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Masterwork Enhancements - UPDATED MARCH 4TH, 2010

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PostPosted: Thu Dec 24, 2009 2:09 pm


Masterwork Enhancements.


Exponential Costs
All costs are exponential except for Disarm, Trip, Sunder, and Feint.
An example of the +1 Hardness and 5 hp Enhancement costs would be; +100 Gold for the first time, +200 gold IN ADDITION to for the second time, and then +400, +800, +1600 gold in addition each time.

Example

The requirements to give a Longsword the Enhanced Masterwork Quality of say
A Masterwork Reduced Weight Longsword, Enhanced +5 Hardness, 25 HP.
Would require that the Masterwork Component of the item have a DC total of 34.

This means that in order to create an Enhanced Masterwork item such as a longsword. You would be required to craft the item as normal, except the DC of the item's Masterwork Component would be increased, as well as the Masterwork cost of the item.

Meaning the Masterwork Component DC of the example longsword would be DC 34, and the Masterwork Component Cost would be 3600 Gold.

The Blue-Print


Price of Weapon = 15 Gold.
Masterwork Component = Separate MW DC of 20, +300 Gold MW Cost.
+5 Hardness, and 25 HP x5 = +10 to MW DC, +3100 Gold to MW Cost.
Reduced Weight (4 lb weapon) = +4 to MW DC, +200 Gold to MW Cost.

Total Cost = Cost of Weapon Materials + New Masterwork Component Cost.


[b]Masterwork Weapon Enhancements[/b]
Enhancement --------------| Cost ---------| DC Increase -| Maximum
Reduce weight by 1/3 (33%) --| +50 / lb Gold -| 4 ----------------| 1
+1 Hardness and 5 HP ---------| +100 Gold ----| 2 ----------------| 5
+1 Disarm -----------------------| +200 Gold ----| 2 ----------------| 4
+1 Trip ---------------------------| +200 Gold ----| 2 ----------------| 4
+1 Sunder -----------------------| +200 Gold ----| 2 ----------------| 4
+1 Feint --------------------------| +200 Gold ----| 2 ----------------| 4
+1 Damage ----------------------| +500 Gold ----| 3 ----------------| 5
+1 To Hit Bonus -----------------| +500 Gold ----| 3 ----------------| 5
+1 Confirm Critical Threat -----| +1000 Gold ---| 2 ----------------| 4
+1 Critical Threat Range -------| +1000 Gold ---| 6 ----------------| 1


Stacking
All Masterwork Enhancements stack with Magical Enchantment bonuses except as listed below.

When applying the Masterwork bonus from the Critical Threat Range Enhancement with Keen, or Improved Critical. You apply the benefits AFTER applying Keen, or Improved Critical, NOT before.

Example

Enhanced Critical Threat Range essentially increases your Critical chance by 5%. Meaning that a weapon with 5% chance to Critical, with the Critical Threat Range Enhancement has a 10% chance to Critical.

A 5% Weapon with Keen has a 10% chance to Critical, a Keen Weapon with a Critical Threat Range Enhancement would therefore have a 15% chance to hit, NOT a 20% as the additional +5% is added AFTER the Keen, or Improved Critical is taken into account.



[b]Masterwork Armor Enhancements[/b]
Enhancement ---------------| Cost ---------| DC Increase -| Maximum
Reduce Weight by 1/3 (33%) --| +75 / lb Gold --| 6 ---------------| 1
+2 Hardness and 10 HP ---------| +200 Gold ----| 4 ---------------| 5
+1 Max Dex ----------------------| +500 Gold ----| 4 ---------------| 3
Reduce ACP by 1 ----------------| +500 Gold ----| 4 ---------------| 3
-5% Spell Failure -----------------| +500 Gold ---| 4 ---------------| 1
+1 AC vs Confirm Critical Threat -| +500 Gold -| 4 ---------------| 4



[b]Masterwork Tools and Instruments[/b]
Grade Degree --| Cost ------| DC ---| Bonus
Masterwork --------| +50gp -----| 20 ----| +2
Second -------------| +250gp ---| 30 -----| +4
Third ----------------| +1250gp -| 40 -----| +6
PostPosted: Wed Dec 30, 2009 10:41 am


So yeah, seeing as no one really cares at all for my homebrew, I've gone and joined the Paizo boards. Hopefully I can spread it, and gather help with it there.

Anyway, I'll be looking at threads in this guild later, perhaps tomorrow.

Avatar129142137


Avatar129142137

PostPosted: Mon Jan 11, 2010 10:06 pm


Lets get this rolling, and updated.
PostPosted: Tue Jan 12, 2010 11:13 am


1) This was created on Christmas Eve, plus the fact that posting traffic can be slow, so be patient.

2) There's a Custom Creations Sub-forum for these kind of things. For future reference.

3) I think I'll give this a read now. ninja

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Valin the Evil Hedgehog

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PostPosted: Wed Jan 13, 2010 1:19 am


I read. I rate: 3.5/5.

I'm between 3 or 4 outa 5 stars.
PostPosted: Mon Jan 18, 2010 1:26 am


Valin the Evil Hedgehog
I read. I rate: 3.5/5.

I'm between 3 or 4 outa 5 stars.


3.5 = 70%..

Sounds good >.>

7 out of 10. >.>

Why do I always get 7's >.>

Avatar129142137


Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Mon Jan 18, 2010 2:51 pm


Insanity Logic
Valin the Evil Hedgehog
I read. I rate: 3.5/5.

I'm between 3 or 4 outa 5 stars.


3.5 = 70%..

Sounds good >.>

7 out of 10. >.>

Why do I always get 7's >.>

Because I'm not a easiest judge when it comes to rating things.

It could use a little more detail, and just a tad bit more organized would bring it up to 4 stars for me.
PostPosted: Thu Mar 04, 2010 2:24 pm


Well, it's more than a tad bit more organized, and I did some rewriting as well. So lets see what the new opinions are!

Avatar129142137


darkzumi

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PostPosted: Mon Dec 15, 2014 12:48 am


I like it! My only criticism is that the price is too low for a lot of the upgrades. I would triple all of the costs if I was using this in my games.  
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