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The Survivalists ~A Zombie Horror RP~

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The Zombie Apocalypse has happened... Are you a survivor? 

Tags: Zombie, Horror, Role-Play, Action, Undead 

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Rules: By Nite Fear (new alias)

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Akari Tsuki
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PostPosted: Sun Dec 06, 2009 2:01 pm


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Curing the infection... one bullet at a time.

Introduction

Left 4 Dead Intro Movie (For people who have never played the game.)

Some kind of military biological weapon experiment that got out of hand (most likely). Your super powers are immune to the zombies. There's only one way to kill 'em and that's the old fashion way.

Rules

If you're playing as a special infected and you die. You can respawn back into the thread by rolling 1-4 sided dice and getting 4. You are not allowed to double post to get a quicker respawn.

Tanks can only survive the length of four posts. They also can only be used once after the beginning of every four pages.

Witches can only survive the length of three posts. They can only be used once after the beginning of every three pages.



If you die as a survivor you must return to the thread as a special infected.




How to join


Please post in the thread the following below.

Username:
You want to play as a Survivor (Y/N?):
You want to play as a Special Infected (Y/N?):


How to Play as Survivor



Your Weapons

Pistol

The pistol is the only secondary weapon in Left 4 Dead besides molotov cocktails and pipe bombs. The pistol holds 15 rounds per magazine and has infinite reserve ammo. It is possible to wield two pistols. Second pistols can be found anywhere along levels and sometimes in safe rooms. When wielding two pistols you can fire up to 30 rounds before having to reload. A character who is down can only use their pistols and at a reduced rate of fire. The Pistol's design is based on the Colt M1911

Uzi SMG

The Uzi is a first tier weapon, found at the beginning of every level. It holds 50 rounds per magazine and can carry up to 480 rounds in reserve. The Uzi is an SMG (sub-machinegun) with a high rate of fire. It is generally more useful for taking out large groups of infected than the pump shotgun. It is not uncommon to run out of ammunition when wielding the Uzi. The SMG's design is based on the IMI Uzi

Pump Shotgun

The pump shotgun is a first tier weapon found in most safe rooms (unless better weapons are present). The shotgun holds up to 8 shells in its magazine and 128 can be held in reserve. It is powerful but has a low rate of fire. Most effective at close range, but usable on medium-range targets. Shotgun blasts can kill multiple infected at once. Compared to the Uzi, the pump shotgun is less useful against hordes but also less likely to run out of ammunition. Be careful of friendly fire when using shotguns. The Pump Shotgun's design is based on the Mossberg 590

Tier 2 Guns

The second tier weapons include the auto shotgun, M16 assault rifle, hunting rifle, and dual-wielded pistols. These are called second tier weapons because they are found in the middle and levels and just before finales. These weapons are all stronger than their counter-parts, the first tier weapons.

M16 Assault Rifle

The M16 is a second tier weapon. It holds 50 bullets per magazine and has an extremely fast rate of fire. When fired slowly, it is also very accurate, particularly when crouched. A survivor can hold up to 360 rounds in reserve. The M16's rate of fire makes it useful for taking out hordes of infected, and its accuracy makes it useful against Boss Infected. The Assault Rifle's design is based on the Colt M16

Auto Shotgun

The auto shotgun is a second tier weapon. It holds 10 shells in its magazine, and 128 shells can be held in reserve. It is extremely damaging at close range, has a wide spray, and can potentially be fired very quickly (by rapidly depressing the fire button). It reloads one shell at a time. Friendly fire is a real concern with the wide spread from the shotgun, especially at high difficulty levels. The Auto Shotgun's design is based on the Benelli M4 Super 90

Hunting Rifle

The Hunting Rifle is a second tier weapon and can be found in the middle of levels and just before finales. The Hunting Rifle holds 15 rounds per magazine. It is as damaging as any other survivor weapon and fires at a medium rate. Its bullets have the unique ability to penetrate almost any wall. Its high power and accuracy when standing still makes it ideal for taking out enemies at a distance. The Hunting Rifle can be the most inaccurate and accurate weapon in the game. While moving, it has a bigger spread than the shotgun, and when you stop moving or zoom in, there is no spread at all. The Hunting Rifle's design is based on the Ruger Mini-14

Grenades

Survivors can carry exactly one grenade at a time.

Molotov Cocktail

The Molotov Cocktail creates a large circle of fire around it's point of impact.

Pipe Bomb

Thrown pipe bombs may bounce off walls or other objects, possibly returning to the thrower. The pipe bomb beeps and flashes for a few seconds, attracting non-special infected, and then explodes with strong damage in a moderate radius, to both infected and any survivors nearby. Pipe bombs are useful for dealing with any horde. Pipe bombs rarely end up harming survivors (compared to cocktails). Pipe bombs don't attract special infected, but the explosion can do a lot of damage to them. The effect from a pipe bomb has a shorter duration than cocktails, or fire in general.

Gas tanks

There are three different types of gas tanks: gasoline, propane, and oxygen.

Gasoline

Gasoline tanks are red, and ignite when shot, immediately immolating the surrounding area for a considerable amount of time. The fire spreads slowly before it dies out, so beware creeping flames.
Propane

Propane Tanks

Propane Tanks are small and white. They explode immediately upon being shot, causing a large amount of damage. If a tank is caught in the blast, he will be stunned.

Oxygen

Oxygen tanks are tall and green. When shot, they let out a hissing noise for a few seconds, and then explode. The explosion damage is comparable to that of a propane tank, but it is time-delayed.

Mounted machine gun

Each campaign has a few places with mounted machine guns. Survivors can fire these weapons by using them (and disengaging from the weapon in a similar way, or just walking away from it).Mounted machine guns have a rapid rate of fire and high damage dealing capacity.Spin-up time is required before firing the first shots.These guns overheat when fired for too long continuously, requiring the user to pause in firing for some of the time (which consequently lets the Ammunition is never required for these guns, they have endless supplies of bullets. The range of fire for these weapons is always in a limited arc.

Special Infected information

Hunter: The hunters main attack pouncing on survivors. A hunter must charge his pounce before jumping. He does this by crouching. While crouched he is able to slowly move around. Hunters can then use their primary attack to jump. Once the hunter pounces on a survivor that survivor is completely unable to fight back or use any items. The hunter continues clawing the survivor until dead or until another survivor shoots or melees the hunter off. Hunters which are crouched make distinctive sounds unique to the hunter. Hunters which are not crouched are completely silent.

The Witch: She is normally found crouched on the ground crying and wailing. She remains like this, ignoring survivors unless they shoot near her, shine flashlights at her, or are too close to her for too long. The witch's first melee attack instantly downs the survivor who disturbed her, regardless of that survivor's health. After that she will attack that one player with melee attacks, similar to a hunter. Moving slowly past a witch by crouching or sneaking prevents her from attacking, though flashlights or being very close to her still upsets her.

If a witch kills the survivor who disturbed her, she will flee away from any other survivors, eventually going off the map.


The Tank: Tank can only be played at certain times, determined by the director. The Tank has far more health than any other infected or survivor, and Tank attacks are more powerful than any other Infected (except for the Witch). The Tank's only attacks are its primary melee attack and the ability to throw cars or large stones at the survivors. There will only ever be one tank present at a time unless you did not kill the tank on survival if you let him live the game will spawn a tank.

Propane & pipes are weak against Tanks. Fire can be very effective for attacking Tanks. Melee attacks can damage Tanks.

Once a Tank catches on fire it has a limited time to live


Boomer: The Boomer is extremely obese and filled with methane gas. He explodes when killed by survivors. The Boomer's explosion doesn't do damage, but pushes everyone (survivor or infected) back and covers survivors in vomit. (This will break a Smoker's tongue attack or a Hunter's pounce attack.) Boomers can actively vomit on survivors (without dying). There is a long recharge between active vomiting by the Boomer, longer than any other infected ability.

Vomit greatly impairs survivor's vision, and prevents them from seeing their teammates outlines (particularly relevant when they are under attack from a Hunter or Smoker). All non-Boss infected in the area only attack survivors covered in vomit (if any are).


Smoker: The Smoker's primary weapon is his long tongue, which he uses to pull and constrict survivors. Survivors caught by the tongue can't attack after about a second, and can only be freed if another survivor attacks the Smoker or the smoker's tongue (but it isn't necessary to kill the Smoker). A melee attack on the constricted survivor will break the tongue attack. Smokers cannot voluntarily free a survivor they are constricting.

Smokers don't take damage from falling, regardless of the distance. The Smoker has a weak melee attack. A smoker releases a distinctive puff of smoke whenever he dies.


Levels


No Mercy

The Apartments

Survivors begin on the roof of an abandoned apartment building, here there are 2 weapons, the UZI and the shotgun. After battling their way down through the building, they find themselves in the grimy alleyways of the city. Past the alleyways is a wide open street, that contains numerous vehicles with car alarms, that, if alerted, will promptly summon a horde. The survivors escape down a staircase into a safe room that lies just above what used to be the subway station, known as The Red Line.

The Subway

The survivors now find other people in an old subway station. Fighting back up the stairs, they find The Red Line. Numerous old subway trains litter the dark tunnels, but the tracks provide a linear path that takes the players up some stairs and into a large basement. Up further stairs in the room above is a large generator and a sliding door to the room above. Opening the sliding door via an electronic mechanism turns on the lights, beginning a battle. This room contains a mounted gun to aid the players during the battle. At the top of the stairs in this room is a small halfway house containing ammo. The Left 4 Dead demo ended here. But in the full game, the players continue down through to the next street. They must then fight their way towards the end of the road, where a pawn shop contains the next safe room.

The Sewers

The survivors find themselves back in the grimy alleyways of the area. After finding their way out onto the avenues again, they encounter a gas station that, if shot, will crumble an entire building to the ground. After utilizing a hydraulic lift to reach the rooves, the players enter an industrial building via the window. On the ground floor of the building are several manholes, which take the survivors down into the sewers. Once again underground, the players follow the murky tunnels under the city blocks. A ladder then takes them up above the surface, right outside the doors of Mercy Hospital. The next safe room is contained in the reception foyer of the building.

The Hospital

The players must now find a way from the ground floor of Mercy Hospital up to the rooftop. The first few floors must be maneuvered via the stairs and fire exits, until the players come across the elevator. The elevator takes them up the majority of the remaining floors. The top few floors are full of scaffolding and construction equipment, suggesting that Mercy Hospital was still being enlarged when the infection hit the city. A safe-room is found near the roof.

Rooftop Finale

The final chapter of No Mercy has the survivors climbing ladders to reach the helicopter pad on the roof. Several buildings are found up here, including one with a chattering radio. Answering a helicopter pilot's radio call results in the finale beginning. Hordes of infected, as well as at least one tank will attack the players, who must use a mounted gun and numerous different weapons and supplies that can be found littering the area. After this extended battle, the helicopter arrives, and the players enter it, escaping the claws and jaws of the infected by inches. The helicopter flies over the ruined city as the screen fades to black. The credits then roll.

Blood Harvest

You start in the middle of a heavy forest area which is very exposed to enemies. Moving along the path is fairly simple but keep your eye out for pick ups. Once you have crossed the bridge there is a small house where you can restock on ammo and easily defend yourself if you are under attack from a horde. Moving on from the house will eventually bring you alongside a train track (which you cannot access yet). You should now be close to a large building with the safe room inside.

The Tunnel

Leaving the safe room will bring you out into a hall, take a left if you want to look for pick ups. Taking a right will lead you down the stairs and out into another hall. There are two doors on the left side, both go the correct way. Inside both rooms there is a table which may provide better primary weapons. Go out your chosen window with caution as there is a large, painful fall below if you pick a window with a platform outside. Move to the end of this large storage area and there is a small room (ammo and pistols is often at this rooms entrance). Inside the room is a health cabinet and a fire escape door. Opening the door will set off an alarm and alert a horde. Once you have defeated this attack move through the fire escape door. The room you enter is very long and has two different ways to get out. The one most people use is to go up the steps you see as you leave the fire escape then walk along the platform until you reach a window which you can safely jump out of. The less used path will let you hug the ground and walk to the end of the room, out of a door. Once you have left the building you must enter the tunnel (at the entrance there may be guns on the table). The tunnel is quite simple to navigate and will bring you to the next safe room.

The Bridge
The Train Station
Farmhouse Finale


Death Toll

The Turnpike

This is the beginning of Death Toll. You will appear in the middle of a forest with some infected, near some cars. From here you need to walk till you find a broken bridge. You need to cross it by going under it. After that, you will find yourself in a dried river. Continue walking until you get to the other part of the bridge. Now, you will be entering a tunnel, continue killing infected until you get to an open door. After a horde attack, you will be leaving the building, just walk a little more and you will find the safe room.

The Drains

After leaving the Safe room you enter a drainage system much like a sewer. The path then splits and let's you choose from two different sewer pipes (both you can walk in without crouching). The one right of the safe room leads to a higher vantage point where you can view a lower area which you'll soon descend into using a ladder. The other sewage pipe, which is straight in front of the safe room, leads to the lower area bypassing the higher area. In the lower area there are often (if not always) guns, ammo and sometimes pills. It also has the first respawn closet. After this area you proceed to a wide open area where the first event takes place. You must lower a lock to get across the pool of sewage, the lock will sound an alarm causing a battle. There are often pipe bombs nearby. Usually 2 pipe bombs can make this battle extremely easy. After the lock is lowered and you have crossed to the other side there is a closet where players can find respawned teammates, ammo and a first aid box. Going on past the closet will lead to another sewage pipe similar to the ones at the start. The pipes split again but this time they both end up very close together. The room you come out into has two parts, one has a ladder up into the higher part of this building. The other has a damaged stairwell which you can only climb by using it as a ladder. The ground floor of the building often has pick ups such as pills and grenades. Those who went up the ladder must walk around to where the stairwell was. This is where you can exit the building back out into open air. A short walk around the corner and the safe room is in sight! Climb through a window into what seems to be a store for trains. The safe room takes the shape of an old train car.

The Church

You start off in an "old creepy train yard" which is very open but does has some trains to help close it in a little more. There are 3 points of interest here. The first is the tower which is about 3 stories high. This tower is a handy look out point and often has pickups such as pills, grenades, an extra pistol or/and better primary guns. Another place of interest in the train yard it a small building along the fence right of the safe room. Inside you might find better primary weapons and/or pills. The final place of interest in the train yard is the building at the far end which is where you must go to continue. You must then climb the steps up onto the balcony (note: before you climb the bottom floor of the building often has pills and other pick ups). The building has many rooms on the second floor where pickups can be found and the first respawn closet. Moving along the balcony will bring you over the fence and on top of a train. Jump down from the train and move up the road (This road is very exposed so watch out for hordes and boomers), you will come to a tiny shed with supplies including a first aid box. Once you reach what seems to be the end of the road then you move into the building which has better primary weapons and ammo (often the bathroom has first aid or pills). Leaving the house will bring you back onto the road (the ambulance will have pills or first aid inside). Now you are just outside Riverside! You must take a left off the road and into the graveyard because the road is blocked. There is a shed here often with fuel cans (These will be handy in a minute). Move up to the end of the graveyard into the church. Great a safe room! Or it would be if the guy inside would let you in. He sounds a bell and you must fight off an event before you can enter the safe room. There are better primary weapons inside the church and often a fuel can at the front. If you are low on health these fuel cans could save your life. After fighting off the attack the man inside will turn into a special infected (so watch out when you open the door) and you can enter the safe room.

The Town

Welcome to Riverside, here you will find zombies, zombies and more zombies. You won't be safe here so you decide to move on. Leaving the safe room will bring you out onto a balcony where you can snipe the infected out on the road. Go down the ladder and out onto the road. There is a store where you can find ammo in the back room. Out the back of the store and onto the streets again will lead you round two corners and onto a small plaza. Go into the Poppy Field Florist (the one For Sale) and move through the building. Carry on up the road and you'll come to another plaza. This time jump on top of the van an into the building. When you leave the building you will be offered better primary weapons and maybe some health pick ups. On the road you must lower a fork lift to continue. The fork lift will fail, set off a car alarm and cause a battle. There is a very useful minigun which should help a lot. After the battle is over you can move on up the road an into an ally way. Once you've turned the corner in the ally you will see the safe room is fenced off. You must climb up the steps and go around until you can jump down over the fence from a roof. Enter the safe room and you are done!

Riverside Finale

This part of the level starts leaving the safe room of a building, you will found yourself in a closed street with many infected and many cars. You should advance a little until you get to a house which has it`s doors opened. Inside you will find some ammo, Medkits , pills and a pistol. You must move to the backyard, in the grill you can find a gas tank. Latter you will be in an open field with 2 cars and a small hut. Behind the hut, there is a road that takes you to a big house where a radio is calling. Answer it and the finale will start. 2 tanks will appear in the last part and the rescue boat will arrive in 10 minutes.


Dead Air

The Greenhouse

As the name suggests you start in a Greenhouse. As you are waiting a plane flies overhead so you decide to make your way to the airport. At the spawn you will fine plenty of grenades as well as the usual weapons, ammo and first aid kits. Leave the greenhouse and move over the plank of wood onto the roof. Jump through one of the windows into the building (the bedroom might have pills. Move down the hall and turn right into what seems to be a kitchen. Jump out the window onto the roof and up the ladder. move along this roof and jump down onto a lower roof. Move through the building and once you come out the other end you should jump out the window on top of a truck and out into the street. Be warned that there is an alarmed car in this street. Move into the next building which contains the safe room.

The Crane

After leaving the safe room you will be in a garage like storage area which you can exit though the garage doors. Once outside you should walk on top of the large container and leap over the fence (warning: there is no going back once your over the fence and tank battles in this area will almost alway be fatal). Jump on top of the truck and proceed up the ladder. Walk up the fire escape steps until you can jump though the window into the building. In the bedroom you can often find weapons. Continue out into the hall (pick ups can be sometimes found in some rooms along the hall) and on to the above floor . In this room you might find guns or grenades. Jump out the window and prepare for an event (fuel cans may be nearby). You must lower crane to use the ladder attached to the the dumpster which is suspended in the air by the crane. Once you have started the crane it will alert the horde. Watch the window you came from for smokers because they can cause a lot of trouble for someone if all other members of the team are busy. Once the dumpster is lowered climb the ladder to the higher rooftop. Carry on along the roof tops until you meet a building. Go through the window and walk along to a room with a first aid cabinet. Once you're here you may also find guns and/or ammo. Continue down the stairwells and through the offices until you reach the ground floor(here you can often find pills in the bathroom). Now you have to chose if you want to go out the back door around to the street through the back ally or just straight out on to the street. Run across to the end of the street (watch out for the alarmed car) and into the shop. At the back of the shop you will find a safe room.

The Construction Site

At the beginning of this map you should just take a left because there are no pick ups to the right. Follow the path until you come to a large construction site. Here you must prepare to fight a horde (fuel cans and other pick ups should be around). Shoot down the barricade when you are ready and watch out for smokers as they can cause a good amount of fall damage. Carry on down the path where you burned the barricade and check the rooms on your left and right for pick ups. There is ammo on the corner of the ally and sometimes pills. Move out into the street and be careful of the alarmed car. Walk across to the electrical equipment and carry on along these paths. The main path is in an "S" shape but there are other areas where you can find pick ups. You should now find yourself back in a building, go through the door. Inside this room should be ammo and a first aid cabinet (and sometimes guns or/and grenades). Continue though this building and exit to find that the airport has been bombed. Walk around to gain access to the parking lot (careful of the alarmed car) and proceed though it. Once you reach the third floor you will be on a sky bridge and a stones throw away from the safe room.

The Terminal
Runway Finale
PostPosted: Wed Dec 23, 2009 2:58 am


(I'm confused. What do you mean when you talk about rolling the dice? could you explain the actual process of the roleplay, like is it turn based or what? I'm a noob at roleplays sorry lol.)

ZombieApocalypseSurvivor

Edward Anthony M Cullen 1 rolled 1 4-sided dice: 1 Total: 1 (1-4)

Edward Anthony M Cullen 1

PostPosted: Mon Jan 25, 2010 2:30 pm


I hope I'm doign this right
Edward Anthony M. Cullen 1
Survivor
PostPosted: Fri Jan 29, 2010 4:32 pm


Username: Sparten117333
You want to play as a Survivor (Y/N?): N
You want to play as a Special Infected (Y/N?):Y

sparten117333


Hitori-chan4200

PostPosted: Thu Mar 04, 2010 8:26 am


Username: Hitori-chan4200
play as survivor: Y
play as special infected: N
PostPosted: Mon Mar 22, 2010 3:15 pm


Username: DeathFyrz
You want to play as a Survivor (Y/N?): Y
You want to play as a Special Infected (Y/N?): N
btw, theres more secondary weapons: A.K.A. axes, machetes, and chainsaws..

DeathFyrz

Dangerous Hunter

5,200 Points
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  • Risky Lifestyle 100
  • Conversationalist 100

Dr Z-bomb

PostPosted: Sun Apr 11, 2010 12:23 am


sorry about that people, i was experiencing some technical difficulties. i.e. i was hacked. :/
it doesn't matter much, but i won't be getting my stuff back because gaia says there was botted gold on it, which there wasn't. For those of you who are wondering who the hell this strange zombie girl is, i am Nite Fear. I'm only a girl because...well i mean dude look i have boobs now! biggrin
*gropes self*
>U
...*cough*
anyways.... if i get reconnected to this guild i'll be able to explain the rules and such hopefully making this experience much more enjoyable to you survivors, and most likely make the deadling's skin crawl with excitement. n_n
Reply
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