind one to a verbal contract, or bearing a need to stay active and alert. Temporary insomnia and night terrors are the results. This carries over into her astral self.

-Strings of Charity:
(Aided by the Earth element)
This string is experienced as various scattered masses of earth. Such as sand, gravel, and masses of carbon. This earth is great in it's abundance and ability to shift and apply it's self the forces set against them. Retaining the nature unique to them, and a golden glow when fused. In Cheville the earth is connected to her very soul and tends to form as her limbs to attack with punches, kicks and grow in various sizes (other whise just expeling it's self as the mass). When physically fighting with out the use of her blade Cheville can wield multiple weapons or throw numerous punches at once which are aided by the solidity of earth. In this string is the ability to give better than one receives in physical combat. The number of appendages she adds is dependent on how hard she focuses and takes time to reform. (for every 150 words she gains a set of either arms and legs made of earth that float around at her will).By feeling the earth with her added "limbs"
the earth can spring to life if it holds potental positive energy.

-Strings of Humility:
(Aided by the Water element)
This string is experienced as a mass of a still bd of water that appear in sheets, which can take in Cheville's negative thoughts and over estimation and brings her mind to a calm. In this state she feels little to no fear. She stands before most things with out any affliction of the mind to manipulate, and her former negative issues are formed into the attack of a closed zone of this still water around her enemies (at least encompassing her, and maybe several other, her body standing as the center). The dome is filled with water yet one can still feel a light flow of air that meets just at what is needed to live. When cheville cuts at an opponent in this dome she crushes them with a dark weight of hers and their own negative energy. Yet this can be overwhelmed with especially psychotic enemies in which it just acts as a denser space for her average attacks to carry over. Her movement inside seem average, but so dose that of those who enter. The playing field honestly relies on ones skill rather than power difference. Yet those who drastically overpower this energy may disperse the water and have it scatter into the earth providing a rich fodder that springs fort positive energy from the overload of energy. Yet it won't be of any use to cheville.

~~Divine Threads:
( A force created from her mastery of all the strings of virtue, it's cutting force is comparable to a force which can cleave the fabric of space/time)Currently this isn't Applicable to said extent. She can weave the strings in various manners but her ability to weave the divine thread and hold it's form has yet to be reached. Yet the various combination's in the virtues can be considered lesser divine threads. The power differing to the nature of the strings in use. Yet clearly stronger and more spontaneous than a single string alone. Completing the divine thread would allow Cheville the ability to form a cutting as fast as the reaction of creating a void.

-Special Abilities~

Super-human strength- Cheville is stronger than a human and can do quiet out standing feats with momentum. Punching trough iron is one of the highest for example.When warping her self in the differing strings of the virtues her already irregular strength can take various forms.

Advance Sword Skill: Despite her Shaman background Cheville has an extensive ability with swords. Her skill and style focusing on the lack of excess movement beyond what is required. She rarely becomes tired due to this skill and extends her longevity in battle. Even being able to fight for days. Not an ounce of seishou is wasted in her sword technique.

Knowledge of ancient Writing- Though she was raised in Trance she holds a expansive knowledge of ancient writing and sigils. She can read all manner of writing and does so in an instance given she holds something of a photographic memory, yet it's more that she can speed read magic seals and sigils.

Trances: Is well trained in inducing trances in her self and helping others do the same for themselves. In falling into a trance Cheville can have others see what she's experienced or follow her into the astral plain. When shifting into this plain spiritual (curses, binds, stolen power.etc.) afflictions become tangible and she can work on ridding other of it with her magic in a given time due to how powerful the magic is.

Potions Making: She sometimes ventures to markets to make small potions, each are specialized to creatures she’s come into contact as ingredients. she sometimes does hunts for rare ingredients for shop makers at her leisure rather than for pay.
[Potions_List]
-N/A
-N/A
-N/A

Shukumei
………
Shukumei: Enlightened

Tier 1:Cheville's power is warped into her soul and all her personal items. Her maken shift into the form of a swords which holds a silver lions head as the hilt with what seem to be exhaust beside it with lines holding them in their mouths as well. These exhaust spew fort numerous threads and weave stronger magic and combination's. forcing the environment about her to shift as well by lending what energy that applies powers her seishou it self. Her power can range from a 2-4X multiple, increasing her natural speed and her strength. Her physical form becomes a cold template of silver which allows her strings to embodied them selves more fluently and casually in her. Her aura shifts from white when undefined by the strings to golden.
Tier 2: The threads spew fort in abundance and work a number of excess threads into her surrounding in every direction only appearing to her opponent as a multicolored light show. The various strings appear at first and then vanish yet the core of the blade exudes a dense energy that now animates the eyes of the lions heads of the blade and the mains are no longer metallic but seem to glow in a golden radiance. the energy of the blade creates a pulse in the space she moves in trough any given element that disrupts their actions (only naturally formed or occurring elements apply to this). This isolated atmosphere of energy send wave of energy which connect her to a higher plain of reaction and thought, along with her previous advancements.
User Image

~Extra!~
Seishou Definition:: Arcane Tapestry
Translates into a mix of light and nature. This reign as a high level positive energy magic that takes various forms in how it's experienced and each induces a different physical skill and endearing skill in the user. The users are always of a "celestial ancestry"-(angels and demons with shared origin. Basically anything connected to the angelic after life), when even then it is found to be rare. The magic consist of an advance use of the magic language of sigils by forming them into strings which carry a specific energy and element that compliments it's nature and how it is experienced on the physical plain. Even greater and faster drawn magic is wielded when supported by another mage, and building grand scale magic comparable to priceless art in form. Each thread is a key to the complexity of the seals made from the Arcane tapestry. The divine thread is the highest grade in which weaving a spell from can bore a drastically power full attack.
PostPosted: Wed Mar 03, 2010 2:20 am


~Appearance~

User Image
[This is my Drawing of Osilla in all her Merc Gear. I'll have a pic of her more dressed down later.]

Full Name: Osylla Salasyll
(Oz-sil-a, Say-la-Seal)

Alias/Famous Name: Parasite of the Oasis, Conqueror of the four sands, Frontier Gun mage- Long shot parasite of the sands, Sand Dragon slayer, Ditzzy Merc

Age: 80 ( looks 15)

Gender: Female

Seishou Affinity: Parasitic Water

Race: Human(African American) / Parasite

Weapon:
Two custom Shotgun Revolvers (steam mod's)- With the ability to fire the energy from there user when willed. They've also been fixed up with steam powered engineering allowing for the average blast to equate cannon fire from the pressure built to lauch the shot. Now allowing for long distance use as well.New Look The Negotiators
A five foot long dowsing stick ( more realistically it’s a metal dowsing pole)- It can sense out surges of energy, hidden or other wise and in any form. As to the fine tuning of what it finds that’s controlled by it’s user, as a weapon it can drain the energy of what it hits ( tapping into seishou and pulling directly from it, or other various forms of energy, leaving lifeforms stiff on the ground. unconscious or dead but that’s according to how much she gets the chance to drain or wants to.)
La Lluvia de Fe ( Rain of Faith)- A Magical gun with the power to augment energy around it into powerful blast of magical bullets or beams. This gun is a part of nine varied special guns of every type. It stands as a legend among gun-mages. All that’s know of these guns are that they are named in Spanish and after there abilities, and are meant for the capturing of Gods. Meaning it’s hard to tell a real one if you may pass a Frontier Arm by. Cutting Edge of the fusion of Magic and Technology, Arcane Science is what Frontier Arm are. none arm made of typical steel. This one in particular is a snipers riffle 5’6 in length.La Lluvia de Fe, fires rounds in incredible distance with speed and ample force. Able to pierce some of the most powerful armor known to Termina. The shots can warp ones form and leave your body frail and much like gelatin. This is due to increasing the water percentage of your body, leaving you with little ability to continue to move properly, or just out right killing you if hit enough or in the right place.Osylla can cause a revers effect and drain you completely of the water in your body.
A machete(Steam mod)- with a magical edge, allowing it to cut trough most average metal. now modified with engavings which leads the new steam valves steam along the blade to increase the speed of swipes in short instances, as well as allowing Osylla to place her parasitic water in the steam valve to convert it into a gas and vastly increase the movement of the magical water. This intern increase the power of it's effect of draining seishou.
Poison- A few bullets and a set of Syringes she keeps at her hide out(some on person) for those she captures. The bullets poisons work typically. Running trough the body faster with the movement of blood. Yet this poison eats Seishou as well.
to knock them out rather than kill them.(mind you it still hurts like nothing of this world)

Keepsake: Sand Dragons coat- A coat made from the hide of a giant rare and dangerous bug made in the desert called a sand dragon due to it’s many similar characteristics to a dragon ( almost to every last detail).

Keepsake Grade: B

Keepsake Effect: naturally this coat protects her from the elements better than most anything, and can take blast of energy of cuts from magic by nullifying it. It has an offensive side whipped around the coat tails can cut trough most anything.


~Background~


Height: 5’9

Weight: 143Lbs (looks thin but has a lot of condensed muscle)

Hair: White with Brown streaks

Eyes: Scarlet

Personality: A funny little scamp, with a pension for wondering about aimlessly and befriending those she finds interesting, Hyper active when it come to fighting. Always indirect with her intentions if she has any. mood music

Physical build:Slim

Place of Origin:Sairok Desert, Ozzark

Family: Merc’s of the Desert Rats

Guild:Desert Rat

Guild tattoo:
User Image

Tattoo Location: Back of her neck,at the nape

Affiliation: The Desert Rats, Frontier Gun-mage, The Black Market, Asuras Nefarious

Bio/History:
Osilla is some what like the Meta-mages of G.E.A.R.B.O.L.T due to her natural parasitic tendencies. She hails from Sairok and was born out in wastes of Sairok with nothing about her but the creature of the land, as for who or what gave birth to her it remains a mystery. Though what is know is what this young woman did in her first few years, a series of ghost towns all being robbed of life and only shriveled husk being left in her wake. these early years were foggy and full of thirst, but as her mind developed her control over the urge to feed on life force lessened. She was caught soon after reaching this maturity by a local mercenaries guild, Desert Rat became her home and she it’s prized bread winner. Trough the years of her lone wolf missions the guild has gained the name as the do anything gain everything number one merc guild in Oozark village. Their name reaches even to Walloon City, and is respected among those who know their work. namely Osilla’s. She’s gained herself a number of names in her career and has taken to spiriting herself away to the sands. Dropping into town ever so often to get an update on what fresh meat is around to catch. She’s said to be the only one know to have traveled to every corner of the desert, and come back.




~Magic~

Aqua siphon- Osilla creates spheres of water around given objects or herself (the water comes from her pours) and use’s it to draw out the liquids in others, along with there energy. (or just the energy)This can change in mass considerably. She’s known to set up fake oasis’s in the desert just to capture her prey and feed on there life force. When in conjunction with her weapons she can wrap it around her bullets or her machete, or fire a high pressure stream of the water. This magic keeps her always hydrated, but as for food…

Mirage- This magic allow Osilla to create mirages around a battle field with in her sight, by needing light and the air around the areas she looks at. She can even create sounds by fluctuating the air and have the mirages seem to carry mass and weight. Making them to most completely indistinguishable from actually being real. With her parasitic water Seishou these become realistic and can attack and steal your energy on contact ( they remain Melee entities though) . They become physical by combining her water into the equation giving actual volume.

Dowsing- With her abilities to create water from her seishou she has the ability to find water or even energy to feed on with the use of her dowsing stick, though this can slip over into her just smelling it in the air as one smells water. When someone strong comes around her, the air becomes highly more humid in her presence (this is actually seishou rather than viable water). Sometime a mist or fog may form about her.

Drought- Is a neuro-toxin of magically imbued water which Osylla secretes. By attacking a person it effects can take place in two actions. Depriving said influenced parties of the focus a person who wasn’t feeling on the. Though they wouldn’t actually be dyeing, it’s an effect that carries in the air as a mist of water (small area only a 2 yards), though escaping the mist automatically ends the effect of the mist, the direct placement of a stream of water takes 2 post to pass, if not built on from continued exposure. to it's extreme no matter how much you eat, you’ll never feel full or better for that matter unless she dies or she ends the magic. This magic works in reverse where one would feel to be overwhelmed with food or drink. To such extents, that their mind believes them to suffocate, this trauma to the mind causes them to either die or go insane, or various other negative mental reaction are open as in stead of the two mentioned. Though truly infectious, some people are able to suppress the effect to a mild hunger and thirst.

Aqua Lensing- This magic is when Osylla takes her water and shapes it to form powerful lenses. They can concentrate energy blast and particle cannons, but most of all she uses this to focus her sight to see from amazing distances. They can be shaped to refract the energy of her bullets around a field, and grant her multiple birds eye views( Having her see in a sense like a fly sees things, this includes the more better perception of light. Granting her vision at anytime of day. In each one of her lenses they would all have individual images as to what she sees. Truly this ability is a grand eye. Each eye can see all around themselves as well.) Much like her mirage these are formed in the space she looks at. Retaining the improved sight in each lenses her lens can stretch them selves for miles, but holding them and forming them into the thousands begins to wear on her power and forces her to feed more.

Water Hydra- This move is a simple water manipulation and is when Osilla moves her parasitic water around herself (like a coat) with very life like Independence. Much like a snake this "living" water attacks extremely fast and with precision. When centered around her guns (riffle or shotguns) They spray or rain down on the intended target. The Water Hydra has more advanced levels where they do become living entities, yet Osylla has yet to reach these heights of it's use. mind you the hydra's can act as an agent of poison much like a real snake too. in various sizes the hydra can suck out seishou or draw water to Osylla and convert it to her specific magical use "parasitic water"

Sand Cloak A magic that focuses on sand and distorts it so that one can hide in plain sight. The grains of sad radiate with a foreign energy that isn't pf the typical nature. It remains unidentified even to Osilla, yet this energy seems to be able to allow one to shift in space to an area the cloak sets as its illusion. so to say one is Ozzark and cloaks them selves in an image of Trace village, they'll be in trance. It takes it's more effective use when in a short range. (This ability is actually a power Osilla had learned from the former great sniper of the desert.)

~Special Abilities~

Ace Driver
She damn near drive or pilot any thing that has a steering wheel or something to hold onto and shows this skill of most in her all desert terrain vehicle the Sand Stinger.
Freddy Mk5
The Freddy Mk5 is an all terrain vehicle that can perform powerful jumps as to scale elevated land mass such as mountains. Much like a water strider the Mk5 can also move across water. The Freddy is made of reinforced magically infused steel and can take quite a bit in regards to magical bullets or blades for that matter. For artillery the Mk5 has a rail gun and two mini gatling-guns.
Parasite
Osilla can drain the seishou out of people in controlled amounts with a touch of her hands ( which are usually gloved).Her hands have little mouths on them that open and latch onto thing and lap up the energy. Once she’s had a taste she adds new vitality to herself and becomes physically more formidable. This means her strength and speed as she stores more energy rises. She also can retain intimate knowledge the person may have held with out killing.
Languges
Osilla has learned many languages from her power as a parasite and her travels.
Shell
Osilla’s skin may feel soft and creamy, but it’s thickness and durability is like that of steel. Her punches considerably become harder.
Poison specialist
Osilla has had a fair amount of run is with poisonous critters in her travels, and so she’s come to cultivate a series of poisons and anti venom's with an assortment of effects. Most are administered with a syringe. Then there are those she tips her metal bullets with.
This ability may also be tied into the fact that her body can eat away at poisons to create antidote with in the first few hours of her trying to pass them trough her system.


Reaper Elyse

Magnetic Capitalist

6,750 Points
  • Treasure Hunter 100
  • Brandisher 100
  • Signature Look 250

Reaper Elyse

Magnetic Capitalist

6,750 Points
  • Treasure Hunter 100
  • Brandisher 100
  • Signature Look 250
PostPosted: Sat Aug 28, 2010 7:42 pm


~Appearance~

User Image

Full Name: Osiris Lougon (O-sI-ris, Loo-gon)

Alias/Famous Name: Laughing Hermit, Advocate of the Black Sand

Age: 58

Gender: Male

Seishou Affinity: Black Sand

Race: Human

Weapon(s) of Choice:Ethral Bone Dagger- A dagger forged from the bones of a large and monstrous demonic animal called the Enthrall bison. The bones are harder than steel and posses a bit of the creature lingering seishou. Marking on the handle allows one to channel energy into the blade. Making it shift into a spiritual stat in which it can hurt ghost.

Prickle bones- Bone fragment of various small sizes whit detail and careful inscription of sigils which allow them to cling to someone and there after weigh them down as they collect into your aura on onto your physical being. this is a rarely effective use, while they can also be used for tracing or quickly asking the spirits for guidance.

Keepsake:Lycra-sync
,a spiraled which pours out a liquid silver in hairs. The size shifts towards the user and when not in use a dark ball of energy highlighted by and blue aura is suspended with in. ( it melds into the cylinder wire, think like a thick silver slinky)

Keepsake Grade: A

Keepsake Effect:
-The Lycra-sync has one use in which it is meant to delve into ones body and soul and form a weapon based on their seishou affinity and what is most effective for their use. Scarcely intelligent the Lycra sync can only move by will. The power and speed of the Lycra sync action is increased when actually places with in ones body. Osiris's whole body is kept together by the lycra sync being infused with his mind. His vain and muscles being filled with the keepsake and keeping him intact. The need or this is due to the depth in which the operation to place the keepsake with in him left him, his body radiates high levels of heat naturally, and his very soul seem to reject his body, having it deteriorate at a controlled rate. the sync counteracts this and has taken action to meld with his power to keep him intact on the base of his strong survival instinct.

With this condition Osiris has gained several abilities. an invulnerability to the sensation of pain in almost any physical form. Defense against mind reading, and the weapons which the lycra sync can form are now vast in their range. Accommodating him for both defensive and offensive purposes. Such as altering his skin. Making his bones harder than steel, making pats f his body extend with black sand, etc. Most useful is the ability to latch spirits to him to alter his physical appendages and increase seishou.
(The spiritual latching is done with enthrall tentacles which are only seen as a wisp white fog appendage. Once touching ones soul it helps his weapons better react towards an opponents attacks, defensively or offensively.)

~Personal Background~


Height: 5'8

Weight: 186lbs

Hair: Black with spots of gray, scraggly, blocks his eyes

Eyes: Black, including the sclera

Personality:
Humble, calm, not easily disturbed, quite and fair man. He's stern at times and is well known for how strong his will or thoughts can be. Persuasive, to such an extent he's often used to stop emerging wars. To his heart he's a warm individual and never thinks ill of people. making him very forgiving.

Physical Build:
He hunches over slightly, but his build is quite healthy and muscular. Though all his wrinkles are present and accounted for.

Place of Origin: Trance village

Family:
Last living relative was his wife, who died in the events of what is known as the the coming of the "Mist Devil" to some in trance.

Guild:
N/A


Guild Tattoo:
N/A


Affiliation:Trance Village, Trance Village Elders, Mayflower Asda (student)

Bio/History:
Osiris has always been of some special interest to the shaman of trance in how his seishou was natural yet it further took on a separate life of it's own, and had forced him to live as a hermit from a young age. This shaped him to become humble man and a light soul, often talking to people from a safe distance and being visited by children for his kind acts and shows with his golums of black sand. his talent and knowledge were great from his ability to delve into the very earth to seek out answers to his mind, and his magics in use became legendary trough his adventures in spirit to obtain a means to have more than a hermits life. Meting his wife on the other end of the world shed' traveled around the planet to find the man who visited her dreams. Upon doing so she'd help him seek out a means to become normal. In their travels,(him being in a golum) they'd find the Lycra-sync and seek out council frnm the elders in a chance operation in which they'd find the facilities and aid of G.E.A.R.B.O.L.T science to place it with in him. either side had their own desires for this experimental surgery, but the end result of a growing schism between trance and the gearfolk was that trance made it away with Osiris remaining loyal to country and the success of the experiment bearing little to no fruit for the gearfolk. Though the elders had gained Osiris among their ranks he'd refuse from seeking out any conquest beyond Trances needs and he'd work his way trough the ranks quickly till he'd gained the right to be a elder (at the age of 36, making him ne of the youngest to earn the title elder). More or less using his power to keep things honest in Trance. Though his body was now a walking experiment and testament to the series of betrayals the gearfolk and trance people would continue to build against one anther. /he'd even escapes being controlled by either faction and hopes to hold some peace between the people seeing either culture and belief as viable, but profoundly being for the spiritualism he was raised in.

As it is he'd become a grand teacher of the shamanic arts, specifically teaching students more inclined for being "Warrior Shaman". his most profound student being the younger sister of the self made legend Cheville, Mayflower Asda. Yet as with the loss of his wife Mayfa has gone missing in the events of the "mist Devil" and he's become some what of a hermit again, rarely leaving his homage at the chieftains pavilion with out use of a golem.


~Magic~
his magical seal appears as various glowing red streams of of sigils in his higher level magic or on his familiars forehead. It basically a black monolith with a cryptically shaped red 'O" with an "S" overlapping it breaking out of it.


Black Earth Supremacy:
A highly dense and powerful earth magic which uses cumulative earth (such as sand or gravel) with a supernatural aura which makes it black. The energy makes the earth hover against gravity naturally and radiates a heat which differs from natural radiance, also it's density is comparable to diamond when clomped together. This ability is vastly rare and reigns as one of the higher level earth abilities. Some take centuries to find even one master of this art who's intuned in seishou affinity. Users have the ability to take any earth about them and seep the aura of black earth into it add into it to their full manipulation. People who use this ability radiate heat high enough to melt metal and tend to harm those around the might out constant control. Solitude becomes the norm and madness ends with them killing themselves. Attacks can be from the physical attacks of shaping the earth and then using it to attack or simply pulling fort a sigils to shift it's ability and have it explode, implode, and even draw in all the heat comparable to it's size.

Dark Lens: Is a powerful magic which forms the black sand into sheets of glass or mirrors which manipulate the environment and twist what they capture in their reflection in various ways. Only taking effect on objects that have weak or applicable seishou outputs. when capturing sight of these images or seeing your reflection in one of the lenses you can be stunned having a curse of binding be set on you and visually seeing you soul bound to a spot, or you can experience a depicted attack that you'll feel but not see coming at you( what you see happen s what you feel, and sometimes you may see your greatest fear.delving into ones very soul which is you seishou this ability dosen't just attack you body but your very soul. Works well to make spirits visible as well. If applied as glasses). These attacks can be avoided if you move out of the reflection or over power it with aura. The lenses can also allow him to create and increase the intensity of attack based on the heat the black earth creates. These streams of energy are thin as strings and cut furiously, but can be rejected but strong aura's as well. Though layering the lenses or mirrors can increase the effect and make it a fight of the aura against the magic of the lenses.

Familiar (spirit):
Working just as any familiar relationship would the base is on the contract and the skill in forming said contract and completing it by over powering your intended familiar. Mastering forming the contract allows for one to gain the coveted ability of a "cycled contract" in which you receive as well or better from your familiars as they receive the seishou they need from you. Master the contract allows for a higher form to be revealed to you of your familiars current ability. now with spiritual familiars they may not be able to interact on the physical plain with out your help, it's really all depending on the spirit, having no sealed form. Yet onto thing is known is they desire slightly less than physical familiars (pending on the character), also they can fuse in with you to alter and support you abilities being directly a better use for Combat oriented Shamans, rather than the shamans more healing centric or those who commune with nature. (all normal contract extensions are given, such as telepathic connection.)


Name: Val'Ran Edger (vail-ran, ed-ger)
Appearance: Godslaying Black Edge
abilities:
Val'ran was once a great warrior of the age of godslayers. Some of the mountainous bodies of the god-slaying mountains belonging to his blades might. he'd retained a mystic blade forged from the very same seishou of black sand, and he himself retained a demonic seishou affinity which melded with his blade to create , black chrome. A mailable metal offset of the black sand. his abilities stretched into morphing simple earth into mechanical golums of various uses. The larger the more frightening, and sometimes the opposite was true.his sword skill was with out a doubt masterful and his sword is considered unbreakable. the waves of heat of the sand are a part of his distanced attacks, and they seem like a black light which absorbs natural light destroying ones ability to see by normal means. Physically his strength is like that of a giant. He can pass this onto Osiris in a deadly combination of skills summoning fort his lost blade from the earth, or take the lesser golum form which has half his power. Bringing with him his legendary stead, Rodaan. Who's thunderous stride shakes the earth.
Spiritual armaments: The spirit can sprout out of Osiris in varied ways shaping himself as a simple extra appendages such as an arm, or sprout himself out of Osiris's back from the waist up, wielding his sword and having his armor move trough the air as it's needed. best of all the hoarse which had been known to run faster than the breeze blows when at top speed. The sound and rumble of thunder is the result of this movement at this level.
C.C.F:
(Completed, Contract, Form)
Osiris has yet to ever need to use this form, though this will be updated discovery (of coarse outside of battle, but more so training.)
Awarded Aid: Val watches over Osiris's physical condition and can better help his keepsake in responding. also being able to shape himself apart from Osiris as a golum made of black sand. He gained far better knowledge on his black with the combined knowledge between him and Val.


Astral Projection:
simple as it is is the ability to shift ones soul out of body and interact on the spiritual form and communicate to someone trough dreams even delve into said dreams to receive information. Though forcefully taking knowledge is only possible as a SS rank.

Abysmal virus (Earth):
Using the earth a user can sink their very soul with the great body of the planet and commune with no resistance with the planets and call it's aid to them. having the earth actively react to their will or allow them to seek out spiritual reformation in the form of a golum any where on the planet. Having all of their powers though weaker (about half). one can form numerous golum clones in this manner by creating what's called a spiritual spark. The virus is the result in using this magic. Which is that the earth in use like poison to creature outside of the earth element and acts like a slow burning acid. to it's greatest extent one can even fight or cause large scale natural disasters.
(note that this ability can be learned and shifted to the different elements and take up influence in said element. This one in particular being earth, though having a teacher is hard set to find.)

~Special Abilities~

Lycra-Human: -Since he's no longer your average human with the lyrca-sync encasing his brain and working it's way trough out his entire body he's left with the ability to pull apart limbs and have them be react, attack, or function in tandem to his will or his familiars will. his limbs can form into grotesque claws or blades. all the while retaining black sand with in himself for quick use. If he'd release all of the sand, much like a bean filled doll he'd to have little mass to him being practice sheet thin. the sand can come out from wounds and attack or any orifice in his body. The lycra-sync keeps him alive yet it does make him feel like he is dying each time he goes to such extents to use the sand within his body. hid body can become extremely heave upon letting the lycra-sync force the sand to push down onto a point. in shifting the sand about he can seemingly defy gravity or fly.

Seishou Well:-An ability only known to the warrior shaman of Trance the shaman retains an ability which uses body, mind, and soul, and the innate build of seishou and conceals an sealed reserve of mass amounts of seishou that build trough the ritualistic meditation of the shaman every day. In do so they create a "well' of seishou which they can tap and suddenly pull fort a monstrous aura and excess of seishou which may or may not burn out the person body before it's fully used (which is rare). The level in which skill with this ability is judged is with in the grade a person develops the three parts of the ability (mind,body, and sou-seishou) to promptly create a deeper and evenly solid stream of seishou to release for a later date.( this is really possible due to the fact that seishou can replenish with in a person) The coveted ability of Trance Shamans, mind you specific sigils are made of a physical use trough a private ritual the warrior shamans hold.

Trances:-As simple as ever he can put himself and others (who are willing) into traces which can allow him to bring others with him into the astral plain. as a warrior shaman he's not able to cure curse by way of this ability.

Radiance of Solidarity:- a fighting style which resonates one seishou or soul in such a manner that it begins to vibrate from our body in a combative aura. upon doing so your body can grow to great levels of resistance and combat or nullify magic by matching the pulse of the energy. This fighting style is practiced by a now endangered race of Troll, who used this to burrow tough earth by matching the energy of it and pushing against it with said power, this ability can grow to be able to combat most any density of object as long as the time acquired to attain a matching resonance is taken. (1-4 post can be devoted to just achieving this according to the level and class of the energy it's trying to match and the ability last for five)

Evolved will: Unlike normal humans his will or urge to act is actually capable f forcing him to heights he may of been just one step behind from reaching. This will is the very thing which allows him to work in tandem with his familiar and the Lycra-sync to keep himself alive and even once willed himself out of a coma. Truly it's best to be considered a mental mutation, or a piece of first hand human evolution. mentally he's fierce.

~Extra~
May have little time left to live, and has been thinking of ending his life. Though he plans to pass on his abilities before he ends his life.

Posting code:
[imgleft]http://i393.photobucket.com/albums/pp20/Twisted-Phantom724/Guild/Small_Loot_by_DanilLovesFood-1-1.jpg[/imgleft][size=11][/size]


Note: This character is not to be considered a RPc, but more like a NPC.
PostPosted: Thu Sep 16, 2010 4:08 pm


~Appearance~
(W.I.P)


User Image

Full Name: Mayflower Asda (May-flower, as-the)

Alias/Famous Name: May, Mayfa, Looking glass

Age: 25 (looks 14)

Gender: Female

Seishou Affinity: Mirrors Edge

Race: Valkyrie/Human(a shaman folk highly intune with nature)

Weapon(s) of Choice:Woah-bay Obea Purse sad it's the floating head in the pic above) A magic purse which forms seishou crafted weapons. (each is only as strong as the concentration placed into having the bag form it. So pulling out random weapons isn't possible. You draw what weapon you need when you start to think of it. bigger weapons take more time. Also concentration can go into how strong a weapon is. yet realize that the user isn't using any significant amount of seishou, the bag it's self retain seishou and crafts it into the weapons) The users seishou code is automatically intuned and forever aligned with the weapon. Once one finds one of these rare crafted weapons it's yours for life (until you die or pass it on). The pocket purse holds an assortment of weapons which are crafted from seishou (very small amount from the user), it can be bombs, daggers, knives,bladed tonpha's, pistols (deteriorate with six shots), etc. Yet the most famous of the weapons the purse carries are Aura-Tags. The source of energy for this purse in naturally drawn from the environment and draws from numerous natures in the world of Termina to stock pile it's seishou. The strength of the weapons grow in increments of 20% per post, 100% being as hard as diamond, beyond that the strength of the arms can become a great threat, yet they'll be stuck to a four post use time limit.
(these purses are vastly rare and are said to be crafted by a witch named "The Lost Seamstress", born in the first era of Termina. She never directly developed weapons, yet all of her creations are powerful offensive or defensive tools and hold a secret in the fabrics they're woven from.)

-Aura-Tags, are advance coded pieces of paper made of seishou and sigils. When an aura-tag touches you it causes a sever rebound of energy which is really the tag having a negative response to your very own seishou. The Tags emit a aura which seeks out your opponents seishou/aura and once coming close enough it attacks on the astral plain (yes they follow people). The attack is really the tag taking violent reaction towards what it's code is quickly designated to do upon it's wielders use, being that any affinity outside of the users will be attacked (meaning the rarer your seishou the more useful these are). Aura tags in this fashion can disrupt magic to a small extent and even some physical abilities when the code is designated towards binding, attacking, cursing, etc.(though these things are given time limits, or last for mere seconds, with focused seishou behind it the tags can have their effect last longer than the seconds they usually do.)Yet no defensive capability has ever be implemented. The code has most any other use when it comes to it's reaction towards it's targeted aura/seishou.The tags are cripplingly strong giving a sensation of unquestionable torture for offensive use, though easily stopped by striking them before they take full effect on your soul.
(note they don't out right kill people, but always give some of the grandest pain imaginable for it's simplest use, tearing at your soul slowly, only 1,000,000 tags cause death)

Keepsake: Vail of Valhalla

Keepsake Grade: C

Keepsake Effect: grants the user a great field of vision even though those around you won't be able to see your face and most likely believe your vision to be obstructed. The magic dispels illusions trough the fabric and grants crystal clear( best vision possible) sight in the deepest of darkness. Your sight is routed from your eyes to the vail it's self. Making even the blind see. (with this vail your vision will not fail you, also the vail never taters of when cut it mends by using a sliver of it's users seishou)


~Personal Background~


Height: 5'

Weight: 135Lbs

Hair: Purple, short at times, and slightly messy.

Eyes: Brown, but they tend to reflect an array of different colors. making her eye color change trough the day. They seem big and deep.

Personality: Mayfa isn't quite herself since losing her memory, but she's still to her core a sociable person and hospitable to people she meets. Yet she can be vastly more fearsome than her sister in some instances. though she's tends to look at the world from all angels and still come up with a sunny disposition to things. staying true to her lack of knowledge towards technology she'd often be lost in cities or in the face of some gadgets or robots. Though she is witty to a fault and can figure out pretty much whats what around her. Often playing those around her so she can go about her day unharmed. She smiles more than her sister, but it's not always genuine or above average. Theme Song Various BGMs

Physical Build: she's average for her height and lacks much muscle tone, hear skin being quite the contrary tough or even resembling touching cold glass. Despite her size she's not fragile, but rather resilient.

Place of Origin: Trance village

Family: The people of Trance Village, Kalho Asda (father), Cheville Asda (older sister), Heldrana (mother)

Guild:
N/A (currently)


Guild Tattoo:
N/A


Affiliation: No one really (at the moment)

Bio/History:
Mayflower was the sister of the local Trance Legend cheville, and to her own worth was famous and poplar member of society as well. She'd been far more sociable than her sister since childhood and as her sister seemed more susceptible to teasing and bullying, she'd gotten the respect of those around her with little resistance. The moonfolk took her into their fold far quicker. As she'd grown to be a great warrior and her sister more traditional in practice of the shamanistic arts. Mayfa had grown into a respected position as a general of sorts. Yet four years ago she'd lost her memory when the center of trance was torn a sunder by the opening of the forbidden book. The must and the harsh realities seeping trough the fabric of space and time pour fort it's evils had washed her away in a tide of distortions. Yet due to her durability and magic she'd survived, but her mind hadn't retained everything. Leaving her thinking she was as old as she looked and that she was a simple traveler who'd gotten lost in the Kingdom of Lumeria. She now travels as a "teen" looking for purpose, and who she is. her name was given back to her by her familiar which was still bound to her by contract. As the years have gone by she's struggled but re attained some of the knowledge and magics she'd once worked so hard to do. Her praying answering her questions in self reflection. Which seems to be a talent of hers. Yet her current place in Lumeria is getting old and she's growing more restless as to who she is and where she belongs. Guilds seem like a nice start, to discover what Termina knows of her.


~Magic~
Her magical seal appears as a hand mirror which shows the various sigils in use in her magic, yet they flash by so fast the energy appears as a stream of radiant aura. When finally completing a spell the shatter of the hovering seal will seemingly have the mirror break releasing it's shards and the magic in use. Yet her seal dosen't appear for every spell, only powerful ones.

Phantom Reflection:
Phantom reflection is a strong raw seishou driven magic which exerts an aura that over shadows the user and becomes like glass as it starts to grow in complexity. The glass isn't normal as it doesn't react to the environment as glass, mirrors, or normal physical items would typically. Light isn't the point of how this magic "reflects". As it forms this glass-aura from her seishou this magic works with in the realm of seishou and all things possessing offensively/defensively used seishou in it's smallest increments. The overshadowing aura backs ones physical attacks and when meet with seishou driven resistance it first vibrates then responds with a explosion, beam, or wave of raw incendiary seishou of a high caliber. The force placed against it with seishou saturated resistance becomes the back bone for growth with this ability. Yet one can also cause a build of energy by attacking yourself and in doing so pushing your attack even further in strength.(though this can hurt you) All that's needed is to direct it at a person. This attack fairs well against magical projectiles, or fighting styles which expressively use seishou to boost ability. Raw(simple physical) and mechanical strengths are what aren't accommodated by this ability.
If an attack set against the phantom is strong enough it may cause a slight damage towards the user. Though the user can retain or hold the reaction of the hit's seishou and use the raw power to inflame the phantom in a blue-violet hue and extended it to attack from a distance with greater focus. This attack takes moderate or slight seishou to preform.

Fracture/Reflect:
Fracture or reflection magic is imperfect in it's ability to divert magic as it's faced with the task of first quickly accessing the magic which it's faced against and then has a short period of forming the proper sigils so that with increased contact with the opposing force the user or the users weapon can better repel the magic. This magic reads into the nature of opposing magics with simply reading aura's or first defending against an attack. Offensive use is weak before the defensive use of a quickly made barrier. With Mayfa she forms a translucent dome about herself that slides most attacks to the side. Once reading the magic the barrier will start to form the sigils upon it and the true pull of seishou comes from focusing this into attacks.
-Fracture is the first form this magic takes and unlike reflecting it dosen't need the preemptive defense to attain a offensive use. Fracture is faster in how it reads the persons aura upon getting close to them. In doing so it passively begins to make the users attacks stronger as the continue to attack. The attack actually growing by increments of ten in how strong it is against one's ability or seishou type.(meaning to be 100% effective or capable of fighting a said magic would take 10-post) A flaw with this is that when fighting multiple enemies it becomes hard to focus the progression of the magic and fracture can't be controlled in how it reacts such as reflects extent. Fracture is experienced as near invisible wave of energy (think about how people see waves of intense heat, though this attack produces non to speak of), that seems to make the air vibrate. The attacks literally break into and consume the magic it attacks rendering it harmless or simply damaging/disrupting it.
-Reflect as stated above takes a defensive stance first and develops later into an attack which can send back ones attack. Yet only half of the power is ever refracted and upon doing so the user of the magic can back said power with their own. Ultimately making a stronger attack, but building towards this strength takes up to 3 post and the power can be retained from numerous combatants, all of whom are counted individually upon there contact with the magic.

Familiars (spirit):
The familiar is bound by a contract founded on ones seishou and the nature of said contract reflects this fact. A mages ability in using this magic is graded by how well they form said contract and completes the contract by over powering the creature which is bound to them as a familiar. For Mayfa she's been able to form her contract and presently she's not in the most agreeable state with her familiar, yet before losing her memory had master her contract and perfected the formation of it. Even having access to the power of her familiars second release. Yet now it's more of a push and pull with the two and she has issues getting her familiar to take her seriously.

Name:Maria Godspell
Appearance:Hollow Maria
Abilities:
Maria takes on the form of a woman in a symbiotic relationship with a great spirit which call it's self the "Knight of Mirrors". her own spirit had long been fused with this soul and the conjoined pair illustrate a duality in the mirror verse. Maria has no real face and has long since forgotten how she really looks. Often presenting herself with only a vail over her face, but when presenting her self trough Mayfa she forms Mayfa's body into that of an adult and her partnered half "The knight" sprouts fort from her back. The pair can also be formed trough Items that Mayfa places an anchor to by placing seishou into it. though their body will only be constituted from pure energy and a vivid illusion (so they do interact on the physical plain but not always as harshly as perceived at first glance and the anchors don't last forever).Their attacks and abilities range between the two personalities of this familiar.
[Maria]
Maria was originally a woman of religious pious of a lost order, and an renowned warrior for her cause. Yet she'd been killed by her own one night by a cursed hoard, being stabbed 74,000 times with different shards of stained-glass. Her seishou had locked her to the glasses nature and her abilities were augmented in what is known as her rebirth. Maria dosen't get hurt easily by normal physical attacks and despite the level of strength one may have they all seem to simply fall short of making full contact, or leaving a popper effect on her. Though you'll feel the impact. Her body displaces kinetic energy and uses it to her advantage. the simple turning of the planet can fuel her and she radiates a wispy violet glow which allow a her to form her numerous blades from seemingly nothing and her armor which she uses in a fighting style called Mime-Jin.
-Mime-Jin, is a martial are of her lost religious order which used to have practitioners preform numerous task with imaginary objects and so on to build the mental suggestion and further the seishou imprint that an object and actually hard physical activity were taking place in the real. The end result is that the seishou is worked into an invisible force which they use much like telekinetics (though they don't pertain to mind, but body and soul) and form various weapons or increase invisible tangible items ( in size, form, and shape). The only time one can see these figments is when they are actually destroyed of dispelled, where a flash of the violet glow appears. Things like barriers, extra limbs, or phantoms are all possible, but they are all capable of being noticed by other senses (other than sight) and destroyed as physical items are. Maria at this moments can form a small army and a number of mailable defenses/offenses to back her seishou imbued muscles(making her strength flexible and unpredictable). Using her mime-jin she can also form seishou "imaginative's" as the practitioners call them which can heal or even support other magics with time and concentration.
[Mirror Knight]
The mirror knight is composed of a unknown metal which resembles obsidian, or "black glass". His body pulses with a violet unnatural lightening which run trough his hand which form into blades at will and extend up to 10ft. The knight is strong and fast, his actions aren't the most precise but his cutting force is immense, and his armor cannot be broken from the outside. Yet his arms do fly of him which does present the chance to attack the much more likely to damage interior of his armor (comparable to titanium on the inside). the lightening which fills his body forms glass as it strikes thing which also produces a discharge of the same lightening, it's much like freezing an object yet it drains seishou out of those it hits. this lightening intern creates glass which hold the ability to induce a mass illusion, which grows stronger the more objects that are touched with the lightening. Turning a powerful source of seishou into this will yield powerful results.
[Hollow Maria]
this is the combination of the souls which create this familiar and is the second life of Maria Godspell. The physical defense of the knight and Maria's skills and fighting style form into one legendary knight which mirrors an unpredictable fighting style using the combination of either abilities. Trying to read their attacks result in aura induced repulsion which makes others see only what they may do to react to attacks, but not what the pair are going to do next. Out maneuvering this pair in this sens is scarcely possible. They're fast, numerous in attack types and hold a strength that adapts to the situation. The knight is the beast, and Maria is the beauty. The two have a pace which varies between these nature and plays strongly into the duality with in things. Together this familiar compliments the caster in a supporting fashion and co operative back up in a battle.

Spiritual Armament: The armaments is simply Mayfa either turning into Maria herself and sprouting the knight behind her forming a magical mirror blade (despite it's name it just dosen't break) , or she forms a pair of gauntlets made of the knight armor and the vail she wears turns white and increase it's abilities to seeing further and faster.
C.C.F:
(Completed.Contract.Form)
She's forgotten and Maria refuses to remind Mayfa.
Awarded Aid: Control over her seisou to the smallest fraction, Increased durability (she dosen't hurt easily)

Scrying Presences:
this ability allows Mayfa to see where others are anywhere in the world as long as she's gotten a spiritual hold on them. Which can be done in a number of ways. Prolonged cohabitation, touching with a magic seal, or using a mirror to clear the field of who your looking for and thinking of clear thoughts about your intended target. Actively in the field this ability can present it's self as a way to field your reaction towards an array of incoming people by thinking of the general presences or names of whom your fighting. The magic is best for finding people trying to hide, even with barriers it is a hard task to avoid this magic with out ranking beyond the mage using it.

Vibrant Visage:
This magic plays into perception and adds force to attacks by bypassing the physical plain to push at the users soul. The magic disarms physically superior opponents by first vibrating the persons body, then their body become viscous like glass and light seems to bend as it pass trough them. Their seishou hums as it vibrates with the vibrating of their actual body by itself and runs vicious pulses trough the persons body.when attack the pain is fluid and cleanly can't be expressed in any other way than your seishou to fight aura/seishou of others directly.Responding to your physical body by making the attack appear physical. Touching a mage using this magic will result in your limb going limp and failing to circulate seishou for a day, all the while this hurts greatly. Yet once again it's easier to bare with a strong depth of seishou. Still they can whittle away quite more effectively at your seishou and make you weaker faster, or kill you with prolonged exposure. In this state poisons and miasma's don't take immediate effect. Yet will once use is stopped. The magic can be translated into a martial art

Echoed Soul:
(currently out of use)
this magic is an advanced fighting magic which the user increases there attacks per second to hundreds. The seishou begin to bounce around on the air with the slightly boosted movement by the magics design which places the body in a warp of perceiving time. Making your attacks particularly supersonic and your aura sees to echo as if moving in slow motion. After images may lace a field and only disappear after being touched once breaking all of them. Yet the persons movements can be held, but the ferocity of the movement and the push of the "jumping" about seishou causes sever damage to does who come in contact with it seeming like the aura is prickling or stabbing at you to you core. Users of this magic have been know to whittle away mountains in seconds (well the most famous use of this magic) This Magic is considered a forbidden art, and works in conjunction with mirrors or reflective surfaces, in which the users can bounce about even faster and with slightly more power as they spot these surfaces, making them selves like light.

Paradoxical Nerve:
(currently out of use)
The Nerve, Is a powerful ancient magical science which conjures a technology not made of anything but seishou. That once made physical sustains it's self and attaches to a core. The core is usually a natural source of seishou, i.e you the mage. The connection reveals th body the seishou crafted machine will take and normally it's the form a an animal skeletal frame which reflects some inner depth of your nature. For mayfa it's the A giant bird called a "false dragon". ( the bird in particular is my own creation and I'll reveal the details of it in the extra section below or if someone ask)the frame connects to the person to form a frame work and girded structure for it's magic. Which takes towards the users affinity and forms said element and works it into the fabric of existence. allowing one to attack using said animal to preform attacks with a loose armor of the nerve delving you consciousness into a higher plain of thought and action. where your attacks actually implements it's self into nature and bend it to your seishous affinity. changes to the field, creations of a spliced dimension placing you in an area where the attacks are stronger and better.
Mayfa's False Dragon uses it's many bones and it's wings to attack with mirrors and shards f energy which turn people to glass and then shatters them. Though this dosen't just happen with one shard and can be cured. (Still working on it)

Tezcatlipoca's Reign:
(Currently out of use)
The mirrors-eedge is a seishou affinity which like her sister appears only in those with blood in line with the creature of "celestial" back grounds (angels and some fallen ones at that, pretty much creatures in relation to gods). Yet her's is far less rare. With in this seishou type lays the legendary skill of strongest user of mirror class seishou to date Tezcatlipoca, a one legged mage with a part in one of Termina's many creations myths. His powers delved into two types of mirrors and depths of the mirror verse (a place inclined to duality and distortions of natural laws). That of the Black Smoked Mirror, and the White Smoked Mirror. Either forming into great arms and/or armor the mage uses to grand extents.

White Smoke (still working on it a bit)

Black Smoke(still working on it a bit)

~Special Abilities~

Looking Glass:When people look at Mayfa they tend to see things that aren't real or what they want to see, but she may or may not actually be doing so. This is an ability held in her eyes which grants her a great deal of charisma with little effort as her body emits her seishou which can have one see or hear what they want. Though she's learned to control this, but wears her vai (the keep sake)l so she dosen't have to actively do so all the time.

Seishou Well:An ability only known to the warrior shaman of Trance the shaman retains an ability which uses body, mind, and soul, and the innate build of seishou and conceals an sealed reserve of mass amounts of seishou that build trough the ritualistic meditation of the shaman every day. In do so they create a "well' of seishou which they can tap and suddenly pull fort a monstrous aura and excess of seishou which may or may not burn out the person body before it's fully used (which is rare). The level in which skill with this ability is judged is with in the grade a person develops the three parts of the ability (mind,body, and sou-seishou) to promptly create a deeper and evenly solid stream of seishou to release for a later date.( this is really possible due to the fact that seishou can replenish with in a person) The coveted ability of Trance Shamans, mind you specific sigils are made of a physical use trough a private ritual the warrior shamans hold. Mayfa does this so well that she preforms the act of storing concentrating her seishou daily with out noticing it or trying as hard. Simply clasping her hands and kneeling for five minutes, like clock work every eight hours she stores great amounts of seishou.

Trances:As simple as ever she can put herself and others (who are willing) into traces which can allow her to bring others with her into the astral plain. As a warrior shaman she's not able to cure curses by way of this ability.

Field of Vision:Mayfa can see trough air in a reflective way so that she can see behind her and see what behind her. Her vision can vary by placing her hands over them and moving them to place a desired use, such as heat vision, seishou, souls, etc. The list of what she can see goes on.

Super-human Speed:Mayflower is extremely fast in her movements and can exceed normal fairy-human eye sight non the less human. She does so effortlessly and has earned the nick name "The Light Runner" as to say she run along the speed of light. Though this is an exaggeration, yet her potential is definitely there to reach for said heights. With her attacks most of her movements are layered and not always the the soul instance you may spot her slowing down, where in fact several action may of occurred.Specifically this is a soul extensive talent she has aside from her other skills, despite the speed she moves at when focusing, she is capable of fluidly changing her intentions mid movement or speed. Though her thoughts remain the same in speed, though they are fast, they do fall behind her bodies ability to run on what could be considered an auto pilot of muscle memory.

Martial Artist:

~Extra~

Her path in the world in unsure, but she's searching for something she can't remember. So she may act outside of her personality to gain what ever it is. Her mastery of her skills are partial present and she's not going to hesitate to use them.

False Dragon, Is a giant bird with cadaverous tendencies which breaths pure seishou which seems much like the magic dispelling flames of a dragon but aren't these giant beast were actually once rivals to dragons for dominance, but fell short in the physical power department, though they were faster than dragons, and had better sight. Being able to hit pray from miles off. The birds had a few scales to go along with their natural plumage of razor sharp feathers (cut trough most anything, but dragon scales easily), their tails being long like a dragons and fluffed with these feathers made a great weapon. The birds were known for the ability to put their bodied a blaze with seishou and resonate it so to plow trough mountains to build their nest. Something like this

Reaper Elyse

Magnetic Capitalist

6,750 Points
  • Treasure Hunter 100
  • Brandisher 100
  • Signature Look 250
Reply
Character Profiles

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum