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idk waste more plat Captain
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Posted: Thu Jan 14, 2010 3:26 pm
Vilijae Sheogorath, Daedric Madgod "You can't be serious. I'm a what?" [Level: 30 | Exp: 0/10] [Health: 16] [Magicka: 16]
Vital Statistics "If you really want to know my boot size ... "
Agility: 160
Endurance: 160
Intelligence: 150
Luck: 150
Personality: 150
Speed: 160
Strength: 160
Willpower: 160
Skills "What do you want me to do?"
Some things are better left unsaid.
In this case, it's just better left a surprise.
Currently Equipped "It's best to go light. ?"
Madgod's Protection: +50 Armour
Madgod's Comfort: +10 Armour
Boots of Madness: +20 Armour
Sleeves of Discordance: +20 Armour
Sheogorath's Signet: +/- 150 Weapon or Armour (randomly chosen)
$^#^ Ring: ... let's keep it PG-13
Wabbajack: +100 Combat, -50 Willpower For One Turn After Initial Attack
Roll Statistics "Read and tremble, mortal. ... Then run away if I seem to be in a bad mood, of course."
Destruction: ??? to ???
Conjuration: ??? to ???
Alteration: ??? to ???
Blade: ??? to ???
Blunt: ??? to ???
General Biography "One thousand pictures are worth a word."
Vilijae is the current Sheogorath, Daedric Prince of Madness. However, he wasn't always this way. In fact, according to him, it hasn't been so long at all since he was a mortal adventurer, searching for his place in Tamriel just like any other. He just happened to be in the best place at the best time. Not only did he help one of the most noted Daedra, but he secured himself quite a powerful position, even if he didn't know that's what he was doing at the time. After "firing" the old Haskill for "too many attempted assassination plots," he took himself to finding a sutible replacement, which he found in one Ferrum Dalomax. Of course, like any good Daedric Prince, he got what he wanted, after a little mental game of cat and mouse ...
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Posted: Fri Jan 15, 2010 12:01 am
Vilijae's Current Inventory
GP: ...
Armour:
Madgod's Protection: (+50 Armour)
Madgod's Comfort: (+10 Armour)
Boots of Madness: (+20 Armour)
Sleeves of Discordance: (+20 Armour)
Sheogorath's Signet: (+/- 150 Weapon or Armour (randomly chosen))
$^#^ Ring: ( ... let's keep it PG-13)
Weapons:
Wabbajack: (+100 Combat, -50 Willpower For One Turn After Initial Attack)
Other:
The Golden Road: (Where your wildest dreams come true!)
 [url=http://tinyurl.com/y8c7vrx][img]http://tinyurl.com/ydpdw8q[/img][/url]
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idk waste more plat Captain
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idk waste more plat Captain
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Posted: Thu Jan 21, 2010 2:56 pm
Braewin Alundri Male Bosmer from Kvatch "... heh?" [Level: 1 | Exp: 0/10] [Health: 6] [Magicka: 3]
Vital Statistics "Late for my coffin?"
Birthsign: The Warrior
Agility: 50
Endurance: 55
Intelligence: 40
Luck: 40
Personality: 30
Speed: 50
Strength: 45
Willpower: 30
Skills "I have a few from all the places I've seen."
Blade: 30
Destruction: 25
Acrobatics: 30
Heavy Armour: 30
Athletics: 30
Sneak: 35
Security: 25
Marksman: 15
Hand to Hand: 5
Mysticism: 5
Block: 10
Blunt: 10
Armourer: 10
Light Armour: 10
Alchemy: 15
Alteration: 10
Conjuration: 5
Illusion: 5
Speechcraft: 5
Mercantile: 5
Restoration: 5
Currently Equipped "I've bought a few things from what I've scrounged up."
Belted Pants: +2 Armour
Belted Shoes: +1 Armour
Iron Dagger: +5 Weapon
Iron Dagger: +5 Weapon
Roll Statistics "Are you sure you want to fight me?"
(Racial) Command Creature up to level 5 once per event
(Racial) Resist Disease: 75%
Acrobatics: 1 to 44
Alchemy: 1 to 32
Alteration: unavailable
Armourer: 1 to 37
 Athletics: 1 to 44
Blade: 14 to 70
Blunt: unavailable
Conjuration: unavailable
Destruction: unavailable
Hand to Hand: 4 to 48
Illusion: unavailable
Marksman: unavailable
Mercantile: 1 to 22
Mysticism: unavailable
Restoration: unavailable
Security: 1 to 42
Sneak: 1 to 47
Speechcraft: 1 to 22
General Biography "I don't like to talk about it."
Ever since he was young, Braewin has been curious about the world, its many mysterious ways and lore appealing to his intellectual side, while the danger of death piquing his adventurous appetite.
Mentally unable to last long in the traditional Bosmer ways, he left his home for the city of Kvatch on his 13th birthday, his Bosmer name soon to follow. There he lead a peaceful yet rugged sort of life, many times choosing to leave the comfortable home he'd made for himself to adventure caves and ruins that kept his body at its physical peak. It made quite a goodly little income and allowed him to continue his research of the many books he'd find inside the old ruins.
Of course no one else knew how many secrets he'd find buried there. Or would, but that won't come for another paragraph or two.
Outside that interest, he was a very quiet individual, preferring the comfort of books to the pressure of forming his own words at taverns or inns. Of course, like most good adventurers, he wasn't quiet or boring when he spoke to people, but ... he did always see himself as different as the rest, if for no other reason than his own upbringing. It wasn't as though a Bosmer was generally accepted in society anyway, was it?
He didn't think so, but these people were kind enough to him anyway. They treated him like one of their own, even if he was different. He belonged somewhere, he was finally beginning to think ... so of course that "somewhere" was about to be pulled out from underneath him. That's how it always goes, isn't it?
As hard as he fought for the small city, one by one people around the Bosmer were cut down, slain by beings he'd never seen before, their alien cries ringing in his ears as much as the cries of the dying. Even the Imperial guards didn't stand a chance ...
With no other choice, Braewin fled toward freedom from the city. From the books he'd horded with the ancient civilization's secrets only he knew. From the people that treated him so kindly, now dead. From the inns and taverns and weapon store; the blacksmith that actually knew his name. From everything. He fled from his former life as the city died, going up in flames behind him as his shapely silhouette ran for the hills.
But what else could he do?
Until he came across Loamhill, he wouldn't be sure he would have the answer for that.
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Posted: Thu Jan 21, 2010 2:57 pm
Braewin's Current Inventory
GP: 0
Armour:
Belted Pants: (+2 Armour)
Belted Shoes: (+1 Armour)
Weapons:
Iron Dagger: (+5 Weapon)
Iron Dagger: (+5 Weapon)
Other:
Nothing
 [url=http://tinyurl.com/y8c7vrx][img]http://tinyurl.com/ybaflw4[/img][/url]
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idk waste more plat Captain
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idk waste more plat Captain
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Posted: Mon Feb 15, 2010 4:32 pm
Impa Female Dunmer from the Former Imperial City "Quote Goes Here" [Level: 1 | Exp: 0/10] [Health: 6] [Magicka: 3]
Vital Statistics "Quote Goes Here"
Birthsign: The Warrior
Agility: 40
Endurance: 55
Intelligence: 40
Luck: 40
Personality: 30
Speed: 50
Strength: 55
Willpower: 30
Skills "Quote Goes Here"
Blade: 35
Light Armour: 35
Destruction: 35
Sneak: 30
Security: 30
Armourer: 25
Alchemy: 25
Heavy Armour: 5
Marksman: 15
Hand to Hand: 5
Athletics: 10
Acrobatics: 10
Mysticism: 10
Block: 5
Blunt: 10
Alteration: 5
Conjuration: 5
Illusion: 5
Speechcraft: 10
Mercantile: 10
Restoration: 5
Currently Equipped "Quote Goes Here"
Impa's Top: +0 Armor
Impa's Sleeves: +0 Armor
Impa's Boots: +1 Armor, Light
Impa's Shorts: +0 Armor
Impa's Dagger: +6 Weapon, Blade
Impa's Dagger: +6 Weapon, Blade
Roll Statistics "Quote Goes Here"
(Racial) Summon Ancestor Guardian once per event
(Racial) Resist Fire: 75%
Acrobatics: 1 to 34
 Alchemy: 1 to 37
Alteration: unavailable
Armourer: 1 to 44
Athletics: 1 to 34
Blade: 14 to 81
Blunt: unavailable
Conjuration: unavailable
Destruction: unavailable
Hand to Hand: 2 to 47
Illusion: unavailable
Marksman: unavailable
Mercantile: 1 to 24
Mysticism: unavailable
Restoration: unavailable
Security: 1 to 39
Sneak: 1 to 39
Speechcraft: 1 to 24
General Biography "Quote Goes Here"
Like all most Mer, Impa neatly refuses to admit that any race besides her own is superior or even equal in any way, shape, or form ... unless you're an Altmer. She finds herself to be less than the "greatest race to ever grace Tamriel" and has numerous times found herself at the mercy of "Princess" Zelda's overinflated insanity.
... you though? You'll be hard pressed to even get close enough to her for her to form an opinion of your general worthlessness at all. You suck. Unless you're an Altmer. Then we'll talk.
But who can blame her for thinking that way if that's how she was raised?
Her entire life has been devoted to the study and use of the blade and stealth combined, an extremely powerful combination that has been passed down her family line for generations.
And after all that training, she now feels ready to become an adventurer, so just ... don't talk to her and get the hell out of her way. She doesn't have time for you with all the ghosts and spectres in the ruins. It's her duty to destroy them all, you know ... It's what "Princess" Zelda commanded!
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Posted: Mon Feb 15, 2010 4:36 pm
Impa's Current Inventory
GP: 0
Armour:
Impa's Top: (+0 Armor) [Cannot be sold or traded] [Can be upgraded]
Impa's Sleeves: (+0 Armor) [Cannot be sold or traded] [Can be upgraded]
Impa's Boots: (+1 Armor, Light) [Cannot be sold or traded] [Can be upgraded]
Impa's Shorts: (+0 Armor) [Cannot be sold or traded] [Can be upgraded]
Weapons:
Impa's Dagger: (+6 Weapon, Blade) [Cannot be sold or traded] [Can be upgraded]
Impa's Dagger: (+6 Weapon, Blade) [Cannot be sold or traded] [Can be upgraded]
Other:
Nothing
 [url=http://tinyurl.com/y8c7vrx][img]http://tinyurl.com/yjqxcbx[/img][/url]
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idk waste more plat Captain
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