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Mileena Chardonnay Vice Captain
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Posted: Thu Feb 04, 2010 10:01 pm
Magic; this is the stuff of dreams, a mystical, inexplicable power humans have sought for millenia upon end. The irony of the situation, however, is that humans have had this magic the entire time.
No, seriously.
Within each human soul lies an affinity, a predestined preference for a specific manner of behaviour. Just as DNA contains instructions for the body, so does the Aura contain instructions for the soul. Auras are something humans have been able to read for the longest time, but they had the fool idea to only take it so far as a personality measurement. Truly, it is so much more than that.
An Aura consists of two parts; a visible, colour-based spectrum, and an Aether-based frequency spectrum. The two can be very different at times, and it is actually rare to see a personality match magical ability.
The second spectrum of energy, however, is not something humans can attain naturally; it is a power that must be awakened, either with contact of another awakened power, or through a great emotional burst. That being said, only a handful of people in human history have harnessed this power, let alone learned to control it. These names are legendary; Rasputin, Jeanne D'Arc, Moses... Each figure in history in with their own gifts and ways of using them...
It is now 2010... The fabled year in which the world is foretold to end. Times are harsh, and many more individuals are awakening as we speak. The new generation is more susceptible to corrupting influences, and many are using their power for dark purposes.
What is your place in this world? What are your true colours?
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Posted: Sat Feb 06, 2010 7:34 pm
Okay, here is the basic mechanic of this roleplay. All humans have Aura-based abilities hidden deep within them, but only a few are awakened. Of those that are awakened, there are those who would you those powers for good, and others who would use those powers for evil. This means three character types. Since we need to keep a ratio, I will only accept 4 others to have auras to begin with, but as many regular citizens as possible. I will permit more power-priveleged profiles as more members join.
Those who have their auras awakened are born with one innate element from this list.
-Fire - A person who wields Fire is called a Flamecrafter -Water - A person who wields Water is called a Wavesinger -Air - A person who wields Air is called a Windshaper -Earth - A person who wields Earth is called a Stonecaller -Light - A person who wields Light is called a Raycaster -Darkness - A person who wields Darkness is called a Shadeseeker
The four main elements are practically self-explanatory.The bottom tow, however, need more details. The element of Light controls the principles of healing, protection, and strengthing. A Raycaster uses spells that induce regeneration, form protective barriers, and supplement the physical and magical traits of others.
The element of Darkness, however, is tied to a realm called the Introverse. The Introverse is not a set dimensional plane, like Heaven or Hell, but is a continually shifting universe that resides within the hearts of every human being. It is a world made of dark desires and secret temptations, forged of the urge to sin and the call of evil. Demons of Hell can traverse this realm easily, whispering in the ears of others, sometimes even able to influence them if the Introverse favours it. A Shadeseeker, however, can enter and leave the Introverse as they please, meeting these demons in person and discovering the hidden darkness of another human being. This can be used for anything from information gathering to manipulation and suggestion. Shadeseekers can also sense the emotions of others, even outside the Introverse, due to their affinity for the human heart.
As you may have guessed, many of the Aura users who turn rogue are Shadeseekers, who seek power by controlling others or feel they have more kinship with demons than humans.
When two Aura users combine their powers, sometimes they are capable of blending to form new magics. The following combinations will work:
Fire and Water - The use of lava and water can create land where there was no land before; this is called Earthcrafting.
Air and Water - These two powers combined can alter weather patterns, and is referred to as Stormshifting.
Earth and Fire - When impurities in the earth are combined with extreme heat, this can create several varieties of crystals and jewels. This skill is called Crystalshaping.
Earth and Light - When the blessed life forces of Light flow into the Earth, the result is the creation of immense amounts of vegetation and flora. A catalyst of this magnitude is worthy of being called Growthcharming.
Air and Darkness - When the free-flowing form of wind can touch the human heart, it can cause such violent mood swings that anyone swept up in it can go insane, and/or cause great harm to themselves or those around them. This dark gift can only be called by one name: Heartshrieking.
As it stands, there has been no known correlation between the elements of Light and Darkness. Any attempts to combine them thus far have only resulted in a destructive backlash.
Now, this is where the main point of the story really appears. More often than not, an Aura user's elemental affinity changes once in their lifetime, or even twice, if they live long enough. Normally, it changes from one base element to another, and there is no problem. However, rare occurences have been reported; those whose elements would change to arcane elements never before seen. As it has been discovered, there are only four of these individuals in the world so far, and each one has manifested a new element.
These elements are as follows:
-Dimension - The power to create portals and gateways -Time - The ability to slow, stop, and reverse time, to a limited extent -Space - The power to alter sizes and distances, to a degree -Reality - The ability to cause random shifts in reality within an object, changing it into something else, or the ability to defy certain physics
If those who have been corrupted get their hands on even one of these individuals, it could mean the destruction of everything as we know it. Each of these powers, when combined with Darkness, has ghastly effects, and could even cause damage when combined with other elements as well.
Of the many nefarious possibilities, these are to be the most feared:
-Dimension and Darkness: This combination could tear the rift between the Introverse and the mortal plane, letting loose endless demons and exposing the darkness within every human being on the planet.
-Reality and Darkness: The dark desires of the heart are all too deadly when they can be manifested. What is to happen to the world when the line between psychotic fantasy and reality no longer exists?
-Time and Air: When time can fly by as quickly as a gale-force wind, the world can end all too soon...
-Space and Earth: This combination can bend the planet in ways it was not meant to... Bending so much as to break it...
-Light and Dimension: The ability to open The Pearly Gates themselves... What sort of havoc could be wrought if unsavoury characters found their way into Heaven?
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Mileena Chardonnay Vice Captain
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Mileena Chardonnay Vice Captain
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Posted: Sat Feb 06, 2010 8:13 pm
This section will describe the factions that fill this world, give profile skeletons, and show my character profile. The following groups comprise this roleplay: -The Order of The Golden Cross: A group of awakened Aura users who seek to monitor the balance of magic in the world, by means of finding those who have awakened to guide them, awakening others who show promise, and protecting those of power from those who would abuse them. They have a headquarters hidden on a moving platform, and it constantly hides within sky, sea, or earth... Sometimes even taking place in the earth's core itself -Civilians: Regular citizens, waiting to be awakened by their own emotions or by a powerful Aura user. -Renegades: Those who did not want to be a part of The Order; not necessarily evil, but not exactly helpful, either. -Black Dawn: A group of Aura-users who worship the demons of the Introverse, sometimes to the point of letting themselves become possessed by them. While mostly comprised of Darkness users, all elements are welcome. And now, the profile structures for each classification. The Order Name: Age: Gender: Aura Element: Preferred Methods: (How do you use your aura?) Weapons (if any): Appearance: Bio: Rank: (Order ranks are as follows, from highest to lowest: Supreme Magus, High Mage, Low Mage, Adeptus, Apprentice) Civilian Name: Age: Gender: Weapons (if any): Appearance: Bio: Occupation: Renegade Name: Age: Gender: Aura Element: Preferred Methods: Weapons (if any): Appearance: Bio: Reason For Leaving The Order: Black Dawn Name: Age: Gender: Aura Element: Preferred Methods: Weapons (if any): Appearance: Bio: Reason For Joining Black Dawn: And here is my profile. Name: Cedric Masters Age: 29 Gender: Male Aura Element: Dimension Preferred Methods: Creating small warpholes for his attacks to travel through, hitting opponents from odd angles and long distances. Also uses his power to keep his weapons handy. Weapons: Two automatic handguns Appearance:  Bio: Discovered by The Order early, he is a firm believer in its ways. However, he does not like being protected all the time, and often sneaks out of the headquarters to seek out new recruits. He loves teaching, and sees no greater joy than taking on an apprentice. Rank: High Mage
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Posted: Sat Feb 06, 2010 8:47 pm
This post will just feature any other information I neglected to mention, as well as the rules.
Each element has a unique method of transportation, which a person can learn with ease regardless of their preferred methods (Preferred Methods shows the limitations of your character; transportation is open to all). He are those methods:
-Fire: A Flamecrafter can walk through flames and other incredibly hot substances and areas without difficulty, and can teleport through an open flame to another open flame, provided they know where their destination is.
-Water: A Wavesinger grows fins and gills when immersed in water.
-Air: A Windshaper can walk on air currents.
-Earth: A Stonecaller can 'Earthmeld' by becoming one with the earth's crust, they can travel through it.
-Light: A Raycaster can fly on wings made of pure light, with one drawback; they must fly in a area filled with natural light.
-Darkness: A Shadeseeker can enter and exit the Introverse as they please, and travel between the hearts of people they know personally.
-Dimension: One with this gift can enter a separate realm, which has only been called 'The Gate' by The Order; this realm is but a long walkway, paved with ever-shifting stones which lead to several different destinations. If a non-Dimension user enters 'The Gate', the stones will collapse beneath them, causing them to fall for an eternity into nothingness.
-Time: One who can use Time can travel using clocks as a gateway, going from one clock's location to another, as long as they know the location of the second clock.
-Space: A Space user can temporarily bring two points of space together and walk across them. For example, Ottawa, Canada, could temporarily touch Washington D.C., U.S., so that a Space user can one form one to the other. However, the two points must be on the same hemisphere, and it must be physically possible to walk between those points. A Space user cannot walk through buildings, mountains, etc.
-Reality: One who can shift Reality can turn an inanimate object into a steed to traverse the desired terrain.
And now, the rules.
1. No godmodding. That may be hard for he lucky one or two who choose Reality, but keep things to a limit.
2. No controlling other peoples' characters. Darkness users can only suggest, unless the Introverse is stronger in that target, and even then, it's up to the demon or deons present to try and gain control. It is a fight, like any other fight, and must be resolved fairly.
3. PM the profiles to me for approval, then post them when approved.
4. No killing characters unless permitted by the one you are trying to kill.
5. Keep things appropriate. How appropriate? Just don't cyber and you're good.
The RP is now open.
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Mileena Chardonnay Vice Captain
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Posted: Sun Feb 07, 2010 8:17 pm
Name: Sail Temprus Age: 20 Gender: male Aura Element: space Preferred Methods: Likes to shorten or lengthen the distance between him and his opponent at any given time, throwing off their timing and ability to defend themselves. Weapons: A Halberd Appearance:  Bio: Sail is fairly new to the order, having just recently heard about it. He has great power, and has immense potential. He just needs to learn to fully control his powers before he is taken advantage of. Rank: Apprentice
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Posted: Mon Feb 08, 2010 11:01 am
Name: Treasure Saynt Lunaria Age: unknown Gender: female Aura Element: Time Preferred Methods: rewinding time to see past events she enjoys or for evidence Weapons (if any): anything around her, chainsaws, and her physical body Appearance:  Bio: growing up hidden in a mysterious mansion, Treasure was told to live by her name. "Hide and wait to be seekened," were her master's last words. And his words were truth. She hid, and waited, adn was seeked. She was taken to the order as Holder of Time, to train those others who have the gift of Time. She waits for anybody else to find her, still locked up and hidden somewhere in the Order... Rank: High Mage
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Posted: Tue Feb 09, 2010 4:21 pm
--{ A Delicate Doll with a Strong Gift Trapped within the Depths of her Creator's Sins She awaits her rince Charming to Find Her She awaits her Hourglass to be Re-Filled }--♥☼♥ {T} r e a s u r e ♥☼♥ Like a Doll Waiting to be Held... ...Like a Soul Waiting to be Loved :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Treasure was sitting down against the Clock Tower in the mansion, still trying to yell. It wasn't that long ago she had witnessed her Master being carried away and killed. She sighed, pushing away the memory, as she took in a breathe. "HELP!!! ANYBODY, PLEASE!!! HELP ME!!!" She shouted with practically all of her strength. Treasure felt her skin grow cold as the night shadows crawled against her arms and legs, consuming her slowly in the midnight. Treasure sighed, feeling tears sting her cheeks, yet not her eyes. She took in a breathe, trying again. "PLEASE!!! SOMEBODY, FIND ME!!! ANYBODY, PLEASE!!! PLEASE..." she trailed off, falling to her side as she stared at the ticking tower before her. "Please...help..."
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Posted: Tue Feb 09, 2010 5:53 pm
Sail Temprus walked down a long corridor in the gloating platform the Order of the Golden Cross used. He was just an apprentice, and had no master to teach him currently. Sail possessed a powerful aura, able to warp space. No ordinary master had wanted to teach him, for they had no idea how to control such power. He looked around in wonder, taking in the majesty of the structure. Maybe Sail could find a master in this place. Maybe someone could teach him to be a true mage, and not just a fool with a great power. It would just take time to find someone of similar abilities to train him.
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Posted: Thu Feb 11, 2010 2:56 pm
Sk8r Grl HamTaro --{ A Delicate Doll with a Strong Gift Trapped within the Depths of her Creator's Sins She awaits her rince Charming to Find Her She awaits her Hourglass to be Re-Filled }--♥☼♥ {T} r e a s u r e ♥☼♥ Like a Doll Waiting to be Held... ...Like a Soul Waiting to be Loved :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Treasure could, faintly, hear footsteps, and began perking up just slightly. She began to slam her fist against the clock tower, it ringing around atleast four corridoors,a s she began shouting. "Help!!! Please Smebody, Help!!!" She prayed her pleas would be heard, adn hopefully someone she could trust dearly, and not die by their hadns.
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Posted: Sat Feb 13, 2010 10:59 am
As Sail walked down the corridor, he heard a strange banging that seemed to echo down the halls. At the end of the corridor was a wall, which was supposed to be part of the clock tower. That was where the noise seemed to originate.
Sail walked cautiously towards the wall. Once he reached it, he examined the surface carefully. There was no door, and there seemed to be no entrance at all, but yet this was where the sound had come from. He was sure of it. Sail knocked lightly against the wall, in the hopes of a response. "Hello? Is there anybody or anything in there?" He asked, a light tone of fear in his voice.
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Posted: Sat Feb 13, 2010 10:59 am
[[ooc: uh yeah...last post was made for Sail XD]]
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Posted: Sat Feb 13, 2010 11:09 am
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Posted: Sat Feb 13, 2010 4:53 pm
--{ A Delicate Doll with a Strong Gift Trapped within the Depths of her Creator's Sins She awaits her rince Charming to Find Her She awaits her Hourglass to be Re-Filled }--♥☼♥ {T} r e a s u r e ♥☼♥ Like a Doll Waiting to be Held... ...Like a Soul Waiting to be Loved :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Treasure heard a knocking in repsonse, and smiled. "Hello! Please help! Please!!!" she shouted louder, loud enough to go through four other cooridors. She kept kicking at the clock tower, pulling at the chains on her wrists. She realized, the entrance wasn't where she heard the voice. Quickly, she scanned the tower, adn saw the entrance. "Go to the next hall!!! Go to the next hall! That's the entrance! please hurry!! Help! Please hurry!!!" she shouted as loud as her lungs could shout.
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