Each of the spires are connected.
Golden hues dance across the stone. They ever shift in magical lights. Surely what is in the belfy that they so support? The stairs, each a color, a hue, a tint of the rainbow glow and tinkle with sound when steped upon. They wind higher and ever higher out of sight from the bottom of the first tower.
In the second tower, one's instincs must be attended too. For one can see and feel all and without trust would fall. It seems that it is open air with a gale blowing around. A difficult climb upwards and to the last tower. However one can walk to the belfry or continue their way up.
The last tower, is blacker than black, no light no matter how bright illuminates nothing but is eaten alive by the darkness. Along the stone walls one can feel slime, flame, cold, and soft skins. Incessant murmuring could be heard to one's ears. But for each it sounds different. Madness prevails. It is the longest climb, but to where? No one knows. It takes great strength of character of those who venture.
(The last two towers are closed to those not on "certain" quests.)
Golden hues dance across the stone. They ever shift in magical lights. Surely what is in the belfy that they so support? The stairs, each a color, a hue, a tint of the rainbow glow and tinkle with sound when steped upon. They wind higher and ever higher out of sight from the bottom of the first tower.
In the second tower, one's instincs must be attended too. For one can see and feel all and without trust would fall. It seems that it is open air with a gale blowing around. A difficult climb upwards and to the last tower. However one can walk to the belfry or continue their way up.
The last tower, is blacker than black, no light no matter how bright illuminates nothing but is eaten alive by the darkness. Along the stone walls one can feel slime, flame, cold, and soft skins. Incessant murmuring could be heard to one's ears. But for each it sounds different. Madness prevails. It is the longest climb, but to where? No one knows. It takes great strength of character of those who venture.
(The last two towers are closed to those not on "certain" quests.)
