Race: Elf
Align: Chaotic Good
Class: Ranger (Archery path)
Level: 3
Deity: Ehlonna
Sheet: Link
Str: 15 +2
Dex: 17 +3
Con: 11
Int: 14 +2
Wis: 14 +2
Cha: 11
HP: 16
XP: 3280
AC: 15
Touch AC: 13
Flat-footed: 12
Init: 3
Fort save: 3
Ref save: 6
Will save: 2
Base Attack Bonus: +3
Melee attack: +5
Ranged attack: +6
Grapple: +6
Melee Weapon:
Longsword, Dam: 1d8, Crit: 19-20/ x2
Ranged Weapon:
Composite Longbow, Dam: 1d8, Crit: x3, Range: 110ft.
Other:
Armband of Awesomeness: 2x per day - archer can shoot up to 5 arcane bolts simultaneously.
bolts deal 1d6 +2 damage
Inventory:
Backpack (1), Bedroll (1), Flint and Steel (1 set), Spell Component Pouch (1), Rations (4), Torch (2), Waterskin (1) Quiver with arrows (40) Explorer's outfit, devil's scales, cloak, Shiny rocks (2), 200 gold 6 platinum
Armor:
Leather armor (+2 to AC; already calculated)
Skills:
Climb +4, Handle Animal +1, Heal +5, Hide +5, Survival +5, Search +5, Spot +5, Listen +5, Move silently +5
Feats:
Point blank shot (+1 to attack and damage rolls with ranged weapon within 30 ft)
Track (free to rangers)
Rapid Shot (One extra ranged attack per round)
Endurance (+4 on checks or saves to resist nonlethal damage)
Spells:
Special Abilities:
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
+2 racial bonus on listen, search, and spot checks
Automatic search check within 5 feet of a hidden door
Favored enemy lvl 1: Magical beast (+2 on bluff, listen, sense motive, spot, survival, and wepon damage rolls)
Wild Empathy (ranger lvl+cha to diplomacy checks to animals)
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