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Posted: Fri Dec 04, 2009 8:15 pm
Sailvas
Male Catfolk Ninja 1 True Neutral Representing Kaedon-R4in80w-P3rv3rt
Strength 14 (+2) Dexterity 22 (+6) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 17 (+3) Charisma 16 (+3) Size: Medium Height: 5' 4" Weight: 140 lb Skin: Silvery Eyes: Blue Hair: Silver; Straight; Beardless
Total Hit Points: 8
Speed: 30 feet
Armor Class: 19 = 10 +6 [dexterity]
Touch AC: 19 Flat-footed: 13
Initiative modifier: +6 = +6 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +8 = 2 [base] +6 [dexterity] Will save: +5 = 0 [base] +3 [wisdom] +2 [if ki powers available] Attack (handheld): +2 = 0 [base] +2 [strength] Attack (unarmed): +2 = 0 [base] +2 [strength] Attack (missile): +6 = 0 [base] +6 [dexterity] Grapple check: +1 = 0 [base] +2 [strength] -1 [slippery]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.
Languages: Common Draconic Catfolk Gnoll Sylvan
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Siangham [1d6, crit x2, 1 lb., light, piercing]
Feats:
Two-Weapon Fighting
Traits:
Skinny Slippery
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 3 = +3 Balance Dex* 10 = +6 +4 Bluff Cha 3 = +3 Climb Str* 2 = +2 Concentration Con 2 = +2 Craft_1 Int 3 = +3 Craft_2 Int 3 = +3 Craft_3 Int 3 = +3 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* 11 = +6 +4 +1 [skinny] Forgery Int 3 = +3 Gather Information Cha 3 = +3 Heal Wis 3 = +3 Hide Dex* 10 = +6 +4 Intimidate Cha 3 = +3 Jump Str* 6 = +2 +4 Listen Wis 5 = +3 +2 [catfolk] Move Silently Dex* 12 = +6 +4 +2 [catfolk] Open Lock Dex 10 = +6 +4 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 6 = +6 Search Int 7 = +3 +4 Sense Motive Wis 3 = +3 Sleight of Hand Dex* 10 = +6 +4 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 2 = +2 Tumble Dex* 10 = +6 +4 Use Rope Dex 6 = +6
* = check penalty for wearing armor
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks. Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Catfolk:
* Cat-headed humanoids.
* +4 dexterity, +2 charisma have been added already.
* Level adjustment +1.
* Low-light vision.
* +2 racial bonus on listen and move silently.
Ninja:
* Core class from "Complete Adventurer"
* Level 1: Ki power, sudden strike +1d6, trapfinding
* Level 2: Ghost step (invsible)
* Level 3: Sudden strike +2d6
* Level 4: Great leap
* Level 5: Sudden strike +3d6
* Level 6: Acrobatics +2, ki dodge
* Level 7: Sudden strike +4d6
* Level 8: Ghost strike
* Level 9: Sudden strike +5d6, improved poison use
* Level 10: Ghost step (ethereal)
* Level 11: Sudden strike +6d6
* Level 12: Acrobatics +4, evasion
* Level 13: Sudden strike +7d6
* Level 14: Ghost mind
* Level 15: Sudden strike +8d6
* Level 16: Ghost sight
* Level 17: Sudden strike +9d6
* Level 18: Acrobatics +6, greater ki dodge
* Level 19: Sudden strike +10d6
* Level 20: Ghost walk
Class HP rolled Level 1: Ninja 6
Sailvas's Equipment:
3 lb 15 lb 2 lb 5 lb
3 lb 2 lb 3 lb 1 lb _____ 34 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x5 Backpack Bedroll Bell Blanket, winter x1 Caltrops Lantern (bullseye) Thieves' tools
Total
More about Sailvas:
Gains AC per WIS mod (Ninja class)
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Posted: Wed Dec 16, 2009 10:27 am
Seinji Kiju
Male Catfolk Scout 1 Chaotic Good Representing Kaedon-R4in80w-P3rv3rt
Strength 12 (+1) Dexterity 22 (+6) Constitution 15 (+2) Intelligence 18 (+4) Wisdom 12 (+1) Charisma 13 (+1) Size: Medium Height: 5' 7" Weight: 165 lb Skin: Brown Eyes: Green Hair: Blond; Straight; Beardless
Total Hit Points: 10
Speed: 30 feet
Armor Class: 18 = 10 +2 [leather] +6 [dexterity]
Touch AC: 16 Flat-footed: 12
Initiative modifier: +6 = +6 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +8 = 2 [base] +6 [dexterity] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +1 = 0 [base] +1 [strength] Attack (unarmed): +1 = 0 [base] +1 [strength] Attack (missile): +6 = 0 [base] +6 [dexterity] Grapple check: +1 = 0 [base] +1 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb.
Languages: Common Draconic Catfolk Gnoll Halfling Sylvan
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Point Blank Shot
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 4 = +4 Balance Dex* 10 = +6 +4 Bluff Cha 1 = +1 Climb Str* 5 = +1 +4 Concentration Con 2 = +2 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 10 = +6 +4 Forgery Int 4 = +4 Gather Information Cha 1 = +1 Heal Wis 1 = +1 Hide Dex* 6 = +6 Intimidate Cha 1 = +1 Jump Str* 5 = +1 +4 Knowledge (geography) Int 8 = +4 +4 Listen Wis 7 = +1 +4 +2 [catfolk] Move Silently Dex* 12 = +6 +4 +2 [catfolk] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 6 = +6 Search Int 8 = +4 +4 Sense Motive Wis 1 = +1 Spot Wis 5 = +1 +4 Survival Wis 5 = +1 +4 Swim Str** 5 = +1 +4 Tumble Dex* 10 = +6 +4 Use Rope Dex 6 = +6
* = check penalty for wearing armor
Catfolk:
* Cat-headed humanoids.
* +4 dexterity, +2 charisma have been added already.
* Level adjustment +1.
* Low-light vision.
* +2 racial bonus on listen and move silently.
Scout:
* Core class from "Complete Adventurer"
* Armor class bonuses after moving are not listed above.
* Level 1: Skirmish (+1d6), trapfinding
* Level 2: Battle fortitude +1, uncanny dodge
* Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)
* Level 4: Bonus feat (already included)
* Level 5: Evasion, skirmish (+2d6, +2 AC)
* Level 6: Flawless stride
* Level 7: Skirmish (+2d6, +2 AC)
* Level 8: Camouflage, bonus feat (already included)
* Level 9: Skirmish (+3d6, +2 AC)
* Level 10: Blindsense 30 feet
* Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)
* Level 12: Bonus feat (already included)
* Level 13: Skirmish (+4d6, +3 AC)
* Level 14: Hide in plain sight
* Level 15: Skirmish (+4d6, +4 AC)
* Level 16: Bonus feat
* Level 17: Skirmish (+5d6, +4 AC)
* Level 18: Free movement
* Level 19: Skirmish (+5d6, +5 AC)
* Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)
Class HP rolled Level 1: Scout 8
Seinji Kiju's Equipment:
21 lb 15 lb _____ 36 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x5
Total 36 lbs
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