Blasting Spells (Hadou)

#1: Sudden Impact

Releases a blast of air from the hands of the user.

#2: Beniikazuchi (Crimson Thunder)

"Under the celestial ruby, shall my voice roar like a thunder.
Blasting spell, the second: Beniikazuchi!! "

A beam of deep red lightning is blasted from the user's pointing finger towards the enemy. It's intention is to make so much noise that breaks the enemy orientation. Its strike is not very strong but the impact can make superficial bruises. It's a good hadou for iniciants.

#3: Kuukuu no Akuryoku (Grip of the Void)

"The brilliant flame extinguished!
Tear away the veil of skin, infuse the essence of the beyond!
Blasting spell, the third: Kuukuu no Akuryoku!"

This art creates a short-lived bubble of nothingness around its target, causing weak spirits to explode. Stronger beings are not affected at all.

#4: White Lightning
Focusing a concentrated amount of spiritual power at the index and middle fingers, the spell releases this energy is a then coherent beam that easily strikes through most targets.

#8: Kutsuunomaru (Circle of Pain)

"The eye of the great dragon!
Come before me, seeker of torment, lord of endings!
Cast thy sight and pass thy judgement!
Blasting spell, the seventh: Kutsuunomaru!

This art creates a shining circle of yellow around the feets of the target, destroying very weak spirits instantly, causing great pain to spirits up to lower medium power and causing light discomfort to anything stronger.

#20: Burn

"Take from the heart!
Stop their calm!
Flames arise.
Blasting spell, the twentieth: Burn!"

Allows user to interlace energy into an item for the purpose of creating a flame. The flame is hottest about two millimetres from the object. Energy is constanly drained from the user to keep the flames burning. The flames can not be put out by conventunal methods. The user would likely pass out if this were kept up for more than an hour.


#31: Amber Cannon

Attacks target with a blast of fire.

Binding Spells (Bakudou)

#1: Sai

"Sai!"

The first, and weakest, of the binding spells. No incantation is needed other than its name, and it is activated with a cross-slash of the Shinigami's pointer and middle fingers. From the torso up is the area that is paralysed, but if used on those with high-spiritual power, it is near worthless.

#2: Kabe (Wall)

"A fragment of the labyrinth eternal!
Arise from the ground and bar the way!
Binding spell, the second: Kabe!"

This spell erects a wall of spiritual energy in front of its target. It is neither high nor wide though, so most spirits, Hollows and Shinigami are just able to jump over it or go around it.

#4: Hainawa (crawling rope)

"Hainawa!"

An energy rope made of the user's reiatsu entangles the target.

#8: Seal of Patience

When invoked, the seal creates a white mark on the casters right palm. When this mark is touched to a living being, the mark is transferred to it's body and turns black. From that moment, the flesh touched by the mark becomes rooted to that location in space, relative to the earth. What this means is that the part of the body that bears the mark cannot be moved from that location without being forcefully removed from the body. And even if that is done, it will continue to float there until the spell is released. While it's low rank is due to the extremely low amount of spiritual power required to activate, the spell itself is actually quite complicated and difficult to pull off properly. For this reason, most Shingami pass it up for other sealing spells that are just as effective for far less hassle.

#25: Betobetokenwonuku (Sticky Draw)

"Hades!
Unleash your charges!
Zombies erupt from the underworld and manifest!
Groan into my foe�s sheath and cling to the soul of their slayer.
Let go on pain of death!
Binding spell, the twenty-fifth: Betobetokenwonuku!"

Freezes the sword in the sheath. If not already drawn out, the opponent won't be able to pull the zanpakutou out of the sheath for at least half a minute, depending on the level of the user.

Healing Spells (Chiyudo)

#2: Amatsubu (Rain Drop)

"As a breath of air, as a ray of sun, as a beam of flame, and as a bit of earth.
Flow within this body to wash away all that may harm it.
Healing spell, the second: Amatsubu."

A concentrated spell, able to heal mildly deep wounds, with a limitation of six centimeters in depth and two centimeters in length. Concentration is based on the level of spirit pressure used to power this spell, where the healing effects can be distributed within a two inch radius of the wound.

Support Spells (Bougyoudo)

#3: Blue Mist

"Remove me from sight, blind their eyes.
Do not allow this foe to hit their mark.
Support spell, the third: Blue Mist."

Covers a ten foot area with a thick blanket of blue mist, which centers on the target. Making it near impossible to see normally. It only lasts for ten seconds.