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Ira Quesse- Ranger (Archery) lvl3 CG

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mew Aeris

PostPosted: Sun Jan 03, 2010 4:00 pm


Name: Ira Quesse
Race: Elf
Align: Chaotic Good 
Class: Ranger (Archery path)
Level: 3
Deity: Ehlonna

Sheet: Link

Str: 15 +2
Dex: 17 +3
Con: 11
Int: 14 +2
Wis: 14 +2
Cha:  11

HP: 16
XP: 3280

AC: 15
Touch AC: 13
Flat-footed: 12
Init: 3

Fort save: 3
Ref save: 6
Will save: 2

Base Attack Bonus: +3

Melee attack: +5
Ranged attack: +6
Grapple: +6

Melee Weapon: 
Longsword, Dam: 1d8, Crit: 19-20/ x2 

Ranged Weapon: 
Composite Longbow, Dam: 1d8, Crit: x3, Range: 110ft. 

Other:
Armband of Awesomeness: 2x per day - archer can shoot up to 5 arcane bolts simultaneously.
bolts deal 1d6 +2 damage

Inventory: 
Backpack (1), Bedroll (1), Flint and Steel (1 set), Spell Component Pouch (1), Rations (4), Torch (2), Waterskin (1)  Quiver with arrows (40) Explorer's outfit, devil's scales, cloak, Shiny rocks (2), 200 gold 6 platinum

Armor: 
Leather armor (+2 to AC; already calculated)

Skills: 
Climb +4, Handle Animal +1, Heal +5, Hide +5, Survival +5, Search +5, Spot +5, Listen +5, Move silently +5

Feats: 
Point blank shot (+1 to attack and damage rolls with ranged weapon within 30 ft)
Track (free to rangers)
Rapid Shot (One extra ranged attack per round)
Endurance (+4 on checks or saves to resist nonlethal damage)

Spells: 

Special Abilities: 
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
+2 racial bonus on listen, search, and spot checks
Automatic search check within 5 feet of a hidden door

Favored enemy lvl 1: Magical beast (+2 on bluff, listen, sense motive, spot, survival, and wepon damage rolls)
Wild Empathy (ranger lvl+cha to diplomacy checks to animals)
.

User Image
PostPosted: Sun Jan 03, 2010 4:13 pm


(Available at lvl 4)
Name: Faralinde 
Race: Owl
Size: Tiny  
Level: 2

Str: 4 -3
Dex: 17 +3
Con: 10
Int: 2 -4
Wis: 14 +2
Cha: 4 -3

HP: 4
Bonus HD: +0 (1d cool

AC: 17 (+2 size, +3 dex, +2 natural)
Touch AC: 15
Flat-footed: 14
Init: +3

Fort save: 2 
Ref save: 5
Will save: 2

Attack: Talons +5
Damage: 1d4 -3

Armor:
+2 natural armor

Skills: 
Listen +14, Move silently +17, Spot +6; +14 in shadowy illumination

Feats: 
Weapon Finesse (Talons)

Special Abilities: 
Link: share spells
Low-light vision

mew Aeris


mew Aeris

PostPosted: Sun Jan 03, 2010 4:15 pm


This is my very first Character, so tell me if you see anything that's horribly wrong or that I need to change.

I'm sure I've ruined Fara's sheet all to hell...
PostPosted: Sun Jan 03, 2010 9:01 pm


How does she have an Animal Companion already?

bamaotaku


Dragon HighLord Flambe

Distinct Lunatic

PostPosted: Sun Jan 03, 2010 10:06 pm


bamaotaku
How does she have an Animal Companion already?


And why is it a level 4?
PostPosted: Sun Jan 03, 2010 10:32 pm


She doesn't, that's just for my own reference, so I don't have to make one later!

mew Aeris


Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Mon Jan 04, 2010 8:50 am


A Ranger's pet is equal to his effective druid level, aka 2 at level 4. I think that's what it's called.
PostPosted: Mon Jan 04, 2010 9:43 am


Sorta. To determine how strong a Ranger's animal companion is, you use the same chart as the Druid's animal companion to figure out what bonuses it gets.

A Ranger's effective Druid level when using that chart is equal to half his Ranger levels. So, an 8th level Ranger has an animal companion which is equal in strength to a 4th level Druid.

Here is a link to that chart so you see what bonuses they get at which levels.

bamaotaku


Valin the Evil Hedgehog

Perfect Lunatic

PostPosted: Mon Jan 04, 2010 10:39 am


Ya, I was right... but you used more detail and explanation.
PostPosted: Mon Jan 04, 2010 8:24 pm


Ohhh!!!


I thought is was the same level. I see now!


I'm really sorry how messed up this is, thanks for all of the help! At least I'll learn from all the mistakes, I appreciate it! 3nodding

mew Aeris


mew Aeris

PostPosted: Mon Jan 25, 2010 2:07 pm


Level 6 for the "Loved to Death" Campaign
Name: Ira Quesse
Race: Elf
Align: CG
Class: Ranger (Archery)
Level: 6
Deity: Ehlonna

Str: 15 (+2)
Dex: 18 (+4)
Con smile 11 (+0)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 11 (+0)

HP: 28 [current: 22]
AC: 17
Init: +4

Fort save: +5
Ref save: +9
Will save: +4

Base Attack Bonus: 6

Melee attack: +8
Ranged attack: +10

Melee Weapon:

Masterwork Longsword, Dam: 1d8, Crit: 19-20/×2, Slashing Special: +1 to attack rolls

Morningstar, Dam: 1d8, Crit: ×2, Bludgeoning and piercing


Ranged Weapon:

Masterwork Composite Longbow (+2 Str), Dam: 1d8+2, Crtit: ×3, Range: 110 ft. Piercing Special: +2 to damage, +1 to attack rolls.

Inventory:
Arrows (quiver of 20) x2
Backpack
Bedroll
Flint and steel
Rations (1 day) x4
Torches x3
Waterskin
Holly and mistletoe
Spell component pouch
Mirror, small steel
Pouch, belt
Rope, silk
Cure light wounds (potion) x3
Cat’s grace (potion)


Armor:

Leather (+2 to AC)
Masterwork Buckler (+1 to AC, no check penalty)


Skills:
Balance+4, Climb +5, Consentration +4, Handle Animal +5, Heal +5, Hide +5, Jump +5, Knowledge (nature) +5, Listen +5, Move Silently +5, Search +5, Spot +5, Survival +5, Swim +4, Use rope +5

Feats:
Endurance [free to rangers]
Point Blank Shot
Precise Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Stealthy
Track [free to rangers]


Spells: 2 per day
Alarm: Wards an area for 2 hours/level.
Animal Messenger: Sends a Tiny animal to a specific place.
Calm Animals: Calms (2d4 + level) HD of animals.
Charm Animal: Makes one animal your friend.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants: Detects kinds of animals or plants.
Detect Poison: Detects poison in one creature or object.
Detect Snares and Pits: Reveals natural or primitive traps.
Endure Elements: Exist comfortably in hot or cold environments.
Entangle: Plants entangle everyone in 40-ft.-radius circle.
Hide from Animals: Animals can’t perceive one subject/level.
Jump: Subject gets bonus on Jump checks.
Longstrider: Increases your speed.
Magic Fang: One natural weapon of subject creature gets +1 on
attack and damage rolls.
Pass without Trace: One subject/level leaves no tracks.
Read Magic: Read scrolls and spellbooks.
Resist Energy: Ignores 10 (or more) points of damage/attack from
specified energy type.
Speak with Animals: You can communicate with animals.
Summon Nature’s Ally I: Calls animal to fight for you.



Special Abilities:

Favored Enemies:
• Feys +2
• Magical Beasts +4
Wild empathy (roll level + charisma bonus)
Animal Companion
mew Aeris rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Wed Jan 12, 2011 7:58 pm


level 3 hp

mew Aeris

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