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Atsuma Yagashi

PostPosted: Wed Dec 09, 2009 10:29 am


~Appearance~
User Image

Full Name: Mikel

Alias/Famous Name: none

Age: 17

Gender: Male

Seishou Affinity: Primitive

Race: Moon Folk

Weapon: none

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none


~Background~


Height: 5'0

Weight: 148lbs

Hair: Dark Brown

Eyes: Brown

Personality:

Family: Moon Folk

Affiliation: Mandinka Tribe

Bio/History: Raised in the Village of Trance, and part of the Mandinka Tribe. The same tribe where the village Chieftain of Trance comes from. He is one of the fabled Moon Folk. A race of beings often found in collections, sometimes referred to as packs. Moon Folk are of similar nature gather, most likely because that's the only thing they would have in common. The strongest of them all is the leader of the "pack" and commands them with an almost unquestioned authority. The leader may be challenged by a pack member and be replaced if he loses. These fights are typically to the death and are fought in the Moon Folk's transformed state.



~Magic~

-Moon Shell-
One of the many abilities produced from their natural seishou. This ability forms a sphere of silvery energy around their bodies that will reduce the damage from most magical attacks by twenty percent, no matter what the spell. However during a the Moon Shell is strengthened and magical damage is reduced by seventy-five percent. In other words, during a full moon many magical attacks are ineffective for the time being which forces their opponents to engage them in physical combat. Stronger Moon Folk have even been seen completely nullifying weaker magical attacks done onto them.





~Special Abilities~

-Moon Shine Eye-
At first appearance, they resemble images of two full moons in each eye. They emit a strange silvery light that resembles that creamy fullness of the moon itself hence the name they were given. What they do is reflect the visible light back through the retina, increasing the light available to the photoreceptor. This improves vision in low-light conditions. They contribute superior night vision to the Moon Folk.

-Muscular Augmentation-
One of the notable abilities of the Moon Folk. Once they reach adulthood, the Moon Folk are able to augment their muscular physiology and exoskeleton, resulting in their latent ability to sustain three transformations. The first and foremost is known as the Hominid Form, which is their most common form. This form resembles a human usually with ragged hair, allowing them to blend in more with humans. Males are usually a bit more athletically build than females. The second form is known as the Lupine Form, where they walk on all four and take on the appearance of a wolf, only munch larger. In this form they are munch faster and agile and are capable speeds that are only rivaled by the wind. Normally they hunt in this form as well, as they can easily blend in with other wolves. The Third Form is known as their Were Form, the form in between as they call it. This is the more brute of the three. In this form they stand high on both feet averagely 6'5 and up. Their muscular physiology is greatly augmented and their strength takes an incredible shift in power.

-Physical Prowess-
As you may know, the Moon Folk possess enhanced strength, reflexes, coordination, speed, agility, durability, endurance, and regenerative abilities that make them arguably the most dangerous hunters in Termina. Like wolves they possess heightened senses that make them excellent trackers due to their heightened sense of smell. These creatures are also able to sniff out masked enemy seishou as well as differentiating them from others simultaneously. IIn their werewolf forms they have proven many times over to be the superior in close range combat because of their relentless strength, and can it can be argued that when in this form they rank upon one of the toughest races in Termina.

-Primitive Instinct-
A technique that allows the Moon Folk to force primitive beasts with no logical reasoning of their own into submission without any influence of the force. Unlike the force, this power allows them greater understanding with these creatures rather than tricking them into doing things in which they have no understanding of. It allows him to touch the minds of beasts and tame them with a moments grasp before utilizing them as a secondary companion.

-Body Temperature-
The Moon Folk have a naturally body temperature high enough to keep them warm even in the coldest of regions. When it comes to body temperature they are the complete opposite of the Blood Folk, who's body temperature maintains a constant cold.

PostPosted: Wed Sep 01, 2010 5:53 am


~Appearance~
User Image

Full Name: Leito Mussoloni

Alias/Famous Name: none

Age: 25

Gender: Male

Seishou Affinity: Sacred Wind

Race: Fairy Human

Weapon(s) of Choice: none

Keepsake: none

Keepsake Grade: none

Keepsake Effect: none


~Personal Background~


Height: 6'0

Weight: 155lbs

Hair: Shagged

Eyes: Brown

Personality: Leito possess a lot of space to accept life as it is, both the good and bad things altogether but in no manner is he complacent with any side, just dealing with life as he see fit is how Leito goes through life. The point is what Leito see as fit for his life, that of course is a view of someone who wishes to believe that everyone could live happily in they own way, but without turning the eye away from those who goes against this standard, believing that everyone can be nice is a very good way to befriend other people but not everyone will wish to befriend you back, some might even want to destroy that happiness and at times will arguing not be enough to solve certain situations, that is when Leito stand up for himself and for those who matters to him, be them whoever they are, pirates, thieves, priests or kings. Of course, that apply when things get out of hand only, usually Leito is quite the calm guy though easily irked, will Leito not change his humor that easily but always letting his emotions to show up on his expression.

Physical Build: Average

Family: none

Affiliation: none

Bio/History: He is very laid back and easy going. He comes off as lazy, but that's not enitrely true, it's more along the lines that he is continously bored, so he doesn't miss the opportunity to pass up a good fight or job. He is smart, and approachable, maybe to approachable for his own liking. When people seem to have problems they always seem to go to him to talk about it. It's probably becasue he just space's out t everytime some talks to him. Although he is spacey, and comes off as lazy, or diggy, the truth of the matter is that he is a weapon's prodigy, mastering a wide varity of weapons by the time he was 14, and for the most part taught himself. And he is still learning more weapon styles. learning differnet weapon styles is more of a hobby then a task for him, and since their are tons of weapons styles he knows it can keeping him occupined for years. Currently Being able to use, Nunchaku, Katana, Board sword, Spear, bow and arrow, staff, and three section staff. His favorite being the Spear. The reason that he is so bored is becasue of the fact that things come to him so quickly, except for magic, he's gained interest in it, a couple of years back, and it he still isn't even close to mastering it, it puzzeled him, and finally gave himself something to pour most of his attenion into.

No matter how much of the world may people discover, there will always be more secrets and mysteries to be unraveled out there! That is the motto of every treasure hunter out there and also the Gavellius family as well, one of the many families that were part of the treasure hunters group, not a guild like those magical ones since only a few members from the treasure hunters knew how to use magic and even those who did, were they magic directed to the use of treasure hunting, a example being the wind magic passed down through the Gavellius family to see through the wind, enabling the group to be aware of traps and hidden paths whenever they were, that of course as long as vacuum were not used into the constructions, like it was with the pyramids.

Nonetheless were Leito connection with magic quite limited thanks to such family background, on the other hand, was the specific wind magic knowledge handed down through the generations very detailed and refined, since it was after all, the duty assigned to the members of the Gavellius family, Leito included, making the boy to have such knowledge hammered down into him since a early age. However, just because a motto is dutifully followed, does it not mean that it will transform reality to fit it's meaning, in fact, honoring a motto dutifully as that would only make protecting it's meaning harder.

When Leito was at his 14, having learned pretty much all of his family magic, did the treasure hunter business went down through the hole because of they own tradition, not that they had discovered everything that had to be discovered as there was still some long way toward that but the great knowledge that the treasure hunters have accumulated through the ages, mainly about the location of certain areas and items was being targeted by many who wished to lay they hands on those, not necessarily evildoers or anything like that but at a overwhelming fast pace, did the treasure hunting 'guild' quickly become a business company, or perhaps would it be better to call them mercenaries since the greed for treasure had turned into greed for money.

Leito wasn't particularly against the new treasure hunter business since the basic remained unchanged, just that now the boss were other people instead of themselves which added some stress that was inexistent so far, that bothered Leito, something that was done for personal reasons alone now had deadlines and contracts to follow. For good or for worse, more mages were hired to work for the treasure hunter business as the few that they had before did not met the demand that they had now, thus enabling Leito to have a 'secondary job' on his own since while one wait for his turn for a job at treasure hunting, he will have nothing to do, and no payment either, so much for the family-like group of before . . .

Anyhow, that was when Leito went down the other path that he knew, the path of a mage, looking for a guild to join, and in the fear of being faced with the same situation of his origin, Leito purposefully avoided large and well-know guilds like Fairy Tail and such, looking for a more specific type of guild, a smaller one, preferable if it was a new one too so that Leito could find that teamwork which he lived with during all of his youth and that was when Leito found the Echidna Sororita guild, fitting all of his two requisites, not exactly new but still fitting, though the current members were a bunch of weirdos through and through, not only on the behavior but also on the entrance exam, who would accept a fully stranger just because he have an ahoge? Well, that was not a problem since it was a bunch that was not evil, just weird.


~Magic~

Wind Magic


The Crush Wind (Caving Breeze)-
A wind that condense air in one place as to make a pressure spot, crushing whatever may be inside it through sheer wind force, the diameter of said spot is of 2.5 meters max and minimum of just a few millimeter, the pressure strength is enough to crush a granite rock that fits the max diameter without much effort and also capable to put a hole on a bigger one with certainly more effort as the wind will have to be forced through the rock in order to complete the round formation needed for the spell to begin, more strength can be put on the pressure of the wind, so the same goes for the magical energy needed for it. This magic start by Leito shooting out a wind ball through his hand which flies by the wind speed, the more windy it may be, the faster will the ball travel, following a straight line to his target, after reaching it's desired destination, Leito will command the wind ball to open itself to the desired diameter respecting the max limit and start spiraling to create the pressure spot, putting up an delay on the activation of this magic the further away from Leito the wind ball goes, however, after it set it the pressure spot the target will have a hard time breaking out of it since by them, the wind already divided the world in two, the one inside the spot and the one outside.


The Majestic Wind (Dancing Breeze)-
A passive skill of some sort but one that Leito chooses to keep active most of the time rather than being truly automatic, Leito is already used to keep this magic active for days during his time as a traveler, however does that not mean that he can keep this always active, every 5 days of continuous use requires 12 hours of rest without spending any magical energy in order to reload this magic. Now to the actual function of this magic; Leito can know what his surroundings are even if he cannot see it through the wind by expelling a small bit of his magical energy onto the air, making it as some sort of radar with a 200 meters diameter, but since wind is not light, what Leito can 'see' through this magic is only the silhouettes of objects and/or persons, depending on that to identify what is around him, also of course does this magic acts only where there is natural wind, if there is a sealed room or a magic barrier, especially wind magical barrier, under Leito reach, all that he will notice is a void there instead of 'seeing' any silhouette. Unlike Leito other magics, this one is noticeable to be active by his ahoge rather than perception recognition, though some mages may be able to feel the air to be slight different. Anyhow, Leito's ahoge is the main point to give this technique use out since his ahoge will seen to be 'alive', spinning on it's own while this magic is active, like an actual radar, reacting together or independently to anything that may get Leito attention on his radar.


The Vortex Wind (Rifting Breeze)
Leito's magic ability allows him to create subspaces called Wind Rifts. His powers aren't to be confused with teleportation, in fact it is quite different. His powers allow him to both bend the size of these swirling rifts and articulate the nature of them specifically for the object or thing that needs to be transported through what appears to be a constructed vortex like portal of wind. Leito is also able to somewhat fly because of these portals. Not literally, however he can create portals at any that lead to higher altitudes, as well creating portals to break his fall or for another person. There sizes can range from small pocket portals the size of a penny to more larger ones that are the sizes of vehicles, to those that are larger than houses. He has the ability to put one thing through a portal and have it emerge through another elsewhere, as well as severing the connection to destroy it. In other words he is able to transport parts of his body to other places without actually moving. Leito can also use these portals for attacking on a smaller scale. By changing it's vacuuming nature, Leito can alter it in reverse so that it sustains a bulging nature that knocks away anything that comes in contact with it on impact. By centering the flow of the wind on a specific body part, he can render it permeable as well, causing incoming objects to pass completely through it. However extreme concentration is needed for this and he cannot do it simultaneously on too many part of his body. By changing the nature of the portals once more, Rift is also able to form manifest the wind of his portals into wind javelins, which he can throw at an object to cause it to be transported. He can use this ability offensively and defensively as well as well transporting portions of objects.


The Soft Wind (Lateral Breeze)-
This technique probably one of the most versatile of the winds. It is a technique mainly used for support and defense rather than all out offense, however it's potential for the offensive is just as strong. The soft wind is a wind that focuses it's flow around a specific object or thing in order to gain control over it's kinetic movement. This in return allows the user to levitate, throw, or even pull objects from a far without having to lift a finger. It is also the very technique responsible for allowing the user to float and fly across vast distances. However in the battlefield this technique holds a number of useful abilities. The first is shielding. The Gentle Wind is able to produce a rapidly moving shield of wind that can come in the form of a wall or dome around the user. What makes this blockade different than most is that the wind that it is composed of is actually moving in every direction all at once, which causes a very nasty after effect should anything come in close vicinity of it. The surface of this wall can literally draw things onto it's surface before shattering it as a result of it's randomly rapid moving directions. At the cost of more seishou, the second ability is known as the Armor of the Wind God which coats the user in a randomly rapid moving winds who's positions specifically rotate and fluctuate conveniently with the user's movement.


The North Wind (Frozen Breeze)-
A technique that utilizes the north aspect of the wind element. The winds created by the user can be seen, almost resembling a blue airborne ocean constantly moving through the air. This wind holds subzero temperatures, clearly holding the ability to freeze things within it's wake upon impact. These winds travel slowly and bring temperatures with them that exceed those arctic temperatures that originate from north pole. Because it's temperatures, frozen air particles usually come with the territory of this technique as the hydrogen located in the oxygen is literally frozen at this point causing opponents to become battered with hail like flakes as well. The technique can be related to somewhat of a blizzard in many ways. The air within this wind seems to be less dense and very thin, making it even hard to breath through it without causing some negative internal effects through the body. Though air holds no visible color, the frozen water particles carried through it usually indicate when this technique is activated or in play of the battlefield. It is often compared to the void like atmosphere near outer space causing most objects to rapidly freeze up or slow down due molasses like movement of molecules caused from the temperatures from the wind.


The South Wind (Burning Gale)-
As the name implies, this wind literally holds skyrocketing temperatures. Usually when summoned, the first things that react to the oncoming wind is plant life or wild life in the environment. Smaller forms of can usually be seen shriveling up from lack of moisture in the area. Though the wind isn't as hot as fire, it does come close to touching the scale. When summoned, the first thing seen is usually is literally a tsunami of heatwaves washing through the air as it comes closer towards the opponent. Anything hit by these waves can suffer a large number of things depending on the situation and how the opponent reacts. The first is immediate dehydration. Although it may not be all at once, it may be on specific areas of the body such as limbs where water will be forcefully drawn from that area of the body upon a successful strike. The second effect is called wind burn. Wind burn isn't caused by direct exposure from the south wind but being to close to it for very long, causing somewhat of a sun burn towards areas of the body and making it too dry for mobility.The third effect if saturated in more seishou is burning, which can be caused from increased temperatures should the user exert more seishou into the attack. If used efficiently it can literally scorch the earth and effectively turn sand into glass.


The East Wind (Bladed Breeze)-
This technique is where the Razor Wind Techniques come from. It is a wind that focuses more on cutting power rather than temperature. Rather than moving in a full wave like most winds, this wind moves in a mass of razor thin streams. These streams are made up of individual bendable blades of very dry oxygen almost so dry that their molecular structure makes them seem like solids. Each of these blades are constantly spinning in an omnidirectional manner, making the wind as a whole one large flowing mass of blades The course of these streams are able to be redirected. When striking an opponent, these blades hold the power to cut from all angles and can easily cut through organic materials. With an increased seishou output, it is possible to increase the cutting power of these blades causing them to even rival the cutting force of steel now. By spiraling the wind surrounding his limbs, Leito can create magical wind blades that work just like swords, they are sharp enough to cut through pretty much anything, being the main factor to slice things up the technique and strength of the user. 'Shooting' those wind blades is not a possibility, they turn back into a normal breeze as soon as they cease contact with Leito, the blades can be made on Leito arms and legs, on all 4 of them at once, though Leito does not have the proficiency to fight like a martial artist as also does the use of the blades on all 4 limbs makes the magic energy output greater than it's worth of.


The Western Wind (Hammering Breeze)-
Western Wind is similar the polar opposite of the eastern wind. Where the East Wind focuses on cutting power, the western wind focuses on pure concussive force. These winds are munch more thicker, denser, and munch heavier than normal winds and just small breezes from it hold the power to topple a small house. This wind is probably the most tangible of all winds, having a such a thick composition that gives an illusion that you could really touch or hold it. Unlike most wind that flows in different directions, this wind flows in clutched masses that move in solely one direction. Depending on the size and radius of the attack also determines the nature of the technique. When used in small streams it is possible to cause immense piercing power, but this is the minimum level. Receiving blows from larger forms of the western wind can make the opponent feel as if they've been struck head on by a large vehicle. However there are even larger manifestations of the Western Wind. These manifestations are so strong, they are able to disrupt the sound traveling through an area and now come in the forms of shockwaves like blasts that resemble that aftereffect of large scale explosions.



~Special Abilities~


Clay Magic
Clay magic allows the user to manipulate clay into any shape or form the user needs. With the clay in hand the user can even produce more of the smae type of clay, but only directly into the obect, allowing it it get thicker, or strength or both. Also the user can change to compostion of the clay, for example, incressing the strudiness of the clay while making it lighter. The user much of coarse be in contact with the metal.

Currently Leito can change the shape of his clay staff into the weapon of his choice, and change the composition to the point where he can make the weapons harder, and keep them forever sharp, and mold arrows out of clay balls he keeps in on his person. This is evident with his evil trademark. He buries his victim in clay and leaves them. The sun slowly roasts the victim.


~Extra~

Just so anyone notices. I got permission to use this magic from Kazei. It was something he developed along with a crap load of other awesome magics he created. Anyways it's borrowed, so credit to Kazei!! biggrin

Atsuma Yagashi

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