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KaedonTheSeraphim RP

PostPosted: Fri Dec 04, 2009 8:15 pm


Sailvas

Male Catfolk Ninja 1
True Neutral
Representing Kaedon-R4in80w-P3rv3rt

Strength 14 (+2)
Dexterity 22 (+6)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 17 (+3)
Charisma 16 (+3)

Size: Medium
Height: 5' 4"
Weight: 140 lb
Skin: Silvery
Eyes: Blue
Hair: Silver; Straight; Beardless

Total Hit Points: 8

Speed: 30 feet

Armor Class: 19 = 10 +6 [dexterity]

Touch AC: 19
Flat-footed: 13

Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +8 = 2 [base] +6 [dexterity]
Will save: +5 = 0 [base] +3 [wisdom] +2 [if ki powers available]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +6 = 0 [base] +6 [dexterity]
Grapple check: +1 = 0 [base] +2 [strength] -1 [slippery]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Common Draconic Catfolk Gnoll Sylvan

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Siangham [1d6, crit x2, 1 lb., light, piercing]

Feats:

Two-Weapon Fighting

Traits:

Skinny
Slippery

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 3 =
+3

Balance Dex* 10 =
+6
+4
Bluff Cha 3 =
+3

Climb Str* 2 =
+2

Concentration Con 2 =
+2

Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha 3 =
+3

Disguise Cha 3 =
+3

Escape Artist Dex* 11 =
+6
+4 +1 [skinny]
Forgery Int 3 =
+3

Gather Information Cha 3 =
+3

Heal Wis 3 =
+3

Hide Dex* 10 =
+6
+4
Intimidate Cha 3 =
+3

Jump Str* 6 =
+2
+4
Listen Wis 5 =
+3
+2 [catfolk]
Move Silently Dex* 12 =
+6
+4 +2 [catfolk]
Open Lock Dex 10 =
+6
+4
Perform_1 Cha 3 =
+3

Perform_2 Cha 3 =
+3

Perform_3 Cha 3 =
+3

Perform_4 Cha 3 =
+3

Perform_5 Cha 3 =
+3

Ride Dex 6 =
+6

Search Int 7 =
+3
+4
Sense Motive Wis 3 =
+3

Sleight of Hand Dex* 10 =
+6
+4
Spot Wis 3 =
+3

Survival Wis 3 =
+3

Swim Str** 2 =
+2

Tumble Dex* 10 =
+6
+4
Use Rope Dex 6 =
+6


* = check penalty for wearing armor

Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.

Catfolk:

* Cat-headed humanoids.

* +4 dexterity, +2 charisma have been added already.

* Level adjustment +1.

* Low-light vision.

* +2 racial bonus on listen and move silently.


Ninja:

* Core class from "Complete Adventurer"

* Level 1: Ki power, sudden strike +1d6, trapfinding

* Level 2: Ghost step (invsible)

* Level 3: Sudden strike +2d6

* Level 4: Great leap

* Level 5: Sudden strike +3d6

* Level 6: Acrobatics +2, ki dodge

* Level 7: Sudden strike +4d6

* Level 8: Ghost strike

* Level 9: Sudden strike +5d6, improved poison use

* Level 10: Ghost step (ethereal)

* Level 11: Sudden strike +6d6

* Level 12: Acrobatics +4, evasion

* Level 13: Sudden strike +7d6

* Level 14: Ghost mind

* Level 15: Sudden strike +8d6

* Level 16: Ghost sight

* Level 17: Sudden strike +9d6

* Level 18: Acrobatics +6, greater ki dodge

* Level 19: Sudden strike +10d6

* Level 20: Ghost walk

Class HP rolled
Level 1: Ninja 6


Sailvas's Equipment:

3 lb
15 lb
2 lb
5 lb

3 lb
2 lb
3 lb
1 lb
_____
34 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5
Backpack
Bedroll
Bell
Blanket, winter x1
Caltrops
Lantern (bullseye)
Thieves' tools

Total

More about Sailvas:

Gains AC per WIS mod (Ninja class)
PostPosted: Wed Dec 16, 2009 10:27 am


Seinji Kiju

Male Catfolk Scout 1
Chaotic Good
Representing Kaedon-R4in80w-P3rv3rt

Strength 12 (+1)
Dexterity 22 (+6)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 13 (+1)

Size: Medium
Height: 5' 7"
Weight: 165 lb
Skin: Brown
Eyes: Green
Hair: Blond; Straight; Beardless

Total Hit Points: 10

Speed: 30 feet

Armor Class: 18 = 10 +2 [leather] +6 [dexterity]

Touch AC: 16
Flat-footed: 12

Initiative modifier: +6 = +6 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +8 = 2 [base] +6 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +6 = 0 [base] +6 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Common Draconic Catfolk Gnoll Halfling Sylvan

Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

Feats:

Point Blank Shot

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 4 =
+4

Balance Dex* 10 =
+6
+4
Bluff Cha 1 =
+1

Climb Str* 5 =
+1
+4
Concentration Con 2 =
+2

Craft_1 Int 4 =
+4

Craft_2 Int 4 =
+4

Craft_3 Int 4 =
+4

Diplomacy Cha 1 =
+1

Disguise Cha 1 =
+1

Escape Artist Dex* 10 =
+6
+4
Forgery Int 4 =
+4

Gather Information Cha 1 =
+1

Heal Wis 1 =
+1

Hide Dex* 6 =
+6

Intimidate Cha 1 =
+1

Jump Str* 5 =
+1
+4
Knowledge (geography) Int 8 =
+4
+4
Listen Wis 7 =
+1
+4 +2 [catfolk]
Move Silently Dex* 12 =
+6
+4 +2 [catfolk]
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 6 =
+6

Search Int 8 =
+4
+4
Sense Motive Wis 1 =
+1

Spot Wis 5 =
+1
+4
Survival Wis 5 =
+1
+4
Swim Str** 5 =
+1
+4
Tumble Dex* 10 =
+6
+4
Use Rope Dex 6 =
+6


* = check penalty for wearing armor

Catfolk:

* Cat-headed humanoids.

* +4 dexterity, +2 charisma have been added already.

* Level adjustment +1.

* Low-light vision.

* +2 racial bonus on listen and move silently.


Scout:

* Core class from "Complete Adventurer"

* Armor class bonuses after moving are not listed above.

* Level 1: Skirmish (+1d6), trapfinding

* Level 2: Battle fortitude +1, uncanny dodge

* Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)

* Level 4: Bonus feat (already included)

* Level 5: Evasion, skirmish (+2d6, +2 AC)

* Level 6: Flawless stride

* Level 7: Skirmish (+2d6, +2 AC)

* Level 8: Camouflage, bonus feat (already included)

* Level 9: Skirmish (+3d6, +2 AC)

* Level 10: Blindsense 30 feet

* Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)

* Level 12: Bonus feat (already included)

* Level 13: Skirmish (+4d6, +3 AC)

* Level 14: Hide in plain sight

* Level 15: Skirmish (+4d6, +4 AC)

* Level 16: Bonus feat

* Level 17: Skirmish (+5d6, +4 AC)

* Level 18: Free movement

* Level 19: Skirmish (+5d6, +5 AC)

* Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)

Class HP rolled
Level 1: Scout 8


Seinji Kiju's Equipment:

21 lb
15 lb
_____
36 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x5

Total 36 lbs

KaedonTheSeraphim RP

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