Frynn
Male Bosmer from Wildness near the Former Imperial City
"Hey you! Can you tell me how to get ... anywhere?"
[Level: 1 | Exp: 2/10] [Health: 4] [Magicka: 3]
Vital Statistics
"Sure! Anything for a soon to be meal!"
Birthsign: The Tower
Agility: 50
Endurance: 40
Intelligence: 40
Luck: 45
Personality: 35
Speed: 50
Strength: 30
Willpower: 30
Skills
"Are you kidding? I can do that with a hand tied behind my left foot!"
Light Armour: 35
Hand to Hand: 26 (tnl: 38.5%)
Restoration: 25
Athletics: 25
Sneak: 40
Blade: 26 (tnl: 57.7%)
Acrobatics: 35 (tnl: 57.1%)
Heavy Armour: 5
Marksman: 20
Destruction: 5
Security: 10
Mysticism: 5
Block: 5
Blunt: 5
Armourer: 5
Alchemy: 15
Alteration: 10
Conjuration: 5
Illusion: 5
Speechcraft: 10
Merchantile: 5
Currently Equipped
"Hey ... some guy just stole my stuff ... "
Belted Vest (Blue): +2 Armour
Cloth Pants (Light Green): +0 Armour
Velvet Shoes (Black): +0 Armour
Iron Dagger: +5 Weapon
Iron Dagger: +5 Weapon
Roll Statistics
"Yeah! I'll give it a go!"
(Racial) Command Creature up to level 5 once per event
(Racial) Resist Disease: 75%
(Birthsign) Tower Key:
Open a normal locked chest without the need for spell/lockpick (once per instance)
(Birthsign) Tower Warden:
Reflect damage for one turn (once per instance/arena)
Acrobatics: 1 to 47
Alchemy: 1 to 32
Alteration: unavailable
Armourer: 1 to 27
Athletics: 1 to 42
Blade: 12 to 66
Blunt: unavailable

Conjuration: unavailable
Destruction: unavailable
Hand to Hand: 2 to 55
Illusion: unavailable
Marksman: unavailable
Marchantile: 1 to 25
Mysticism: unavailable
Restoration: unavailable
Security: 1 to 35
Sneak: 1 to 50
Speechcraft: 1 to 27
General Biography
"But ... well it's not like I've done anything exciting ... "
Frynn wanders into a bar ... hello!
That's the sort of thing he'd tell you, anyway, before he ate your face. No, really, that's also a joke. In fact, his whole life is. He'd been an outcast of "Bosmer society" since he was small, always wandering too near to the large city that loomed in the distance, but always getting pulled back right at the moment he'd made up his mind to really investigate.
Well, now that he'd gotten his chance, he took it. He has no idea where he is, but he knows he likes the smell and sight better.
Male Bosmer from Wildness near the Former Imperial City
"Hey you! Can you tell me how to get ... anywhere?"
[Level: 1 | Exp: 2/10] [Health: 4] [Magicka: 3]
Vital Statistics
"Sure! Anything for a soon to be meal!"
Birthsign: The Tower
Agility: 50
Endurance: 40
Intelligence: 40
Luck: 45
Personality: 35
Speed: 50
Strength: 30
Willpower: 30
Skills
"Are you kidding? I can do that with a hand tied behind my left foot!"
Light Armour: 35
Hand to Hand: 26 (tnl: 38.5%)
Restoration: 25
Athletics: 25
Sneak: 40
Blade: 26 (tnl: 57.7%)
Acrobatics: 35 (tnl: 57.1%)
Heavy Armour: 5
Marksman: 20
Destruction: 5
Security: 10
Mysticism: 5
Block: 5
Blunt: 5
Armourer: 5
Alchemy: 15
Alteration: 10
Conjuration: 5
Illusion: 5
Speechcraft: 10
Merchantile: 5
Currently Equipped
"Hey ... some guy just stole my stuff ... "
Belted Vest (Blue): +2 Armour
Cloth Pants (Light Green): +0 Armour
Velvet Shoes (Black): +0 Armour
Iron Dagger: +5 Weapon
Iron Dagger: +5 Weapon
Roll Statistics
"Yeah! I'll give it a go!"
(Racial) Command Creature up to level 5 once per event
(Racial) Resist Disease: 75%
(Birthsign) Tower Key:
Open a normal locked chest without the need for spell/lockpick (once per instance)
(Birthsign) Tower Warden:
Reflect damage for one turn (once per instance/arena)
Acrobatics: 1 to 47
Alchemy: 1 to 32
Alteration: unavailable
Armourer: 1 to 27
Athletics: 1 to 42
Blade: 12 to 66
Blunt: unavailable

Conjuration: unavailable
Destruction: unavailable
Hand to Hand: 2 to 55
Illusion: unavailable
Marksman: unavailable
Marchantile: 1 to 25
Mysticism: unavailable
Restoration: unavailable
Security: 1 to 35
Sneak: 1 to 50
Speechcraft: 1 to 27
General Biography
"But ... well it's not like I've done anything exciting ... "
Frynn wanders into a bar ... hello!
That's the sort of thing he'd tell you, anyway, before he ate your face. No, really, that's also a joke. In fact, his whole life is. He'd been an outcast of "Bosmer society" since he was small, always wandering too near to the large city that loomed in the distance, but always getting pulled back right at the moment he'd made up his mind to really investigate.
Well, now that he'd gotten his chance, he took it. He has no idea where he is, but he knows he likes the smell and sight better.
